• D&D General v3
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[QUOTE=draugur;43954599]I don't understand what is going on here. I get the idea that he fucked up, but some context on how to read these freaky dice would be nice.[/QUOTE] The yellow dice are specialized dice which means he is trained in the skill, while the sheer number of yellow dice represents his inherent statistic relevant to the skill. He has 5 intelligence (which is the most you can get at character creation, you can get 6 with a talent, and I think you can get 7 with an augment), and 5 ranks in mechanics (which is the most you can get in mechanics period, aside from other side boosts from talents). The test is average difficulty which means it's two purple dice. According to [URL]http://game2.com/eote/?montecarlo=100000#[/URL], Yellow dice have a 58.319% to succeed, a 49.944% chance to generate an advantage, and a 8.368% chance to generate a Triumph (this also counts as a success), while Purple dice have a 37.422% chance to generate a Failure and a 62.527% chance to generate a Threat, for each dice. A threat cancels an advantage and a failure cancels a success. So he did an average test three times with about as much skill as he could have and failed each time (You need atleast one uncancelled success to succeed, so he failed even though he generated a significant number of advantages). Success are the kind of explodey icons, advantages are like the weird rebel insignia, triumphs are the sword, failures are the upside down triangle and threats are the imperial insignia.
Christ, way to make a system more complicated by adding crazy symbols.
[QUOTE=Alxnotorious;43958492]Christ, way to make a system more complicated by adding crazy symbols.[/QUOTE] It looks that way, but it's not actually that complex when you look at the rules. It's just like, "success, minor benefit, major benefit" and "failure, minor hindrance and major hindrance"
I'm putting my Space Marines on a boat, give me shit to throw at them.
[QUOTE=Funktastic Dog;43959036]I'm putting my Space Marines on a boat, give me shit to throw at them.[/QUOTE] orks on jetskis
[QUOTE=DiscoInferno;43959127]orks on jetskis[/QUOTE] Orks in submarines
[QUOTE=Funktastic Dog;43959036]I'm putting my Space Marines on a boat, give me shit to throw at them.[/QUOTE] Slanneshi krakens
[QUOTE=SiberysTranq;43959321]Slanneshi krakens[/QUOTE] Like... Tentacle porn?
[QUOTE=Funktastic Dog;43959339]Like... Tentacle porn?[/QUOTE] I imagine that could be what happens if they lose Or failing that, nid krakens Actually just krakens in general. Just be sure to give them a bunch of axes
[QUOTE=Funktastic Dog;43959036]I'm putting my Space Marines on a boat, give me shit to throw at them.[/QUOTE] Iceberg.
[QUOTE=Alxnotorious;43959497]Iceberg.[/QUOTE] I'm now imagining a Marine with a flamer standing on the bow of the boat and melting all the icebergs in the way while orks swarm him from behind and his buddies have to cover for him so he can clear the ice patch without them getting any damage to the boat. [editline]18th February 2014[/editline] Fucking FINALLY I finished dealing with all these backlogs of Burst. Here's the last and most recent one (until Sunday comes around). Also, sorry for the length :v: [B]Magical Burst: Session 15: Meltdowns, Malpractice and Mr. A[/B] [url]http://pastebin.com/EYnQ9fSw[/url] [quote]We start off with Sarah, Eri and Eve, having been left on the lower level of the city after getting out of the elevator from hell with the help of the creepy twins. Eve makes out with Ally before Ally realizes Eve's eye is pretty much gone and rushes her to the hospital. Sarah goes home because she's a stoic bitch with no emotions and Eri cries because Suzu had a mental breakdown hates them all while Ko decides to go to the church anyway since it'd get her mind off her newest near-death experience. Val wakes Satoya up from her catnap inside a pile of cats, cat toys, cat plushies and money inside her new husbando's home. Satoya checks her phone and sees a message from Eri asking for help since they were in a doomed elevator at the time. Satoya shrugs, figures they died, and goes to the coffee shop with Val. In the coffee shop, Val and Satoya see Tami busy making a mess and baking. Satoya offers to help and sticks her unwashed hands into a bowl full of batter. Tami pushes them out of the kitchen and slams the door. Val and Satoya decide to go to the mall. Val and Satoya get kicked out of the mall because of Satoya's life-long ban. Sarah uses mindfuck to trigger Satoya's agony. Val and Satoya go home. The following day, Eri calls Tami because she needs someone to console her. Tami calls Eve, and Eve and Tami meet Eri. They talk for a bit when Tami reveals that Ko never made it home last night. They go to the church to investigate, and find the place empty, barring everyone's clothes laying scattered among the pews. They cry about it when in walks a tall blonde girl with dark sunglasses, a cane, and a hand full of glowing light. It's the nice crazy lady Eve talked to before who reads futures. They do some digging and decide to check another church nearby, which seems to be holding mass as normal, though the priest mentions at the end of his sermon a party similar to the one the other church was holding, sponsored by the totally not evil and frequently namedropped cake company Wild 13. Sarah, meanwhile, decides to go on a bitchhunt. It doesn't last long, when Princess shows up behind Sarah, demanding her compliance and telling her to follow since Mister A wanted to talk to her. Sarah does not comply. Princess MAKES her comply, dragging her along after grabbing her with her whip. They enter an unmarked van with 4 armed troops dressed in futurey SWAT gear. Sarah tries to fight, completely forgetting, once again, that she has timestop powers. Sarah gets punched in the face twice, a gun butt jammed into her gut, and a mouthfull of loaded loaded gun barrel. Princess drags Sarah up a ridiculously long elevator and to the top floor of a high office building, where in a large round office with glass walls sits behind his desk a tall man in a suit, Mr. A. Princess seems afraid of him, while Sarah, in classic fashion, gives no fucks. Mr. A reveals he's looking for some hired muscle, and Sarah does not like this. Meanwhile, Val and Satoya decide to steal a ferrari from their garage and go joyriding. Because neither of them could decide who should drive, they fought over the wheel, both rolling the same score twice in an attempt to wrest control from the other. Needless to say this doesn't get them very far. In fact, it leads them into a telephone pole with newly broken limbs. Sarah decides to mindfuck Satoya to trigger her agonizing pain. Satoya is now writhing in pain and stick her eye on a pointy bit of metal. Total eyepatch count: 3. Satoya and Val wake up in a steril metal room with doctors around and all that boring stuff. They're strapped to tables. Satoya recognizes Cute Clipboard Lady from when she was originally kidnapped, who is not pleased. Val uses pure physical force to break out of her restraints, and kills two doctors. 19 armed troops swarm in and tell her to halt. She sics her murderous rabbit Jake on one. They knock Jake aside and shoot Val in all of her limbs. She untransforms and is bound and knocked out, dragged away. Satoya is led into and up an elevator by Clipboard Lady. Clipboard Lady and Satoya arrive at the top floor of the building, into the same office as Sarah. Satoya pounces Sarah for a kiss. Sarah throws Satoya and Princess. Princess throws Satoya at Sarah. Sarah goes to throw Satoya to the ground, but trips, landing on Satoya who then kisses Sarah. Sarah and Satoya then decide to try and fight each other over an escape attempt at prying the elevator doors open. Princess gets sick of this shit and attacks them both, with her magic, while neither of them are transformed. Sarah covers for Satoya and takes the hits meant for both of them. Sarah and Princess get into a fight. Val comes to, with limbs no longer full of holes, with magic restraints on, and is lead by armed men up the elevator to see Princess and Sarah fighting. Val then decides to kill the guards. She Overcharges so much her restraints shatter. Princess maxes her Overcharge as much as possible, throwing in luck for good measure, and rolls a 52 to attack Sarah. She then smashes Sarah around the room like Hulk smashes Loki in The Avengers [img]http://filesmelt.com/dl/Princess-vs-Sarah.gif[/img] This results in Princess tossing Sarah into and out of the window, who manages to grab the ledge. Satoya's just sitting there watching all of this. Val then Overcharges more again. Like, 7 times. All involuntary. She pretty much got like 5 or 6 crits on a single action. She goes super sayian and turns the last remaining guard into mincemeat. Problem now is that she's about to Fury Burst thanks to all the Overcharge. Sarah fails miserably on the three rolls I gave her to attempt to pull herself up. Satoya runs to help Sarah, barely managing to drag her up from the ledge. Val shoots Princess and knocks the last of her resolve out, making her untransform. She passes out. Sarah grabs Princess' unconscious body and drags it over to Satoya in a corner, who puts up a boneshield to protect from Val's Fury Burst. Val attacks Mr. A in her rage, while Sarah and Satoya tagteam the shit out of the floor and cut down to the level below, cutting through a load-bearing beam. They drag Princess with them and run down the stairs. Val freezes Mr. A in his tracks with some magic and runs down the stairs too. What follows can be summarized as [t]http://filesmelt.com/dl/ceFmTQM.png[/t] At the bottom of the stairs, Satoya temporarily fixes Sarah's bones with her bonecraft magic and Sarah hyperspeed runs with Satoya and Princess to a hospital, since they all have broken limbs. They're admitted immediately as Val calls her brother, and they find the hospital the other girls are at. We end the game after a few more hospital shenanigans.[/quote]
GMing a game of Dungeon World, been going great so far. One "problem" player though. Gets kinda confusing and a pain to deal with his chaotic evil wizard all the time. Basically, we were riding to a series of islands. There were a bunch of boats to ride. He tried to ride in a plague ship that was carrying the dead, the captain asked him if he was willing to work, he said no, so the captain didn't. Walks up to a military ship, asks if he can join them, guys doesn't think a frail weak old man can fight, says no. He casts a bunch of magic to try and convince him and gets thrown in prison on the ship. Meets up with the group on the island when he is released, casts a ritual that gets some people possessed by big bad demons, gets the four people killed and their husks attack a party member, doing big damage(kinda). Next session, after he was pardoned of his crimes for playing a part in fixing a big problem on the island, he tries to go to a store to buy some books. Key point, his mage is obsessed with books, tries to get them a lot. Goes in to an apothecary shop, tries to buy books off lady who doesn't want to sell, keeps yelling, gets chased off buy ladies big dwarven husband. Goes back at night against the parties wishes to try and rob the shop, gets caught by the husband who called for the guards. He goes invisible and tries to hide in the corner of the shop. Works, but he has no way to get out and is trapped. Party decides to leave him behind, at the behest of the warrior. Big warrior PC comes in the morning to investigate and finds him and hands him over to the guards. He gets thrown in prison (again). Fast forward, he gets shipped to a prison island, but the ship is attacked by pirates who take him as a slave, and sell him to an arena as a fighter. In the arena, him/the party who also got to the arena to watch, were saved by sand druids. They're transported back to the city by them and they get taken to a big town where there is a huge revolution taking place. they defend the camp from a large group of attackers which whittles the party down hard. On the last two guys left who are right on top of the warrior who has been the only person to actually tolerate his shenanigans and etc. The warrior could have EASILY dealt with them with the help of the rest of the party, but the wizard decides to fire ball them instead. The warrior is caught in the fireball and is brought down to ONE hp. The party is quite pissed after that, but the thief doesn't care what happens, the druid says he will not interfere with anyone trying to seek revenge on the wizard but won't do anything himself, the warrior is still against ALL logic saying that it's ok and that it isn't a big deal that the wizard nearly killed him, and our lawful paladin decides he is tired of the wizard doing all this aimless just fucking up of stuff and decides to challenge the wizard to a duel to the death. We ended session there. It's such a strange situation to deal with since we're all really good friends so when things get this snowballed out of control it's hard to do it without someone getting shit all over. help, I don't want a player character to get killed by another PC because it would just sour the experience way too much but it seems like the only thing that would stop the wizard from doing all of this, besides having him actually sit in prison the whole game(which is shit) (sorry if you're reading this jake i <3 you but I need outside opinions!!!)
You seem to be protecting him too much. "Saved by this" "Saved by that" If he puts himself in a stupid situation, make him pay for it. Such as the Pirates could have killed him or he could have died in the Arena. Make it look like he fucked himself over by being an idiot, don't jump in and save him.
[QUOTE=evilweazel;43967383]our lawful paladin decides he is tired of the wizard doing all this aimless just fucking up of stuff and decides to challenge the wizard to a duel to the death. We ended session there. [/QUOTE] Frankly it sounds like you let a sub-par player continue to be sub-par at the expense of the other party members, and now one of them has decided to take the matter into his own hands. Some people need to learn the hard way. As an aside; I don't know how things work in your system but what kind of Paladin would tolerate someone that is Chaotic Evil in their group in the first place.
Oh and I suggest you find a way to stop this fight since If the Paladin wins it will stress the group anyway and cause friction If the Mage wins, you lost a good character and are still stuck with the problem character
If the paladin is likely to win I'd just let him kill the wizard, he's got a pretty bulletproof IC reason for doing it.
[QUOTE=TrannyAlert;43968349]You seem to be protecting him too much. "Saved by this" "Saved by that" If he puts himself in a stupid situation, make him pay for it. Such as the Pirates could have killed him or he could have died in the Arena. Make it look like he fucked himself over by being an idiot, don't jump in and save him.[/QUOTE] Thats what I wanted to do but the fighter in our group was adamant about trying to rescue him and it was going to split the party in to two different locations doing two very different things which everyone agreed was shit so I just shoehorned a way in for them to be sort of close together. Plus the wizard is the one who bought the game for us and it's his first time playing as a PC so I dunno I didn't wanna go terribly hard on him but it seems like that was the only thing left that would actually stop him from literally turning the entire world and sessions in to his toilet. It's just made worse by the fact that the only ones in the party who are doing anything IC that actually follows a shred of logic are the druid/paladin, and it was the druids first game. :v: Thief usually says really great stuff but he's been staying quiet mostly, even after I told him to speak up some more because it would help a lot, the fighter is just trying to save the old man even though he's the one who as had to deal with the largest amount of shit from him.
This is gonna be hard learning how to play Shadowrun rip [editline]20th February 2014[/editline] Also help me Which rulebooks should I get. Such as plot and settings. I'm thinking Seattle 2072
[QUOTE=TrannyAlert;43981650]This is gonna be hard learning how to play Shadowrun rip [editline]20th February 2014[/editline] Also help me Which rulebooks should I get. Such as plot and settings. I'm thinking Seattle 2072[/QUOTE] Er, are you getting 4th? If so then yes, RIP. In the event that you are sane and playing 5th: books like Corporate Enclaves, Feral Cities, Corporate Guide, and Vice are still relevant, even though the timeline advanced a few years. Seattle 2072 is also another very good choice. If you REALLY wanna get into the setting there's also Sixth World Alamanc that describes history from the late 1990's all the way to the 2070's, and describes various nations across the world. The splatbook Augmentation gives a really good idea of advanced technology in the setting like nanotech, biotech, all that, even though the books were primarily intended for more options rather than setting stuff. Unwired is still useful even though the Matrix is fundamentally different from what it was in 4th edition. And lastly Street Magic is also useful, but again like the previous two, you can safely ignore most of the crunch.
I'm using 5th edition yes So if I use 5th edition core, what about all the cyberware books and stuff since those aren't out for 5e yet [editline]20th February 2014[/editline] Is there a site like dndtools for shadowrun?
nvm, I think I made the character sheet and what not, atleast I've got that far.
So what would 20 charisma be like in real life?
[QUOTE=DiscoInferno;43986914]So what would 20 charisma be like in real life?[/QUOTE] Jesus level.
[QUOTE=DiscoInferno;43986914]So what would 20 charisma be like in real life?[/QUOTE] Bono
[QUOTE=Rubs10;43987127]Bono[/QUOTE] *How Bono views himself
George Clooney
[QUOTE=DiscoInferno;43986914]So what would 20 charisma be like in real life?[/QUOTE] Everybody in the entire world ever loved you from the moment you were born.
you could just convince someone they were dead instead of killing them
Probably Hitler.
-snip-
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