• D&D General v3
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Here's the map I drew up in photoshop for the prison break thing I'm going to do. [img]http://filesmelt.com/dl/prisonescape.jpg[/img] The adventure will start out with the player waking up in their jail cell, having no idea why they are there and no memory, besides who they are. An NPC in the cell next to them sort of explains why they are in jail, probably through the player asking them questions. This is when I'll have the player make a check to see if they notice they loose bricks inside their cell. If they don't, I'll probably have the NPC tell them to retrieve something for him, and he'll tell them how to escape, as well as a previous person who attempted to escape. After all the dialogue is done, the player will make their attempt at retrieving their gear from an armory not too far from their cell, without being caught. After they get their stuff back, they make their way back to their jail cell, where they make their escape. This is when the map comes in. The player will find the skeleton of the previous person who attempted to escape, who mapped out most of the abandoned part of the facility. I'll probably make a player map that only shows the abandoned areas and not the grotto area. The map starts from the top and works it's way down. The player will fight through some rat minions if they they don't go through the grotto. I'm not sure what I want to put in the grotto yet, but I'll probably put a strong monster down there. Once they make it to the circular room, two things could happen. 1) If the player forgets to put the bricks back on the wall to hide their tracks, they'll fight some guards that have caught up to them. 2) If they player remembers to hide their tracks, they'll fight a giant spider that's blocking the exit. The long hall at the very end is a sewer system where the player escapes through. This is where the adventure will end.
I need another map. Remember the whole pirate one, that was great. Now I need some sort of Iraq/Iran/Afghanistan housing or somewhere where a firefight might take place. I looked, but never found much. If any of you have anything, that'd be fantastic. (It's a modern game, where the players are soldiers)
You could look up the full mini-maps for things like COD multiplayer
I'm running an Only War game with a few friends who are just slightly newer to Tabletop than me, but after reading over most of the relevant sections to comrades I'm still not sure who is in control of them outside of combat? It feels like it would be weird for the players to control two characters in a squad but I'm not sure if it would be anymore legit having the GM control parts of squad.
[QUOTE=Vengeful Falcon;44069597]I'm running an Only War game with a few friends who are just slightly newer to Tabletop than me, but after reading over most of the relevant sections to comrades I'm still not sure who is in control of them outside of combat? It feels like it would be weird for the players to control two characters in a squad but I'm not sure if it would be anymore legit having the GM control parts of squad.[/QUOTE] The way we've been doing it in the game I'm in comrades are effectively just part of the character, and thus the player controls them out of combat, but it would totally make sense to run them as NPC's while out of it as well Your choice, really
[QUOTE=slayer20;44061859]1) If the player forgets to put the bricks back on the wall to hide their tracks, they'll fight some guards that have caught up to them. 2) If they player remembers to hide their tracks, they'll fight a giant spider that's blocking the exit. [/QUOTE] So if they hide, but leave the bricks out of the wall to lure the guards in and steal their equipment -- will they fight guards riding giant spiders?
[QUOTE=SiberysTranq;44069729]The way we've been doing it in the game I'm in comrades are effectively just part of the character, and thus the player controls them out of combat, but it would totally make sense to run them as NPC's while out of it as well Your choice, really[/QUOTE] Running them as NPCs is hard work though.
Unrelated pro-tip from experience: hard cap of like 5-6 players and be adamant about it. Even if the new player is a super cool guy who has wanted to play for a long time. Current group has somehow grown to like 12 people and I don't even bother planning for it anymore because it's impossible. Mistakes were made accepting like 1 or 2 more, and then by that point it had just gone downhill so that "why the hell not, I can barely plan for anything already, another person won't matter."
[QUOTE=Newbienice99;44070742]Unrelated pro-tip from experience: hard cap of like 5-6 players and be adamant about it. Even if the new player is a super cool guy who has wanted to play for a long time. Current group has somehow grown to like 12 people and I don't even bother planning for it anymore because it's impossible. Mistakes were made accepting like 1 or 2 more, and then by that point it had just gone downhill so that "why the hell not, I can barely plan for anything already, another person won't matter."[/QUOTE] Split it up into 2 groups, get one of your players to gm. If none of them are willing to GM, it means that none of them are that interested, and so you should just disband the entire group.
[QUOTE=No Party Hats;44050727]You'd probably really like playing an Arbie. Basically allows you to do exactly what you said while also having the excuse to beat down on street thugs because you are the law[/QUOTE] [media]http://www.youtube.com/watch?v=eQw5VlfYDTw[/media] If you don't play an Arbitrator like this in DH something is very wrong with you.
[QUOTE=Funktastic Dog;44070993]Split it up into 2 groups, get one of your players to gm. If none of them are willing to GM, it means that none of them are that interested, and so you should just disband the entire group.[/QUOTE] If they refuse to split, don't just disband. Tell them they need to whittle the group down to size - anyone who dies in the next dungeon will be out of the game. And then you make a dungeon crawl that's both very linear (so you can at least plan the shit out), and very, very, unforgiving. Also with plenty of opportunities for back-stabbing - players who really want to play should be willing to kill to stay in the game. If they refuse to play, refuse to GM until the group is brought back down to size either by voluntarily splitting, or through trial by combat. And if they somehow make it through with everyone alive, hopefully they at least learned to work in a tight team that can be more manageable.
[QUOTE=Newbienice99;44070742]Unrelated pro-tip from experience: hard cap of like 5-6 players and be adamant about it. Even if the new player is a super cool guy who has wanted to play for a long time. Current group has somehow grown to like 12 people and I don't even bother planning for it anymore because it's impossible. Mistakes were made accepting like 1 or 2 more, and then by that point it had just gone downhill so that "why the hell not, I can barely plan for anything already, another person won't matter."[/QUOTE] Can I join and make it 13
[QUOTE=gman003-main;44072177]If they refuse to split, don't just disband. Tell them they need to whittle the group down to size - anyone who dies in the next dungeon will be out of the game. And then you make a dungeon crawl that's both very linear (so you can at least plan the shit out), and very, very, unforgiving. Also with plenty of opportunities for back-stabbing - players who really want to play should be willing to kill to stay in the game. If they refuse to play, refuse to GM until the group is brought back down to size either by voluntarily splitting, or through trial by combat. And if they somehow make it through with everyone alive, hopefully they at least learned to work in a tight team that can be more manageable.[/QUOTE] Why aren't more games like this [editline]27th February 2014[/editline] Its like legit impossible for me to kill the party since I'd just look like a dick
[QUOTE=cdr248;44072440]Why aren't more games like this [editline]27th February 2014[/editline] Its like legit impossible for me to kill the party since I'd just look like a dick[/QUOTE] Never aim for a TPK, but I make sure death is always close when I GM. Incidentally, I'm reading through Tomb of Horrors conversions right now, and I'm getting [i]ideas[/i].
[QUOTE=MakoSkyDub;44064938]You could look up the full mini-maps for things like COD multiplayer[/QUOTE] Thanks, that actually helped me find one, but uh, do you happen to know of any taliban-esc tokens for RollD20? Sorry for asking so much, but I'm helpless.
[QUOTE=AHappyElite;44074012]Thanks, that actually helped me find one, but uh, do you happen to know of any taliban-esc tokens for RollD20? Sorry for asking so much, but I'm helpless.[/QUOTE] Don't think I can help you with that one mate sorry :v:
[QUOTE=AHappyElite;44074012]Thanks, that actually helped me find one, but uh, do you happen to know of any taliban-esc tokens for RollD20? Sorry for asking so much, but I'm helpless.[/QUOTE] get [URL="http://www.rptools.net/index.php?page=tokentool"]tokentool[/URL] and just make some you just need a picture and the thing will make you whatever token you want with it
Sometimes I don't even need to be that involved for my players to almost die. They manage just fine on their own. Like the time in Burst where two of them stole a car and when rolling opposed finesse rolls to see who would get control of the wheel and which way they would turn it while the accelerator was floored, they each rolled the same score. So I told them that their equal struggles kept the wheel straight for the most part, and that they were about to hit a telephone pole and should roll again to swerve out of the way. They each rolled the same score. Again. Then they hit the telephone pole, got a total of like 7 broken limbs, and one lost an eye.
Apologies for the long as fuck post (don't you dare quote this), but it's story time guys. A while back when I originaly posted this story, I made a few things up. I lied about the number of crits I got because I felt like nobody would believe me. I was actually called out for this in the original /tg/ thread I made. I feel like an asshole for doing that, It's time to fix that. So to any of you who remember that thread or this story, disregard the story I told completely. I recently bumped into one of the players from an Only War game I played a long while back and he helped me fill in a few details I forgot about. I'm about to lay down the true story of the best character I have ever played. This is the story of how Maximo Doomtires came to be. The game begins on a ship heading for a jungle planet. The squad I am supposed to command consists of the following people; a sergeant who is the second in command and a cool guy, a ratling who fucks up everything he does, a heavy gunner, and two grunts (I don't remember what their classes were and they're not important). We're coming into the planet pretty hot and we are informed that the landing pad is covered in orks. I begin a speech about how the Emprah does not tolerate failure and how I tolerate it even less, y'know, somethin' to really get them excited. So we land, the doors open, and immediately one of the grunts eats it. Orks shot him in the face and he's dead as shit. We rush out and attempt to fend off the orks, when the DM points out how one of the engines of the drop ship is on fucking fire. I yell out "Which one of you sorry crocks of sludge can fix an engine!?" No response. It suddenly dawns on me, I am the only person who put more than one rank into any of the operate vehicle skills. I ask the DM if having multiple ranks in operate vehicle means I can also fix it due to my understanding how they work. He deems this a good explanation, I sprint over to the burning engine and I use my sword to crowbar open the panel. I deftly put out the flames and prevent the engine from going boom. I return my attention to my men who are getting hammered pretty hard by the greenskins. Our fight is hard and the other grunt gets set on fire by an ork wielding some sort of orky makeshift flamethrower. Unlike the engine, Neither my men or I can save this man in time. The player playing the two grunts just gets up and leaves. Baby. We are two men down and getting our shit pushed in. The heavy gunner managed to land a lucky crit and fuck up some of the bigger orks, while the ratling kept on missing. Eventualy we manage to clear out the majority of the orks and move to the guardsman encampment. After two whole minutes of rest we receive our orders for the day. Orks have taken control of a station filled with holy promethium and because we did SO WELL against the other orks, we get the honor of going after these guys. We load up in a small transport and head over to the station. The transport is a small thing that barely fits us all in it. The doors in the back can open up kinda like a van, and there is a las-turret on the top of it. As we're looking over all our gear, horror strikes us. We're all carrying bolter weapons, and one stray shot will set off the entire station. Las-weaponry won't make everything explode however. So we form a plan. The sergeant will drive us in there, The ratling and I will shoot our guns out the back away from the promethium tanks, while the heavy gunner mans the las-turret. The ratling speaks up: "Well I am trained in las guns so I can operate the turret better than the heavy gunner." "Yeah but I need your accuracy out the back." "No no I got this!" The ratling goes up to use the turret and critically fails. He rolled the worst you could possibly do. Not only did the moron break his arms, but he managed to destroy the turret. The whole group is staring at him open mouthed. The sergeant, who was driving at the time, tells us he's trained in medicae and tend to the ratling so he doesn't bleed out. I yell at the men: "All-right then you miserable filth pots, move over, I'm driving!" I floor it and head to the station. The DM tells me the doors to the station are closed and we have to get out. Fuck that shit. I roll a 21 to blast the transport through the doors, taking minimal damage. The orks look at our screaming metal death trap in surprise and one goes to give a hearty battle cry. "[b]WAAAAAAAAAAAAHUr[/b]hkg" I rammed into him at over 80 miles per hour, shutting him up. The heavy gunner swings open the back and begins to blast the orks with his big ass heavy bolter. I throw it in reverse and go to back up at top speed into a group of orks. "What the fuck are you doing!? I can't kill them fast enough! What if one falls in!?" the heavy gunner yelled. "YOU GOT A KNIFE DON'TCHA!?" "Y-yes sir!" Ork skulls are being crushed by the dozen under my wheels of glory. The windshield is covered in their blood and there is nothing they can do about it. Well, not until the warboss kicks open a door and bellows "OI! WUT ARE YOO 'UMANZ DOIN' IN MA 'OUSE!?" Faster than I can back up, the warboss grabs the transport, lifts the entire thing up and throws it. It lands upside down. I do pretty bad on my roll to not get all fucked up. I lose a decent chunk of health and I am knocked out for a few turns. The Sergeant yells at the ratling to stay put. That's pretty easy for him to do seeing as he has the spare wheel on his chest and his arms don't really work at the moment. The sarge and the gunner crawl out of the flipped vehicle with minimal health loss and try to fight off the warboss. I eventually wake up from my pain induced power nap and see my men attempting to take down a warboss. I force myself up, grunting in pain. The DM tells me I need to roll to find a weapon as everything is all thrown around. I fail and find nothing but some junk and the wheel on the ratling. "Can I pick up the wheel?" I ask the DM. "Why?" "Just answer the question." "Sure I guess but I don't-" I pick up the wheel off of the ratling. "Oh thank you for helping me!" "I'm not doing this for you ya fuckup." I carry the wheel out of the transport and yell over the gunfire at the warboss. "HEY! Over here you green-skin!" "YOO TALKIN TO ME 'UMAN!?" he says ignoring the bolter shots that whizz by him. I hold up the wheel and shout: "I got somethin' for ya!" "WO YOO GUNA DO WIT DAT "UMAN!? AHAHAHA-" The wheel smashes into his face. Everyone looks at me like I'm retarded until I point to my roll. 01. The best possible roll. The DM just kinda sits there, he can't tell me I didn't fuck up the warboss. The party begins to chuckle at the fact I just annihilated a warboss with a goddamn tire. I walk over to the body of the warboss, flick the ashes from my pipe onto his tread-mark'd face. Maximo Doomtires was born.
[QUOTE=Katatonic717;44075677]*Doomtires story*[/QUOTE] I can see why you might get called out for a number of things it that. I myself have a few questions. - Why the hell did your DM sic a warboss on you first mission? They normally have mega armor and toughness out the wazoo which would make them impervious to everything less than power weapons and sustained bolter fire - this is something SPACE MARINES struggle to kill in great numbers. Sending a few low-level players at one that early in the game is just cruel. '[I]Tomb of Horrors[/I]'-cruel. - Why did the ratling rolling poorly on the turret not only destroy the turret (which seems a bit much for a failed operate/ballistic roll but ok) but ALSO break his arms? That just sounds like poor DM'ing, practically eliminating one player from playing the rest of the session over a single minor test to just sit in a fucking turret. I would only do something that harsh if the test was either really risky, important, or just really stupid (like trying grab a rock out of the treads while the tank is in motion maybe). - Rolling a 01 just implies you hit him in the head (as d100's are for 'to-hit' rolls while d10's are for damage and crits on natural 10's). So either your GM was feeling really generous and let you 'rule of cool' that shit or he just realized how overwhelmingly fucked you guys were and let you have it to save face. That would probably explain why people are calling BS on /tg/. It does make for a very cool story though and is definitely the kind of thing I'd show to someone to get them into the system.
Can you play the Orks in Warhammer?
[QUOTE=Nitrowing;44076836]I can see why you might get called out for a number of things it that. I myself have a few questions. - Why the hell did your DM sic a warboss on you first mission? They normally have mega armor and toughness out the wazoo which would make them impervious to everything less than power weapons and sustained bolter fire - this is something SPACE MARINES struggle to kill in great numbers. Sending a few low-level players at one that early in the game is just cruel. '[I]Tomb of Horrors[/I]'-cruel.[/QUOTE] It was a pre-written adventure in the back of the book iirc. The DM was also a dick. [QUOTE=Nitrowing;44076836]- Why did the ratling rolling poorly on the turret not only destroy the turret (which seems a bit much for a failed operate/ballistic roll but ok) but ALSO break his arms? That just sounds like poor DM'ing, practically eliminating one player from playing the rest of the session over a single minor test to just sit in a fucking turret. I would only do something that harsh if the test was either really risky, important, or just really stupid (like trying grab a rock out of the treads while the tank is in motion maybe).[/QUOTE] He critically failed, so he had to fuck up spectacularly. [QUOTE=Nitrowing;44076836]- Rolling a 01 just implies you hit him in the head (as d100's are for 'to-hit' rolls while d10's are for damage and crits on natural 10's). So either your GM was feeling really generous and let you 'rule of cool' that shit or he just realized how overwhelmingly fucked you guys were and let you have it to save face. That would probably explain why people are calling BS on /tg/. It does make for a very cool story though and is definitely the kind of thing I'd show to someone to get them into the system.[/QUOTE] Only War uses a percentage system that uses 2 d10. One die is the 10s the other is the 1s. Lets say the par is 45, the lower you get, the better you do. 01 is the best you can do and 00 is the worst since it equals 100. Also the original story I said I was rolling crits (5 or under, somtimes even just an 01) all the time every time, which was total shit. [editline]28th February 2014[/editline] [QUOTE=TrannyAlert;44076913]Can you play the Orks in Warhammer?[/QUOTE] You can in Rouge Trader.
:v: Rouge Trader
[QUOTE=MakoSkyDub;44077143]:v: Rouge Trader[/QUOTE] "[I]Hello, Sir and or Madam and or Xenos! I'm here on behalf of Ordo Cosmeticus to offer you the finest in Imperial beauty products and accessories at prices lower than they have been in centuries! If you act now, we'll throw in a courtesy 'promethium facial scrub' at no extra charge![/I]"
Oh god there's more than one aboleth aaa
Today my players killed a wizard and stripped him of all his clothes (including socks (which are magical to always feel like a brand new pair of socks) and his nonmagical stanky underwear). Then they went back to their castle and built a big wooden arena. They advertised to all the neighboring towns and cities. Then they staged a horse slaughtering battle for the dwarven barbarian PC, Mac the Mare Maimer. His backstory includes that he hates horses, and he does a will save every time he sees one to avoid going into a rage. This was to train him to control himself in battle. The wizard prepared all his spells as summon mount (horse). It didn't work, and he ended up smashing horses to bits, throwing warhammers at them (lol throw anything), punching them to death, and grappling them and breaking their necks. Also they met an NPC paladin lich who was under a vow to destroy another lich, and once he did, would then destroy his own phylactery and die. PCs will help him someday.
[QUOTE=DarkMonkey;44087136]Oh god there's more than one aboleth aaa[/QUOTE] I disintegrated two of them and the warlock insta-killed the gargantuan mother one with three twenties. Worry misguided.
Pathfinder mythos is fucking bizarre, it's the only fiction where Halflings and Androids coexist and worship Greek Gods, Asmodeus, and Cthulhu.
Backed this for whenever I get around to running Shadowrun. 12 hours left in case anyone missed it. [url]https://www.kickstarter.com/projects/772848122/underground-lasers-2-28mm-miniature-tabletop-terra[/url]
I don't like the look of them, I mean they're well made and stuff, just the wood burning looks bad and it doesn't make me think of Shadowrun.
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