• D&D General v3
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I actually like being spoilt for choice in Friday Night EP. I won't say what I've got planned (because literally all of my players read this thread) but EP offers a lot, especially if you look at Reclamation/Earth Exploration and Gatecrashing, not to mention Simulspace Adventures. [editline]16th March 2014[/editline] Also finding pictures for Roll20 is hard, I had to use this to represent Erato, a subterranean chinese moon city. [t]http://fc00.deviantart.net/fs71/i/2013/306/c/a/garden_city_by_darkhikarii-d6sthei.jpg[/t] At least I can explain the clouds away as being nanofabricated and part of their simulated weather. :v:
[QUOTE=RearAdmiral;44253434]I actually like being spoilt for choice in Friday Night EP. I won't say what I've got planned (because literally all of my players read this thread) but EP offers a lot, especially if you look at Reclamation/Earth Exploration and Gatecrashing, not to mention Simulspace Adventures. [editline]16th March 2014[/editline] Also finding pictures for Roll20 is hard, I had to use this to represent Erato, a subterranean chinese moon city. [t]http://fc00.deviantart.net/fs71/i/2013/306/c/a/garden_city_by_darkhikarii-d6sthei.jpg[/t] At least I can explain the clouds away as being nanofabricated and part of their simulated weather. :v:[/QUOTE] Gatecrashing is by far my favorite book. Partly because the political slant that riddles much of the EP books is missing (hell, there's a colony described where anarchists and hypercorps [I]work together[/I]), and partly because it's exploring the unknown. Oh and Fermi Paradox creeps me the fuck out, and they invoke that a lot in Gatecrashing.
Yeah, the one thing that bugged me about EP is the obvious political bias in the author.
[QUOTE=Alice3173;44251513]I can't speak for high levels (because none of our campaigns have gone past level 4 or 5) but my low level rangers were always the most dangerous melee fighters in my party in 3.5e. Even if I don't shoot for specific stats and just go for a fairly average build I can still out damage our main melee fighter and while I never have near as much meat as them I can dodge a lot more hits and break about even overall there. That in addition to things like survival skills as well as scouting (especially in the wilds) means my rangers are always a vital part of our team.[/QUOTE] Yeah, past about level 10 someone else does everything they can do better besides smite evil or tracking, but there's magic effects that can do similar things, Pathfinder nerfs wizards a bit (The main culprit of making other classes obsolete since 3.5 has a spell for everything) as makes rangers and paladins more versatile.
So we may have achieved a solid 2.0 Hendersons in Mekton last night as we slayed this big boss alone that we weren't supposed to fight for a few months after we recruited an army also we sort of summoned Slaanesh and now she may or may not be a permanent party member.
[QUOTE=Aperture fan;44254971]So we may have achieved a solid 2.0 Hendersons in Mekton last night as we slayed this big boss alone that we weren't supposed to fight for a few months after we recruited an army also we sort of summoned Slaanesh and now she may or may not be a permanent party member.[/QUOTE] This is what happens when you give Takumi Cocaine and Magic. Not a great combination
[QUOTE=Dwarfy77;44255018]This is what happens when you give Takumi [B]Cocaine and Magic[/B]. Not a great combination[/QUOTE] Whats the difference
[QUOTE=Aperture fan;44254971]So we may have achieved a solid 2.0 Hendersons in Mekton last night as we slayed this big boss alone that we weren't supposed to fight for a few months after we recruited an army [/QUOTE] Okay that's about 1 Henderson at be- [quote]also we sort of summoned Slaanesh and now she may or may not be a permanent party member.[/quote] What the [B]fuck[/B]
[QUOTE=cdr248;44255267]Whats the difference[/QUOTE] You don't shove cocaine-infused metal into the usb port of your mecha.
[QUOTE=Askaris;44255676]Okay that's about 1 Henderson at be- What the [B]fuck[/B][/QUOTE] Yep, 2.0 Henderson event, literal breakage of the universe.
Does anyone just grossly simplify initiative for the sake of moving through the game. Sometimes if it works out that I'm sitting around a table and it would work out almost clockwise or counterclockwise except for one position, I'll just swap those two initiatives around. [editline]16th March 2014[/editline] [QUOTE=Aperture fan;44254971]So we may have achieved a solid 2.0 Hendersons in Mekton last night as we slayed this big boss alone that we weren't supposed to fight for a few months after we recruited an army also we sort of summoned Slaanesh and now she may or may not be a permanent party member.[/QUOTE] However, perhaps the GM was planning for that. Often times what my player's perceive as 1 henderson was often all part of my plan.
[QUOTE=Funktastic Dog;44256010] However, perhaps the GM was planning for that. Often times what my player's perceive as 1 henderson was often all part of my plan.[/QUOTE] The post above yours indicates the contrary. In other words Dwarfy is the GM and I don't think he planned for that if what he says is any indication :v:
Dwarfy doesn't plan, making his games underailable.
dwarfy seems like a kickass gm tbh [editline]16th March 2014[/editline] my top 3 gms still have to be Trooper, Rear, and Shortyish tho. Trooper is a king of storytelling and makes shit super believable Rear knows what he wants to do and makes it super fun for everyone (I'm going off of my short time in his DH and his guest GM in EP which was the most fun I've ever had in tabletop) Shortyish is fucking hilarious and I miss him :'(
[QUOTE=Funktastic Dog;44256010]Does anyone just grossly simplify initiative for the sake of moving through the game. Sometimes if it works out that I'm sitting around a table and it would work out almost clockwise or counterclockwise except for one position, I'll just swap those two initiatives around.[/QUOTE] I just have the players swap seats if it's close. [QUOTE=Funktastic Dog;44256010]However, perhaps the GM was planning for that. Often times what my player's perceive as 1 henderson was often all part of my plan.[/QUOTE] I think I'm essentially Henderson-proof - it's hard to disrupt a GM's plan when the only long-term plan I have is "the players need to get to the flying magic city". I gave them a world map, with the city marked and a "you are here" on the exact opposite side of the globe. Hell, once they get there I'm basically planning to Henderson my own game. Split the party into individuals, kind of do a TPK (not quite dead), and pull a third universe into the clusterfuck Pathfinder/WH40K mess we've got going on.
[QUOTE=Rents;44256124]Dwarfy doesn't plan, making his games underailable.[/QUOTE] If Mekton is anything to go by he plans to the fucking max. He was talking about how he has some marble notebook absolutely packed with notes and shit about factions and their plans and whatfuckingever else. [I]I[/I], on the other hand, don't plan. At all. And yes, Dwarfy is a pretty cool GM when he isn't GMing Aloha [del]Trainwreck[/del] Smoothskin. He pulls some shit that isn't agreeable once in a while but overall I've few complaints.
[QUOTE=No Party Hats;44256206]dwarfy seems like a kickass gm tbh [editline]16th March 2014[/editline] my top 3 gms still have to be Trooper, Rear, and Shortyish tho. Trooper is a king of storytelling and makes shit super believable Rear knows what he wants to do and makes it super fun for everyone (I'm going off of my short time in his DH and his guest GM in EP which was the most fun I've ever had in tabletop) Shortyish is fucking hilarious and I miss him :'([/QUOTE] Thanks for the praise my friend, I try. [QUOTE=Rents;44256124]Dwarfy doesn't plan, making his games underailable.[/QUOTE] I do plan, just in the non-traditional sense. For mekton, I have a notebook full of things like planet backgrounds, species history, statlines for various bosses and important mecha. There's not really a set path of A -> B -> C. Except for the early part of the campaign, where letting them loose off the bat would most likely have them wander into a TPK :v: Basically, right now the party is at a spot where they've realized "Oh shit, we have to murder 16 gods." And instead of having them fight them in a row. I'm just throwing them loose into the universe, and they have to find the 15 remaining ones.
Our pathfidner session ended surprisingly. We entered a room with a large dining table that had a load of buff-looking orcs stuffing their faces, with a very bored female Drow at the head. After admitting that she was waiting to see how long it'd take us to fight through the main hall of a former paladin collective castle. Our cleric immediately sat down at the table right beside the orc captain, determined that the wine was terrible quality and managed to convince the drow that he was a travelling gourmet looking for the secrets of ancient paladin cuisine. After about twenty minutes of conversaion and slowly leeching information, the drow took the inexperienced right-out-of-pelor-school cleric aside and stripped him off his helmet, revealing (up until this point unknown) 18 charisma dashingly handsome young man. Discovering this, she ordered the death of the companions travelling with him and attempted steal him away while he blurted excuses and got flustered. It was adorable. After some unsuccessful saves on the clerics end, the DM started to roll him will saves secretly every time she hit him with her whip. I feel that, had he failed them, shit would have turned from lighthearted pathfinder to fucking Corruption of Champions or something. Meanwhile, both of the parties meatshields were on the receiving end of 5 rounds of nothing but the enemy critting. If the wizard hadn't saved the day and rescued the Cleric, we'd have both died.
[QUOTE=Dwarfy77;44256406] I do plan, just in the non-traditional sense. For mekton, I have a notebook full of things like planet backgrounds, species history, statlines for various bosses and important mecha. There's not really a set path of A -> B -> C. Except for the early part of the campaign, where letting them loose off the bat would most likely have them wander into a TPK :v: Basically, right now the party is at a spot where they've realized "Oh shit, we have to murder 16 gods." And instead of having them fight them in a row. I'm just throwing them loose into the universe, and they have to find the 15 remaining ones.[/QUOTE] After we punch the moon can we go back to the planet and deal with all the quests we missed? I'd hate to miss out on my mechaboxing tournament because of some bullshit godbeing shenanigans.
Oh, the Cleric ended up reluctantly disabling the Drow and tying her to a chair. We'll see how that works out next session. stupid sexy drow
[QUOTE=No Party Hats;44256206]dwarfy seems like a kickass gm tbh [editline]16th March 2014[/editline] my top 3 gms still have to be Trooper, Rear, and Shortyish tho. Trooper is a king of storytelling and makes shit super believable Rear knows what he wants to do and makes it super fun for everyone (I'm going off of my short time in his DH and his guest GM in EP which was the most fun I've ever had in tabletop) Shortyish is fucking hilarious and I miss him :'([/QUOTE] i love you too
one day we'll play a game again and it'll be awesome
so this week l5r turned into some sort of murder mystery where we ended up tracking some guy who killed his brother across the countryside on foot while he ran away on a horse we still caught him somehow but then let him get away
[QUOTE=RearAdmiral;44253520]Yeah, the one thing that bugged me about EP is the obvious political bias in the author.[/QUOTE] Seriously, I can never entirely read the Autonomist Alliance part of Rimward because it gets so fucking preachy. It's like if there was an entire part of some fantasy setting book that talked about how superior elves are to everyone else. (Or, for you Warhammer fans, if there was an entire codex devoted to talking about how superior Ultramarines---wait a minute) And Titan is literally the most boring place in the setting, and it's supposed to be the Mars of the outer rim. Mars has: -City-state intrigue, mixed in with redneck Barsoomian rebels and hypercorporate interests jockeying for power -Space Las Vegas -A Pandora Gate (right next to Space Las Vegas) -The TITAN Quarantine Zone Titan has ice...methane...some frozen, half-finished TITAN thingie...and more ice. And that's really about it. Nothing to really do there, like at all. At least in Rimward they depicted the Jovians as actual human beings rather than cardboard cutout villains. I'll still never understand why they think the Jovians would name all their colonies and habitats after neo-conservative figures from our time. Bush? Pinochet? [I]Really?[/I]
What I'm doing for this game is literally have one primary main objective for a campaign, and a huge number of ways to do it. I feel like the best way to gm is to plan nothing but lore and backstory and become really really really good at improv.
[QUOTE=Mellowbloom;44257081]so this week l5r turned into some sort of murder mystery where we ended up tracking some guy who killed his brother across the countryside on foot while he ran away on a horse we still caught him somehow but then let him get away[/QUOTE] The justice system in Rokugan is pretty fucked. It's all a big "he said she said" and evidence literally doesn't mean anything. All that matters in the end is what the guy with the highest status says.
[QUOTE=No Party Hats;44256206]Rear knows what he wants to do and makes it super fun for everyone (I'm going off of my short time in his DH and his guest GM in EP which was the most fun I've ever had in tabletop)[/QUOTE] Yeah, that was the most fun session I've ever been in. It was so good.
[QUOTE=ElTacoLad;44257843]The justice system in Rokugan is pretty fucked. It's all a big "he said she said" and evidence literally doesn't mean anything. All that matters in the end is what the guy with the highest status says.[/QUOTE] So like real imperial China/Japan.
[QUOTE=No Party Hats;44256206]dwarfy seems like a kickass gm tbh [editline]16th March 2014[/editline] my top 3 gms still have to be Trooper, Rear, and Shortyish tho. Trooper is a king of storytelling and makes shit super believable Rear knows what he wants to do and makes it super fun for everyone (I'm going off of my short time in his DH and his guest GM in EP which was the most fun I've ever had in tabletop) Shortyish is fucking hilarious and I miss him :'([/QUOTE] Aww well thanks, I try. I'm glad I'm not absolutely horrible. :v:
We may have just killed a daemon prince and four bloodthirsters, and lost an imperial world-ship in Only War and gotten trapped in a warp storm this is good work for the first hour of the session
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