[QUOTE=MakoSkyDub;43783570]You don't need to buy a book to grasp the 100% basics y'know
Flinging around random bonuses and generally ad libbing the character building process is probably the worst thing you could do, since imbalances there will carry through to almost everything else throughout the campaign[/QUOTE]
Yup, during character creation, you should follow the rules to a tee, and don't budge if you're a GM.
For my only war game, I budged and gave my heavy gunner a better heavy weapon. It turned out to be too good, and he just destroys everyone else in combat.
Because of that one thing I did, I've ended up trying to give my guys other stuff to compensate, but none of it's working, and now I'm switching to a different system entirely because I fucked up so bad.
So yeah, don't fuck about during character creation.
[QUOTE=supafly1337;43783302]I also tried to punch a bear and missed because why not, and almost got eaten.[/QUOTE]
How do you miss punching a bear? That's like missing punching a car.
[QUOTE=Alice3173;43785009]How do you miss punching a bear? That's like missing punching a car.[/QUOTE]
Very bearfully.
Alternatively, he swung right as the bear reared up on its legs to roar and look intimidating.
[QUOTE=Rats808;43785164]Very bearfully.
Alternatively, he swung right as the bear reared up on its legs to roar and look intimidating.[/QUOTE]
We're still not sure how to handle combat too well. We found a system that seems to work. Basically, we took the player's stat and divided it by half and the GM would roll the d20. If it was within that number, you got to do the action. so if I had 22 Strength and tried to attack the bear, I'd have to get at least an 11 with the GM's roll. If the GM rolled an 11+, then I'd have to roll between 12-20.
I don't think it works too well, and it's screwed over our Warrior in almost every roll he's made (see the bar fight incident). I was thinking that maybe having a 100% accuracy auto-attack would be better, but then that would be the only thing I'd ever use so we ditched it.
But the explanation I got from our GM about the missed punch was that I "swung too early, fell onto the ground, and managed to roll away from the bear's counter". I think he did that because he didn't actually want anyone to die from a common forest bear.
[QUOTE=supafly1337;43786816]We're still not sure how to handle combat too well. We found a system that seems to work. Basically, we took the player's stat and divided it by half and the GM would roll the d20. If it was within that number, you got to do the action. so if I had 22 Strength and tried to attack the bear, I'd have to get at least an 11 with the GM's roll. If the GM rolled an 11+, then I'd have to roll between 12-20.
I don't think it works too well, and it's screwed over our Warrior in almost every roll he's made (see the bar fight incident). I was thinking that maybe having a 100% accuracy auto-attack would be better, but then that would be the only thing I'd ever use so we ditched it.
But the explanation I got from our GM about the missed punch was that I "swung too early, fell onto the ground, and managed to roll away from the bear's counter". I think he did that because he didn't actually want anyone to die from a common forest bear.[/QUOTE]
You really aren't playing by the rules, at all, unless there's been some massive changes I haven't heard of in 4.0 (and considering the bitching about the alignment changes alone were enough to convince me not to go with it, I'm sure changing the combat that much would have resulted in actual angry mobs).
If you're having fun, well, keep going, but I would really imagine that you're not having much fun with things that unbalanced. I suggest you at least skim through the actual rules for character creation and combat.
yeah you're really not playing dnd any more if you change the core mechanics
Someone told me that Pathfinder is so flexible a system that it could run a "hard sci-fi" game easily. Not something like Warhammer 40k or Star Wars, those both have fantasy elements. A "hard" sci-fi setting. "Wands of scorching ray are plasma guns, there you go!"
I completely disagree. Pathfinder [I]requires[/I] some kind of fantasy-ish bent in order to work properly in any setting. You simply cannot use it to run something in, say, the Aliens universe, or Halo. Or, you [I]could[/I] but it would require an absolute overhaul of everything in the game, and who the hell would go through that much effort when they can use a universal ruleset like Savage Worlds or, even better, Traveller?
I like Pathfinder, but fuck all if people are so infatuated with it that they think it can run something like the Eclipse Phase setting without superhuman effort on a GM's part.
[QUOTE=supafly1337;43786816]We're still not sure how to handle combat too well. We found a system that seems to work. Basically, we took the player's stat and divided it by half and the GM would roll the d20. If it was within that number, you got to do the action. so if I had 22 Strength and tried to attack the bear, I'd have to get at least an 11 with the GM's roll. If the GM rolled an 11+, then I'd have to roll between 12-20.
I don't think it works too well, and it's screwed over our Warrior in almost every roll he's made (see the bar fight incident). I was thinking that maybe having a 100% accuracy auto-attack would be better, but then that would be the only thing I'd ever use so we ditched it.
But the explanation I got from our GM about the missed punch was that I "swung too early, fell onto the ground, and managed to roll away from the bear's counter". I think he did that because he didn't actually want anyone to die from a common forest bear.[/QUOTE]
This is a completely different system. From my point of view, this means all stats are meaningless.
The way you describe it, all the stats end up having the same odds. A stat of four means that gm has to roll a 1 or 2, but then you have to roll between 3-20.
Like the others said, if you're having fun, don't change it, but the rules are actually pretty simple and fun if you wanna learn them.
(Also, this is a reason why you should always get someone who knows the rules to be in your game)
[editline]4th February 2014[/editline]
Okay, if you really want a system thats easy to learn and makes sense the whole way through, go with Pathfinder. All the rules are on this website ( [url]http://www.d20pfsrd.com/[/url] ) and the book can be found in literally any games store.
This will make your lives infinitely easier. What you guys are doing right now is creating another system entirely, and it will be unbalanced. Using these rules will mean that any question you have you can just look it up on that website and find that exact rule. Trust me, pathfinder has a rule for everything.
[QUOTE=Funktastic Dog;43787524]Trust me, pathfinder has a rule for everything.[/QUOTE]
Not nearly enough for me, but I can't expect them to have mechanics for all the fluff.
[QUOTE=supafly1337;43786816]We're still not sure how to handle combat too well. We found a system that seems to work. Basically, we took the player's stat and divided it by half and the GM would roll the d20. If it was within that number, you got to do the action. so if I had 22 Strength and tried to attack the bear, I'd have to get at least an 11 with the GM's roll. If the GM rolled an 11+, then I'd have to roll between 12-20.
I don't think it works too well, and it's screwed over our Warrior in almost every roll he's made (see the bar fight incident). I was thinking that maybe having a 100% accuracy auto-attack would be better, but then that would be the only thing I'd ever use so we ditched it.
But the explanation I got from our GM about the missed punch was that I "swung too early, fell onto the ground, and managed to roll away from the bear's counter". I think he did that because he didn't actually want anyone to die from a common forest bear.[/QUOTE]
Generally speaking when you go to strike a foe, you'll be trying to beat their AC (Armour Class). This stat represents a foe's ability to get out of the way of your swings or to just absorb a hit with armour. A bear might have 15 AC, so you have to roll a d20 and then add the relevant mod (if you're a warrior that would be STR I guess, might be a +2 or a +3) and if you get 15 or above, you land your hit.
But of course your mods won't be fit to use if you did something weird when making your characters.
So, I got invited to play D&D for the first time by a friend, we're meeting this weekend to create my character, I have read the player handbook some, but am still kinda shaky on how it works. I was hoping to get something along the lines of a gnome bard because the class sounded fun and gnomes synergize with the class from what I understand. Any tips or anything for a first timer?
[QUOTE=draugur;43794055]So, I got invited to play D&D for the first time by a friend, we're meeting this weekend to create my character, I have read the player handbook some, but am still kinda shaky on how it works. I was hoping to get something along the lines of a gnome bard because the class sounded fun and gnomes synergize with the class from what I understand. Any tips or anything for a first timer?[/QUOTE]
if the gm is hinting that he wants you to do something, do the complete opposite
My Big Bad was playing a chess match with the medic of my party's team, when the heavy gunner tried to shoot the pieces off.
The big bad then reassembled the board and asked the player which arm he liked more.
He responded "Both"
Big bad responded "Wrong answer"
Needless to say, he is now lacking in the arm department. Just goes to show, pick your words wisely.
[QUOTE=Shortyish;43794078]if the gm is hinting that he wants you to do something, do the complete opposite[/QUOTE]
This is accurate. The way gnomes are described just screams comic relief in personality and appearance.
I had a gnome in my campaign called Willfred Fizzlebang who was a reocurring character until he got his head cut off by a Lich.
He first met the party by stealing a work contract. The party Rogue found him and proceeded to pick up the Gnome which was met by a swift kick in the balls to the Rogue as the Gnome ran off again.
rip willfred
[QUOTE=TrannyAlert;43795302]I had a gnome in my campaign called Willfred Fizzlebang who was a reocurring character until he got his head cut off by a Lich.
He first met the party by stealing a work contract. The party Rogue found him and proceeded to pick up the Gnome which was met by a swift kick in the balls to the Rogue as the Gnome ran off again.
rip willfred[/QUOTE]
Then there's also the wheelbarrow bastard who gave me a "funny" belt.
[QUOTE=Twistshock;43795496]Then there's also the wheelbarrow bastard who gave me a "funny" belt.[/QUOTE]
And a friendly abyssal who took my soul, the list is endless.
That Vampire will be back for you all. He likes the taste of Wizard blood.
Doing more work on my modern setting/low-tech cyberpunk focused game system. Being Batman is now 100% viable with the Less Than Lethal combat skill :v:
[QUOTE=Rents;43796669]Doing more work on my modern setting/low-tech cyberpunk focused game system. Being Batman is now 100% viable with the Less Than Lethal combat skill :v:[/QUOTE]
it's going to become batman simulator 2014
[QUOTE=elowin;43796723]it's going to become batman simulator 2014[/QUOTE]
Not really, because automatic fire is fucking devastating in this, automatics are easily the best weapon type, which I'm going to have to work on.
[QUOTE=Rents;43796740]Not really, because automatic fire is fucking devastating in this, automatics are easily the best weapon type, which I'm going to have to work on.[/QUOTE]
can't have that
everyone knows batman is on rambo levels of immunity to firearms
Why don't Drow have innate weapon familiarity with the whip? That's outrageous! Come on, game designers. Get it together.
Orcs should have innate weapon familiarity with human limbs
I think I've improved things by making going full-auto an exception to the movement as a free action mechanic, filling a room with bullets now takes up your entire turn, while you can burst/semi fire twice and move in a turn.
[QUOTE=TrannyAlert;43797598]Orcs should have innate weapon familiarity with human limbs[/QUOTE]
Elf limbs.
[QUOTE=Rents;43797674]I think I've improved things by making going full-auto an exception to the movement as a free action mechanic, filling a room with bullets now takes up your entire turn, while you can burst/semi fire twice and move in a turn.
[B]Elf limbs[/B].[/QUOTE]
No no no, that's for dwarves.
[QUOTE=DiscoInferno;43797580]Why don't Drow have innate weapon familiarity with the whip? That's outrageous! Come on, game designers. Get it together.[/QUOTE]
Considering that whips tend to be weapons reserved for drow priestesses I'd assume it would be something they get while training to be priestesses.
[QUOTE=Alxnotorious;43762886]I have a friend whom I've dubbed my nemesis because nearly every game I've been in he's the direct or indirect cause of my death. I'd guess stuff like that happens quite a lot.[/QUOTE]
I tend to be that guy to Ryan
In Fallout I got a spot because Ryan left. Later on I would play as a character who ended up being his character's sister
And during Cyberpunk I pissed off his character so hard he went into a drug-fueled rampage and attacked us all. Luchaman tackled him and I blasted him in the face with a shotgun until he died.
I'm hoping to find a way to kill him in madoka even though i'm not even playing it :v
[QUOTE=Justnobody;43802595]I tend to be that guy to Ryan
In Fallout I got a spot because Ryan left. Later on I would play as a character who ended up being his character's sister
And during Cyberpunk I pissed off his character so hard he went into a drug-fueled rampage and attacked us all. Luchaman tackled him and I blasted him in the face with a shotgun until he died.
I'm hoping to find a way to kill him in madoka even though i'm not even playing it :v[/QUOTE]
I'd rather leave the murder of the players in my game to myself, thank you very much. I've almost killed them several times. Guess that means I'm not trying hard enough. Who wants more elevator battles? I know [i]I[/i] do!
[QUOTE=Aperture fan;43802823]I'd rather leave the murder of the players in my game to myself, thank you very much. I've almost killed them several times. Guess that means I'm not trying hard enough. Who wants more elevator battles? I know [i]I[/i] do![/QUOTE]
no more elevator battles pls
i can't handle the stress
Sorry, you need to Log In to post a reply to this thread.