[QUOTE=Rats808;44340904]
I managed to keep my players from trying to kill him when they first met him by having him pretend to be a normal human who wanted to help them.
Then a few sessions later he went full exalt and used his splat-exclusive mechanic to be a show-off, and [i]then[/i] they killed him. In one hit. Because he was never intended to be a full on fight.[/QUOTE]
Respectfully, after all that bullshit and general yanking us around that he did for like 5 motherfucking sessions straight he had it fucking coming
although tbh we went through all those fucking hoops to reveal 'oh what a shock the guy's evil who knew' the least he could have done was put up some token resistance
[QUOTE=SiberysTranq;44341053]Respectfully, after all that bullshit and general yanking us around that he did for like 5 motherfucking sessions straight he had it fucking coming
although tbh we went through all those fucking hoops to reveal 'oh what a shock the guy's evil who knew' the least he could have done was put up some token resistance[/QUOTE]
Yeah the main issue with him is he was a Nocturnal, and their ox-body is shitty+they don't have many soak-enchancing charms. And finding adamant artifacts is difficult as hell, considering where it comes from.
[editline]24th March 2014[/editline]
[QUOTE=elowin;44340960]he didnt even have a perfect defense?
what a terrible exalt 0/10 almost as bad as my own[/QUOTE]
He did, but, well, unexpected attacks.
He gave a monologue and then left it off with asking the PCs if they wanted to help him kill every non-Incarnae god, then got punched in the face so hard it knocked him out. Then some sids showed up to check out the havoc he'd caused and the guy who punched him out chopped him in half.
[editline]24th March 2014[/editline]
And honestly at that point if I'd had him use a perfect the combat would have started and there just was no way he would have survived a 1v6 against the PCs and the session was about to end anyways.
Completely unrelated, but does anyone happen to know any games with good naval combat? I'm kind of bored and had a campaign idea and as it stands, the only system I can think of that could do it acceptably would be to basically just reskin traveller's space combat, but being the lazy bum I am I wasn't sure if there were other good, comparatively simple systems for doing such already (since I certainly can't seem to find any)
Exalted has some rules for naval combat, though I don't know how well they work for sure.
Otherwise I think refluffing Traveller's system or homebrewing your own may be the best you can get. Not many people go for naval combat in their games. :v:
[editline]24th March 2014[/editline]
Shadowrun has some rules for sailing and such, though, it looks like.
7th Sea is pretty much completely dedicated to naval stuff IIRC.
[QUOTE=Smas;44340466]You only have yourself to blame for that one; if you really didn't want us to kill it, you shoulda just made him crazy OP. Instead, you gave one of our crewmates cocaine and a magical motorbike mecha, gave me a hyper laser gun of death and destruction (which I didn't even bother to use, mind you), and then we beat the crap out of him without much hassle.
Ah well, I can't complain though, we were able to skip about 2-3 months of your planning in about two sessions.[/QUOTE]
You see, he was crazy OP, I just didn't understand the extent of how crazy OP you fuckers are :v:
I'm literally going through every enemy sheet and tacking on a few 0's to whatever I can. (I mean, I could nerf you, but what's the fun of a super-robot setting without fucking stupidly powerful mecha)
[QUOTE=Mellowbloom;44337385]L5R.
Rokugani law, man.[/QUOTE]
Oh you made a fatal mistake
how you win cases in Rokugan is by laying down Shuriken on the scene and then accusing someone of being a Shinobi/Ninja
instant victory
[QUOTE=Dwarfy77;44341820]You see, he was crazy OP, I just didn't understand the extent of how crazy OP you fuckers are :v:
I'm literally going through every enemy sheet and tacking on a few 0's to whatever I can. (I mean, I could nerf you, but what's the fun of a super-robot setting without fucking stupidly powerful mecha)[/QUOTE]
Just you wait; you've already seen some of the batshit insane stuff I've got cooking, like that sword of near-infinite damage or the gun that kills everything in a 50km radius, and I've got plenty more stuff I wanna make too.
It's only a matter of time before I crank out the nuke-launching robots too. :eng101:
Is it weird that I'm spending way more time building backstory for my character in Dwarfy's game than I did for any of the characters I played in other games? I think there's some supporting characters with more detail than some actual PCs I've played.
Maybe I'm just expecting the game to be a lot more story-focused than combat-focused, so instead of min-maxing and finding weird combat loopholes, I'm min-maxing my backstory (however the fuck that works).
[QUOTE=No Party Hats;44343604]Oh you made a fatal mistake
how you win cases in Rokugan is by laying down Shuriken on the scene and then accusing someone of being a Shinobi/Ninja
instant victory[/QUOTE]
But Ninja don't exist, NPH-sama~
that's the best part
no one wants to believe they exist
but everyone knows it and they fear the pajamas
So I'm in the middle of my Monday game and three of my group's party members suddenly face-heel turn and try to kill the two other members. One went unconscious before they decided to stop, but now he's completely shut down from the game.
GMing sucks sometimes.
[QUOTE=Alxnotorious;44345222]So I'm in the middle of my Monday game and three of my group's party members suddenly face-heel turn and try to kill the two other members. One went unconscious before they decided to stop, but now he's completely shut down from the game.
GMing sucks sometimes.[/QUOTE]
Fucking Red Wedding shit right there jesus.
[QUOTE=Funktastic Dog;44345248]Fucking Red Wedding shit right there jesus.[/QUOTE]
Not even 3-4 session in. We had a short hiatus during Spring Break too. I decided if the girl half-elf dies, she'll be possessed by an entity because I set up a device earlier in the game, but everyone else is basically there to fend for themselves.
[QUOTE=Alxnotorious;44345257]Not even 3-4 session in. We had a short hiatus during Spring Break too. I decided if the girl half-elf dies, she'll be possessed by an entity because I set up a device earlier in the game, but everyone else is basically there to fend for themselves.[/QUOTE]
Honestly, betraying party members is unforgivable. GoT spoilers: [sp]Like killing a guest under your roof.[/sp]
You just gotta start a new party (as in characters, not players) and give them a stern talking to.
[QUOTE=Funktastic Dog;44345275]Honestly, betraying party members is unforgivable. GoT spoilers: [sp]Like killing a guest under your roof.[/sp]
You just gotta start a new party (as in characters, not players) and give them a stern talking to.[/QUOTE]
Or, take the ones who started it, pit em up against each other, last one standing gets to stay in the party, other two are booted, survival of the fittest!
[QUOTE=Funktastic Dog;44345275]Honestly, betraying party members is unforgivable. GoT spoilers: [sp]Like killing a guest under your roof.[/sp]
You just gotta start a new party (as in characters, not players) and give them a stern talking to.[/QUOTE]
Depends on the game. Straight up murder-hobo is always bad, but if there are character dynamics and story elements at work and both players are in agreement that what happens happens for the good of the story, full steam ahead!
NPH you rascal answer your PMs!
everything-went-better-than-expected.jpg
The entire party ended up being knocked unconscious during the fight with the big bad except for the party's evil alchemist (who began the whole party infighting) who gets off disabled and escapes the temple they're in with the artifact they were trying to find in the first place. An hour later in game two party members stabilize and wake up. One coup de grace's one of the remaining betrayal party members and the other one doesn't care. They search one room beyond and collect some treasure before leaving themselves.
All in all, one party members dies, one escapes to become an evil NPC nemesis that they need to now hunt down for the artifact they need, and the other three barely survive to fight another day. So now they have further motivation and to keep questing, and they've survived the worst.
And that's how my party reached level 4.
[QUOTE=MakoSkyDub;44345721]NPH you rascal answer your PMs![/QUOTE]
Oh wow shit I totally didn't even see the latest one! I'll get back to you on it tomorrow! That sounds good btw, thanks!
man it's harder than expected to find patron deities for an Oceans/Storms domain cleric in PF
Like, the only deity the existing campaign setting has that fits both of those purviews is a Great Old One, and honestly if I'm going to play a cleric worshiping an evil nightmare from the depths it's clearly going to be Dagon, but considering how the rest of my party is already going to be at each other's throats (Since one of them in a Dhampir, and another's father was killed by vampires, hence instant party conflict) I really don't want to make the mix worse by worshiping a crazy, blood-sacrifice demanding god
Guess I'll either have to make do or see if the GM will let me homebrew up a deity or something
[QUOTE=SiberysTranq;44346178]man it's harder than expected to find patron deities for an Oceans/Storms domain cleric in PF
Like, the only deity the existing campaign setting has that fits both of those purviews is a Great Old One, and honestly if I'm going to play a cleric worshiping an evil nightmare from the depths it's clearly going to be Dagon, but considering how the rest of my party is already going to be at each other's throats (Since one of them in a Dhampir, and another's father was killed by vampires, hence instant party conflict) I really don't want to make the mix worse by worshiping a crazy, blood-sacrifice demanding god
Guess I'll either have to make do or see if the GM will let me homebrew up a deity or something[/QUOTE]
(Secretly worship Cthulhu... but don't make it obvious until shit dies down)
Everyone in that game thats not Siberys pretend I didn't say that.
[QUOTE=No Party Hats;44346134]Oh wow shit I totally didn't even see the latest one! I'll get back to you on it tomorrow! That sounds good btw, thanks![/QUOTE]
We can just conduct all of our business publically through D&D General :v:
Isn't that what all the professionals do!!!
I feel like when game systems become too simplified, it becomes too based on luck.
In this game, Hollow Earth Expedition, there's no combat "maneuvers" so to speak, and so if you and an enemy have the same skill, it's pure luck who wins, and theres no way someone can get the upper hand based on environmental factors and such.
This in contrast with a game like 40kRPG, which gives you five different types of melee attacks, and theres a bunch of ways to get the upper hand.
I can't roll with games that don't have dice
So my question to those who have played it more than I have: beyond character creations, how hard are Eclipse Phase's rules to learn, especially when you're learning them for the first time or trying to teach them to new players?
I'm going to be doing a one month-long Eclipse Phase game at my college in May, with everyone using pregens. Seems like a bigger problem than the rules is explaining how [I]batshit insane[/I] the setting is, and some of its more dense concepts (post-scarcity economies, reputation networks, mind uploading, the Mesh, transhumanism in general, etc.). I'm going to try running the Continuity adventure first, since it seems like a good intro to people new to this kinda stuff.
[QUOTE=LiquidNazgul;44354653]So my question to those who have played it more than I have: beyond character creations, how hard are Eclipse Phase's rules to learn, especially when you're learning them for the first time or trying to teach them to new players?
I'm going to be doing a one month-long Eclipse Phase game at my college in May, with everyone using pregens. Seems like a bigger problem than the rules is explaining how [I]batshit insane[/I] the setting is, and some of its more dense concepts (post-scarcity economies, reputation networks, mind uploading, the Mesh, transhumanism in general, etc.). I'm going to try running the Continuity adventure first, since it seems like a good intro to people new to this kinda stuff.[/QUOTE]
I don't think the rules are that hard, it's moreso the mindset you have to be in
Like, getting used to all the stuff of the setting and thinking like someone who has access to all of this crazy stuff would think
Like, just the very basic act of being able to instantly know about anything publicly available because you have wikipedia hotwired straight into your brain drastically changes how you act. And that's before you get the crazy stuff like being able to switch bodies like clothes and having an AI implanted in your head and reputation networks and the different economies and whatnot
but the crunch is pretty simple
The rules themselves aren't overly complicated - once you have combat, networking and skill checks down you're pretty much set.
[QUOTE=Funktastic Dog;44354112]I feel like when game systems become too simplified, it becomes too based on luck.
In this game, Hollow Earth Expedition, there's no combat "maneuvers" so to speak, and so if you and an enemy have the same skill, it's pure luck who wins, and theres no way someone can get the upper hand based on environmental factors and such.
This in contrast with a game like 40kRPG, which gives you five different types of melee attacks, and theres a bunch of ways to get the upper hand.[/QUOTE]
If you are going to make combat as simple as roll 1d100 and compare it to the other guy, then you better have a fuck ton of conditional modifiers
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