[QUOTE=Funktastic Dog;44186637]You're going to be playing a 1-3 hour long board game, why would you not spend 3 minutes downloading and installing it?
You're a confusing person.[/QUOTE]
She can't download files because of her bizarre and embarrassing superstitions
[QUOTE=TrannyAlert;44188710]My glorious campaign finished last night rip
End of Chapter 1 though
Jin died by being beaten to a pulp and thrown around by a crocodile.
rip jin have fun in the abyss[/QUOTE]
Liches have no sense of humor. Still, worth it.
So anyway here's the storytime for our Only War
After fighting off a deff dred and some meganobs, we requisitioned a Salamander airdrop to get us to our crashed command ship, where we could get evac off the world we're on where shit has gone totally pear-shaped
Being that I was the only person in the entire group of 35 survivors who could drive worth a damn, and I was in my sentinel, our salamander crashed twice along the way
So, we finally get in visual range of the crash, and noticed that shit is so tits up they've repurposed the ship's macro cannons in artillery. We found ourselves at the back of a huge mess of chaos siegeworks and trenches. We used our suprise to brutal cunning effect, calling our artillery down on the whole thing, which basically caused the whole trench system to collapse. We picked our way across it, cresting another ridge and fighting through a few more chaos guardsmen before the daemon prince we'd accidently made last session appeared and we benny-hilled it to the ship as some giant spire thing rose behind us as our artillery rained down.
Having made it to our ship, we were warmly welcomed by our commanding officer, who asked us what in frak we'd been doing, basically. After much hemming and hawing and lying, we got most of it out. At which point, the AI we'd encountered in the forge-complex last session revealed itself to have downloaded into our techpriest's servitor. Said TP immediately crushed the servitor, and was in turn, hacked and possessed. Fortunately, no other cogboy was around as the AI casually mentioned dark secrets and other related heresy, or ours might have been a goner. Nonetheless, the AI stressed we should GTFO as soon as possible.
We spent a few days recovering and getting what gear we could, and thus our next suicide mission began with us holding the line against chaos. During said battle, our medic swapped minds with an enemy psyker, and used said psyker's body to explode into a greater demon, which bone 'ead Jim, the luckiest fucking NPC ogryn in the face of existence, whose prior accomplishment of note was surfing flak for several miles and surviving an orbital drop without a chute, annihilated with a single perfectly-placed Krak missile (somehow)
Tower defensing ensued and we ended having wiped most of the initial wave, but knowing that our daemon prince nemesis was coming for us
Tl;dr shit got done and somehow we didn't die
Tonight I was involved in the most intense Shadowrun fight I've ever seen.
For some context, we started this game a couple months ago as a street level game. So, instead of the ABCDE priorities, we got CCDDE. I ended up putting Resources in D, so I didn't get much money, which I spent entirely on Muscle Replacement rating 2. My character is a grizzled war vet with Distinctive Style because he's covered in burn scars from when he got napalmed. Because my GM said I could have one for free, I started with a lead pipe for a weapon. Over the months I've gotten more kills with the pipe, than with any gun I own. Eventually we had a running joke that my character was in love with the pipe, which we named Pipette. I've since been involved in a massive gang fight where I ended up beating at least 6 men (who all had AK-97s) to death with Pipette. For this my GM gave me the Hotline badge, and what this does, is whenever I pull out the pipe the [url=http://youtu.be/O0ILqWcd214]Hotline Miami soundtrack begins playing.[/url]
Anyways, we were escorting goods for a merchant, and the GM told us to roll a d6 for luck, (He does that a lot. Another player actually has the Misfortune's Favorite badge, for consistently rolling 1s) and we rolled a 1. My partner, Donnie (the other player involved in this run. There's a third player, but she's currently in prison, and we're working on breaking her out), was in the front, and I was in the back. While going through an alley, the ground crumbles under the weight and one of our three drones nearly falls in the hole. With a big sinkhole in the alley, we've essentially been cut off from one another. I'm stuck on one side with one of my men, and one of the merchant's guys, and Donnie is with the merchant the other two of our guys, and the rest of the merchant's crew on the other side. So I tell Donnie and his boys to go on ahead, and I try to find a way around. We find another alleyway that seems to go in the same direction as the other one, and head down that way with the merchant's guy in front. Me, and my guy notice a shadow of a figure on the wall, and look up just in time to see two guys on the roof about to throw a net down on us. I immediately shout "AMBUSH!" over the comms and short burst one of the guys in the chest, killing him, and we move back. Two more gangers come out of a door in front of us, one with a shotgun, the other with a machete. The ganger with the shotgun takes a shot at the merchant's guy, who just sidesteps it easily, but then the net lands on him and the drone. Machete guy hacks at the guy in the net, doing some damage, but not killing him. Ironically the net protects him somewhat, because the ropes are pretty thick. My turn comes around again, and I short burst the ganger with the shotgun, killing him as well. The machete guy hacks at net guy again, and does some more damage, but still not killing him. (He was rolling really well on his damage resistance tests) My guy short bursts machete guy, killing him too. Around this time, I hear someone trying to sneak up behind us, and I turn around to see another ganger brandishing a pipe. I say to the GM, "And so it begins." and draw my pipe, activating the Hotline Miami soundtrack. I'll get back to this in a moment. My guy, having saved the guy in the net, moves up to try to help him. Unfortunately, he forgot about the other guy on the roof, who comes flying down onto him. They grapple for a couple rounds and eventually it ends up becoming that scene from Saving Private Ryan where the guy gets the knife slowly jammed into his heart and it's awful.
Back to my fight. I'm holding a pipe, and he's holding a pipe. [url=http://youtu.be/VEJ8lpCQbyw]There can be only one.[/url] I charge and swing my pipe hard, over my head, and he barely manages to parry the blow. Quickly recovering from his parry, he swings his pipe to the right, and I bring my pipe around and manage to parry as well. Before he can react, I come around with my pipe again, hitting him square in the chest, and pushing him against the wall. He immediately comes at me again, pushing off the wall, swinging his pipe underhand into my leg, hitting me. I hastily regain my balance, and go for another overhand, which he deflects again, sliding my pipe away from him. Then he goes for his own overhand swing, but I see through his feint and dodge his elbow, and while he's recovering from his miss, I use the momentum of my deflected attack to spin around and deliver a devastating blow to his head, killing him instantly. I turn around just in time to see the guy who jumped off the roof standing up, holding my goon's AK-97. Before he can take a shot, I blitz through the alley as fast as I can, slamming my pipe into his arm and pushing it down so he shoots the ground instead of me, and quickly finish him off. I proceed to pull the net off the poor guy who was getting hacked to bits with a machete. He's in pretty bad shape, but he'll make it. Around this time, Donnie and the rest of the guards finally show up. After that incident there were no further altercations, and nobody seemed to want to fuck with us anymore. All in all, three of us were ambushed by five gang members, of which I personally slew four. Not a bad day's work.
After all this my Hotline badge was upgraded to the Hotline Miami badge, and now not only does the music begin to play, but my accuracy with clubs has been increased by +1.
[QUOTE=DiscoInferno;44186622]Too much effort for a passing whismy.[/QUOTE]
Roll20, It's web based.
[QUOTE=thisguy123;44190206]Roll20, It's web based.[/QUOTE]
He means for board games and such, which roll 20 can technically do to a minor extent, but it requires some serious hacking.
Whereas with vassal, you download it and the boardgame you want to play and you're good.
[QUOTE=MakoSkyDub;44188748]She can't download files because of her bizarre and embarrassing superstitions[/QUOTE]
those eulas are how the devil buys souls
[QUOTE=DiscoInferno;44191997]those eulas are how the devil buys souls[/QUOTE]
It's Open Source?
[QUOTE=DiscoInferno;44191997]those eulas are how the devil buys souls[/QUOTE]
Disco, how do you function in society?
By the way, the EULA can only ever pertain to the program it's linked to, and from what I remember most countries laws assumes you don't read them, so most cases regarding EULA are trashed.*
*Unless the person intentionally does something illegal with them.
Also, yeah, it's open source...
[QUOTE=DiscoInferno;44191997]those eulas are how the devil buys souls[/QUOTE]
Just draw a circle of salt around your computer.
So some people say that Black Crusade doesn't really know what it wants to do, but I think I've pretty much figured out what Black Crusade is.
Fallout: New Vegas: Chaos Edition.
Probably the best way to play it is as a gang of people who are steadily gaining influence. You start off on a world, with just the gang of you, against some larger more powerful entity on your world, probably the imperium.
You then try and gather up the unaligned clans and gangs on your world until you can take it over, and then you set off into space, gathering more and more worlds, more and more followers...
Until you get to terra, and melt the golden throne into a codpiece for slaanesh.
[QUOTE=Funktastic Dog;44198461]Until you get to terra, and melt the golden throne into a codpiece for [b]slaanesh[/b].[/QUOTE]
Khorne disapproves of your inferior god. Clearly the only tactic worth using is charging head first into battle screaming your own name. Planning? Scheming? What is that good for anyway? Just a waste of time that could be spent charging into battle screaming your own name.
Yo, if anyone has any open positions in any 40kRPG, or wants to start one, let me know.
you still haven't even got back on our star wars rpg :,(
if you want to bail that's cool, i just want to know before friday.
[QUOTE=lintz;44201890]you still haven't even got back on our star wars rpg :,(
if you want to bail that's cool, i just want to know before friday.[/QUOTE]
And he cancelled that assloaf rpg game.
[QUOTE=DiscoInferno;44201903]And he cancelled that assloaf rpg game.[/QUOTE]
That was a year ago. And I did it because I fucked up the beginning by playing a game about intrigue and diplomacy as a standard D&D game.
And I'm still playing that Star Wars RPG :).
[QUOTE=Funktastic Dog;44201980]That was a year ago. And I did it because I fucked up the beginning by playing a game about intrigue and diplomacy as a standard D&D game.
And I'm still playing that Star Wars RPG :).[/QUOTE]
We wouldn't have minded an action prologue.
[QUOTE=DiscoInferno;44202022]We wouldn't have minded an action prologue.[/QUOTE]
The games I do now after 20 or so sessions of GM'ing still suck, imagine how much the first game I GM'ed would've sucked.
[QUOTE=Funktastic Dog;44202231]The games I do now after 20 or so sessions of GM'ing still suck, imagine how much the first game I GM'ed would've sucked.[/QUOTE]
don't be so hard on yourself
you can't be a worse GM than me
[QUOTE=Funktastic Dog;44202231]The games I do now after 20 or so sessions of GM'ing still suck, imagine how much the first game I GM'ed would've sucked.[/QUOTE]
Practice makes perfect.
this is why I refuse to GM anything but Maid Quest for my friends. If I do a good job, then it's kickass, if I dont then its still kickass
I think I'm gonna start up a Black Crusade game, I would do it with my IRL friends, but they don't have a vested interest, and I feel like I'm telling them what to do half the time, and they other half they're clueless.
I want a group thats clueless all the time.
Would anyone be down? It'd be the kind of scenario as I described above.
My narrative sucks, but individual encounters/events seem to go pretty well. In my opinion. No idea how the players feel.
i'm entertained
works for me.
so first session of our L5R game went pretty well
We started off getting a trippy vision-quest dream thing (before anyone in the party knows each other of course) which was... ominous and foreboding in a lot of ways and all that, but it was pretty cool nonetheless.
Anywho, the whole party is Emerald Magistrates (AKA the guys who get shit done and do all the troubleshooting and actual work in the imperial bureaucracy), and we basically got all gathered together by the Emerald Champion (The biggest cheese after the Empress herself) to go and escort an imperial herald to some border zone where two of the big clans were tussling about something or another. This part basically entailed us sitting quietly and nodding alot as the guy talked while OOC discussing the details of exactly which honorifics were appropriate for which NPC's and so on
Eventually, we get the show on the road, our Scorpion ninja has an ominous little chat with the champion while the rest of us sort of lurk around waiting for things to happen, and our Lion bard's ancestor (who is basically the original dirty old man) repeatedly comments on how the imperial herald has a kickin' rack
So, we go collect the rest of our escort for the thing, since there was a small platoon of imperial soldiers heading the same place we were they were going to help with the escort duty and all. En-route the bard repeatedly hit on the Herald, and played a board game with her, which he won, and then they proceeded to banter and quote military strategists at each other
Party continues travelling, and eventually we end up on a road at the exact bottom of a valley, and right on schedule we're ambushed, although since the Crab archer actually rolled a decent spot check we at least had a little warning before shots started flying. We ended up with about 20 bandits surrounding us, although fortunately most of their effort was focused on attempting (and failing) to kill the actual soldiers as opposed to us. Combat went about as brutally as L5R combat usually goes, with someone or several someones being crippled or horribly maimed every turn, although fortunately none of the PC's got hit. The Herald distinguished herself at this point by sniping about 4 guys in a row with a bow, which was pretty impressive. The rest of the banditry was very distracted by the bard throwing guys around (nearly getting shot in the process), the archer putting an arrow in the gut of anyone with a bow or siccing her falcon on them, the shugenja doing wizard shit with fire and lightning and the ninja poking people with his katana.
Eventually, we routed the bandits, with the only casualty being one peasant soldier who was killed. Two of the bandits had survived but not run, and the herald and ninja executed both of them. We speculated for a few minutes about why the hell so many bandits would die trying to attack an obviously well equipped and well trained unit of soldiers that outnumbered them, but since we didn't exactly have any survivors left to interrogate at that point it was basically moot.
We made it the rest of the way to the town we were heading to, stayed the night, said our farewells to the soldiers, and then rode off into the sunrise with the imperial herald to go find the armies of the clans before anything drastic happened.
Was pretty fun, albeit in a "oh god how do I even speak am I being honorabru enough what is correct suffix" kind of way in regards to speaking to anyone who wasn't in the party
cryptos short summary of tonights star wars rpg
"grab that baby krayt dragon"
so yes i grabbed a krayt dragon, and shoved it into our crew quarters
Alright, I'm trying to figure out a game for my players, having just finished up Deathwatch (They were betrayed, 2 of them brutally murdered and 2 of them murdered but kept in stasis, like the empy).
Now I'm trying to figure out a game for my guys.
Rate [img]http://www.facepunch.com/fp/ratings/winner.png[/img] for (Only War) stranded guardsman trapped on a world with an oppressive chaos regime, trying to overthrow it through any means possible, including gathering the local people and unearthing ancient, powerful technologies.
Rate [img]http://www.facepunch.com/fp/ratings/zing.png[/img] for (Black Crusade) a newly formed chaos pact on a world where the imperium has made a stronghold, trying to overthrow it by gathering the local tribes and getting enough people to pillage the massive stronghold.
Rate [img]http://www.facepunch.com/fp/ratings/wrench.png[/img] for (Rogue Trader) a Rogue Trader and his compatriots set off on a journey that is as much rogue as it it is trade, dealing in shady black market and silently amassing an empire of worlds, while trying to keep it hidden from the imperium.
What, no love for Dark Heresy?
[QUOTE=Jax Strife;44206350]My narrative sucks, but individual encounters/events seem to go pretty well. In my opinion. No idea how the players feel.[/QUOTE]
your narrative isn't bad at all
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