[QUOTE=Rats808;44239999]Unarmed combat 85, somatics 30.
Come at me.[/QUOTE]
Didn't even take Expert to get unarmed at 90
so you could have effective unarmed 99
scrub tier
also nothing will ever defeat the level of CRAZY DAKKA that my octopus had in that other game
8 SMG's firing full auto come at me
[QUOTE=Rats808;44239999]Unarmed combat 85, somatics 30.
Come at me.[/QUOTE]
35 cognition, 30 intuition, 30 willpower, come at me. I'm the smartest motherfucker around.
In EP I just have a scrubby attempt at a combat character with things too spread out.
Must find out where to pour my points with all these options.
What online dnd website to host games would you guys recommend? It's just for like 4 people if that helps at all.
[QUOTE=Zernbrog;44241502]What online dnd website to host games would you guys recommend? It's just for like 4 people if that helps at all.[/QUOTE]
Roll20
[editline]15th March 2014[/editline]
OP should really add a list of online tabletop sites.
[QUOTE=Zernbrog;44241502]What online dnd website to host games would you guys recommend? It's just for like 4 people if that helps at all.[/QUOTE]
[URL="http://roll20.net/"]Roll20[/URL] if you're looking for something akin to plug-and-play. Easy to setup, browser based, isn't very complicated.
[QUOTE=Trooper-guy1;44241306]In EP I just have a scrubby attempt at a combat character with things too spread out.
Must find out where to pour my points with all these options.[/QUOTE]
Are you seriously torturing yourself using the 1000-point method of generating a character?
[URL="http://rpg.drivethrustuff.com/product/117424/Eclipse-Phase-Transhuman"]Your best friend[/URL] (download a torrent of it, srsly)[QUOTE=SiberysTranq;44239264]Man I love Eclipse Phase
the setting is so ridiculous and crazy and yet it's also so generally cohesive
[B]also the character creation is the best thing after Traveller's even if it takes all the fucking time to do because the amount of point-buy[/B][/QUOTE]
[url=http://rpg.drivethrustuff.com/product/117424/Eclipse-Phase-Transhuman]beeeesttttt friiiieeennndddd[/url]
Next Eclipse Phase session will be less suck because I will have time to prep
[editline]15th March 2014[/editline]
I promise :(
[editline]15th March 2014[/editline]
Also I've insisted on a particular character concept for everyone, so Transhuman's life path system wasn't really an option (however it does look awesome, I might use it to stat some NPCs)
lol prepping what a cute little idea
100% noprep master gm
[QUOTE=Aperture fan;44243722]lol prepping what a cute little idea
100% noprep master gm[/QUOTE]
In a Dark heresy game we once had a guardsman who nicknamed his axe Plot-splitter because any time it drew blood the GM's plot would go downhill from there regardless of weather or not the axes blow was directly responsible.
Two events that spring to mind are "Throwing a nade into a room to kill a servitor we were not meant to kill and b lowing up a plot critical NPC." and murdering the BBEG mid way through his introductory speech by a psyker running up a wall and divebombing it with his sword.
[QUOTE=LiquidNazgul;44242566]Are you seriously torturing yourself using the 1000-point method of generating a character?
[URL="http://rpg.drivethrustuff.com/product/117424/Eclipse-Phase-Transhuman"]Your best friend[/URL] (download a torrent of it, srsly)
[url=http://rpg.drivethrustuff.com/product/117424/Eclipse-Phase-Transhuman]beeeesttttt friiiieeennndddd[/url][/QUOTE]
I personally like all the point buy
it gives me options
and allows me to min-max my minmaxing to the max
My first D&D group has been on hiatus since early January, and we're starting up again after moving everything over to Pathfinder for a test.
Have to admit, I'm a really big fan of some of the additions PF made to 3.5. The traits sytem alone gives gameplay orientated players some roleplay incentive , which is great.
Plus Rangers and Paladins don't suck any more.
[QUOTE=SiberysTranq;44243987]I personally like all the point buy
it gives me options
and allows me to min-max my minmaxing to the max[/QUOTE]
Ech
I guess so.
[QUOTE=SiberysTranq;44243987]I personally like all the point buy
it gives me options
and allows me to min-max my minmaxing to the max[/QUOTE]
so many points your boobpig morph will start minmaxing
i feel like the only person in the world who enjoys EP combat
primarily cause im a horrible asshole and made a samurai ninja who had like 3 speed mod HE HE HE HE HE
i really hope i can do EP again someday, I miss the retarded srs space stuff so much (traveller doesn't count because it's all ridiculous all the time intentionally!!!)
speaking of traveller, best character creation system because you can die in it
also min max retard tier robot soldiers
[QUOTE=No Party Hats;44245004]i feel like the only person in the world who enjoys EP combat
primarily cause im a horrible asshole and made a samurai ninja who had like 3 speed mod HE HE HE HE HE
i really hope i can do EP again someday, I miss the retarded srs space stuff so much (traveller doesn't count because it's all ridiculous all the time intentionally!!!)
speaking of traveller, best character creation system because you can die in it
also min max retard tier robot soldiers[/QUOTE]
Wait as in like
You are born
At age 10.... you meet and old man on the side of the road what do you do?
generic answer
At age 15..... you died
[QUOTE=cdr248;44245278]Wait as in like
You are born
At age 10.... you meet and old man on the side of the road what do you do?
generic answer
At age 15..... you died[/QUOTE]
Well in Mongoose Traveller, the more updated version, you can't die, you can only get horribly mutilated and owe huge fees to the hospital if you want to get medical attention.
[QUOTE=cdr248;44245278]Wait as in like
You are born
At age 10.... you meet and old man on the side of the road what do you do?
generic answer
At age 15..... you died[/QUOTE]
Char creation and the shit that can kill you starts at age 18, with you joining a career. Every survival roll for that career represents 4 years of working in it, and for each one you roll for events. In older versions of traveller, if you failed the survival roll, you actually died. In Mongoose Traveller, you just suffer some kind of disaster.
EG If I roll up a Scout and I succeed the qualification roll for the career, that's great. Then I roll survival for my specific branch, let's say Courier. So I roll 2d6 and add my endurance mod, ending up with a 5, just barely enough to succeed. Then I roll 2d6 again for events, and get a 5. "You perform an exemplary service for the scouts. Gain a +1 DM to any one Benefit roll."
I continue on with the skill rolls for that term, then when I'm done I make the survival roll for the next term. I roll a 3, which is a failure. Rolling a 1d6 on the mishaps table, I'm psychologically damaged during the term and lose a point of Int or Social. I then have to choose another career path.
In older versions of Traveller, when I rolled mishaps, if I rolled a 1, I would be outright dead.
Traveller character creation is a game in and of itself.
Willing to give one other group a chance...
[QUOTE=DiscoInferno;44245789]Willing to give one other group a chance...[/QUOTE]
If you've gotten to the point where you're giving groups 'chances', there's a pretty good chance you're the problem.
[QUOTE=LiquidNazgul;44242566]Are you seriously torturing yourself using the 1000-point method of generating a character?
[URL="http://rpg.drivethrustuff.com/product/117424/Eclipse-Phase-Transhuman"]Your best friend[/URL] (download a torrent of it, srsly)
[url=http://rpg.drivethrustuff.com/product/117424/Eclipse-Phase-Transhuman]beeeesttttt friiiieeennndddd[/url][/QUOTE]
As Rear mentioned if we're sticking with his hook we don't have much of an option unless we use the Transhuman Life Path system to create a base and gut/change a few things. It's not that big a deal but with the 1000-point method it's really difficult to figure out how you might want to go about it.
[editline]15th March 2014[/editline]
[QUOTE=No Party Hats;44245004]i feel like the only person in the world who enjoys EP combat
primarily cause im a horrible asshole and made a samurai ninja who had like 3 speed mod HE HE HE HE HE
i really hope i can do EP again someday, I miss the retarded srs space stuff so much (traveller doesn't count because it's all ridiculous all the time intentionally!!!)
speaking of traveller, best character creation system because you can die in it
also min max retard tier robot soldiers[/QUOTE]
Being that I'm making a robo-killer in EP if I had to stack speed mods I don't know if I'll cry or not.
And next time in Traveller I feel I'll be smarter about handling robots..
..and psionics.
[QUOTE=Oliolio;44245806]If you've gotten to the point where you're giving groups 'chances', there's a pretty good chance you're the problem.[/QUOTE]
I don't see how I've been causing games to end early.
[QUOTE=RearAdmiral;44242709]
Also I've insisted on a particular character concept for everyone, so Transhuman's life path system wasn't really an option (however it does look awesome, I might use it to stat some NPCs)[/QUOTE]
What about the other method of character creation? You still largely have control over what character you make, except you just throw a bunch of packages together and do some tweaking at the end. Of course if by particular character concept you meant [I]really[/I] specific concepts, then I reckon that won't be of much use either. I know nothing of what you have in mind so sorry if I sound a bit presumptous :v
[QUOTE=Trooper-guy1;44245837]
Being that I'm making a robo-killer in EP if I had to stack speed mods I don't know if I'll cry or not.
And next time in Traveller I feel I'll be smarter about handling robots..
..and psionics.[/QUOTE]
I thought part of our agreement if we played EP was that speed was a fucking terrible system and we were going to ignore it because it was so bad
like seriously, insert credits for extra turns! Totally doesn't make turn combat characters into unstoppable broken forces of nature if they invest heavily into it (esp. since you can do so without sacrificing your ability to actually be killy)
[QUOTE=SiberysTranq;44245978]I thought part of our agreement if we played EP was that speed was a fucking terrible system and we were going to ignore it because it was so bad
like seriously, insert credits for extra turns! Totally doesn't make turn combat characters into unstoppable broken forces of nature if they invest heavily into it (esp. since you can do so without sacrificing your ability to actually be killy)[/QUOTE]
Yet again I point to the wonderful tool that is Transhuman. Instead of ignoring Speed, Transhuman offers alternatives:
[quote][B]SPEED AS INITIATIVE GROUPS[/B]
When using this rule, multiple Action Phases are eliminated.
Each character acts on their Initiative. Initiative
is rolled normally, but the Initiative order is handled
in groups. Characters with the highest Speed stat go
in the first group. Within that group, characters go
in Initiative order. Once finished, the characters with
the next highest Speed go in the next group, also in
Initiative order, and so on.
This system means that characters with a high
Speed will go first, but they do not get the extra
actions as provided in the regular rules.
[B]EXAMPLE[/B]
Three players roll for Initiative. Angelo rolls a 15
with a Speed of 1. Dawn rolls a 12 with a Speed of
3. Jaqui rolls an 11 with a Speed of 1.
Dawn has the highest Speed (3), so she goes
first. Even though she does not have the highest
Initiative rolled, her speed group goes first. Angelo
and Jaqui both have Speeds of 1, so they go in the
next group. Angelo goes next with his roll of 15,
while Jaqui goes last with her roll of 11.[/quote]
[quote][B]SPEED AS EXTRA DICE[/B]
With this rule, Action Phases are eliminated, but
high-Speed characters still get multiple actions. When
rolling Initiative, each character rolls 1d10 + INIT, per
usual. Characters with a Speed higher than 1, however,
roll an extra 1d10 + INIT for each extra point of
Speed. A character with a Speed of 4, for example,
rolls 1d10 + INIT four times. Play proceeds with
each character taking an action on their respective
Initiative roll(s), in order. Characters with high Speed
will have more than one Initiative score and thus will
act more than once.
[B]EXAMPLE[/B]
Three players roll for Initiative. Angelo rolls a 15
with a Speed of 1. Dawn, with a Speed of 3, rolls
three times, getting a 9, 12, and 18. Jaqui rolls an
11 with a Speed of 1.
Dawn has the high roll of 18 so acts first. When
her action is completed, Angelo goes next with
his 15. Dawn then goes again, taking her second
action on 12. Jaqui then goes on 11 before Dawn
takes her third and final action on 9.[/quote]
[quote][B]DEPRECIATING SPEED[/B]
Another option is to keep the extra actions provided
by Speed, but to make the additional actions progressively
harder. This option does not slow fast characters
down, but it does make them slightly less lethal
and effective.
Using this rule, Initiative and Action Turns are
handled per the normal rules. Characters with a
Speed higher than 1, however, suffer a cumulative
−20 modifier per Action Phase after the first on all
skill tests. So a character acting on their third Action
Phase takes a −40 modifier and a −60 on their fourth
Action Phase. These modifiers only apply to skill tests
initiated by the character on their actions, they do
not apply to tests to resist attacks or damage or other
effects (a character who is attacked by another in the
second Action Phase, for example, may still roll Fray
to dodge the attack without penalty).[/quote]
Also has stuff for alternate uses of Moxie, how to make an optimized (not necassarily min-maxed) character, clarifies shit for nano-fabrication, new backgrounds and factions, AGI stuff, and other invaluable stuff.
Of course you guys might be aware of all of this already and still don't want to use Speed :v
[QUOTE=LiquidNazgul;44246030]Yet again I point to the wonderful tool that is Transhuman. Instead of ignoring Speed, Transhuman offers alternatives:
Also has stuff for alternate uses of Moxie, how to make an optimized (not necassarily min-maxed) character, clarifies shit for nano-fabrication, new backgrounds and factions, AGI stuff, and other invaluable stuff.
Of course you guys might be aware of all of this already and still don't want to use Speed :v[/QUOTE]
But unfortunately, psionics are still gay as fuck.
[QUOTE=Trooper-guy1;44245837]As Rear mentioned if we're sticking with his hook we don't have much of an option unless we use the Transhuman Life Path system to create a base and gut/change a few things. It's not that big a deal but with the 1000-point method it's really difficult to figure out how you might want to go about it.
[editline]15th March 2014[/editline]
Being that I'm making a robo-killer in EP if I had to stack speed mods I don't know if I'll cry or not.
And next time in Traveller I feel I'll be smarter about handling robots..
..and psionics.[/QUOTE]
as long as FABU-L0N is still fabulously untouchable, that's fine by me.
[editline]15th March 2014[/editline]
[QUOTE=SiberysTranq;44245978]I thought part of our agreement if we played EP was that speed was a fucking terrible system and we were going to ignore it because it was so bad
like seriously, insert credits for extra turns! Totally doesn't make turn combat characters into unstoppable broken forces of nature if they invest heavily into it (esp. since you can do so without sacrificing your ability to actually be killy)[/QUOTE]
Well I mean if you don't want to invest to make your character good at killing, you're not gonna be good at killing :v:
It's not like it makes you the jack of all trades, if you're buying into speed mods, you're gonna need to pick one type or the other (unless you wanna spread yourself thin and hurt your hardcoreness), Mental or Physical.
If I make a killing machine, then I'm not going to be doing much thinking that's for sure!
also, for a game that embraces the concept of "you can literally just buy anything for your body to be better" it makes a load of sense that speed mods exist. You can complain about "insert credits for -bonus here-" about anything in EP!
[editline]15th March 2014[/editline]
[QUOTE=elowin;44246095]But unfortunately, psionics are still gay as fuck.[/QUOTE]
Psionics are literally the shittiest thing in the world and need to be killed
[QUOTE=Rents;44244272]Plus Rangers and Paladins don't suck any more.[/QUOTE]
I can't speak for high levels (because none of our campaigns have gone past level 4 or 5) but my low level rangers were always the most dangerous melee fighters in my party in 3.5e. Even if I don't shoot for specific stats and just go for a fairly average build I can still out damage our main melee fighter and while I never have near as much meat as them I can dodge a lot more hits and break about even overall there. That in addition to things like survival skills as well as scouting (especially in the wilds) means my rangers are always a vital part of our team.
Man, if there's ever a game of Eclipse Phase floating around that needs a player, lemme know, [I]especially[/I] if it's a Gatecrashing game!
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