I may be running Tomb Of Horrors tomorrow. Expect tales of the weeping and gnashing of teeth if I do.
I still think this is the best possible way to describe the dungeon (excerpted from my notes for room 6):
"Enter darkness: Instant death, all items destroyed, no save, no resurrection."
Make sure to use gibbering mouthers :eng101:
[QUOTE=Dwarfy77;44139513]You know, when I said I wanted no one to play as a dreadnought, I didn't mean roll a Librarian with the stats of one.[/QUOTE]
call it revenge for all the shit you pulled on me before.
[QUOTE=Rents;44134992]I've found the boss for the next PF game I run
[t]https://24.media.tumblr.com/6c2eea8c781d96308a3cf9aa69147205/tumblr_mu0pjrfDsT1s4t5gwo1_500.jpg[/t][/QUOTE]
I need this.
[QUOTE=Rents;44134992]I've found the boss for the next PF game I run
[t]https://24.media.tumblr.com/6c2eea8c781d96308a3cf9aa69147205/tumblr_mu0pjrfDsT1s4t5gwo1_500.jpg[/t][/QUOTE]
I'm going to use this as a unique boss for my groups Eberron continent.
Has anyone played the boardgames from DnD? Like Wrath of Ashardalon, Legends of Drizzt or Castle Ravenloft?
Might get one although I don't know which one. The overall and theme in Ashardalon seem more balanced but the Drizzt has some pretty neat characters and dungeon tiles.
[QUOTE=gman003-main;44139814]I may be running Tomb Of Horrors tomorrow. Expect tales of the weeping and gnashing of teeth if I do.
I still think this is the best possible way to describe the dungeon (excerpted from my notes for room 6):
"Enter darkness: Instant death, all items destroyed, no save, no resurrection."[/QUOTE]
Session canceled - apparently "Sure, we should be open tomorrow" does not count as confirmation that they can play. And the third player fell sick and had to leave work early.
As punishment, I'm adding more challenges. A TPK should now be possible before they even enter the tomb.
[QUOTE=gman003-main;44150193]Session canceled - apparently "Sure, we should be open tomorrow" does not count as confirmation that they can play. And the third player fell sick and had to leave work early.
As punishment, I'm adding more challenges. A TPK should now be possible before they even enter the tomb.[/QUOTE]
Tomb of Horrors already has like two false entrances that are lethally trapped
[QUOTE=gman003-main;44150193]Session canceled - apparently "Sure, we should be open tomorrow" does not count as confirmation that they can play. And the third player fell sick and had to leave work early.
As punishment, I'm adding more challenges. A TPK should now be possible before they even enter the tomb.[/QUOTE]
Make the air around the tomb toxic fog
That ignores resistance to poison and acid
And inflicts 5d10 damage per round
No saves
[QUOTE=junker154;44149847]Has anyone played the boardgames from DnD? Like Wrath of Ashardalon, Legends of Drizzt or Castle Ravenloft?
Might get one although I don't know which one. The overall and theme in Ashardalon seem more balanced but the Drizzt has some pretty neat characters and dungeon tiles.[/QUOTE]
I have them all and I can give you suggestions, pick Ravenloft if you like the horror setting. pick Ashardalon if you like the theme. or pick drizzt if you like the drizzt book series.
[QUOTE=DarkMonkey;44150258]Tomb of Horrors already has like two false entrances that are lethally trapped[/QUOTE]
Not necessarily "lethal" - the conversion I'm using specified 10d6 damage (reflex save halves if you're not too far in) on the first false entrance and merely traps you to starve to death on the second (any players who made their save should be able to mount a rescue, and even from the inside they should be able to break out as long as they aren't an entire team of squishy classes). While extraordinarily bad play could get a TPK, I don't think it too likely.
Now I made it 12d6 plus burial (1d6 nonlethal per minute, still kills when your HP goes lower than your negative Constitution) on the first and added poison gas to the second. These could very well TPK before they find the correct entrance.
Also, I currently count five hazards that are instantly lethal with no save.
[QUOTE=Hunter-Spy;44150286]I have them all and I can give you suggestions, pick Ravenloft if you like the horror setting. pick Ashardalon if you like the theme. or pick drizzt if you like the drizzt book series.[/QUOTE]
Well, almost all the characters in Drizzt are melee focused. I would prefer a game with more well rounded characters. I think I'll pick up Ashardalon, now I only need my friends to convince them to play together.
Other additions to the Tomb of Horrors:
The seventh door in room 9 has only 4 studs. Pressing 2 or 3 alone causes it to fall in, pressing 1 or 4 makes the ongoing arrow trap increase its damage dice class (from 1d4 potentially all the way up to 1d30). Since the change is silent, they'll only realize it when someone takes 20+ damage in one shot.
Room 10b (added in 3.5 as a brain-in-a-jar or an intellect devourer depending on which conversion I read) is completely changed: A plain, square, room, empty save for the following words written in black on the far wall: "Overthinking"*. The room is safe unless someone makes a Knowledge check in it (for any reason whatsoever), in which case it bursts into violent flames (5d6 fire damage per round, DC30 Reflex halves on first round). As for the intellect devourer, it'll show up whenever I think they're easy prey for it, preferably when someone's already disabled.
Anything that warps you to the entrance causes an extra random effect from the following: Shrinking 1 size class, growing 1 size class, losing all special vision senses, losing one random feat, flipping alignment, flipping gender, losing your +3 bonus to class skills, or gaining either the Fiendish (if good), Celestial (if Evil) or a custom semi-Vampire (if Neutral) template. The warp arch in the temple uses these as a replacement for the fixed gender+alignment flip it used to do.
I also flipped around some things (the order of keys is different, as is the order of doors in room 9) and copied a few things added by one particular conversion. There's a new room before Room 16 and a water trap in Room 20 which I think will fit in well. And naturally I tweaked a bunch of minor things throughout.
* Great artists steal
[QUOTE=Aperture fan;44140413]call it revenge for all the shit you pulled on me before.[/QUOTE]
Brick has a name you know :v:
[QUOTE=Dwarfy77;44153861]Brick has a name you know :v:[/QUOTE]
I wasn't just referring to our resident PnP now-Timelord, I was talking in general.
So for a Legend of Zelda PnP, I made a stealthy stabby Zora character with kleptomania and a penchant for loot, named Azurea.
I call him "rogufish."
[QUOTE=Aperture fan;44173677]So for a Legend of Zelda PnP, I made a stealthy stabby Zora character with kleptomania and a penchant for loot, named Azurea.
I call him "rogufish."[/QUOTE]
A Zelda PnP is an odd concept to me, since the only conflict in the series has been Link vs Ganon/Whoever is subbing for Ganon until he shows up for work late.
Story:
The Party is sent to find that little faggot who keeps cutting people's grass and throwing their pots so the village can string him up.
[QUOTE=DiscoInferno;44173953]A Zelda PnP is an odd concept to me, since the only conflict in the series has been Link vs Ganon/Whoever is subbing for Ganon until he shows up for work late.[/QUOTE]
that's not really accurate, there's tons of conflict before the final boss :v:
also there's the like 5 games or so where Ganon is completely absent, like Minish Cap.
[QUOTE=DiscoInferno;44173953]A Zelda PnP is an odd concept to me, since the only conflict in the series has been Link vs Ganon/Whoever is subbing for Ganon until he shows up for work late.[/QUOTE]
It doesn't have to be based on the game storylines, it just takes place in the universe.
Like, for example, there could be some political intrigue going on completely unrelated to any ancient evil world ending apocalypse. The universe isn't so bland as to have no place for conflicts barring those of Gannon and Link.
Hyrule doesn't seem like a place for Game of Thrones schemes and plots
Anyone running a Star Wars Saga game? I'd really like to join a group, or find a GM and start one.
i'd totally be up for that
[editline]9th March 2014[/editline]
playing i mean, although my friend does own a copy of the book so it's possible that i'd be able to gm.
[QUOTE=lintz;44174773]i'd totally be up for that
[editline]9th March 2014[/editline]
playing i mean, although my friend does own a copy of the book so it's possible that i'd be able to gm.[/QUOTE]
I have all the books and I can just upload the stuff somewhere.
I'd be cool to join too
I'd be interested too.
I haven't played a Star Wars RPG in a while......
Wow Legend of Zelda sounds fun, I've always enjoyed those games. I like to choose themes for my players to play whenever we manage to get a game going, but I'm the only one of us that likes LoZ, so I can't exactly do one of those.
I used to GM Star Wars RPG, so I'd be down to clown.
[QUOTE=DiscoInferno;44173953]A Zelda PnP is an odd concept to me, since the only conflict in the series has been Link vs Ganon/Whoever is subbing for Ganon until he shows up for work late.[/QUOTE]
Hyrule is fucking FULL of monsters though? There's like, a couple of bastions of safety which always get overrun and destroyed anyway, outside of that it's just wall to wall monsters and ruined temples full of traps and more monsters. You can't even stay outdoors once the sun goes down, or stalchildren will claw their way out of the [I]ground[/I] to tear you to ribbons with their ragged fingerbones. It's such a sexy trpg setting! Would probably work best if you didn't use the actual game locations though.
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