If I know I'm not going to be playing 70 games with my players, I just level them up every session. It seems extreme, but it's fun.
If I know I'm only going to be playing 8-10 games with my players, then if we were going by the books, they'd only be at level 3.
Most RPG books assume you're going to be playing this game every week for 2 years, which is entirely unreasonable. I've yet to have an RPG go past 10-15 games.
[QUOTE=Funktastic Dog;44106325]I've yet to have an RPG go past 10-15 games.[/QUOTE]
Probably true for most people that play anything, from the sounds of it.
All of my games last years. My players prefer long games though and I'm competent enough to keep it interesting being one level for months. There's plenty to do at any level if you look beyond hacking and slashing and have imaginative players/GM.
lessons learned so far in Only War tonight
Don't mention that the Emperor is a god
Autocannons wreck shit
The Commissar can make a fucking scary number of attacks in melee
Force pushing yourself into a wall is not an effective parachute
Don't deliver the emperor's benediction to people in a forge complex that just got Khorne-ified, they might turn into daemons who will curse our names
There are always more orks
The techpriest can powerfist harder than any of us ever will be able to
You are not allowed to have two salamanders, only one
[QUOTE=SiberysTranq;44107443]lessons learned so far in Only War tonight
Don't mention that the Emperor is a god
Autocannons wreck shit
The Commissar can make a fucking scary number of attacks in melee
Force pushing yourself into a wall is not an effective parachute
Don't deliver the emperor's benediction to people in a forge complex that just got Khorne-ified, they might turn into daemons who will curse our names
There are always more orks
The techpriest can powerfist harder than any of us ever will be able to
You are not allowed to have two salamanders, only one[/QUOTE]
I made... 6 attacks in one turn I think in melee in my Only War session. With a power sword. It was great.
[QUOTE=Vinh255;44107709]I made... 6 attacks in one turn I think in melee in my Only War session. With a power sword. It was great.[/QUOTE]
How? Swift Attack/lightning attack + two weapon wielder pretty explicitly says that it only counts for 3/4 attacks, so how do you get six?
[QUOTE=Funktastic Dog;44108096]How? Swift Attack/lightning attack + two weapon wielder pretty explicitly says that it only accounts for 3/4 attacks, so how do you get six?[/QUOTE]
Lightning attack maybe?
[QUOTE=Chronische;44108117]Lightning attack maybe?[/QUOTE]
That's only four, 3 from lightning attack with one hand, 1 from two weapon wielder with the other.
If you were doing the math wrong that would be 3 in each hand, but you guys wouldn't be doing that would you...
[QUOTE=Funktastic Dog;44108129]That's only four, 3 from lightning attack with one hand, 1 from two weapon wielder with the other.
If you were doing the math wrong that would be 3 in each hand, but you guys wouldn't be doing that would you...[/QUOTE]
In Only War you get an extra attack for every degree of success you get on the attack, and the only limitation is that the number of strikes can't exceed Weapon Skill Bonus.
[QUOTE=Vinh255;44108156]In Only War you get an extra attack for every degree of success you get on the attack, and the only limitation is that the number of strikes can't exceed Weapon Skill Bonus.[/QUOTE]
It's every two degrees of success, but yeah, hrm.
I gotta apply that to my Deathwatch guys because theres no reason a lowly grunt should be attacking more than a jacked up blood angel.
[QUOTE=Funktastic Dog;44108203]It's every two degrees of success, but yeah, hrm.
I gotta apply that to my Deathwatch guys because theres no reason a lowly grunt should be attacking more than a jacked up blood angel.[/QUOTE]
Actually, Swift Attack is every two degrees of success. Lightning Attack is every degree of success, but also imparts a -10 penalty to the attack.
[QUOTE=Vinh255;44108236]Actually, Swift Attack is every two degrees of success. Lightning Attack is every degree of success, but also imparts a -10 penalty to the attack.[/QUOTE]
Yup, definitely stealing this, as it is, my guy should be able to do a possible 12 attacks, which is fucking rad.
[QUOTE=Funktastic Dog;44108268]Yup, definitely stealing this, as it is, my guy should be able to do a possible 12 attacks, which is fucking rad.[/QUOTE]
Well again it only goes up to WS/BS bonus, I'm not sure if Unnatural WS or BS apply.
[QUOTE=Chronische;44108279]Well again it only goes up to WS/BS bonus, I'm not sure if Unnatural WS or BS apply.[/QUOTE]
Two weapon wielder, 70 WS.
[QUOTE=Chronische;44108279]Well again it only goes up to WS/BS bonus, I'm not sure if Unnatural WS or BS apply.[/QUOTE]
Since the unnatural attribs give bonus successes on those tests, there's no reason they wouldn't apply to extra attacks from those talents
[QUOTE=SiberysTranq;44107443]lessons learned so far in Only War tonight
Don't mention that the Emperor is a god
Autocannons wreck shit
The Commissar can make a fucking scary number of attacks in melee
Force pushing yourself into a wall is not an effective parachute
Don't deliver the emperor's benediction to people in a forge complex that just got Khorne-ified, they might turn into daemons who will curse our names
There are always more orks
The techpriest can powerfist harder than any of us ever will be able to
You are not allowed to have two salamanders, only one[/QUOTE]
You'd think after shooting the guy in the head once and he was still alive I'd have just left him, but nope, I had to go and make a Daemon Prince
You'd hope all the Khorne corrupted robots/AI, bodies and betrayal would have made me think twice, but nope!
I'm still sad I didn't trigger perils when I force-pushed myself in to the wall. Would have been amazing if I caused a Bloodletter to possess me.
[QUOTE=Rats808;44109058]I'm still sad I didn't trigger perils when I force-pushed myself in to the wall. Would have been amazing if I caused a Bloodletter to possess me.[/QUOTE]
we understand you're sad that you killed your character but taking the entire group with you would have just been unnecessary
[QUOTE=SiberysTranq;44109801]we understand you're sad that you killed your character but taking the entire group with you would have just been unnecessary[/QUOTE]
you mean amazing
[QUOTE=SiberysTranq;44109801]we understand you're sad that you killed your character but taking the entire group with you would have just been unnecessary[/QUOTE]
I always make wizards on the basis of "how easily can I accidentally commit mass murder".
Lightning attack with a power sword is ridiculous
[editline]3rd March 2014[/editline]
I love it
People who play wizards are way bigger fucking nerds than I could ever comprehend. Sure they do more damage, but you have to put up with a whole bunch of rules.
I just wanna kill shit.
[QUOTE=RearAdmiral;44116039]Lightning attack with a power sword is ridiculous
[editline]3rd March 2014[/editline]
I love it[/QUOTE]
Even better with lightning claws.
[QUOTE=Chronische;44116051]Even better with lightning claws.[/QUOTE]
Power fist is the way to go.
Sure you cant hold things in your hands, but when you're doing 2d10+28 damage, that doesn't matter.
[QUOTE=Funktastic Dog;44116104]Power fist is the way to go.
Sure you cant hold things in your hands, but when you're doing 2d10+28 damage, that doesn't matter.[/QUOTE]
Lightning claws add +1 per degree of success, which would stack with lightning attack. That's more constant damage, and you can effectively wield 2 lightning claws while you can only wield 1 powerfist.
[QUOTE=Funktastic Dog;44116046]People who play wizards are way bigger fucking nerds than I could ever comprehend. Sure they do more damage, but you have to put up with a whole bunch of rules.
I just wanna kill shit.[/QUOTE]
There is a simple joy in going 'I hit him with my sword/throwing dagger/autocannon/etc" as opposed to "one sec let me look through my spell list for the 5th time to find the perfect exact thing to use in this specific scenario"
the minmaxing powergamer in me understands the logic but then the part of me that likes to get shit done means I almost never play classes like that because I like to be able to just go, boop swing hit damage done
[editline]3rd March 2014[/editline]
[QUOTE=Chronische;44116165]Lightning claws add +1 per degree of success, which would stack with lightning attack. That's more constant damage, and you can effectively wield 2 lightning claws while you can only wield 1 powerfist.[/QUOTE]
Pretty much comes down to what you're fighting, really. Fists are great because if a fist can't damage it, you're going to be fucked pretty much regardless, so you can count on the hits hurting almost anything you do fight. Whereas claws, even with power and all that, still might struggle against really beefy targets with big toughness/armor bonuses
Although of course being able to turn a dozen guys to mincemeat in one turn is something fists can't really do anyway so really depends on what you're fighting. Both can be fun
there is also the problem that power fists can't make lightning attacks because unwieldy
[QUOTE=Chronische;44116051]Even better with lightning claws.[/QUOTE]
If I wasn't so put off by the Unwieldy trait I would have grabbed a power fist instead
[QUOTE=Funktastic Dog;44116046]People who play wizards are way bigger fucking nerds than I could ever comprehend. Sure they do more damage, but you have to put up with a whole bunch of rules.
I just wanna kill shit.[/QUOTE]
I transitoned over from vieogames and playing wizards was more fun in a videogame.
Being able to go AHAHAHAHAH ! Fuck you! Lightning bolt! is fun and all if you only need press a button an have enough mana, but in an RPG where there is a bazzilion rules ad yu have to remeber to preapre each spell and such and such...
Which is why, in my latest Edge of the Empire game i made a guy around the concept of Gunnery, manning starship guns, weapon emplacements and rocket launchers. He also throws grenades... lots and lots of grenades.
It's so much fun!
If I ever went for a magic-user in an RPG it would be something that supports an overall adaptable play-style mixing melee and magic (like a Magus from Pathfinder), or something that sticks with the core concept of blowing everything into oblivion (such as a Sorcerer or Evocation Wizard). Then I don't need to do much digging cause I know whatever spell I need will involve obliterating my opponent. If not that then allowing me to get close with a sword to slice-and-dice them.
I'm sure a utility/support caster can be entertaining if you've planned out your moves before execution instead of halting play on the spot to decide what you want to do.
[QUOTE=thisguy123;44116996]I transitoned over from vieogames and playing wizards was more fun in a videogame.[/QUOTE]
This was a problem I faced with my groups many spellcasters. Since we remain at level for long periods of time I didn't want our low level casters to fall into the shitty boss nuker role and do fuck all between that. They wanted to cast spells as their main style of play and contribute to the group while doing so. Orisons (we use the Divine term for Cantrips universally, as it sounds better) provide the best way to contribute since they're free to cast, but aside from fluff and certain scenarios they're useless for every day combat encounters. The 1d3 damage spells are embarrassing and just about worthless even at level 1.
I decided to switch us over to Mana based casting to allow casters a chance to play with magic more (and to mechanically support their growth in power as they level, something the real mechanics fail to do properly), and gave elemental magic debuffs/DoT's to make Orisons a viable "attack" for the casters. Having played this way for a long time now, I don't think we will ever go back to the normal style again.
I'll thumb images of our rules (to maintain the formatting functionality that FP lacks) below if anyone wants to take a gander for their own games.
_________________________________
[B]Mana system[/B]
[t]http://i.imgur.com/nZQFotN.png[/t]
[t]http://i.imgur.com/xVnh38d.png[/t]
[t]http://img809.imageshack.us/img809/476/npwt.png[/t]
_________________________________
[B]Elemental Effects[/B]
[t]http://i.imgur.com/tFKsDwc.png[/t]
[t]http://i.imgur.com/2LBUuou.png[/t]
_________________________________
It should be noted that we play in a much stricter and harsher game than the standard Pathfinder (in addition these rules apply to enemies). While these rules work well to balance magic in our game they will assuredly make casters too powerful in the standard. Adjust accordingly if you decide to use them.
[QUOTE=Axznma;44117830]
-rules-
[/QUOTE]
I like the effort, but the fact that there are so many rules for so many things that you have to look them up really bothers me.
I like how 40k RPG does it, where you can use psychic powers "spells" as much as you want, but theres a possibility of calamity. I like that a lot.
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