• D&D General v3
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[QUOTE=Funktastic Dog;44020338]Eh, not really, you can play it out either way. I think it's more fun if the GM decides, because that way the player can't direct chance to his favour, and it feels more natural. Take for example, ricochet blaster fire, why would the player get to decide what that blaster fire does? Advantages should be out of the players hands, it's less work for everyone and it makes the games a little more exciting. If you're playing Edge anytime soon, try it out that way, at least for one session.[/QUOTE] That's how I ran my first session, but then I saw that in the core rulebook it says "Advantages on skill checks are generally spent by the player, while threats are generally spent by the GM." Also, advantages are not so much about random consequences of your actions, but rather the effects of your character's skill or competence or whatever.
[QUOTE=Glent;44020371]That's how I ran my first session, but then I saw that in the core rulebook it says "Advantages on skill checks are generally spent by the player, while threats are generally spent by the GM."[/QUOTE] Yeah, but rules are meant to be bended a little bit. This way assumes that the GM is sorta against the player, which might be true for some GM's, but not me. I dunno, you can decide, but I think the GM doing it is more fun.
[QUOTE=Funktastic Dog;44020401]Yeah, but rules are meant to be bended a little bit. This way assumes that the GM is sorta against the player, which might be true for some GM's, but not me. I dunno, you can decide, but I think the GM doing it is more fun.[/QUOTE] The rulebook does't assume that GMs are against the player, but a big part of edge of the empire is that it's supposed to be a narrative the players influence, rather than just the GM. I'm all for bending the rules, and sometimes I'll have specific things that can happen from advantages/threats/triumphs/despairs, but generally I don't want to change the core rules of the game when I'm so unfamiliar with it. [QUOTE=Chronische;44020423]In this case I don't think that's a good idea, but we need to get better at coming up with compromises rather than just having it be ignored.[/QUOTE] As long as what you want to spend your advantages on is reasonable for the amount of advantages you have and the general outcome of the test, I have no problem with it happening. I don't think geza knocking the tracking beacon off your ship with a stray asteroid is reasonable because that would just be dumb luck, rather than anything his character is accomplishing by flying particularly well, but I am okay with antary failing to install the engine faster so that he can get an extra attempt before running out of time.
[QUOTE=Funktastic Dog;44020401]Yeah, but rules are meant to be bended a little bit. This way assumes that the GM is sorta against the player, which might be true for some GM's, but not me. I dunno, you can decide, but I think the GM doing it is more fun.[/QUOTE] In this case I don't think that's a good idea, but we need to get better at coming up with compromises rather than just having it be ignored.
Thats the thing, it's either pure rules, or the players bicker with the GM and it breaks the gamefeel, and the players get all in a huff. I think the way you would do it then is like, the player says what he wants to do, and the GM adjusts it either higher or lower depending on what the he thinks is reasonable. E.G. 3 Advantages Player: "I want to knock out the electrical switch at the back of the room and have the entire place lose electricity." GM: "You hit the light switch and the entire room goes pitch black." I feel like thats the best way to do it actually. In fact, thats probably how I'll do it from now on.
[QUOTE=Funktastic Dog;44020766]Thats the thing, it's either pure rules, or the players bicker with the GM and it breaks the gamefeel, and the players get all in a huff. I think the way you would do it then is like, the player says what he wants to do, and the GM adjusts it either higher or lower depending on what the he thinks is reasonable. E.G. 3 Advantages Player: "I want to knock out the electrical switch at the back of the room and have the entire place lose electricity." GM: "You hit the light switch and the entire room goes pitch black." I feel like thats the best way to do it actually. In fact, thats probably how I'll do it from now on.[/QUOTE] Yeah, that's something I'm okay with doing in my game too, but some of them are harder to adjust depending on what exactly the player wants to do.
There's no good basis for comparison on what a good amount of triumphs/advantages it would take to accomplish a thing, especially when you don't actually get successes. The trouble is that a triumph is supposed to be a big deal, not just "slightly improves your next check" kind of crap, you know? A triumph should, for example, let you get a chance to slip away if you fail a stealth check. They still heard you and are on the way to investigate but you manage to notice that they noticed YOU before they caught you, and crept away before they got within eyesight.
[QUOTE=Chronische;44020818]There's no good basis for comparison on what a good amount of triumphs/advantages it would take to accomplish a thing, especially when you don't actually get successes. The trouble is that a triumph is supposed to be a big deal, not just "slightly improves your next check" kind of crap, you know? A triumph should, for example, let you get a chance to slip away if you fail a stealth check. They still heard you and are on the way to investigate but you manage to notice that they noticed YOU before they caught you, and crept away before they got within eyesight.[/QUOTE] Well in combat, upgrading a check is the baseline effect of a triumph, or doing something vital like sealing a nearby blast door. There can be other more interesting effects, but they shouldn't be too much more powerful. When we were doing that space thing, you wanted to use a triumph to completely ignore the next check, which is obviously more powerful than upgrading the next check instead. It depends a lot on what you want to actually do. In the example you said, maybe you manage to slip away and then they have to make a perception check against your stealth as they are searching for you, with the difficulty upgraded because of your triumph (maybe because you found somewhere good to hide.)
[QUOTE=Chronische;44020818]There's no good basis for comparison on what a good amount of triumphs/advantages it would take to accomplish a thing, especially when you don't actually get successes. The trouble is that a triumph is supposed to be a big deal, not just "slightly improves your next check" kind of crap, you know? A triumph should, for example, let you get a chance to slip away if you fail a stealth check. They still heard you and are on the way to investigate but you manage to notice that they noticed YOU before they caught you, and crept away before they got within eyesight.[/QUOTE] my group has kinda played triumphs as a natural 20 it may not be exactly right, but it feels more useful than "wow it's an advantage"
[QUOTE=LordCrypto;44021084]my group has kinda played triumphs as a natural 20 it may not be exactly right, but it feels more useful than "wow it's an advantage"[/QUOTE] I thought they would be like that at first but I think it's pretty overkill, since it's a 1/12 chance and you can get like 5 of them, so I don't think i would do that in my game. Just my opinion.
[QUOTE=Glent;44021657]I thought they would be like that at first but I think it's pretty overkill, since it's a 1/12 chance and you can get like 5 of them, so I don't think i would do that in my game. Just my opinion.[/QUOTE] Trimphs for me, since our group rarely gets them, are pretty rad, like a natural 20. Sure it's overkill, but Edge of the Empire is about being rad criminals who do rad shit on an everyday basis. And of course, that means that the bad guys also have just as good a chance to get a triumph as well.
[quote=I]Just ran the weekly Only War campaign with my group. I won't go into great detail unless asked, as most people skim the larger posts, but it kinda ended up like 'Shadow of the Colossus' meets 'Katamari Damacy'.[/quote] [QUOTE=Mellowbloom;44017384]I feel this warrants further explanation[/QUOTE] Alright then. The party was traveling by freighter ([I]picture the boat from Jurassic Park 3 only with a Hellhound tank bolted to the deck instead of a stupid cage[/I]) up a treacherous rainforest river on their way to find an encampment of Ork Commandos and neutralize them. They had just lost their idiotic, shirtless pilot and Catachan-wannabe '[I]Obma[B]r[/B][/I]' to a nest of giant leech xenos, which they had only just managed to stop from capsizing the boat and pulling the crew to their almost certain doom. They beached the boat on a river bank, detonated the explosive bolts holding the Hellhound to the deck, and proceeded to drive the tank towards the estimated site of the encampment. After several narrative kilometers of the Commissar's frantic driving over trees and small creatures, the party finally reached a small clearing and a slight hill. What the party failed to detect, however, was the deep natural gorge concealed behind the grassy hill which, thanks to 'Hazard-county Commissar' was leapt over in the Hellhound with great speed before they smashed onto a grassy knoll on the other side. Anyways it turns out that the grassy knoll is some massive, dormant, lobster-like, colossus with a thick rock-like carapace and it is none too pleased to be woken up by having a tank parked on its back. Everyone bailed out of the now-capsized tank before the creature picked it up casually in its claws, examined it with its lamp-like yellow eyestalks, and tossed it aside into the jungle where it luckily righted itself before the beast turned its attention back to the party. The Commissar, LT, and his men retreated to a safe distance and took a few feeble potshots at the beast which failed to even bother it through it's tank-like armor. The Ogryn, whose normal method of defeating foes is to "throw them", had to resort to his M34 Autocannon instead, for the creature easily weighed more than a blue whale and that was just slightly out of his lifting capabilities. The crazy-as-shit Brawler, however, used the ogryn as a springboard to climb on to the creatures back before she ran up its entire length and severed one of its eyestalks with her powersword. The Colossus did not care for this. While the rest of the party made a break for the tank to flee, the creature began to roll up into a massive stone-plated ball 'pillbug-style' with the Brawler on top. Engage Katamari Damacy music. Picture, if you will, a large tank screaming through a rainforest at 60mph with a large ogryn on riding on top, with a 15m diameter stone katamari following in pursuit with a tiny woman running for her life on top of it in the opposite direction. This is what the orks at the commando outpost saw briefly before the pair of them happened to make it through the minefield erected in front of their base, and watched in horror as the tank literally 'Tokyo-drifted' through the mud out the way of the Ball. The last mine that the Colossus set off was just enough to knock it out and sent the titanic kaiju-beast hurtling through the walls and structures of outpost, killing dozens of orks, detonated their armory, and sent lobster guts everywhere across the landscape. The last surviving Nob wiped lobster-fluids and ash from his goggles before he walked out from the smoke-filled ruins towards what was left of the gate, where it just so happened an enemy tank appeared to be parked. "[B][I]WOZ DAT ALL YOU GOT DEN, HUMIE!?[/I][/B]" He screamed uncertainly at the tank crew. A voice crackled out over a laud-hailer. "[I][B]Ahem. Uh no. Not quite, Ork. Traditionally, lobster is best served... well-cooked.[/B][/I]" Cue Hellhound Tank's Inferno Cannon. End session.
[QUOTE=Nitrowing;44023617]Alright then. The party was traveling by freighter ([I]picture the boat from Jurassic Park 3 only with a Hellhound tank bolted to the deck instead of a stupid cage[/I]) up a treacherous rainforest river on their way to find an encampment of Ork Commandos and neutralize them. They had just lost their idiotic, shirtless pilot and Catachan-wannabe '[I]Obma[B]r[/B][/I]' to a nest of giant leech xenos, which they had only just managed to stop from capsizing the boat and pulling the crew to their almost certain doom. They beached the boat on a river bank, detonated the explosive bolts holding the Hellhound to the deck, and proceeded to drive the tank towards the estimated site of the encampment. After several narrative kilometers of the Commissar's frantic driving over trees and small creatures, the party finally reached a small clearing and a slight hill. What the party failed to detect, however, was the deep natural gorge concealed behind the grassy hill which, thanks to 'Hazard-county Commissar' was leapt over in the Hellhound with great speed before they smashed onto a grassy knoll on the other side. Anyways it turns out that the grassy knoll is some massive, dormant, lobster-like, colossus with a thick rock-like carapace and it is none too pleased to be woken up by having a tank parked on its back. Everyone bailed out of the now-capsized tank before the creature picked it up casually in its claws, examined it with its lamp-like yellow eyestalks, and tossed it aside into the jungle where it luckily righted itself before the beast turned its attention back to the party. The Commissar, LT, and his men retreated to a safe distance and took a few feeble potshots at the beast which failed to even bother it through it's tank-like armor. The Ogryn, whose normal method of defeating foes is to "throw them", had to resort to his M34 Autocannon instead, for the creature easily weighed more than a blue whale and that was just slightly out of his lifting capabilities. The crazy-as-shit Brawler, however, used the ogryn as a springboard to climb on to the creatures back before she ran up its entire length and severed one of its eyestalks with her powersword. The Colossus did not care for this. While the rest of the party made a break for the tank to flee, the creature began to roll up into a massive stone-plated ball 'pillbug-style' with the Brawler on top. Engage Katamari Damacy music. Picture, if you will, a large tank screaming through a rainforest at 60mph with a large ogryn on riding on top, with a 15m diameter stone katamari following in pursuit with a tiny woman running for her life on top of it in the opposite direction. This is what the orks at the commando outpost saw briefly before the pair of them happened to make it through the minefield erected in front of their base, and watched in horror as the tank literally 'Tokyo-drifted' through the mud out the way of the Ball. The last mine that the Colossus set off was just enough to knock it out and sent the titanic kaiju-beast hurtling through the walls and structures of outpost, killing dozens of orks, detonated their armory, and sent lobster guts everywhere across the landscape. The last surviving Nob wiped lobster-fluids and ash from his goggles before he walked out from the smoke-filled ruins towards what was left of the gate, where it just so happened an enemy tank appeared to be parked. "[B][I]WOZ DAT ALL YOU GOT DEN, HUMIE!?[/I][/B]" He screamed uncertainly at the tank crew. A voice crackled out over a laud-hailer. "[I][B]Ahem. Uh no. Not quite, Ork. Traditionally, lobster is best served... well-cooked.[/B][/I]" Cue Hellhound Tank's Inferno Cannon. End session.[/QUOTE] Log-rolling a giant enemy crustacean is one of my finest moments.
So we just had an amazing Only War fight. We were on this train, travelling to some underground forge-complex thing on the world we landed on, which had been lost to the imperium and thus hadn't had outside contact for a few thousand years. Our 50 brave guardsmen stepped off the train. And then a siren sounded, and everyone at the train station ran, and the servitors manning the ticket booth things armed themselves. We barely have time to get to defensive positions before a train full of the raging chaos loonies who patrol the surface of the world run into the station, disgorging a small army of cultists and traitor guards. We manage to take most of these guys out quite handily, making a lot of use of pipes full of molten metal to kill groups. Then, a bunch of psykers appear, and start summoning something. I overhand a grenade 30m into the group, killing them and slaughtering all the remaining cultists. And them something laughs, and we hear BLOOD FOR THE BLOOD GOD SIX motherfucking chaos spawn appear. We fall back from the first set of barricades, and almost none of our weapons do anything, but we keep trying. There was a giant crane at the train dock, which our cogboy used to smash two of the spawn despite them regenerating at insane rate, and throws one into the lava. Our whole regiment of survivors also manage to shoot one of them to death (somehow). Then, our sniper and our storm trooper managed to kill one, and the commissar slashed the leg off the last one and I stuffed a grenade down it's throat, killing it. GM even outright admits we shouldn't have survived and we should have retreated, but afterwards we got all sorts of adulation from the people of the forge. And then I went searching for an armory since the complex's computer thinks we're custodians of the penal world, and we found 12 Extremely Rare archeotech items (Basically, the whole party got 2 items of their choice) and it was amazing also the psyker got perils like 5 times and somehow didn't kill the whole party
this is why i wanted to play a 40k game but our fucking dark heresy game fell through
[QUOTE=SiberysTranq;44024592]also the psyker got perils like 5 times and somehow didn't kill the whole party[/QUOTE] Also note: I was pushing for almost every usage of powers, so I always rolled for psychic phenomena.
[QUOTE=Rats808;44024763]Also note: I was pushing for almost every usage of powers, so I always rolled for psychic phenomena.[/QUOTE] Did you get a perils of the warp?
[QUOTE=Rats808;44024763]Also note: I was pushing for almost every usage of powers, so I always rolled for psychic phenomena.[/QUOTE] I do this. My psykers are short lived, but so much fun.
[QUOTE=Rats808;44024763]Also note: I was pushing for almost every usage of powers, so I always rolled for psychic phenomena.[/QUOTE] That's how you do it, son.
Depending on what kind of game you play, sometimes the psykers can be more dangerous to the players than your enemies. One time my Sanctioned Psyker in only war used spontaneous combustion fro every single attack. Worst part is, he was in the turret of a fucking battle tank. Psykers are rad.
[QUOTE=Nitrowing;44024994]That's how you do it, son.[/QUOTE] I think you mean "That's how you die"
[QUOTE=doomkiwi;44025982]I think you mean "That's how you die"[/QUOTE] You're playing only war, you either die in a blaze of glory or you die trying it's just some careers have martyrdom made easier for them
i basically played the role of the bumbler that session im a pudgy little ratling sniper who sat ontop of a crane flailing about and scoring sick quickscopes [video=youtube;YLjM7Ed2__8]http://www.youtube.com/watch?v=YLjM7Ed2__8[/video]
The psyker in the game I ran a few weeks abck had a hilarious sequence of warp shenanigans. First, he got the one that causes objects to float into the air a good ten meters before gravity resumes. That was okay, because they were in their valkyrie ready for takeoff, so it just sort of sat there in the air and then went back down under power to wait for the rest of the group. As soon as it landed? He got the one that causes machines to fail, shutting the engines off until the techpriest could get to them.
[QUOTE=doomkiwi;44025982]I think you mean "That's how you die"[/QUOTE] And that's how you do it, son.
if you don't die gloriously what was the point in playing I took the overconfident disadvantage on my l5r archer and I full expect it to lead to action movie style showdown where I stack insurmountable odds against myself and then die in a blaze of glory
I'm getting excited for Shadowrun, the whole setting just looks, awesome. Just got to get my head round the rolling system, not to mention the matrix and hacking.
[QUOTE=Mellowbloom;44027921]if you don't die gloriously what was the point in playing I took the overconfident disadvantage on my l5r archer and I full expect it to lead to action movie style showdown where I stack insurmountable odds against myself and then die in a blaze of glory[/QUOTE] My character has Overconfident and Brash, get on my level. You haven't Overconfidented(what) until you challenge 7 Rank 2 Unicorn bushi to fight you 7 vs. 1 and then kill them all. Yoritomo Kazuma, AKA The Mountain that Moves, AKA One-Stike Kazuma, AKA Kazuma the Untouchable, AKA Horse Killer Kazuma, doesn't back down for any reason. (A billion nicknames due to playing this character for over a year and Glory 7)
well as an archer limited to keep 2 damage I can't be [I]that[/I] badass
I feel super jealous of youTrannyAlert. I can never be in a Shadowrun game as a player, only as a GM. Because literally no one else in Rhode Island plays a game that is not DnD or Pathfinder. I tried generating interest at my college. Zero interest. Tried a local gaming group. Nope. Local gaming stores? Nope, only Magic the fucking Gathering and DnD/Pathfinder. The very few people who expressed interest had a busy schedule. Btw what are you playing as?
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