• D&D General v3
    11,241 replies, posted
[QUOTE=LobsterPastry;43607180]Has anyone here tried out Adeptus Evangelion? If so, what did you think of it? How were the rules?[/QUOTE] Rules-wise, it's basically Dark Heresy. Which is a great system. Therefore, AdEva is great. Seriously though it's a good system.
[QUOTE=Mastahamma;43607959]thread title says "D&D" and "v3" stop being that guy, come on[/QUOTE]I figured you guys would welcome some crazy to offset the magical girls.
[QUOTE=Rats808;43608029]Rules-wise, it's basically Dark Heresy. Which is a great system. Therefore, AdEva is great. Seriously though it's a good system.[/QUOTE] Yeah, the Warhammer Roleplay system is honestly the best system there is, as it's so modular, like, it can account for any system. If they made a universal system out of the Warhammer rules, shit would be so cash.
Speaking as a GM of AdEva, you really need to prepare and you need to get a feel for difficulty. It's easier to screw up balancing an angel and winding up with a fight that's too easy or too hard.
So after the trial game of Shadowrun I run on Saturdays, we're gonna switch to Pathfinder run by our good friend Ian. He's a pretty cool DM and player, and has allowed me to play as Napoleon Bonaparte in his world. Bio: [quote]Hailing from a distant world, Napoleon Bonaparte claims to be a would-be conqueror, a brilliant military leader and political statesman. However, after an event he only refers to as "Waterloo", Napoleon attempted to escape his country smuggled in a barrel to a land called the United States. The barrel, however, was actually a portal to the current world, something that took him a while to figure out, what with being stranded in the jungle. Whatever the case, Napoleon seems to be a mellow man these days, content to quietly spend his time as a gardener, lecturer on military science, and sometimes a math teacher. However, something in him calls to travel to the Hargosian Colony, and with a growing sense of wanderlust, it's only a matter of time until the same fire that drove him to bring power and glory to France will be applied to the glories---and perils---of adventuring.[/quote] We're starting at level 3. What class do you think Nappy would be? I was thinking cavalier with the strategist archetype, but I'm considering wizard, partly because it looks like the party could use a caster.
Still working a little on the system I mentioned a while back. Thinking of more Drawbacks. I think 'Euphoric' is my favourite. Euphoric – This character doesn't believe in any of the galactic religions, and is incredibly smug about this. Automatically fail any Knowledge: Religion rolls they make.
[QUOTE=LiquidNazgul;43610871]So after the trial game of Shadowrun I run on Saturdays, we're gonna switch to Pathfinder run by our good friend Ian. He's a pretty cool DM and player, and has allowed me to play as Napoleon Bonaparte in his world. Bio: We're starting at level 3. What class do you think Nappy would be? I was thinking cavalier with the strategist archetype, but I'm considering wizard, partly because it looks like the party could use a caster.[/QUOTE] Whatever class, his race should be halfling.
Aristocrat.
[QUOTE=NotAName;43611917]Aristocrat.[/QUOTE] Don't do this. It ends terribly.
[QUOTE=Funktastic Dog;43611648]Whatever class, his race should be halfling.[/QUOTE] I dunno, I'm kinda a history nerd so it would be heresy for me to play on his stereotype of being short (the dude was like 5'6). [QUOTE=NotAName;43611917]Aristocrat.[/QUOTE] I'm already playing as an outrageous character with a GM and group who are already fairly lax when it comes to stuff like this. I don't want to be a useless, outrageous character as well :v:
I recently started GMing again with the old FP Dark Heresy group, this time in Only War. The group consists of: a Commissar (doomkiwi), a Sargent (Drunken Moose), an Operator/Mechanic (vinh255), and a fuck-ass huge Ogryn (xxfalconxx). [quote] The group, being members of an elite hunter-killer regiment, were dispatched behind enemy lines to recover what they can from a Valkyrie ([I]oddly dubbed 'The Basilisk'[/I]) that crash-landed somewhere out in the desert after being shot down by orks. After braving the harsh jungles of Charnix, fending off a rampaging horde of ridiculous Riverbears and recruiting a few escaped penal conscripts (equipped with explosive collars), the group finally reached the desert. With the stalwart Commissar driving the truck and the skilled Operator leading in a Sentinel Walker, the group set off. Along the way the group encountered intense thirst, bizarre shared mirages, and enormous burrowing toads larger than the Sentinel which messily devoured two of the four conscripts lured in by an intensely realistic-looking oasis mirage before the others escaped. Shortly after, the group faced further peril in the form of large sinkholes which threatened to swallow the vehicles whole. The sinking of the sand revealed rows-upon-rows of teeth leading down into the sinkhole's gullet (totally not a sarlacc, original idea, do not steal); with the entire crew firing into the heart of the beast, and a desperate pull from the Ogryn, the trapped truck was barely yanked out of the pit before a giant pair of scaled jaws slammed shut across where the 15m hole had just been, before the beast slowly sank back down into the dunes. After witnessing several more improbable group-mirages, the squad finally encountered the crash site. Everyone hopped out of the truck and began moving into the wreckage to look for survivors while the Sentinel patrolled around the perimeter looking for danger. SUDDENLY: a fire breaks out in the cockpit of the sentinel which begins to roast the driver alive while he chokes on smoke, still blindly driving the Sentinel around. Additionally, the 50-liter drum of promethium sitting in the back of the truck ignites for some reason. The team springs into action! The Operator continues to scream in mortal pain and choke as he attempts to extinguish the fire in the cabin, while the Ogryn leaps boldly onto the back of the truck, claps his hands together like The Hulk near the flaming barrel of promethium, and the rest of the team watches as his flaming corpse scatters across the dunes when the truck exploded violently. Then the Sentinel plummeted into the sand which allowed the driver to finally escape the flaming wreckage before he was torn to shreds by a mysterious force. Then the Sargent evaporated. It was around this point that the Penal Conscripts decided they would take their chances running from the Commissar than being torn apart by whatever invisible force was doing this. The stalwart Commissar, whose last name just also happened to be 'Stalwart', suspected foul play and began raking at the air with his chainsword, feeling his righteous blades strike true as the blood of his invisible foe coated his face. Then he woke up. Rewind to the Ogryn doing the sonic Hulk-clap near the barrel. From the Ogryn's perspective, he watched as the flames ceased to exist, or ever have existed, as dozens of tiny, translucent scorpions were flung from his body from his shockwave. His comrades were too, coated in dozens of the tiny things, hallucinogenic stingers dug deep into their flesh while they looked about with clouded eyes at something amazing happening in their tiny world. Seeing that the Sentinel was in fact not on fire and also the most potentially dangerous threat, the Ogryn charged across the crash site to him and tripped up the sentinel with his boulder-like frame. He ripped the scorpions out of his quite-unburnt comrade who in turn began running toward the Commissar to assist. The Ogryn reached the Sargent first and blasted the scorps off him with another OP-as-shit clap. Then, to the Operator's surprise, his Commissar drew his chainsword and raked it across his chest, nearly killing him. The others then managed to clear him of the parasites too. The Operator was less than happy, which, coincidentally, was exactly how the scorpions' broodmother was feeling at this time as she erupted out of the nearest dune and charged towards the party. Considering the length of this post I will paraphrase the last bits: Brief, deadly combat with bus-sized scorpion (Imperium-1, Scorpions-0); rescued a wounded pilot; Commissar detonated explosive collars - distant plumes of smoke; Orks which shot down Valkyrie spot the party and fire a barrage of long-range rokkits towards party from the distant mountains; GM ends session there as cliffhanger for next session.[/quote]
Today I did something I never thought I'd have to do. [sp]I statted a size-changing corgi for Exalted.[/sp]
Does anyone use Roll20 or any other online tabletop thing? I'd love to play but all the people I knew who played/wanted to play took off for college.
[QUOTE=Nitrowing;43612962]I recently started GMing again with the old FP Dark Heresy group, this time in Only War. The group consists of: a Commissar (doomkiwi), a Sargent (Drunken Moose), an Operator/Mechanic (vinh255), and a fuck-ass huge Ogryn (xxfalconxx).[/QUOTE] You forgot to mention that I am COMMISSAR STALWART! A MAN SO MIGHTY AND PROLIFIC HE STRIKES FEAR INTO THE HEARTS OF HIS ENEMIES! HE HAS THE MIGHTIEST CATCHING TECHNIQUE THERE IS!
Making a martial character that can beat a Linnorm in one-on-one combat is hard.
Some of you may or may not remember Ciaster's Fallout rebalance, as well as Ryan's Chicago campaign reboot. Well, I have come up with the greatest character ever, and it involves both of those. Ciaster's rebalance dictates that a throwing dart does 1d6+Strength damage, and takes 2 AP to throw. With a character that has 10 Agility (and thus 10 AP) and 10 Strength, I can throw 5 darts that deal 1d6+10 damage each. Per turn. Thus, Deadeye, the best damned dart player since before the bombs fell (he's a ghoul), was born.
[QUOTE=Aperture fan;43615122]Some of you may or may not remember Ciaster's Fallout rebalance, as well as Ryan's Chicago campaign reboot. Well, I have come up with the greatest character ever, and it involves both of those. Ciaster's rebalance dictates that a throwing dart does 1d6+Strength damage, and takes 2 AP to throw. With a character that has 10 Agility (and thus 10 AP) and 10 Strength, I can throw 5 darts that deal 1d6+10 damage each. Per turn. Thus, Deadeye, the best damned dart player since before the bombs fell (he's a ghoul), was born.[/QUOTE] This just in, Fallout PnP is now equivalent to DnD 2e!
[QUOTE=TJCTakSUn;43614702]Does anyone use Roll20 or any other online tabletop thing? I'd love to play but all the people I knew who played/wanted to play took off for college.[/QUOTE] I think we almost all use Roll20. I know there's a pathfinder game starting up soon, but I'll let the GM himself invite you if he wants to, so as not to step on any toes.
[QUOTE=Aperture fan;43615122]Some of you may or may not remember Ciaster's Fallout rebalance, as well as Ryan's Chicago campaign reboot. Well, I have come up with the greatest character ever, and it involves both of those. Ciaster's rebalance dictates that a throwing dart does 1d6+Strength damage, and takes 2 AP to throw. With a character that has 10 Agility (and thus 10 AP) and 10 Strength, I can throw 5 darts that deal 1d6+10 damage each. Per turn. Thus, Deadeye, the best damned dart player since before the bombs fell (he's a ghoul), was born.[/QUOTE] totally leaving that in
[img]http://i.imgur.com/Cvi1Pyk.png[/img]
[QUOTE=Rents;43620369][img]http://i.imgur.com/Cvi1Pyk.png[/img][/QUOTE] [IMG]http://www.lmame-bug.com/betas/grail/HolyGrail019.jpg[/IMG]
[QUOTE=Rents;43620369][img]http://i.imgur.com/Cvi1Pyk.png[/img][/QUOTE] To be fair my friend has headbutted more people than he has hit in L5R
[QUOTE=TJCTakSUn;43614702]Does anyone use Roll20 or any other online tabletop thing? I'd love to play but all the people I knew who played/wanted to play took off for college.[/QUOTE] Sent you a PM
Did someone mention a pathfinder game?
wooo got a fourth person in Pathfinder game that will [I]not[/I] collapse since this is for a podcast, so that obviously means serious business. Fucking sucks that I wasn't able to run Eclipse Phase instead but the guys at the podcast insisted something more [I]recognizable[/I], and thought that sci-fi was too "complicated". I will contain my frothing rage later. I'll probably post the links to the podcast here so you all can listen to the magic. So far we got Sefu the human gunslinger, Razdek the dwarf cleric, Al'sayir the drow sorcerer, and the fourth player has yet to decide. I think she's fairly new to D&D so that obviously means we all drone about hardcore tactics and if you fail at Pathfinder you are a horrible person and deserve to be shunned*. *If we were playing with my normal gaming group at the college that is
I wish I could play Pathfinder right now..
I've got a new Pathfinder game coming up but I've got a conditional open slot for newbies that want to learn tabletop [editline]21st January 2014[/editline] I've got a good group currently and don't want to make it much bigger than it currently is. I personally struggle to GM for more than 3-4 people.
[IMG]http://gyazo.com/4db05c98ca7efb122d57b8683cee22bd.png[/IMG] My first commision by [URL="http://facepunch.com/member.php?u=383015"]MakoSkyDub[/URL] for [URL="http://facepunch.com/member.php?u=457277"]TrannyAlerts[/URL] campaign "Blood, The Colour of Crimson" This is my character, the Jester who while in "Hell" with the rest of the party, was revealed to have an powerful curse on him.
That is a sleek looking rapier.
Its short as shit too.
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