• D&D General v3
    11,241 replies, posted
[QUOTE=TrannyAlert;44123780]I dont even know how to min max I can barely fill out a character sheet I have like 1 willpower and 1 logic lmao[/QUOTE] Ech. I make it a rule to never let people have their attributes below 2. I've had way too many bad experiences with that kinda stuff in SR.
[QUOTE=elowin;44124834]but it was only like 3 sessions maybe 4 tops[/QUOTE] They were fun and plenty happened, though. Better than I can say for the other three games I've been in.
[QUOTE=MakoSkyDub;44123152]:v: Rouge Space[/QUOTE] What's wrong with rouge space? I mean I know it's simple and I'd love to use something like Shadowrun for this game, but one of the main guys in my DnD group is a massive bitch when it comes to learning a new system. So I gotta cater to his ass.
[QUOTE=Katatonic717;44125918]What's wrong with rouge space? I mean I know it's simple and I'd love to use something like Shadowrun for this game, but one of the main guys in my DnD group is a massive bitch when it comes to learning a new system. So I gotta cater to his ass.[/QUOTE] It should be Rogue Space, for one. :v:
[QUOTE=Katatonic717;44125918]What's wrong with rouge space? I mean I know it's simple and I'd love to use something like Shadowrun for this game, but one of the main guys in my DnD group is a massive bitch when it comes to learning a new system. So I gotta cater to his ass.[/QUOTE] Rogue Space: [thumb]http://3.bp.blogspot.com/-4lbz3Rh_qQc/UbzxUGmUs1I/AAAAAAAADIw/FdvAohyNNU0/s1008/NEW%2BRS%2BStarfield.jpg[/thumb] Rouge Space: [thumb]http://i.imgur.com/gte0vyA.jpg[/thumb]
[QUOTE=Rents;44125809]They were fun and plenty happened, though. Better than I can say for the other three games I've been in.[/QUOTE] ouch
[QUOTE=elowin;44124834]but it was only like 3 sessions maybe 4 tops[/QUOTE] four, first one was the warehouse milk run, second was the medical clinic, third was the road rage/hacking and fourth was the border control + smuggler fifth never happened, rip game
[QUOTE=Funktastic Dog;44126189]Rogue Space: [thumb]http://3.bp.blogspot.com/-4lbz3Rh_qQc/UbzxUGmUs1I/AAAAAAAADIw/FdvAohyNNU0/s1008/NEW%2BRS%2BStarfield.jpg[/thumb] Rouge Space: [thumb]http://i.imgur.com/gte0vyA.jpg[/thumb][/QUOTE] Ooooohh. My bad.
In the Shadowrun game I play in one of the other players got caught during a run and is currently being held in a maximum security prison in Cuba. Before the next session, me and the rest of the players are doing a separate run to break her out. Let's hope this goes well.
[QUOTE=TrannyAlert;44123592]Good luck getting past my 28 physical resistance :~)[/QUOTE] Minotaur Anti-Material Rifle with a dicepool of 17 and a armor mod of -9.
[QUOTE=Zeroarmorclo;44129230]Minotaur Anti-Material Rifle with a dicepool of 17 and a armor mod of -9.[/QUOTE] By the time someone affords one of those I'll have like 35 resistance from all my cyberware
First session of Dark Heresy game today at the college. There was a psyker in our group. She used a power. Rolled a certain number to roll on a certain table. For those familiar with psykers you know exactly what I mean. She rolled a 100 for the first table. Rolled a 97 for the second table. Only my Sister of Battle survived.
On the topic of Warhammer, Dwarfy is starting up a Deathwatch game this weekend. I'm playing a Psyker and I [I]maaaay[/I] have broken the game a little bit. Unintentionally. I'm not sure how Deathwatch works exactly but these numbers are big and he didn't seem happy that I had them so :v: When rolling for our stats or attributes or whatever (you roll 2d10 10 times and drop the lowest roll), I rolled ludicrously well. I put an 18 into my Strength. Then you add 30 to the result of that. That gives me 48 out of 50 to start with. Then from my Chapter bonus, I get another +5 Strength. Now at 53. Our power armor that we're all equipped with as Marines gives us +20. I'm at 73. My power armor's unique history trait gives me another +10 Strength. 83. A Space Marine's Unnatural Strength gives us double the bonus from our strength, the bonus being determined by the 10s digit of our unmodified strength; my strength being 53, that makes 5 bonus. Unnatural Strength trait makes that 10. Then an additional +3 from the power armor and its history. I have 96 Strength. I can apparently throw terminators around, according to him. I plan to use this to wreak havoc in melee combat in conjunction with my psychic abilities.
[QUOTE=Aperture fan;44133366]On the topic of Warhammer, Dwarfy is starting up a Deathwatch game this weekend. I'm playing a Psyker and I [I]maaaay[/I] have broken the game a little bit. Unintentionally. I'm not sure how Deathwatch works exactly but these numbers are big and he didn't seem happy that I had them so :v: When rolling for our stats or attributes or whatever (you roll 2d10 10 times and drop the lowest roll), I rolled ludicrously well. I put an 18 into my Strength. Then you add 30 to the result of that. That gives me 48 out of 50 to start with. Then from my Chapter bonus, I get another +5 Strength. Now at 53. Our power armor that we're all equipped with as Marines gives us +20. I'm at 73. My power armor's unique history trait gives me another +10 Strength. 83. A Space Marine's Unnatural Strength gives us double the bonus from our strength, the bonus being determined by the 10s digit of our unmodified strength; my strength being 53, that makes 5 bonus. Unnatural Strength trait makes that 10. Then an additional +3 from the power armor and its history. I have 96 Strength. I can apparently throw terminators around, according to him. I plan to use this to wreak havoc in melee combat in conjunction with my psychic abilities.[/QUOTE] Unnatural Strength doesn't add to your pre-existing strength. It just counts your strength bonus as double when anything calls for it(eg bonus damage from strength on melee attacks).
[QUOTE=LiquidNazgul;44133293]First session of Dark Heresy game today at the college. There was a psyker in our group. She used a power. Rolled a certain number to roll on a certain table. For those familiar with psykers you know exactly what I mean. She rolled a 100 for the first table. Rolled a 97 for the second table. Only my Sister of Battle survived.[/QUOTE] u 2 shud kiss
[QUOTE=Rats808;44133431]Unnatural Strength doesn't add to your pre-existing strength. It just counts your strength bonus as double when anything calls for it(eg bonus damage from strength on melee attacks).[/QUOTE] It's virtually the same thing then, if it's going to be counted every time a strength check is called for, isn't it?
[QUOTE=Aperture fan;44133500]It's virtually the same thing then, if it's going to be counted every time a strength check is called for, isn't it?[/QUOTE] No, like, when you roll damage you typically roll something like 2d10+Strength Bonus. Unnatural Strength makes it so you double your Strength Bonus(The 10s digit of your Strength) for things like that. It doesn't actually effect your strength checks in any way at all.
[QUOTE=Rats808;44133431]Unnatural Strength doesn't add to your pre-existing strength. It just counts your strength bonus as double when anything calls for it(eg bonus damage from strength on melee attacks).[/QUOTE] not necessarily doubled, but it'll usually say on the entry what is changed (Usually indicating if the number is multiplicative or just flat added) Also having an unnatural attib gives you a number of bonus successes equal to the amount it's unnatural by on successful tests using said attrib but all this just affects the effects of successful checks, it doesn't make them easier by default
[QUOTE=LiquidNazgul;44133293]First session of Dark Heresy game today at the college. There was a psyker in our group. She used a power. Rolled a certain number to roll on a certain table. For those familiar with psykers you know exactly what I mean. She rolled a 100 for the first table. Rolled a 97 for the second table. Only my Sister of Battle survived.[/QUOTE] Mind filling those of us in who are familiar with Warhammer, but not with Dark Heresy?
[QUOTE=Alaskan Wolf;44133864]Mind filling those of us in who are familiar with Warhammer, but not with Dark Heresy?[/QUOTE] Demon Possession, IIRC.
[QUOTE=Oliolio;44133977]Demon Possession, IIRC.[/QUOTE] Or more specifically, the psyker becomes an unbound daemonhost unless they pass a very hard willpower test.
[QUOTE=Twistshock;44134115]Or more specifically, the psyker becomes an unbound daemonhost unless they pass a very hard willpower test.[/QUOTE] Also known as happy fun times.
Jesus, it's very Warhammer in here. Someone open a window.
I've found the boss for the next PF game I run [t]https://24.media.tumblr.com/6c2eea8c781d96308a3cf9aa69147205/tumblr_mu0pjrfDsT1s4t5gwo1_500.jpg[/t]
Having looked at the grapple rules for Pathfinder I can confirm playing a wizard is easier than some warriors in that system.
Grappling is so stronk I made grapple master in 3.5
[QUOTE=Rats808;44133522]No, like, when you roll damage you typically roll something like 2d10+Strength Bonus. Unnatural Strength makes it so you double your Strength Bonus(The 10s digit of your Strength) for things like that. It doesn't actually effect your strength checks in any way at all.[/QUOTE] Even without Unnatural Strength I'm still above 80, so that's good enough for me. Thanks for clarifying that though.
[url=https://docs.google.com/document/d/1Ctd2iQNBH5-cpybCfvQhkeexyhvtMQJ1B470nDYQnI0/edit?pli=1]So Robert Vance AKA The Demented One posted a big teaser for Ex3.[/url]
[QUOTE=Aperture fan;44133366]On the topic of Warhammer, Dwarfy is starting up a Deathwatch game this weekend. I'm playing a Psyker and I [I]maaaay[/I] have broken the game a little bit. Unintentionally. I'm not sure how Deathwatch works exactly but these numbers are big and he didn't seem happy that I had them so :v: When rolling for our stats or attributes or whatever (you roll 2d10 10 times and drop the lowest roll), I rolled ludicrously well. I put an 18 into my Strength. Then you add 30 to the result of that. That gives me 48 out of 50 to start with. Then from my Chapter bonus, I get another +5 Strength. Now at 53. Our power armor that we're all equipped with as Marines gives us +20. I'm at 73. My power armor's unique history trait gives me another +10 Strength. 83. A Space Marine's Unnatural Strength gives us double the bonus from our strength, the bonus being determined by the 10s digit of our unmodified strength; my strength being 53, that makes 5 bonus. Unnatural Strength trait makes that 10. Then an additional +3 from the power armor and its history. I have 96 Strength. I can apparently throw terminators around, according to him. I plan to use this to wreak havoc in melee combat in conjunction with my psychic abilities.[/QUOTE] You know, when I said I wanted no one to play as a dreadnought, I didn't mean roll a Librarian with the stats of one.
[QUOTE=Aperture fan;44133366]On the topic of Warhammer, Dwarfy is starting up a Deathwatch game this weekend. I'm playing a Psyker and I [I]maaaay[/I] have broken the game a little bit. Unintentionally. I'm not sure how Deathwatch works exactly but these numbers are big and he didn't seem happy that I had them so :v: When rolling for our stats or attributes or whatever (you roll 2d10 10 times and drop the lowest roll), I rolled ludicrously well. I put an 18 into my Strength. Then you add 30 to the result of that. That gives me 48 out of 50 to start with. Then from my Chapter bonus, I get another +5 Strength. Now at 53. Our power armor that we're all equipped with as Marines gives us +20. I'm at 73. My power armor's unique history trait gives me another +10 Strength. 83. A Space Marine's Unnatural Strength gives us double the bonus from our strength, the bonus being determined by the 10s digit of our unmodified strength; my strength being 53, that makes 5 bonus. Unnatural Strength trait makes that 10. Then an additional +3 from the power armor and its history. I have 96 Strength. I can apparently throw terminators around, according to him. I plan to use this to wreak havoc in melee combat in conjunction with my psychic abilities.[/QUOTE] I should probably roll up my apothecary.
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