• D&D General v3
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[QUOTE=Erector Beast;43942787]Gonna be starting a 3.5e campaign with some friends from work. I'll be DMing for a bunch of newbies, so I want to keep it pretty fantasy-standard, but I'm looking for recommendations on a popular campaign setting on which to base it (Eberron, Forgotten Realms, etc.). They're all new, so I'd like the setting to come with as few rule changes as possible, and still give them a decent range of races and classes to choose from. I'll be coming up with my own adventures for them for the most part, but it'd be nice to have a larger world as a backdrop for their travels, to give their characters context.[/QUOTE] Planescape or Spelljammer, to the max!
Why would you have to choose between settings? [url=http://1d4chan.org/wiki/Dungeons:_the_Dragoning_40,000_7th_Edition]Dungeons: the Dragoning 40,000 7th Edition.[/url] [img]http://i.imgur.com/EWmzeu6.png[/img]
[QUOTE=LiquidNazgul;43942703]Yeah I'm glad I got Hero Labs, because I absolutely hate making Pathfinder characters. Love making Pathfinder character concepts though. But the number crunching? Nope. I have absolutely surrendered all of my ability to manually make character sheets to machines, and I am OK with this.[/QUOTE] I really wish Hero Lab had more support for other systems, both officially and especially by the community data set creators (half the reason my group originally moved to Pathfinder from 3.5 -- the wealth of content the PF community data sets has far outshines 3.5). I can't go back to other methods now. Speaking as a GM (and player) the ability to track everything in such an organized and clean manner is too good to be without -- everything else out there feels wholly inferior, especially if you're going all the way with Gear tracking. Soon enough [URL="http://www.wolflair.com/realmworks/"]Realm Works[/URL] will likewise ruin me for any other method of world building. Now if someone could just make an all-in-one VTT for Pathfinder. That'd make my year.
Excuse the backlog dump here but I actually summarized stuff so I'm just gonna post it all in one go. [B]Magical Burst: Session 13: Gamble[/B] [URL]http://pastebin.com/bsj9dR9W[/URL] [quote]After the previous infodump, we cut a week and a half forwards for no particular reason. The crew is hanging out in their usual coffee shop, when in walks a girl with blue hair who Tami sends Eri to take the order of. With the girl's order taken, Eri walks to the kitchen to get the stuff. Meanwhile, the others are talking about random crap. Mostly about potentially deadly cake they had eaten before. While Eri looks for her patron who suddenly vanished, a girl with black hair approaches the others' table and accuses them of being the ones to cause the bursts down on the lower level of the city. She takes a 6 sided die hanging around her neck off, tosses it onto the table, and her hair and eye colors change. This happens several times, with it becoming clear that each side on the die represent a different personality and hair/eye color. They have a Q&A session with each other then they leave. Yeah this session accomplished pretty much fuckall. But the next one is fun![/quote] [B]Magical Burst: Session 14: Elevators Suck[/B] [URL]http://pastebin.com/Zg9sGB1h[/URL] [quote]After Gamble left the cafe, our heronies talked of useless shit for a bit before a priestly guy walked in and placed an order for a lot of cake for some church community party thing. Tami went into the kitchen to start work, and it turns out Ko knows this priest guy, or at least her brother does, and she was going to help out at the church as well to plan for this party. So, the group decides to go help set this shindig up. Maybe they're trying to rebalance their karma after secondhandedly murdering scores of innocent civilians. They take the public transport elevator to the lower part of the city. The elevator grinds to a halt. Civilians start to get uneasy. Party tries to find out what's happening. Eve has the brilliant idea to cover every random civlian's eyes with clovers so they can't see them transform. This makes the crowd even more unruly. Then she binds them to their seats with vines of clovers. Now there's a full-blown panic. One civvie chews through his restraints and swings blindly at the group. Sarah decks him good, and he's lights out. Lights turn off. Screams. Lights turn on. People no longer restrained or blinded. Fights break out. Eve summons vines to intimidate the populace. Populace is not intimidated. Populace deems Eve and Co. (not to be confused with Eve and Ko) evil magical witchdemons. Guy charges party with knife, attacks ineffectually. Big random guy intimidates crowd into silence, tries to talk to party. Eri determines that this would be an excellent time to use her light-bending magic to make duplicates of herself to show that she is in fact a magical demon hunter. She neglected to remember the fact that due to an unfortunate change, a large part of her armor looks like leather made from human skin. This further compounds the populace's beliefs that the party are actually demons. 7 or so civvies attack Sarah, who was about to bust open the elevator doors. She swipes at them with the handle of her billhook. Triplechains crits. Breaks all their legs and cripples them for life. A woman starts screaming and tearing her skin off. Eve tackles her and restrains her as she heals her new wound. The woman breaks free and claws Eve's face with her really long nails, taking an eye out. Ally gets up and decks the woman. Sarah busts open the elevator doors and tries to pause time as the elevator flies past the exit. She fails. Checks out her hintbook, sees that calling spacejesusbird would be of help. She brings Eve into stopped time and gets her to call spacejesusbird with her magic feather. Spacejesusbird says he's sending help. Time resumes. Eri goes to the elevator doors and uses her radiation magic to superheat the air under the elevator to create a cushion for it to slow down slightly. 12 people try to tackle Sarah, but with the help of the others (including Ally and Suzu the NPCs) they manage to knock the numbers down to 7, who still manage to deal a total of 10 damage to Sarah. Elevator slows and stops. Remainder of assailing people are knocked out or something of the like. A random guy's face unhinges and from his mouth pours dark red smoke, which flies out of a hole Sarah previously cut in the ceiling. Then from that hole hops a set of twins, a boy and a girl, holding hands and both seemingly magical despite there only being magical GIRLS and no before you think anything he is not transgender or anything of the sort the explaination is a lot more mundane but they don't know what it is yet. The twins use gravity magic to fly themselves, the party, and the NPC girls out of the elevator and onto solid, safe ground. And that's about it.[/quote] [B]Magical Burst: Session 14.5 OVA: Testgun[/B] [URL]http://pastebin.com/xnvepXuC[/URL] [quote]Eri and Satoya are walking along on their way home from school when they hear a gunshot. They approach an alley to find a girl with half her head blown off and a shotgun cradeled in her arms. The issue here is that the girl is crying. Dead people don't normally cry. The girl's face reconstructs itself and her clothes burn away to reveal a magical outfit underneath. Her shotgun, meanwhile, extends out to become the size of a punt gun. Eri and Satoya kick her ass after she attacks them. This was mostly just a test to see how magical weapons which give civilians powers would work out in combat. Quite well, it turns out, considering she dealt about 16 damage to Satoya with one shot.[/quote]
Anyone knows a good map generator program? As in, geographical map. Not combat map.
Sudden realization if I decide to set a campaign in [url=http://pathfinderwiki.com/wiki/Numeria]Numeria[/url]: there's gonna be fuckloads of adamantine and other skymetals, and literally every robot or automaton they kill they will immediately salvage for its metal. I might try countering this with having their enemies be as equally well armed with adamantine, since Numeria is ruled by what is essentially Khal-Drogo under the influence of space drugs provided by the Adeptus Mechanicus and their gearsmen soldiers. Or there's always, you know Rust monsters Oh god that's evil
Despite the rest of the party thinks my character makes rash decisions, I was right when I pointed out we should further inspect the the hole in the wall and the time when I knew something fishy was going on in the inn we were staying at and it turned out there was a sex slave dungeon under it. My other decisions are sliiiightly up for debate.
[QUOTE=zin908;43946860]Despite the rest of the party thinks my character makes rash decisions, I was right when I pointed out we should further inspect the the hole in the wall and the time when I knew something fishy was going on in the inn we were staying at and it turned out there was a sex slave dungeon under it. My other decisions are sliiiightly up for debate.[/QUOTE] You're playing a wierd, wierd game.
[QUOTE=LiquidNazgul;43946857]Sudden realization if I decide to set a campaign in [url=http://pathfinderwiki.com/wiki/Numeria]Numeria[/url]: there's gonna be fuckloads of adamantine and other skymetals, and literally every robot or automaton they kill they will immediately salvage for its metal. I might try countering this with having their enemies be as equally well armed with adamantine, since Numeria is ruled by what is essentially Khal-Drogo under the influence of space drugs provided by the Adeptus Mechanicus and their gearsmen soldiers. Or there's always, you know Rust monsters Oh god that's evil[/QUOTE] Or just change the robots and automatons to a simpler material? Seems better than making every other material essentially worthless.
[QUOTE=Géza!;43946777]Anyone knows a good map generator program? As in, geographical map. Not combat map.[/QUOTE] I use Pymapper. It's pretty good, lots of different terrain types and markers.
[QUOTE=zin908;43946860]Despite the rest of the party thinks my character makes rash decisions, I was right when I pointed out we should further inspect the the hole in the wall and the time when I knew something fishy was going on in the inn we were staying at and it turned out there was a sex slave dungeon under it. My other decisions are sliiiightly up for debate.[/QUOTE] Reminds me of that Dwarf picture where the [URL="http://digital-art-gallery.com/oid/16/849x1300_4643_Pappy_s_Basement_2d_illustration_winter_children_book_dwarf_underground_stove_fantasy_picture_image_digi.png"]stove and teddy bear has a penis and there's an Elf slave in the basement.[/URL]
[QUOTE=Newbienice99;43946989]Or just change the robots and automatons to a simpler material? Seems better than making every other material essentially worthless.[/QUOTE] Well that seems a bit lame though. "These robots from the ship belonging to an ancient alien empire is made out of metal and iron? How primitive!" Alternative is to just say that they will attract a lot more attention if everything metal belonging to them is made of adamantine or other skymetals, and this attention will most certainly not be the good kind of attention. [QUOTE=Canuhearme?;43947109]Reminds me of that Dwarf picture where the [URL="http://digital-art-gallery.com/oid/16/849x1300_4643_Pappy_s_Basement_2d_illustration_winter_children_book_dwarf_underground_stove_fantasy_picture_image_digi.png"]stove and teddy bear has a penis and there's an Elf slave in the basement.[/URL][/QUOTE] what
[B]Exalted Reboot-Session 1: "A Fallen Star"[/B] [quote][I]Probably going to not include the Reboot part in future storytimes, but basically we decided to do a reboot since the plot I had going was so subtle that even I could barely tell it was happening.[/I] The circle has been staying in Icehome for a while, and they've known each other for about half a year. On the first day of Ascending Wood(yes this is legitimately the name of the month), Lioness awakens to the sound of a loud crash from the front room of her home. She hurries to check it out, but finds only a large hole in the ceiling and a crater in the floor beneath it. The rest of the circle is called up to help investigate. Through a bit of investigation and lucky lore rolls, they're able to figure out that a star is missing from the sky above the house, and somebody retrieved it quickly after it landed. Knowing from stories they've heard that a falling star is a sign of a god's death, they head to the Pantheon of the Ennead to see what they can learn. Choosing a random shrine to pray at, they receive a swift answer from Snowshoe Hare Among Brambles, the principal god of Dreams in the Haslanti League. He mentions that he suspects, if they were to visit the shrine by the main road leading out of town, they would find their prayers unanswered. Crimson knows the shrine to be that of Snow Covered Granite, the god of the road. Snowshoe Hare also tells them that Granite and the City-Father of Icehome, Noitu Horas, were friends. He then takes his leave. Stepping outside, Lioness, Prince, and Crimson find Horas standing on a ledge by the citadel, overlooking the rest of the city. They let him know that Granite is dead, much to his dismay. He warns them that the road will probably be dangerous, without a god to watch over it, then goes back to looking over the city, unable to give good answers to any of their other questions. At this point, it's been a few hours since the star touched down. As they walk through the city, towards the shrine Snowshoe Hare mentioned, the notice an increasing number of concerned citizens, eventually leading to a crowd around the shrine wondering what's happened to the god of the road. A man tells them that, previously, Granite was pretty responsive to prayers, and would ensure those who made offerings safe travel across the road. Now worried that Granite may have been targeted so that someone could do something somewhere along the road, the group walks down it a ways looking for anything suspicious. They notice the grass by the sides of the road has died, and the dirt has lost its fertile color. Eventually, as they're walking, a white elk passes by in front of them. Seconds later, a group of snow lions follows, with 4 of them breaking off from the rest of the pack to attack the circle. They manage to kill all but one, which they left alive on purpose, then follow after the elk and learn that it survived. Crimson's anima banner flares in the process, though. Coming to the conclusion that the only reason the snow lions attacked was due to Granite's absence, the group considers telling Icehome to send some guards to patrol the road until a new god takes his place. Making their way back to town, they pass a few people who ripped out their eyes upon seeing Crimson's anima banner. Most of them are dead, with only one or two survivors. Having flared totemic, anyways, Crimson raises a few of the corpses as zombies as tells them to protect the road. Upon getting back to the city, they ask around and learn that two more stars fell recently, one in Ironfall, the other in Black Cliff.[/quote]
[QUOTE=Aperture fan;43946571] [B]Magical Burst: Session 14: Elevators Suck[/B] [URL]http://pastebin.com/Zg9sGB1h[/URL] [/QUOTE] More elevators? No escalators yet?
[QUOTE=LiquidNazgul;43947437]Well that seems a bit lame though. "These robots from the ship belonging to an ancient alien empire is made out of metal and iron? How primitive!" Alternative is to just say that they will attract a lot more attention if everything metal belonging to them is made of adamantine or other skymetals, and this attention will most certainly not be the good kind of attention. what[/QUOTE] You could always just say the useful sections of metal are too damaged unless they defeated said enemy in a particularly non-destructive way
[QUOTE=Alxnotorious;43949177]More elevators? No escalators yet?[/QUOTE] Not yet I'm afraid. And hey, the first time it was an elevator [I]shaft.[/I] This time the whole thing took place on the actual elevator. Totally different scenario :v:
[QUOTE=Alxnotorious;43949177]More elevators? No escalators yet?[/QUOTE] Escalators aren't exactly good places for scary/tense moments.
[QUOTE=Sir Whoopsalot;43949853]Escalators aren't exactly good places for scary/tense moments.[/QUOTE] They can be if you know what you're doing. Which I don't. I think that means I should do an escalator scene.
[QUOTE=Aperture fan;43950882]They can be if you know what you're doing. Which I don't. I think that means I should do an escalator scene.[/QUOTE] Make that MC Escher painting with all the stairs only escalators think of the terror
inspiration [t]http://www.contractorselling.com/blog/wp-content/uploads/escalator-heaven-or-hell2.jpg[/t] [t]http://www.wallpaperup.com/uploads/wallpapers/2013/03/30/67552/big_thumb_ffccc07d1c30886e5df115b17f13ddac.jpg[/t] [t]http://ih3.redbubble.net/image.3628194.1702/flat,550x550,075,f.jpg[/t] [t]http://teenymanolo.com/wordpress/wp-content/uploads/2009/05/barbie-store-escalator.jpg[/t] [t]http://www.retailhellunderground.com/.a/6a00e54f10a0988834017744c61411970d-pi[/t]
[QUOTE=SiberysTranq;43950923]Make that MC Escher painting with all the stairs only escalators think of the terror[/QUOTE] That was literally the plan I had in mind.
[QUOTE=Sir Whoopsalot;43949853]Escalators aren't exactly good places for scary/tense moments.[/QUOTE] Ever seen Total Recall?
This is what happens in our online [url=https://dl.dropboxusercontent.com/u/9673253/Images/Screenshots/edge%20of%20advantages.png]Edge of the Empire[/url] game.
[QUOTE=Glent;43953769]This is what happens in our online [url=https://dl.dropboxusercontent.com/u/9673253/Images/Screenshots/edge%20of%20advantages.png]Edge of the Empire[/url] game.[/QUOTE] I don't understand what is going on here. I get the idea that he fucked up, but some context on how to read these freaky dice would be nice.
So I was leveling up my GM-PC for the next session (he'd been out of the party, doing his own adventures for plot reasons), and I got to thinking about his equipment. Half the party is overequipped - there are guys whose magic weapons have a higher attack bonus than their BAB. But I don't want to give my guy special weapons, either, to prevent favoritism. My solution? Give my guy a pile of crap weapons. He already had a MW longsword and an Efficient Quiver, so I piled in any cheap weapon into there. He's got a quarterstaff, spear, four javelins, blowgun (with darts), crowbar, spiked gauntlet, shortbow, crossbow bolts (but no crossbow) and a pair of daggers. It's not even a particularly good loadout for the coming adventure, which is mainly skeletons (no good blunt weapons in there, just the staff and the crowbar, which being an improvised weapon has a -4 on it) and a ghost (no magic or ghost touch weapons). The ghost in particular will be hard to fight - besides his Lay On Hands, he's got nothing that can touch it. I might give him some holy water, because a paladin *should* have some, but I doubt Khorne would approve of that pussy shit. Can you cast Bless Water on a vial of blood? That might work. "Blood for the Blood God" indeed.
So I have a question I'm really bored and kind of inspired so I'm making a backup alt/possible character for future pathfinder games, and I kind of want to make a Dhampir Monk with one of the archetypes that makes grappling really good, and then go and grab people and drain their blood to death because hey, why not now, my problem comes from: are there any d20 derivative grappling rules that are not, well, shit? Anywhere?
Hey all you magical girl-ers, I don't only paint samurai! I will entertain other genre commissions! [img]http://gyazo.com/c615b8496df3134a00501a73f4c4126c.png[/img] Hit me up.
[QUOTE=draugur;43954599]I don't understand what is going on here. I get the idea that he fucked up, but some context on how to read these freaky dice would be nice.[/QUOTE] Basically the dice have about a 50% chance of getting a Success and a 50% chance of getting an Advantage. Successes are what you need to succeed at a task, advantages are side boosts that are generally not super useful unless you succeed. He keeps getting nothing but advantages, despite putting all of his points into the relevant skill. It's annoying as hell to never succeed at even a basic task that you have dedicated every point to since character creation because you roll nothing but advantages. The best quote for Edge of the Empire: Antary: welcome to star wars edge of the empire lockdown6: where nothing is possible
[QUOTE=Géza!;43946777]Anyone knows a good map generator program? As in, geographical map. Not combat map.[/QUOTE] I intend to use World Machine, 3ds Max, and Photoshop in my next campaign. Though that is honestly probably a fair bit too complex. (And expensive in World Machine's case because the trial is rather limited.)
I played a one-off Shadowrun 5e game, we had a choice of raiding a block of apartments full of drugs, guns and BTLs, or shaking an orc punk band down for money they owed for drugs, we went with the band. It went pretty well, we kidnapped the vocalist/lead guitarist by convincing him we were going to sell him drugs, our faceman actually was a dealer and I was posing as his minder, and being a go-ganger I was pretty convincing, we lured him to the alley my van was parked in and the augged up elf went Bruce Lee on him. We held him hostage and got in touch with the band's manager, who pretty much just yelled down the phone at us, but told us where his office was, so we paid it a visit, no one about, but we found a hidden safe, couldn't crack the lock so we just took it with us, got it open in the van when we had the time and found it was full of credsticks, for waaay more than the money they owed, so we just threw the singer out of the van near where we found him :v: Gave our employer the money he was after, got paid in drugs and guns and split the rest of the money. Good run.
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