I need to figure out stats for a Last Of Us infected in D20 Modern.
It's pretty much the only thing left before I can start hosting my campaign for some friends.
Str 14, Dex 16, Con 18, Wis 8, Int 0, Cha 6
idk just throwing numbers out there.
Ehh, they're strong but kinda sorta slow, I mean Joel moving at a brisk pace can outrun them running at max speed. With 10 being sorta average for the population, this is how I see it.
Str 16, Dex 10, Con 18, Wis 4, Int 4, Cha 4
yeah that probably works better. it's just that the d20 modern states that things with 0 intelligence are purely instinctual.
[QUOTE=lintz;43927207]yeah that probably works better. it's just that the d20 modern states that things with 0 intelligence are purely instinctual.[/QUOTE]
Then 0 int would be better.
[QUOTE=lintz;43927207]yeah that probably works better. it's just that the d20 modern states that things with 0 intelligence are purely instinctual.[/QUOTE]
That'd probably work better, I was going to say 1 or 2 int going by D&D stats, since in D&D 0 int means being in a coma.
[QUOTE=Aperture fan;43922745]And that is exactly why I never have anything prepared at all! :v:
Just ask my players. I go in to a game with nought but the very vaguest of outlines on what will happen and come out with something coherent. Most of the time.[/QUOTE]
I used to plan things out until my D&D group decided to try 4e and after rushing to update what I had planned out from 3.5e as best I could in the time allotted they decided rather than following any clues or looking around for a quest or anything such as the one beating them across the faces that they would just set out into the forest in a completely random direction making the weeks of work I'd put into it up until then completely and utterly worthless. And then they failed to understand why I was a fair bit irritated by it all.
[QUOTE=Funktastic Dog;43927076]Ehh, they're strong but kinda sorta slow, I mean Joel moving at a brisk pace can outrun them running at max speed. With 10 being sorta average for the population, this is how I see it.
Str 16, Dex 10, Con 18, Wis 4, Int 4, Cha 4[/QUOTE]
Considering that 10 is the average stat for a human shouldn't those physical stats be lower?
no because infection assisted strength. in that it's less that there's more strength and more that there's no unconscious inhibitor to stop them from ripping their muscles from the exertion. also infection assisted endurance. they don't have the same needs as us.
[QUOTE=Alice3173;43928158]I used to plan things out until my D&D group decided to try 4e and after rushing to update what I had planned out from 3.5e as best I could in the time allotted they decided rather than following any clues or looking around for a quest or anything such as the one beating them across the faces that they would just set out into the forest in a completely random direction making the weeks of work I'd put into it up until then completely and utterly worthless. And then they failed to understand why I was a fair bit irritated by it all.[/QUOTE]
I gave up planning things and just let stuff work itself out. A gag character I introduced on the spot to a player for a throwaway joke ended up becoming a serious and important plot point after that player decided to react in a manner I completely did not predict.
I just roll with things. Sometimes I kick it for a little more momentum but usually it goes on its own, so long as it has a vague path. Like a rock down a hill. It can roll in any direction down that hill depending on any number of circumstances, but it's still gonna go down.
[QUOTE=Alice3173;43928158]I used to plan things out until my D&D group decided to try 4e and after rushing to update what I had planned out from 3.5e as best I could in the time allotted they decided rather than following any clues or looking around for a quest or anything such as the one beating them across the faces that they would just set out into the forest in a completely random direction making the weeks of work I'd put into it up until then completely and utterly worthless. And then they failed to understand why I was a fair bit irritated by it all.[/QUOTE]
If something like that happens to me I treat their decision as the scenic route to the bit I put effort into. Stick another block of content in there which hopefully leads in a loop to the intended quest.
Although I haven't done much of that sort of thing because I completely ad lib my sessions now, the only thing I prepare is a map or two
Is anyone looking for another player? I'd pretty much be good to play anything that isn't Pathfinder/D&D
[QUOTE=MakoSkyDub;43929840]If something like that happens to me I treat their decision as the scenic route to the bit I put effort into. Stick another block of content in there which hopefully leads in a loop to the intended quest.
Although I haven't done much of that sort of thing because I completely ad lib my sessions now, the only thing I prepare is a map or two[/QUOTE]
I didn't have time to plan for it at all. I was on a deadline for putting the campaign together in the first place (three weeks) then 2-3 days before we were to get together for the campaign my party decided without me that they wanted to do 4e so I had to scramble to update it as well as I could for trying out 4e. Then on top of all that all my work ended up being useless since the best way to test a new ruleset is to apparently pick a random direction and walk rather than actually looking for a quest to test things out. (There were 6 of us counting me and only I and one player even wanted to do a quest despite putting one literally right in front of their faces.)
Today I learned that despite a whopping 10 body defense and around 30 HP, I am still morbidly pessimistic about the outcomes of ambushes.
Guess i'm used to being squishy and scared.
[QUOTE=lintz;43927207]yeah that probably works better. it's just that the d20 modern states that things with 0 intelligence are purely instinctual.[/QUOTE]
I'd say that's giving the word "instinctual" a bad wrap since instinct driven animals can be somewhat intelligent. A (classic) werewolf for example is purely instinctual as its actions are driven by its urges but it's still intelligent enough to avoid some traps and find the best way to attack its quarry. The better word for something like a clicker or a slime with 0 int would be "reactionary" as they have no will of their own, and only react to incoming stimulus and generally the same way regardless of circumstance or environment.
[QUOTE=doomkiwi;43931204]I'd say that's giving the word "instinctual" a bad wrap since instinct driven animals can be somewhat intelligent. A (classic) werewolf for example is purely instinctual as its actions are driven by its urges but it's still intelligent enough to avoid some traps and find the best way to attack its quarry. The better word for something like a clicker or a slime with 0 int would be "reactionary" as they have no will of their own, and only react to incoming stimulus and generally the same way regardless of circumstance or environment.[/QUOTE]
I think you missed a word there.
He said [b]purely[/b] instinctual. That doesn't mean that all primarily instinct driven creatures have 0 intelligence.
Yeah. I quote the exact d20 modern rules.
[quote=d20 modern]Any creature that can think, learn, or remember has at least 1 point of Intelligence.
A creature with no Intelligence score is an automaton, operating on simple instincts or programmed instructions[/quote]
As far as I know, clickers and such don't have any sort of memory or actual thought process.
I don't know why, but sometimes it's fun to just kick back and make character sheets and concepts for no real reason. Though as a GM, making sheets for the system you're GMing could be useful too, so there's that.
[editline]16th February 2014[/editline]
I think I just found something that summarizes Pen and Paper games in their entirety.
"Sometimes when you give someone a hammer and surround them with nails, they decide just to set the nails on fire with a deodorant can and a lighter."
[QUOTE=Aperture fan;43935152]I don't know why, but sometimes it's fun to just kick back and make character sheets and concepts for no real reason. Though as a GM, making sheets for the system you're GMing could be useful too, so there's that.[/QUOTE]
I have a friend like that, and I absolutely can't understand the allure. I find the whole process tedious. I must not have the creative itch.
I find making characters fun, but not the number crunching and all that bollocks.
I like to make characters just for crunch purposes because I find recreational math fun, and also because I'm a powergamer at heart who likes to make sure my characters are effective regardless of how I play them (at least, as effective as possible before the dice actually get involved)
also because I succumb to altitus incredibly easily so having a few spares on hand is always a good investment
I... don't know what to make of the latest game of Magical Burst. People got rekt. Almost died. Shit went down, almost blew up, we recreated sweet bro and hella jeff, plenty of lewdness ensued and there were lesbian shenanigans that I honestly did not endorse.
Once again they proved that even my vague ideas of plot progression were too much planning as they ignored entirely the nails they were presented with after I handed them a hammer.
Yeah I'm glad I got Hero Labs, because I absolutely hate making Pathfinder characters. Love making Pathfinder character concepts though. But the number crunching? Nope. I have absolutely surrendered all of my ability to manually make character sheets to machines, and I am OK with this.
Eclipse Phase is even more guilty. Easy rules, awesome setting, hideous character creation rules.
Gonna be starting a 3.5e campaign with some friends from work. I'll be DMing for a bunch of newbies, so I want to keep it pretty fantasy-standard, but I'm looking for recommendations on a popular campaign setting on which to base it (Eberron, Forgotten Realms, etc.). They're all new, so I'd like the setting to come with as few rule changes as possible, and still give them a decent range of races and classes to choose from. I'll be coming up with my own adventures for them for the most part, but it'd be nice to have a larger world as a backdrop for their travels, to give their characters context.
The best way to do it in my opinion is to make it all up yourself.
I just 'borrowed' a map I found online and made up my own lore around it.
Such as Avenglade which is the capital of Bregon.
In Avenglade houses the Crimson King and his royal family, human only city.
Bregon is quite racist to other races, mainly due to them being rare and monsters attacking towns.
I usually make up things about the smaller towns as we get to them, usually if they're not important and don't require a map.
[QUOTE=TrannyAlert;43943186]The best way to do it in my opinion is to make it all up yourself.
I just 'borrowed' a map I found online and made up my own lore around it.
Such as Avenglade which is the capital of Bregon.
In Avenglade houses the Crimson King and his royal family, human only city.
Bregon is quite racist to other races, mainly due to them being rare and monsters attacking towns.
I usually make up things about the smaller towns as we get to them, usually if they're not important and don't require a map.[/QUOTE]
Which was sad to find that our new Orc friend has now caused us issues with the local authorities
My party has down syndrome
I offer them a fucking secret passage into the city where everyone is fucking wanted and they have a huge Orc following them about.
naaaaaaah lets go to the main entrance with thousands of people hanging around.
[QUOTE=Erector Beast;43942787]Gonna be starting a 3.5e campaign with some friends from work. I'll be DMing for a bunch of newbies, so I want to keep it pretty fantasy-standard, but I'm looking for recommendations on a popular campaign setting on which to base it (Eberron, Forgotten Realms, etc.). They're all new, so I'd like the setting to come with as few rule changes as possible, and still give them a decent range of races and classes to choose from. I'll be coming up with my own adventures for them for the most part, but it'd be nice to have a larger world as a backdrop for their travels, to give their characters context.[/QUOTE]
I've always found Eberron to be pretty intriguing, but really i don't think anything beats making it up yourself. You could always merge pre-made settings with your own ideas as well, that's something I did.
For example, in my one main game I basically had my players be part of a group called the Candlelight Order ( which was a cross between the Illuminati and Torchwood, preventing all sorts of mystical world ending anomalies), and the order required them to be mostly in isolation, and in the shadows. It let me plan stuff as I went along nicely, since their characters wouldn't be familiar with the world itsself. Plus I had interdimensional travel as a feature, so if I got bored of one setting I was able to head to another, though we mostly spent our time in a world loosely like that of Eberron..
[QUOTE=TrannyAlert;43943440]My party has down syndrome
I offer them a fucking secret passage into the city where everyone is fucking wanted and they have a huge Orc following them about.
naaaaaaah lets go to the main entrance with thousands of people hanging around.[/QUOTE]
Would've been fine if I hadn't reminded you that they should probably react to the huge blue orc.
[QUOTE=TrannyAlert;43943440]My party has down syndrome
I offer them a fucking secret passage into the city where everyone is fucking wanted and they have a huge Orc following them about.
naaaaaaah lets go to the main entrance with thousands of people hanging around.[/QUOTE]
Crack in wall too small to fit in ≠ Secret passage. I'd say it'd be a bit meta-gamey if we assumed it was a secret passage.
Considering you sent a spider hand into it and there was an actual carved passage, not just a cave or tunnel.
You would think the tunnel wouldn't just lead into a wall.
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