Got two character concepts I've been burning to use (well, only if I could work out a homebrewed feat with the GM about swimming in heavy armor).
[QUOTE=DiscoInferno;43621710]Got two character concepts I've been burning to use (well, only if I could work out a homebrewed feat with the GM about swimming in heavy armor).[/QUOTE]
What, attach metal foot flippers and fins?
[QUOTE=Alxnotorious;43621732]What, attach metal foot flippers and fins?[/QUOTE]
sure why not
[QUOTE=DiscoInferno;43621783]sure why not[/QUOTE]
Why not just be a warforged and sink to the bottom like a deep sea diver.
So I *finally* figured out the Big Bad Evil Guy's evil plans for my first Pathfinder game. This is a campaign I've been GM'ing for over half a year now and everything just clicked into place.
I've known from the get-go who the BBEG is (black dragon with a human necromancer form because I told the official Pathfinder lore where it can go fuck itself), what his goal is (destroy the city completely) and his motivation (vengeance for his ancestors who were slaughtered during the founding of the city). I've even had his plans going on for a while - he's basically besieged the city from a distance, recruiting bandits and orcs into an army to kill anyone trying to get in or out.
The thing I just now figured out is how he's actually going to do it. I've thrown dozens of potential plot hooks out knowing I would need some idea for this, and I'm pulling in pretty much all of them PERFECTLY. It's going to seem like I'd planned this from the beginning.
First, while the players were infiltrating the evil guy's army, they'd been sent on a mission to fetch some ancient maps of the city. That will reveal secret passages and, in particular, ancient catacombs. The BBEG, since his hand is now being forced, is going to launch a full-out attack as a cover for himself and a small band of allies to enter these catacombs.
Second, I'm improvising lore to say that the founder of the city was actually a silver dragon (also with a human form) who founded the city to provide a land for refugees from some ancient and terrible war. The founder has appeared in a few big-ass statues as decorations, being particularly prominent in the last encounter (where the BBEG destroyed the statue with acid while doing a jailbreak). This unnamed founder (thinking of naming him Telperamar, Quenya for "silver wing") is buried in his armor under the city. BBEG's plan is to raise him from the dead but under his control (see: necromancer) and have him destroy the city (villains love irony).
Further tie-in: In one dungeon crawl, they found a sword. On the spur of the moment, I made it an intelligent sword, but it speaks Draconic, which none of the players do. I'm going to make that belong to Telperamar, just so it has some plot relevance.
If I do all this, then not a single session I ran will have had no plot relevance. Every single dungeon and mission will retroactively have been made to fit perfectly into the story arc. I'm even going to bring back King Fatmouth the Goblin from the first session JUST TO HAVE A CALLBACK TO THE FIRST SESSION.
And the players will never know that I'm only now figuring this all out.
[QUOTE=TrannyAlert;43622302]Why not just be a warforged and sink to the bottom like a deep sea diver.[/QUOTE]
Because I'm not thinking that heavy.
[QUOTE=DiscoInferno;43623240]Because I'm not thinking that heavy.[/QUOTE]
Become a Warforged made of Styrofoam and float to victory, then
It's not a Warforged.
[QUOTE=DiscoInferno;43624033]It's not a Warforged.[/QUOTE]
Warforged with Fey subtype.
elowin, were we supposed to send you our character sheets in some way?
[QUOTE=gman003-main;43622400]:words:[/QUOTE]
And then your players somehow discover this post.
[editline]22nd January 2014[/editline]
[QUOTE=Alxnotorious;43626323]elowin, were we supposed to send you our character sheets in some way?[/QUOTE]
oh right, i forgot to add the rest of you to the dropbox
i should probably do that when i get back home
So I've ran into a little problem. I was thinking up a new adventure for this weekend, it involves two adventurers who will get on a ship, but.... I was going to have it be a "free ride at great risk for treasure" sort of ship ride. Thing is, I was wondering how I would get them on the ship, I want them to have a chose, but what if they decide not to go? Really it's for the story, and I won't have to say, "You know, you could get nice treasure...ehem...go...please."
If their characters are interested in treasure, make sure to emphasize the amount of treasure. Naturally they will want to go where the most money is.
However if they're interested you can always force them on, such as a group of bandits chasing after them, only way to escape is to get on the boat.
Have them discover a map that leads to treasure, or a storm crashes them onto an island or something. It's easy enough to make things seem more natural without being all "You go there because I say so"
Yeah, I was thinking of ship battles and what not, and then if they don't go on the "safe" trip, they'll be met by the very pirates they would meet later, and those pirates would capture them, and they'd end up in relatively the same place.
I'm having my Only War players go on a space hulk which has been turned into a labyrinth by the followers of the god of change, Tzeentch (or Space-Nyarlathotep).
So, any ideas for insidious things I could pull on these guys?
change genders. change their guns into poptarts. change the floor into goop and lava.
[QUOTE=lintz;43630081]change genders.[/QUOTE]
That's more slaanesh's territory.
Picked up the rules for Call Of Cthulu, dis gon b gud.
@Funk, you could have the labyrinth turn and fold back on itself nonsensically, like non-euclidean space stuff
[QUOTE=Funktastic Dog;43630070]I'm having my Only War players go on a space hulk which has been turned into a labyrinth by the followers of the god of change, Tzeentch (or Space-Nyarlathotep).
So, any ideas for insidious things I could pull on these guys?[/QUOTE]
At that point, at some parts the insides of the Hulk don't resemble wrecked space ships much at all. It's impossible geometry built out of tangled metal and pulsating, fleshy growths fueled by the Warp. Spaceships contorted into the shape of unholy runes and symbols of Chaos, wholesale. From an unseen source, water is pouring in, filling up entire sections, infested with strange, alien sea creatures.
And of course the internal gravity is completely bonkers and contradictory
[editline]22nd January 2014[/editline]
Also check this thread out for ideas in spehs
[url]http://suptg.thisisnotatrueending.com/archive/29652679/[/url]
[QUOTE=Funktastic Dog;43630070]I'm having my Only War players go on a space hulk which has been turned into a labyrinth by the followers of the god of change, Tzeentch (or Space-Nyarlathotep).
So, any ideas for insidious things I could pull on these guys?[/QUOTE]
- A long corridor with a mirror covering one side where only one of them fails to cast a reflection inciting paranoia against that member
- A room where time moves incrementally slower the further into it you go
- A chamber filled with the frozen/dessicated/petrified remains of one of the former crews. The somehow-intact eyes of the crew members are lidless and follow the PC's in an unsettling manner as they move past. If the party suspects attack, don't. If they let their guard down, ambush them
- A room with a simple-looking, yet actually impossible, floor puzzle and a door on the other side which only can only be opened on every other attempt. Assuming they give up opening the door after the first attempt, they may spend ages on the puzzle only to find the door was open the whole time, pitting the rest of the party against whoever tried the door first
- An armory filled with advanced weapons, or something the party really really desires, that give every impression of working (including firing projectiles and all components intact). However, when they fire upon enemies for the first time, the projectile either loops around the enemy and comes back to hit the shooter/dribbles out of the barrel onto the floor with a wet farting sound/blows bubbles/does no damage/etc... Maybe make a table for random useless effects.
your mind is terrifying and i never want you to gm any mindfuck game i play
When I GMed Dark Heresy and had the party enter a space station that was entangled in warp fuckery, I had some stuff happen. Didn't get to use all of it, though.
Getting seperated from party members, only to find them later. From the perspective of the one that got lost they were on their own for hours, whereas to the others only a few seconds passed.
Finding bodies of members of the party, emaciated and having apparently starved to death or died of thirst.
Rooms that are illogically big and filled with a bizarre mist, you get the impression you're not alone in there.
Rooms where everything is completely fine. What do you mean, we entered the warp?
Recursive corridors that take you around in circles, however if you retrace your steps you wind up somewhere completely different.
Logs from members of the party that you don't recall recording, mentioning a traitor in your midst.
The lights flicker, and anyone that fails a willpower test disappears. Anyone that disappears can still see their teammates, but can't grab their attention in any way. Additionally, something else seems to be stalking them that only they can see.
Someone that's clearly been here for many years, perhaps a friendly NPC or member of the party, helps and hinders them due to some unknown agenda. If confronted, they'll run away.
A room where light doesn't function as it should. Objects occupy a different point in space than they appear to.
Sounds like the plot of that one doctor who episode
I just had an idea. When I tell them that there is a traitor amongst their ranks through a note, I'm going to go "Out of character" and say that I've already talked with the person and that one of them actually is a traitor to the squad. This won't be true of course. But they'll think it is.
me roleplay with you long time rolly rolly no dollah
Because I know how much you guys [I]love[/I] these things, have the next one that I summarized
[B]Magical Burst: Session 8: Mr. Bones Wild Ride[/B]
[url]http://pastebin.com/9XaneRgN[/url]
[quote]In this game, the party decided to go to an amusement park with all their NPC friends. Satoya was released from the shady research facility where she was being kept, and after reciving texts from NPC Ally, met up with the party at the amusement park.
They spent a few hours fucking about (with the help of shorthand descriptions and scene transitions) then regrouped in line at the biggest rollercoaster in the park.
Three forcably seated persons later, and the ride is underway. It isn't long before things start to seem odd, though, and they realize they are in a Nightmare realm. On a track parallel to the one they're riding, another cart pulls alongside, its sole passenger being a creepy clown. Combat starts.
Highlights of combat include the clown juggling a knife, chainsaw and a grenade, then throwing the grenade at the cart full of girls. Eve whacks the grenade back. The clown hits it back again, and they pingpong it a bit before it explodes on the clown (unfortunately, Sarah was next to it, and she takes damage).
The clown did some crazy kick with a really long clown shoe that knocked Eri out of health and temporarily down for the count, also wounding Eve. Satoya ducked it.
The clown squirted Satoya in the face with a gag flower full of acid.
Satoya went to finish it before her crippling pain got the best of her and she almost fell off the track and died, luckily managing to grab onto the cart and dangle there while Eri, having been revived by Eve, finished the clown off.
They climb off the coaster. Satoya vents overcharge and goes to makeout with Sarah. Sarah suplexes her. Eve asks Ally out. Ally faints. The nonmagic civilian girls are very confused overall.
Everyone goes home. End session.[/quote]
(obviously not the true Mr. Bones Wild Ride but just a fake Japanese copy, because everyone knows that the real ride never ends)
[QUOTE=RearAdmiral;43631661]When I GMed Dark Heresy and had the party enter a space station that was entangled in warp fuckery, I had some stuff happen. Didn't get to use all of it, though.
Getting seperated from party members, only to find them later. From the perspective of the one that got lost they were on their own for hours, whereas to the others only a few seconds passed.
Finding bodies of members of the party, emaciated and having apparently starved to death or died of thirst.
Rooms that are illogically big and filled with a bizarre mist, you get the impression you're not alone in there.
Rooms where everything is completely fine. What do you mean, we entered the warp?
Recursive corridors that take you around in circles, however if you retrace your steps you wind up somewhere completely different.
Logs from members of the party that you don't recall recording, mentioning a traitor in your midst.
The lights flicker, and anyone that fails a willpower test disappears. Anyone that disappears can still see their teammates, but can't grab their attention in any way. Additionally, something else seems to be stalking them that only they can see.
Someone that's clearly been here for many years, perhaps a friendly NPC or member of the party, helps and hinders them due to some unknown agenda. If confronted, they'll run away.
A room where light doesn't function as it should. Objects occupy a different point in space than they appear to.[/QUOTE]
This is why I wish I had you as a Dark Heresy GM. Every single game I've played that used the 40k rules were run by abysmal people who ran Dark Heresy like a tactical shooter and Only War as a political intrigue game. And was a massive rules lawyer who took 20 minutes to look up a ruling that [I]the entire party[/I] didn't care about.
Now I hate the 40k system forever.
[QUOTE=Aperture fan;43633338]Because I know how much you guys [I]love[/I] these things, have the next one that I summarized
[B]Magical Burst: Session 8: Mr. Bones Wild Ride[/B]
[url]http://pastebin.com/9XaneRgN[/url]
(obviously not the true Mr. Bones Wild Ride but just a fake Japanese copy, because everyone knows that the real ride never ends)[/QUOTE]
omg you didn't credit me for making up the Clown's attacks i'll sue your ass >:(
[QUOTE=Justnobody;43635703]omg you didn't credit me for making up the Clown's attacks i'll sue your ass >:([/QUOTE]
credit 2 this guy ^^^^^^ 4 making stuff i used
Sorry, you need to Log In to post a reply to this thread.