[QUOTE=Rats808;43463712]Make them all Infernals. Or Abyssals. Anything else and you're doing it wrong.[/QUOTE]
obviously the space marines should be alchemicals
it is the only way
[QUOTE=Funktastic Dog;43463410]Wait... how do you have ANY black crusade characters that are considered low level pathfinder characters.
There are fucking Space Marines in Black Crusade, everyone should be at least level 10, that's your biggest mistake man.
Also, hopefully their alignments are all evil.[/QUOTE]
Magic. That's all I have to say.
Basically, Space Marines simply cannot exist in the Pathfinder universe. The fabric of reality rejected it, transforming them into "regular" beings. Similarly, the weapons changed to be close equivalents.
Also, three of the six PCs are native to the Pathfinder universe - the former GM, and two guys who joined after the BC section ended.
And no, the party is almost exclusively CN.
[QUOTE=Rats808;43463712]Make them all Infernals. Or Abyssals. Anything else and you're doing it wrong.[/QUOTE]
[QUOTE=elowin;43463992]obviously the space marines should be alchemicals
it is the only way[/QUOTE]
I haven't planned out how I'm actually going to do it yet (I'm liking the idea of splitting the party completely, and running one-on-one sessions *without* telling them they're in this new system while having them make choices that determine how they exalt). But I am considering the fourth-act endgame - when the jumping between worlds gets common, and the worlds start warring. God-Emperor vs. Unconquerable Sun, anyone?
[QUOTE=gman003-main;43464328]I haven't planned out how I'm actually going to do it yet (I'm liking the idea of splitting the party completely, and running one-on-one sessions *without* telling them they're in this new system while having them make choices that determine how they exalt). But I am considering the fourth-act endgame - when the jumping between worlds gets common, and the worlds start warring. God-Emperor vs. Unconquerable Sun, anyone?[/QUOTE]
impossible
God-Emperor is too busy being pmuch dead, and the Unconquerable Sun is much too busy playing Xbox.
aint got neither of them have time for actually doing stuff
unless maybe they challenge each other to a game of Street Fighter or something
[QUOTE=elowin;43464360]unless maybe they challenge each other to a game of Street Fighter or something[/QUOTE]
This is now canon for my game.
Make sure to include the God of Collateral Damage, Nerts, in it as well.
[QUOTE=gman003-main;43464328]Magic. That's all I have to say.
Basically, Space Marines simply cannot exist in the Pathfinder universe. The fabric of reality rejected it, transforming them into "regular" beings. Similarly, the weapons changed to be close equivalents.
Also, three of the six PCs are native to the Pathfinder universe - the former GM, and two guys who joined after the BC section ended.
And no, the party is almost exclusively CN.[/QUOTE]
Hate to tell you, but you aren't continuing the black crusade game. The reason people play Black Crusade is to be evil powerful dickheads who are more likely to be killed by each other than anyone else.
Also, the fact that everyone is CN means that they aren't continuing their characters either. So don't worry about it.
[QUOTE=Funktastic Dog;43465194]Hate to tell you, but you aren't continuing the black crusade game. The reason people play Black Crusade is to be evil powerful dickheads who are more likely to be killed by each other than anyone else.
Also, the fact that everyone is CN means that they aren't continuing their characters either.[/QUOTE]
Since the GM was the only one with any real knowledge of Warhammer lore, we were really, [i]really[/i] bad at Black Crusade.
Except we were really good at the "chaos" part, not so much "evil". Our highlights in that game mainly consisted of armed robbery, and now that I think of it the highlights of the Pathfinder game also include armed robbery, with "negligent regicide", "terrorism", and "public nudity" thrown in for good measure.
I'd like to think we're doing the Chaos Gods proud.
So I'm trying to learn how to play. I've played kinda of for the past 5 years but never the real rules well I'm trying now to learn the real rules which would be 3.5 cause I don't want to start over with 4 edition. Does anyone have any tips? Also if any one is wondering how I use to play I'd just made a character sheets with abilities and then the players rolled D20 for actions based on them. But combat was really close to whats in D&D I think.
[editline]9th January 2014[/editline]
also if I'm playing with just pen and paper what is the best thing to do with the combat map for players? I have some tiles and miniatures but I don't like how small the tile boards are, or the fact that some miniatures for monsters limit what I can use them for. But if I don't use them its very hard to tell the players what there seeing with out any kinda of references.
[QUOTE=Jacob_sword;43474447]So I'm trying to learn how to play. I've played kinda of for the past 5 years but never the real rules well I'm trying now to learn the real rules which would be 3.5 cause I don't want to start over with 4 edition. Does anyone have any tips? Also if any one is wondering how I use to play I'd just made a character sheets with abilities and then the players rolled D20 for actions based on them. But combat was really close to whats in D&D I think.
[editline]9th January 2014[/editline]
also if I'm playing with just pen and paper what is the best thing to do with the combat map for players? I have some tiles and miniatures but I don't like how small the tile boards are, or the fact that some miniatures for monsters limit what I can use them for. But if I don't use them its very hard to tell the players what there seeing with out any kinda of references.[/QUOTE]
I learned D&D 3.5 by buying the Player's Handbook and Dungeon Master's Guide and then just reading through them occasionally as bedtime books. The PH fleshes out most of the mechanics of gameplay on its own, and the DMG reinforces it. I read it as more of a book than a reference.
As with gameplay, I've really tried in the past to do detailed maps and such, but they take a lot of time and effort to draw on paper or the computer. Marker board or plain paper is a good way to go if you need to sketch quick areas on the fly, but if you have an area that the players visit often, you could afford to invest time into permanent maps.
I only use miniatures and tokens to show character placement. I don't want to spend more money than needed on miniatures of the actual monsters. I think verbal description is the best way to bring out the imagination of your players.
See I'm thinking of getting a plastic mat for which I can use dry erase markers on and let the players use little figurines and the monster be little colored pebbles so players have to use there imgation
[QUOTE=Jacob_sword;43474697]See I'm thinking of getting a plastic mat for which I can use dry erase markers on and let the players use little figurines and the monster be little colored pebbles so players have to use there imgation[/QUOTE]
I would suggest using something like permanent marker or scores to mark a square inch grid on the surface if you want to stay consistent with how characters move and distances.
I have a friend who swears by the whiteboard + markers he bought. He runs gridless combat though..
I was thinking of getting one with a grid. Like this [url]http://www.amazon.com/Battle-Erase-White-Markers-Eraser/dp/B004CP4FJ6/ref=sr_1_4?s=toys-and-games&ie=UTF8&qid=1389288107&sr=1-4&keywords=battle+map[/url] but its so dam expansive. I was hoping to find them for cheaper though
[editline]9th January 2014[/editline]
also can any one explain the crafting skill?
[QUOTE=Jacob_sword;43474447]So I'm trying to learn how to play. I've played kinda of for the past 5 years but never the real rules well I'm trying now to learn the real rules which would be 3.5 cause I don't want to start over with 4 edition. Does anyone have any tips? Also if any one is wondering how I use to play I'd just made a character sheets with abilities and then the players rolled D20 for actions based on them. But combat was really close to whats in D&D I think.
[editline]9th January 2014[/editline]
also if I'm playing with just pen and paper what is the best thing to do with the combat map for players? I have some tiles and miniatures but I don't like how small the tile boards are, or the fact that some miniatures for monsters limit what I can use them for. But if I don't use them its very hard to tell the players what there seeing with out any kinda of references.[/QUOTE]
Okay, for real, I would go with Pathfinder. It's updated constantly, theres tons of material for it, and it's a lot more balanced.
In a nutshell, it's 3.75. It's probably the most accessible fantasy RPG, right now I'm playing 3.5 but I *wish* I was playing Pathfinder. Plus, it's pretty quickly overtaking D&D in popularity. In fact, it might have already overtaken it.
Anyone heard of Jaws of the Six Serpents?
[QUOTE=Funktastic Dog;43476113]Okay, for real, I would go with Pathfinder. It's updated constantly, theres tons of material for it, and it's a lot more balanced.
In a nutshell, it's 3.75. It's probably the most accessible fantasy RPG, right now I'm playing 3.5 but I *wish* I was playing Pathfinder. Plus, it's pretty quickly overtaking D&D in popularity. In fact, it might have already overtaken it.[/QUOTE]
There are still some things that I prefer about 3.5 as opposed to Pathfinder, but yeah it's overall the best bet.
[QUOTE=elowin;43476429]There are still some things that I prefer about 3.5 as opposed to Pathfinder, but yeah it's overall the best bet.[/QUOTE]
If you're a caster, 3.5 is the best.
[QUOTE=Funktastic Dog;43476967]If you're a caster, 3.5 is the best.[/QUOTE]
Individual spells were nerfed, but casters in general got just as big a buff as the martial classes. The new class features, bigger hit dice, and other rules were very kind to them.
[QUOTE=Funktastic Dog;43465194]Hate to tell you, but you aren't continuing the black crusade game. The reason people play Black Crusade is to be evil powerful dickheads who are more likely to be killed by each other than anyone else.
Also, the fact that everyone is CN means that they aren't continuing their characters either. So don't worry about it.[/QUOTE]
You're acting very douchey over something that's actually sick as shit
like going from BC to Pathfinder to Exalted? That's literally the hypest shit, just the concept of Chaos Space marines being stripped of all their shit and power and freaking out, and then suddenly being given the power to basically allow them to be Chaos Gods themselves?
gman you gotta keep telling us about this shit cause im loving it
[editline]9th January 2014[/editline]
on the topic of Pathfinder vs. 3.5
the only reason pathfinder is good is cause it's better than 3.5
both are so dull to play and generally regarded as pretty dump tier systems.
Feel free to play them, cause learning a simple d20 system like 3.5 or pathfinder is a good way to get into them, but I STRONGLY advise looking into stronger, more specialized systems. If you're a big fan of sci-fi, there are plenty of great ones around. Fantasy has quite a few neat systems too, hell you could run an Oldhammer campaign using DH to be fair, that'd be really cool.
[QUOTE=Jacob_sword;43474876]I was thinking of getting one with a grid. Like this [url]http://www.amazon.com/Battle-Erase-White-Markers-Eraser/dp/B004CP4FJ6/ref=sr_1_4?s=toys-and-games&ie=UTF8&qid=1389288107&sr=1-4&keywords=battle+map[/url] but its so dam expansive. I was hoping to find them for cheaper though
[editline]9th January 2014[/editline]
also can any one explain the crafting skill?[/QUOTE]
You use craft to determine whether the creation of a mundane object is a success or not an what the quality of that object is. The object can be something such as a chair from Craft (woodworking).
[QUOTE=No Party Hats;43477024]You're acting very douchey over something that's actually sick as shit
like going from BC to Pathfinder to Exalted? That's literally the hypest shit, just the concept of Chaos Space marines being stripped of all their shit and power and freaking out, and then suddenly being given the power to basically allow them to be Chaos Gods themselves?
gman you gotta keep telling us about this shit cause im loving it[/QUOTE]
The game's running kind of slowly - we all work in the same office, so we game once a week after work. Due to scheduling issues, we skipped both last week and this week. So don't expect real news for a week or so.
I might type up a summary of events to date, though, because some of it really is cool.
[QUOTE=No Party Hats;43477024]You're acting very douchey over something that's actually sick as shit.[/QUOTE]
I'm not acting douchey dude, it's more on the players on this point, not Gman. If they were actually still being the players from the black crusade game they would be incredibly evil, like, MAX evil, because that's what chaos gods are, incredibly incredibly evil, not just chaotic.
Of course, in 40k evil is blurry, but in pathfinder if anyone said "Blood for the blood god" or participated in murder orgies, you bet their ass they're evil.
[editline]9th January 2014[/editline]
[QUOTE=No Party Hats;43477024]the only reason pathfinder is good is cause it's better than 3.5
both are so dull to play and generally regarded as pretty dump tier systems.
Feel free to play them, cause learning a simple d20 system like 3.5 or pathfinder is a good way to get into them, but I STRONGLY advise looking into stronger, more specialized systems. If you're a big fan of sci-fi, there are plenty of great ones around. Fantasy has quite a few neat systems too, hell you could run an Oldhammer campaign using DH to be fair, that'd be really cool.[/QUOTE]
Yup, I agree, even though Pathfinder would be my go to for fantasy, Warhammer Fantasy RP 2nd edition would be better, but most people I would recruit would get confused so Pathfinder is the way to go.
Also, everyone should play fiasco once in their life. If you're shy about roleplaying, play a game of this. It's fucking rad.
[QUOTE=Funktastic Dog;43477258]I'm not acting douchey dude, it's more on the players on this point, not Gman. If they were actually still being the players from the black crusade game they would be incredibly evil, like, MAX evil, because that's what chaos gods are, incredibly incredibly evil, not just chaotic.
Of course, in 40k evil is blurry, but in pathfinder if anyone said "Blood for the blood god" or participated in murder orgies, you bet their ass they're evil.[/QUOTE]
Like I said, we were really bad at playing Black Crusade (I was a player then). We were evil by most standards, but compared to W40K standards we were practically saints (I mean, I only killed like three people the whole time!). The party is mostly following the same standards in PF, arguably being even more evil. My Paladin is lawful good only because he's oblivious as FUCK and thinks that he's fighting for truth and justice (Int is his dump stat) and that Khorne is a god of truth and justice (since I'm still racking up a body count, Khorne is completely satisfied). And honestly, that's more devotion to Khorne than I had in the BC game, and I was the *only* player who actually considered the Chaos Gods in that game.
Besides, the whole transition between universes, magically transforming everything, means that becoming "less evil" on an absolute scale but being about as evil on a relative scale works *perfectly* for the story.
[QUOTE=gman003-main;43477590]Like I said, we were really bad at playing Black Crusade (I was a player then). We were evil by most standards, but compared to W40K standards we were practically saints (I mean, I only killed like three people the whole time!). The party is mostly following the same standards in PF, arguably being even more evil. My Paladin is lawful good only because he's oblivious as FUCK and thinks that he's fighting for truth and justice (Int is his dump stat) and that Khorne is a god of truth and justice (since I'm still racking up a body count, Khorne is completely satisfied). And honestly, that's more devotion to Khorne than I had in the BC game, and I was the *only* player who actually considered the Chaos Gods in that game.
Besides, the whole transition between universes, magically transforming everything, means that becoming "less evil" on an absolute scale but being about as evil on a relative scale works *perfectly* for the story.[/QUOTE]
An antipaladin who thinks he's a paladin, hilarious.
[QUOTE=Funktastic Dog;43477258]I'm not acting douchey dude, it's more on the players on this point, not Gman. If they were actually still being the players from the black crusade game they would be incredibly evil, like, MAX evil, because that's what chaos gods are, incredibly incredibly evil, not just chaotic.
Of course, in 40k evil is blurry, but in pathfinder if anyone said "Blood for the blood god" or participated in murder orgies, you bet their ass they're evil.
[/QUOTE]
Or you could let players and their GM determine what they consider to be "evil enough" in their games, cause it's not about set rules of how evil you need to be, it's about having fun
:^)
[editline]9th January 2014[/editline]
His setting is great cause it's basically the reject Chaos Marines who got tossed into a world where what they do is actually pretty damn evil!
So the next Pathfinder Adventure Path, Iron Gods, is apparently going to be set in Numeria. That means you'll have to deal with stuff like this:
[quote][img]http://pathfinderwiki.com/mediawiki/images/5/55/Numerian_mecha_scorpion.jpg[/img][/quote]
Too bad a good chunk of the people I know at college hate sci-fi, especially when sci-fi clashes with fantasy, with a passion because it's "too complicated".
[QUOTE=LiquidNazgul;43478409]So the next Pathfinder Adventure Path, Iron Gods, is apparently going to be set in Numeria. That means you'll have to deal with stuff like this:
Too bad a good chunk of the people I know at college hate sci-fi, especially when sci-fi clashes with fantasy, with a passion because it's "too complicated".[/QUOTE]
I thought the next AP was going to be set in Osirion.
[QUOTE=Canuhearme?;43478653]I thought the next AP was going to be set in Osirion.[/QUOTE]
Oh, I meant the next [I]next[/I] one. I actually kinda like how the Osirion one looks too, don't see a lot of Egyptian-themed adventures and campaigns too often.
[QUOTE=LiquidNazgul;43478409]-coolstuff-[/QUOTE]
that image is so friggin cool
I'm looking forward to the Osirion adventure path mostly just because the People of the Sands book will no doubt include a lot of new options for characters regardless of where they're from.
That and an Egypt-themed campaign could be neat.
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