I almost always play my characters very suicidally, and yet they almost always end up surviving somehow.
I can only think of three characters of mine that actually did end up dying right off the top of my head, one of which was a level 1 sorcerer who tried fighting off a fuckhuge swarm of bees with a rusty dagger while on drugs.
[QUOTE=elowin;43863003]I almost always play my characters very [B]suicidally[/B], and yet they almost always end up surviving somehow.
I can only think of three characters of mine that actually did end up dying right off the top of my head, one of which was a level 1 sorcerer who tried fighting off a fuckhuge swarm of bees with a rusty dagger while on drugs.[/QUOTE]
We tried to assist you with that but then you just got mad at us <:c
[QUOTE=elowin;43863003]I almost always play my characters very suicidally, and yet they almost always end up surviving somehow.
I can only think of three characters of mine that actually did end up dying right off the top of my head, one of which was a level 1 sorcerer who tried fighting off a fuckhuge swarm of bees with a rusty dagger while on drugs.[/QUOTE]
They were wasps. And you OD'd, the wasps didn't kill you :v:
I FINALLY RAN THAT FUCKING PATHINDER SESSION
It's been delayed by nearly a month, but I finally fucking ran it. Synopsis:
They're running from the city guard after busting two players out of a prison transfer Dark Knight style (their charges were public intoxication, public indecency and resisting arrest for the wizard, three counts of murder, two dozen of attempted murder, high treason, terrorism, destruction of public property, destruction of private property, and resisting arrest for the fighter (with a country to the south wanting to extradite him for negligent regicide)). Last session ended when a Hound Archon teleported down in a pillar of light, greatsword drawn. Session begins with him saying this (with his Truespeak translating it into Low Gothic for the two 40K characters):
"I am Abtsafon son of Abesh son of Abor, Guardian of the North. Lay down your weapons and surrender at once, or be destroyed".
Well, the players argued both in and out of character for a while. I was seriously concerned that they [i]would[/i] surrender, which I had not prepared for. Fortunately the warrior gives up and rolls initiative, shouting "SUCK MY FUCKING DIIIIIIIIIIICK!".
The battle was actually fairly even for a CR4 monster versus three second-level characters, although I think the CR was calculated assuming it would be [I]evil[/I] characters fighting him. They fight rather intelligently - they tie ropes to his feet, improvise some pulleys from docking cleats, and slingshot him into the river, where he teleports away rather than drown.
They run for it, smashing through a surprised guard barricade without even giving them initiative. Archon teleports in front of them again, and gets off "I know not-" before the fighter clotheslines him to the ground and puts a CSM Legion Knife (statted as a greatsword) through his throat. This fails to kill him, so the rogue jumps on it. That fails to kill him, so the wizard uses his quarterstaff to pole vault into the air and kick him in the nuts. That fails to kill him.
So then my paladin of Khorne, who has not appeared in the game for quite a while, having been left behind in the last city, shows up and elbow-drops the knife into the archon (referencing how in the Black Crusade game, he popped a guys head like a grape when he elbow-dropped a random civvie as a distraction).
Even that doesn't fucking kill him, but he teleports out, taking the greatsword with him (which will probably lead to Plot - now the gods have an artifact from the 40K universe, and are now aware of the cross-universe travel).
Next session tentatively on Thursday. The other three players might actually be able to show up this time. So I've got three days to figure out the next adventure and I still don't know which direction they fled the city in. Might just do a "pirates attack" boat thing unless I can come up with something better.
In pathfinder, what are hit die exactly? I've googled around and read the manual of course, but I don't understand exactly. So I have 12 max hp and 1d6+1 for my hit die, so what does that mean?
it's essentially your levels, but it counts all of your dice in case you multiclass.
so a level 3 barbarian and level 2 rogue would have 5 hit dice.
But what does that mean? I've seen it mentioned in like, one spell, but what use is it apart from that?
i genuinely have no idea. i just know it affects the effects of some spells. colour spray is the one that immediately comes to mind.
Thanks for the help... I'm confused by the rulebook though, because it says
[quote]Hit Dice (HD): Hit Dice represent a creature’s general
level of power and skill. As a creature gains levels, it gains
additional Hit Dice. Monsters, on the other hand, gain
racial Hit Dice, which represent the monster’s general
prowess and ability. Hit Dice are represented by the
number the creature possesses followed by a type of die,
such as “3d8.” [b]This value is used to determine a creature’s
total hit points.[/b] In this example, the creature has 3 Hit
Dice. When rolling for this creature’s hit points, you would
roll a d8 three times and add the results together, along
with other modifiers.[/quote]
and then follows up by saying
[quote]Hit Points (hp): Hit points are an abstraction signifying
how robust and healthy a creature is at the current moment.
[b]To determine a creature’s hit points, roll the dice indicated
by its Hit Dice.[/b] A creature gains maximum hit points if its
first Hit Die roll is for a character class level. Creatures
whose first Hit Die comes from an NPC class or from his
race roll their first Hit Die normally. Wounds subtract hit
points, while healing (both natural and magical) restores
hit points. Some abilities and spells grant temporary hit
points that disappear after a specific duration. When a
creature’s hit points drop below 0, it becomes unconscious.
When a creature’s hit points reach a negative total equal to
its Constitution score, it dies.[/quote]
So I it makes me feel like I should be rolling to determine my hp but not my max hp or something. Suppose it could just be referring to creatures, but it's still really awkward to me.
ok hi hello here's how it works
in the class description somewhere it'll say something like
HD: d12
that means that every level you get to roll a new HD, and that dice would be the d12 or whatever
Basically, you roll your hit dice to determine what your maximum HP would be. So, say you had two d10 hit dice and a d4 hit dice. You would roll 2d10 + 1d4, with the result being your hit point total (before conmods of course).
Hit dice just in reference to the total number of dice rolled for hit points, however, would be three in the example above, which is basically in place to make low-level spells generally less useful as time goes on (for example, Color Spray and Sleep, which are incredibly powerful effects that generally fade into uselessness because of how low of a HD limit they can affect)
In pretty much any case, HD is a general guide for the approximate 'level' of something. Like, for PC classes, in almost all cases your HD are equal to your level (unless you're a monster race or such and started with a higher ECL but that's complicated stuff)
So this 2 I rolled after con mod... I'm a squishy mage. So after I hit level 2 or whatever, if I go Wizard again I get another d6 and roll that and add it to my hp?
Correct!
At Level 1, you take the max possible hp from your hit die(unless your GM rules otherwise) and add your con mod to get your base hp. After that, when you level up, you either roll your hit die or take the average(up to your gm and you, largely), then add your con mod and add the total to your hp.
While rolling is statistically slightly better, I always go for taking the average whenever allowed, unless leveling is very fast. Rolling badly can haunt you for several levels (one for rolling badly, second it can get even worse if you roll badly again, or at best average out if you roll very well), as it is haunting 4 of my players that rolled 1s.
So this is just a reactionary viewpoint from the games I've been in, but I'm starting to get sick of deities manifesting in campaigns out of nowhere, whether as a GM fiat or for some other dumb reason. To me, deities are powerful but distant entities, communicating with their faithful in more than one way (ie sending messengers like angels, or perhaps directly speak with them if they are communing/praying/etc.) If they ever do directly show up with PCs, it should be extremely rare and at major plot points in a campaign, preferably at the end of a campaign arc or before the "final battle".
In the Wednesday game I'm in, the deities are so fucking casual with the party it's not even funny. Balthazar the catfolk fighter can just split a coin in two and bazaam, the goddess of (forgot her name, don't care) shows up and talks for a bit, gives us an info dump and maybe a quest, and then leaves. That, among other boring and stale interactions with the deities, has slowly made my character into despising gods, calling aasimar the "Spawn of the Tyrant-Abominations". She, and myself for that matter, is finding it increasingly difficult to stick with a party that just kinda goes along with whatever x deity wants them to do.
And then another friend of mine, doing a homebrew setting of his own, rants on about the exploits and deeds of demigod X and god Y, like he's some kinda paparazzi reporting on the persona lives of deities. I really don't care. Like, at all.
Eh, maybe it's because a lot of these friends of mine are really into mythology, especially Greek mythology. I just kinda wish we deal with more personal, down-to-earth (literally) problems rather than having casual conversations with supposedly omnipotent entities. They start to feel less like gods and more like excuses for the DM to info dump the players and have unkillable NPCs.
I'm about to go straight Exalted on my Deathwatch players.
They were used to being squishy little imps in Only War as imperial guardsman, getting four hundred xp a session, and now they'll be badass fucking space marines, and getting 4k xp a session.
I figure my game isn't going to last past 6 sessions anyway, so may as well give them a shitload of stuff while they're at it.
[B]Magical Burst: Session 10: First Comes Love[/B]
[URL]http://pastebin.com/YwGwk23b[/URL]
[quote]Previously, the pink-haired bitch (named Princess) buggered off with a large briefcase.
Satoya tracked down Princess' last location before she had to ditch the case to get away. There, Satoya finds Hakurobe the magical talking cat pawing through the open briefcase. He and Satoya chat for a bit before they realize that the briefcase vanished.
Meanwhile, Sarah tracked down Satoya's location, and found her and Hakurobe in the alley, looking at the case and its contents. Sarah pauses time, takes the case, and goes home. She does a few simple experiments with her magical artifacts (namely the magic hintbook and her familiar) to not much avail. Sarah suddenly decides she wants to try her hand at telepathy, and manages to succeed getting in contact privately with Eri, who is currently at the park with the four NPC girls Tami, Suzu, Ko and Ally, as well as an unconscious Eve. Sarah asks Eri to come to her house.
Satoya, after losing the case, decides to go to an anime convention. Her natural catgirlness attracts a lot of attention. Suddenly the most cat-obsessed otaku ever who is also ridiculously rich and popular approaches Satoya and investigates her purpotedly natural catgirlness. He proclaims her a real-life example of a catgirl. Then he proposes to her. Satoya accepts. She then calls the party at the park to brag about getting married. Ally puts it on speakerphone so everyone can hear. Satoya's husband says something that sets Eri off, and she goes bonkers and threatens him, at which point she pokes Ally's phone with her sword. She hits the end call button.
Sarah and Eri gather materials listed in papers inside the briefcase to make a magical enhancer alloy out of the Arcanium, but they lack proper containers or molds to contain molten metal. They decide to loot a refinery.
Meanwhile back in the park, Satoya brought her new husband, named Shosuke. Shosuke is one of the most fabulous straight men alive. Highlights of Shosuke include,
10:05 PM - IT'S CONTRACT TIME: From his fancy and loose suit sleeve he whips a rose, bringing it to his fabulously glowing face and the most animeist amazing green eyes that ever sparkled like an anime
11:01 PM - IT'S CONTRACT TIME: "For I have met the love of my life, and I hold her now in my arms." He twirls Satoya in a quick dance before holding her by the waist
11:11 PM - IT'S CONTRACT TIME: Shosuke laughs a dainty laugh that's like wineglasses clinking gently. It's musical.
12:35 AM - IT'S CONTRACT TIME: Shosuke laughs his laugh that could make butterflies cry
1:02 AM - IT'S CONTRACT TIME: Shosuke's laugh, which makes crying orphaned burn victim babies laugh with joy, sounds again
among others, as well as some smooth operator dialogue. Anyway, Shosuke meets the gang in the park, then his butler, tall, British, with a pencil mustache, approaches and says his presence is requested by his parents. He bids farewell, and Satoya goes with him. Satoya now lives with him.
Sarah and Eri, in full magical garb, slide into the public transport elevator that was seconds from departing.
Poor Eve didn't do much, I'm afraid. Except further the point that she is in lesbian with Ally.[/quote]
And that's about it for that game :v:
What's the best Shadowrun to play?
[QUOTE=TrannyAlert;43867940]What's the best Shadowrun to play?[/QUOTE]
5th edition is best in my opinion. There's a lot of reasons for that, but the main one is that they made hacking not shit.
You can actually have a Decker in the party without it pulling the game to a complete and screeching halt for everyone else whenever he decks into something.
I want to play a Shadowrun game
but
I want to GM one
Since I wanna build a huge troll who punches everything with his cybernetic arms but there's a limit on how much cyber stuff you can have
I would prefer playing but I don't want tons of restrictions on cyberware
I wanna be robocop
[QUOTE=TrannyAlert;43868603]I want to play a Shadowrun game
but
I want to GM one
Since I wanna build a huge troll who punches everything with his cybernetic arms but there's a limit on how much cyber stuff you can have
I would prefer playing but I don't want tons of restrictions on cyberware
I wanna be robocop[/QUOTE]
just run around with 0.1 essence i'm sure it'll be fine
I'm sure there's a crappy limit on it though, I wanna go more than my essence can handle, cos magic is for puffs
and wizards
[editline]11th February 2014[/editline]
I basically wanna be a cyber zombie but still playing my character
I would allow that if I GM'd but I can't GM and play at the same time
[QUOTE=TrannyAlert;43868827]I'm sure there's a crappy limit on it though, I wanna go more than my essence can handle, cos magic is for puffs
and wizards
[editline]11th February 2014[/editline]
I basically wanna be a cyber zombie but still playing my character
I would allow that if I GM'd but I can't GM and play at the same time[/QUOTE]
I think you're greatly underestimating the amount of cyber you can get without going to 0 essence. Especially if you get high grade cyberware.
also cyberzombies are OP as fuck
[editline]11th February 2014[/editline]
I did some calculating just now, and getting a full body cyberlimb replacement costs 5 essence if it's all alphaware, and if you customize it all to have 6 agility and 6 strength, which you should, it costs 252000 nuyen.
If you put priority A in resources, which you should, that would still leave you 198000 nuyen to buy cyberware enhancements and other equipment after that.
Then later on, you can replace it with higher grade cyberware, letting you get even more cyber.
Making Robocop is entirely plausible.
[QUOTE=TrannyAlert;43868827]I would allow that if I GM'd but I can't GM and play at the same time[/QUOTE]
You're the GM, you can do whatever you want.
[QUOTE=elowin;43868817]just run around with 0.1 essence i'm sure it'll be fine[/QUOTE]
I just hope for your party's sake that you never run into a vampire.
I'm kinda worried the l5r game I'm in is going to be a little boring from now on
after grappling an 8 meter tall tree oni wreathed in magical fire and maintaining said grapple until I killed it, I think the crab player has kind of out-cooled us all
[QUOTE=Mellowbloom;43875918]I'm kinda worried the l5r game I'm in is going to be a little boring from now on
after grappling an 8 meter tall tree oni wreathed in magical fire and maintaining said grapple until I killed it, I think the crab player has kind of out-cooled us all[/QUOTE]
i know the crab is one of the samurai clan thingies in L5R, but every time you talk about this game i keep imagining the crab player being a literal crab.
[QUOTE=elowin;43876219]i know the crab is one of the samurai clan thingies in L5R, but every time you talk about this game i keep imagining the crab player being a literal crab.[/QUOTE]
That makes it all the better.
If things go sour, you can always hit his weakspot for massive damage.
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