[QUOTE=Baggerbean;43687861]Hey guys. I'm looking for two more people to join a Dungeon World ([url]http://www.dungeon-world.com/[/url]) campaign that I'm going to be GMing at some point, not sure how regular it will be, maybe every two weeks - i'd have to see how well it goes. The idea of Dungeon World is that it's more easy and accessible to newer players, and requires a lot of creative input, not really any number-crunching involved. Not very mechanic driven at all.
Timezone for the players is GMT. So unless there's anyone outside Europe who is nocturnal I don't imagine it'd suit you too well.
Add me on steam if you want to know more ([url]http://steamcommunity.com/id/Baggerbean[/url])[/QUOTE]
This is still a thing, looking for one more player.
Yeah I've never cared about alignments. I play my character first, alignment second. It is something I pick dead last when making a character concept and usually it's NG or TN.
I've generally treated alignment as descriptive, rather than prescriptive. Being Good doesn't mean I'm not allowed to do Evil acts, it just means that if I do them frequently and willingly I'll probably wind up being Evil.
[img]https://dl.dropboxusercontent.com/u/13239915/Naked%20Wind.png[/img]
final update on The Naked Wind of the Crystal North
ill probably touch up some shit but i like how it came out
[QUOTE=DarkMonkey;43718454]I've generally treated alignment as descriptive, rather than prescriptive. Being Good doesn't mean I'm not allowed to do Evil acts, it just means that if I do them frequently and willingly I'll probably wind up being Evil.[/QUOTE]
Generally how it works with games I play with friends, with the addition that at lower levels or early into campaigns, alignment changes are much more common as the player gets used to their character.
You know, maybe it would be a good idea to have characters start as True Neutral until they hit second level, then update it to reflect the character's actions. You might have to tweak some rules restricting classes, or else not be able to take your preferred class at start, but it might not be a bad idea.
Anybody done that, or willing to try it?
I would just consider a character's backstory as the actions that defined their starting alignment
[QUOTE=gman003-main;43719996]You know, maybe it would be a good idea to have characters start as True Neutral until they hit second level, then update it to reflect the character's actions. You might have to tweak some rules restricting classes, or else not be able to take your preferred class at start, but it might not be a bad idea.
Anybody done that, or willing to try it?[/QUOTE]
That an interesting thought. Although, I feel like you'd have to tailor the level 1 adventures to cater to alignment based decisions.
[QUOTE=No Party Hats;43717133]its funny because you, like most other players, dont understand what lawful means.
It's not about following local or regional laws, its about following a personal code. Lawful Evil doesn't mean you operate within the laws of the town, it means you have a system you stick too and you dont willfully diverge from it unless completely necessary. Look at devils, they're dealmakers through and through. They don't destroy shit for fun, it's all about personal gain within the realm of 'well if you look at it this way at least im not killing for funsies'[/QUOTE]
As I understand devils would generally be neutral evil. Lawful evil implies that they themselves feel justified in their actions, moreover that they probably don't consider themselves "evil". but a devil or demon or just anything from [I]hell[/I] I assume would do objectively bad things without remorse or without weighing any sort of morality.
My favourite description of Lawful vs Chaotic says that Lawful is generally for a more rational way of thinking, where you consider all of your actions logically, compare them to any law or code you're following and then act, whereas Chaotic is the opposite - you act on your gut feeling and your OWN sense of justice/self preservation/desire for destruction, without much regard to what would be considered correct by others.
[QUOTE=Mastahamma;43724052]My favourite description of Lawful vs Chaotic says that Lawful is generally for a more rational way of thinking, where you consider all of your actions logically, compare them to any law or code you're following and then act, whereas Chaotic is the opposite - you act on your gut feeling and your OWN sense of justice/self preservation/desire for destruction, without much regard to what would be considered correct by others.[/QUOTE]
Sounds like the difference between Paragon and Renegade in the Mass Effect series.
[QUOTE=MakoSkyDub;43723014]As I understand devils would generally be neutral evil. Lawful evil implies that they themselves feel justified in their actions, moreover that they probably don't consider themselves "evil". but a devil or demon or just anything from [I]hell[/I] I assume would do objectively bad things without remorse or without weighing any sort of morality.[/QUOTE]
all devils are lawful evil, but all demons are chaotic evil. devils are the type that you would be able to strike a deal with (hence the term 'deal with the devil'), demons are the type to burn everything to the ground just because.
So I wanted to ask you guys: what is your take on sci-fi in a traditional fantasy game? In August, Paizo is releasing the Iron Gods adventure path, which is to take place in Numeria. ([URL="http://pathfinderwiki.com/wiki/Numeria"]click if you don't know what Numeria is[/URL]). And androids are a legit race in the core setting who come from, you guessed it, Numeria.
I'm way more of a sci-fi fan than I ever was of fantasy, so this is awesome news for me. Paizo has always been reluctant to touch Numeria, but I really feel like this is more of afraid of upsetting too many people who prefer to keep their sci-fi and fantasy separate, since they really like sneaking in sci-fi elements in their supplements (in the Great Beyond supplement that talks about different planes and shit, one demiplane was described as being made by technology, not magic. Divination magic revealed that some unknown intelligence, possibly an AI, called the plane "Iteration 375". That's hype as fuck).
Truthfully, I would prefer it if it wasn't canon, like an alternate universe stuff, because there's big as machine guns looking at that mechaspider.
[QUOTE=Funktastic Dog;43724882]Truthfully, I would prefer it if it wasn't canon, like an alternate universe stuff, because there's big as machine guns looking at that mechaspider.[/QUOTE]
It wouldn't be the first time an AP dealt with machine guns and frightening modern technology.
[sp]I'm looking at you, Reign of Winter.[/sp]
[QUOTE=Funktastic Dog;43724882]Truthfully, I would prefer it if it wasn't canon, like an alternate universe stuff, because there's big as machine guns looking at that mechaspider.[/QUOTE]
I don't really give a fuck what's considered canon or not. I do what I want.
[QUOTE=Funktastic Dog;43724882]Truthfully, I would prefer it if it wasn't canon, like an alternate universe stuff, because there's big as machine guns looking at that mechaspider.[/QUOTE]
Well, the wonderful thing about Golarion is that the metaplot, such that it is, is easily ignorable to the point where only the Rise of the Runelords adventure path could be considered "canon", in a weird manner of speaking. This is not Forgotten Realms.
[QUOTE=elowin;43725003]I don't really give a fuck what's considered canon or not. I do what I want whether that fucks with the canon or not.[/QUOTE]
Nope, you must abide by canon, 100% no deviations
This river actually runs through Baldur's Gate. Neverwinter is NOT run by a lawful good red dragon. 0/10 worst DM
[QUOTE=LiquidNazgul;43725037]
This river actually runs through Baldur's Gate. Neverwinter is NOT run by a lawful good red dragon. 0/10 worst DM[/QUOTE]
Forgotten Realms canon can get fucked. It's all about Spelljammer and Planescape, baby!
And Ravenloft, of course, but TSR cares even less about Ravenloft than they do Spelljammer and Planescape. They want to keep pushing the RPG equivalent of dried dogshit as their front line setting.
[QUOTE=Chronische;43725119]Forgotten Realms canon can get fucked. It's all about Spelljammer and Planescape, baby!
And Ravenloft, of course, but TSR cares even less about Ravenloft than they do Spelljammer and Planescape. They want to keep pushing the RPG equivalent of dried dogshit as their front line setting.[/QUOTE]
Forgotten Realms is okay if you leave out all the bloat and don't give two fucks about breaking all the canons.
[QUOTE=elowin;43725265]Forgotten Realms is okay if you leave out all the bloat and don't give two fucks about breaking all the canons.[/QUOTE]
Yeah but if you're doing that just use Greyhawk or something outside of FR. The "bloat" is most of the setting, since the setting is defined by terrible self-insert godlike beings. The GODS THEMSELVES are just really powerful dudes, not really gods!
[QUOTE=Chronische;43725324]Yeah but if you're doing that just use Greyhawk or something outside of FR. The "bloat" is most of the setting, since the setting is defined by terrible self-insert godlike beings. The GODS THEMSELVES are just really powerful dudes, not really gods![/QUOTE]
I like the map though. It's nice.
[QUOTE=elowin;43725449]I like the map though. It's nice.[/QUOTE]
The map and the foundation for the setting is good enough. The problem is with the sheer amount of games and fluff there is, every other hill is a deep dungeon that leads to the underdark, filled with 26th level mage-lich-godkings or other drivel, or the home of Eliminster or one of his fuck-buddies.
[QUOTE=Chronische;43725624]The map and the foundation for the setting is good enough. The problem is with the sheer amount of games and fluff there is, every other hill is a deep dungeon that leads to the underdark, filled with 26th level mage-lich-godkings or other drivel, or the home of Eliminster or one of his fuck-buddies.[/QUOTE]
yeah and basically what i mean when i say ignore the bloat is ignore all that crap :v:
[QUOTE=gman003-main;43719996]You know, maybe it would be a good idea to have characters start as True Neutral until they hit second level, then update it to reflect the character's actions. You might have to tweak some rules restricting classes, or else not be able to take your preferred class at start, but it might not be a bad idea.
Anybody done that, or willing to try it?[/QUOTE]
I think the best way to handle alignment would be for players to make their characters, then sit down and compare what alignment would fit you best. That way there's no "wah its puppeting how my character is" because the decision is based on the guy YOU made. If you diverge from the path you're breaking your character idea, in which case you're either not good at rp and sticking to a character OR you've got a really good reason to switch how your character acts, in which case you take the alignment shift as you understand that it's just representative of how your character is, not your character being representative of their alignment.
Lets stop talking about Alignment charts and start talking about the best way other systems have tried to solve the issue of descriptors to help you roleplay.
Only War has this neat thing which lists a bunch of single word attributes that would be the main point of a character, such as "Cocky", "Sensible", "Steely". Stuff like that works because it gives the player a background to roleplay off of but doesn't restrict them.
Motivations can be a looser and better interpretation on character alignment as opposed to Alignments.
Exalted gives you an rough idea of what you should aim for based on your exalt type, then lets you go from there. EG Solars are usually about creating things, while Abyssals are about destroying things. Doesn't necessarily mean a Solar can't build a massive world-destroying machine, or an Abyssal can't destroy evil, though.
[QUOTE=Funktastic Dog;43729423]Lets stop talking about Alignment charts and start talking about the best way other systems have tried to solve the issue of descriptors to help you roleplay.
Only War has this neat thing which lists a bunch of single word attributes that would be the main point of a character, such as "Cocky", "Sensible", "Steely". Stuff like that works because it gives the player a background to roleplay off of but doesn't restrict them.[/QUOTE]
Like later-gen Pokemon?
edge of the empire literally doesn't even bother with alignments
one of my party though has taken to rolling the force points dice (with light and dark side on it) for certain actions
[QUOTE=LiquidNazgul;43718340]Yeah I've never cared about alignments. I play my character first, alignment second. It is something I pick dead last when making a character concept and usually it's NG or TN.[/QUOTE]
I typically pick my alignment when filling out the top of my character sheet (which is generally the first thing I do) but that's really just because I already know how I intend to play a character when I start rolling one up so I have an idea of what alignment it would fall under. Considering it constrained by that choice though however is not something I bother with.
As a DM I do more or less what Gman said, though if it's something outside a character's given alignment I'll warn them that it doesn't line up just in case the player didn't actually realize this before they decide whether they're going to take that action or not.
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