[QUOTE=darkrei9n;43546097]Looking for another player?[/QUOTE]
i'm pretty sure he's running that game in person, so unless you want to go wherever the fuck he lives every other week probably not.
[QUOTE=elowin;43546316]i'm pretty sure he's running that game in person, so unless you want to go wherever the fuck he lives every other week probably not.[/QUOTE]
Actually this is the one game I'm gonna run that's gonna be online. That being said I'm already filled out at 4 players :(
[QUOTE=elowin;43542591]myth-weavers has some decent-ish M&M sheets, but if you have something else in mind that's cool
Should probably set up like a Skype call or something for this.[/QUOTE]
Those aren't 3e sheets.
[QUOTE=Funktastic Dog;43553538]Those aren't 3e sheets.[/QUOTE]
shit, you're right
We could just put the sheets in a dropbox then.
[QUOTE=elowin;43554747]shit, you're right
We could just put the sheets in a dropbox then.[/QUOTE]
I'd recommend that. Dropbox is incredibly convenient. You can see sheets updated in real time and that way nobody can bitch about somehow losing or accidentally deleting their sheet.
Does that mean we'll see each other's sheets before the game? I was hoping to have a big reveal in which we all accidentally take the same kind of character.
[QUOTE=Alxnotorious;43558912]Does that mean we'll see each other's sheets before the game? I was hoping to have a big reveal in which we all accidentally take the same kind of character.[/QUOTE]
It's bad luck for players to see each other's sheets before the session!
[QUOTE=Alxnotorious;43558912]Does that mean we'll see each other's sheets before the game? I was hoping to have a big reveal in which we all accidentally take the same kind of character.[/QUOTE]
Only if you're a meta-gaming piece of shit.
[editline]16th January 2014[/editline]
As an example in my Exalted game one of the players is an Abyssal, and part of his sheet asks who his liege is. Only me, him, and one of the other players knows, and the other player is indeed a meta-gaming piece of shit.
I severely punish players for using OOC information in game, personally.
Meta-game to glorious victory!
Knowing the basic mechanics of what other people are playing makes things much smoother though you don't want to end up playing D&D 3.5 with an all barbarian party, or shadowrun with no decker/rigger.
But all-barbarian parties are the best kinds of parties.
[QUOTE=Canuhearme?;43559313]But all-barbarian parties are the best kinds of parties.[/QUOTE]
Right up until you have to read something :v:
[QUOTE=Rents;43559297]Knowing the basic mechanics of what other people are playing makes things much smoother though you don't want to end up playing D&D 3.5 with an all barbarian party, or shadowrun with no decker/rigger.[/QUOTE]
Then ask what everyone is going, and coordinate with them to get what you want. That doesn't mean you need to look at their sheet.
[QUOTE=Rents;43559333]Right up until you have to read something :v:[/QUOTE]
Pssh, reading is overrated.
Real men punch tiny words.
[QUOTE=Rents;43559333]Right up until you have to read something :v:[/QUOTE]
Just smash the book and eat the pages. It's pretty much the same thing right?
Illustrations of the party in my Wednesday Pathfinder game at my college! I dunno how to crop so I'll just be lazy and use quotes. (I drew none of these ;-;)
Tonin the Human Ranger. Lawful Evil. Basically is super grimdark and cold-blooded after putting on a helm of change alignment. Dashed a corgie puppy's head against a wall, fed another to a bag of devouring. Did I mention these are actually uplifted corgies? Has serious father issues, hates vampires, hates people in general, except Balthazar and a captain he tried to bed (and player killed to keep).
[quote][img]https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn2/t1/q77/s720x720/1538668_10200984966619257_250953132_n.jpg[/img][/quote]
Ali-Baba the Ifrit Sorcerer. Lawful Good. Has a stoner personality, and, like, grants you wishes man. Usually the wishes are sub-par. ("I wish my boyfriend noticed me more!" Ali-Baba finds boyfriend, grapples him, lifts him up, points him towards his girlfriend, and says "He noticed you." Another example: "I wish I had a galleon to sail the seven seas!" Ali-Baba gives him a coin with a galleon on it.) He actually is very powerful and can actually cast limited wish, but once per day.
[quote][img]https://scontent-a-iad.xx.fbcdn.net/hphotos-prn1/q71/s720x720/994125_10201006004065180_680766430_n.jpg[/img][/quote]
I play as Nevermind the Human Spellslinger. Neutral. Real name is Historia Rothchild but the rest of the party doesn't know that---probably because she's the bastard child of the king they want to murder. Oh and they already murdered her half-sister (but reincarnated her as a half-orc because the king wants her for some "destroy the world" plan). Builds clockwork constructs, eventually wants to build a clockwork dragon to specifically murder her father.
[quote][img]https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/q71/s720x720/1503814_10201006005025204_281821565_n.jpg[/img][/quote]
Balthazar the Fighter/Sorcerer Catfolk. Chaotic Neutral. Despite the illustration, which was a quickie sketch, Balthazar is actually an eccentric who likely has OCD. The only person who has any kind of leash (metaphorically) over him is Tonin. If Tonin died, Balthazar would probably try to conquer the world of Arcanin. Balthazar actually knows my character's real name but has not acted on it or told the rest of the party, either because he doesn't understand the significance of Nevermind's last name or just doesn't care. Probably both.
[quote][img]https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/q74/s720x720/1005396_10201006004625194_745308704_n.jpg[/img][/quote]
it's [t]
[QUOTE=Rents;43559297]Knowing the basic mechanics of what other people are playing makes things much smoother though you don't want to end up playing D&D 3.5 with an all barbarian party, or shadowrun with no decker/rigger.[/QUOTE]
but that's literally how you get the best campaigns
i fucking loathe people who either read other players sheets/look up item or creature info unless their character already has an extensive knowledge of that kinda shit, and in that case the DM should give them a good description of what they know as opposed to me looking at the page of some big hydra and saying "yeah it's got some crazy hp, we prolly cant fight it"
half the fun of tabletop is the surprises
[editline]16th January 2014[/editline]
[QUOTE=LiquidNazgul;43559498]the boys are back in town[/QUOTE]
that seriously looks like a badage boys post i cant stop laughing
[QUOTE=No Party Hats;43561556]
that seriously looks like a badage boys post i cant stop laughing[/QUOTE]
I just looked that up
What the literal fuck nugget did I just read
I miss the badage boys, actually
The badage boys are actually a pretty typical example of a player party
I wish I could find the "database" of the badage boys, I'd post them on /tg/ so hard :v:
So when you use ranged powers, do you need to have an accompanying "Ranged Combat" skill?
[QUOTE=DiscoInferno;43558928]It's bad luck for players to see each other's sheets before the session![/QUOTE]
I guess I always have bad luck in D&D then. I'm the only one in my group who actually knows most of the rules and can find things in the rulebooks far quicker than anyone else to the point where I finish my character creation within like 30 minutes max and then spend the next 3-4 hours helping everyone else finish theirs because they're too incompetent to figure things out even after nearly ten years of playing D&D together. (I also regularly help whoever is DMing if it isn't me because both the other two who are competent enough to DM still don't know the rules remotely as well as I.)
Just finished another Pathfinder session with the Band of Bastards.
Somehow, out of five players, three had to bail on the day of the game, one literally as I was unpacking all my GM crap. I managed to improvise a way forward (took control of one PC myself, other two just sat on the ship the whole time).
The mission was a jailbreak, as both players were in jail (for unrelated reasons). One was in minimal security (charges: public intoxication, indecency, public urination and resisting arrest), so they busted him out first by tearing a bar out of a window, then squeezing through.
The other guy was in max security (charges: murder in the first degree (three counts), resisting arrest, deadly assault of a city guard (eight counts), grand robbery, treason, and terrorism, with another country possibly wanting to extradite him for regicide). After gathering information, they decided the best plan was to rescue him while he was being transferred to the Hall of Justice for trial, along with ~80 other prisoners. The city, being a really really cold version of Venice, uses canals for most transport, so this was all going to happen on a ship.
Unlike most of my games, for this one I just designed a plan for how the City Guard was going to do their job, and let the players find the weaknesses. So they were up against a four-ship convoy (two prisoner ships, split into low and high security, with a lead and rear guard borrowed from the Navy and numerous cordoning units keeping other traffic from interfering).
The one free player had the clever idea of buying a guard uniform and infiltrating, with the rogue dropping down from a skybridge over the expected path when signaled. If done quietly, they could kill every guard on the ship without alerting the other ships, then make a break for it.
It didn't go quietly, particularly once the Flame Tongue ability got used. Wiped out half the guards on the ship, but also wiped out about 10% of the ship itself.
The max-security prisoner (recently declared "the most dangerous man in the eight kingdoms") was manacled hand and foot, gagged to prevent spellcasting (which he couldn't do anyways), covered in an execution hood to blind him, then locked inside an inch-thick-steel box the size of a fridge. While all that happened, he was hatching his own plan - loosen the gag, then taunt the guards into taking him out of the box to beat the crap out of him. Almost succeeded, until the combat started.
Anyways to cut a long story short the ship is destroyed, they're fleeing on foot with about a dozen other high-security prisoners (unarmed but violent), and a Hound Archon just warped in front of them.
Next session shall be interesting.
[QUOTE=Rents;43559297]Knowing the basic mechanics of what other people are playing makes things much smoother though you don't want to end up playing [I]D&D 3.5 with an all barbarian party[/I], or shadowrun with no decker/rigger.[/QUOTE]
That sounds hilarious and amazing.
[QUOTE=Rents;43559297]Knowing the basic mechanics of what other people are playing makes things much smoother though you don't want to end up playing D&D 3.5 with an all barbarian party, or shadowrun with no decker/rigger.[/QUOTE]
Or an Eclipse Phase game where two players are cyberninjas, and one guy is a russian boxer, and the detective who's better at combat than all three of them, (probably combined).
[QUOTE=Alxnotorious;43562839]So when you use ranged powers, do you need to have an accompanying "Ranged Combat" skill?[/QUOTE]
not necessarily, if you don't have a skill for it you'll just only get a bonus from dexterity.
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