[QUOTE=SiberysTranq;44354741]I don't think the rules are that hard, it's moreso the mindset you have to be in
Like, getting used to all the stuff of the setting and thinking like someone who has access to all of this crazy stuff would think
Like, just the very basic act of being able to instantly know about anything publicly available because you have wikipedia hotwired straight into your brain drastically changes how you act. And that's before you get the crazy stuff like being able to switch bodies like clothes and having an AI implanted in your head and reputation networks and the different economies and whatnot
but the crunch is pretty simple[/QUOTE]
The Transhuman book talked about that a bit: how characters in a post-scarcity setting, especially one with mind uploading, are [I]very[/I] different from most RPGs, which tend to have a more pack rat mentality in mind. All of us are used to Pathfinder, which practically requires a more materialistic approach to equipment, so when we actually do get around to creating characters, I guarantee at least one player will be shocked when he discovers that all of that CP and credit spent on high-powered gear and a tricked out morph go down the toilet after a simple egocast.
[QUOTE=RearAdmiral;44354800]The rules themselves aren't overly complicated - once you have combat, networking and skill checks down you're pretty much set.[/QUOTE]
I do like, as a particular example, how the hacking rules are not a total clusterfuck like most hacking systems are in RPGs (Shadowrun 5th is the other exception), especially when you have the cheat sheet.
It is a relief to hear that the ruleset isn't that bad. The setting will always remain a puzzle for me, though. I always get the sense of the books being made for people with degrees in astrophysics, computer science, biology and chemistry. That doesn't mean I don't find it interesting, I just find it hard to keep up when the books explain how hydroponics and oxygen recycling works on space habitats, for example.
Tangent time: I cannot for the life of me fathom what the big anarchist habitat Locus looks like. In every single description, from the Core book to Rimward, I just could [I]not[/I] understand what this damn habitat looks like.
So I totally want to start using Roll20.net for my campaigns now, but it sucks that I'll have to start drawing out all my maps beforehand. It'll be worth it though, I'm sure.
[QUOTE=Alxnotorious;44355896]So I totally want to start using Roll20.net for my campaigns now, but it sucks that I'll have to start drawing out all my maps beforehand. It'll be worth it though, I'm sure.[/QUOTE]
Why would you have to start drawing your maps ahead of time? I've been in games on Roll20 where the GM drew the map as we played.
[QUOTE=ElTacoLad;44356592]Why would you have to start drawing your maps ahead of time? I've been in games on Roll20 where the GM drew the map as we played.[/QUOTE]
Alternatively, the best thing you can do for your players and your general gameworld is make a continent map, as such:
[thumb]http://i.imgur.com/YtaYwX1.jpg[/thumb]
I whipped that up in like an hour and a half using a mapmaking tutorial. Turned out pretty good.
Plus I get to think about the geography related to how the nations formed.
[QUOTE=ElTacoLad;44356592]Why would you have to start drawing your maps ahead of time?[/QUOTE]
Because they look like shit otherwise.
Speaking of maps, I wanted to start a cowboy adventure thing, with my new group. Anyone have an opinion on whether or not, when they inevitably get lost in the desert, should I draw it out as it goes along, which I have ideas for, or have a preset desert?
[B]Edit:[/B] Anyone got any cowboy tokens? As in actual people, not the token circle things.
When you draw a map you put yourself in the mindset of "x will happen at this location". Doesn't matter what that x variable is, combat or sneaking or diplomacy, you just plan for it to happen there.
Of course you could make it so well that it plans for all 3, but then your only recourse is to force players to go to this location, which works out most times...
Except when they plan something so well that they only need to use it for five minutes, in which case your exhaustive mapmaking backfires.
Basically, make shitty maps as the need arises, it forces the players to be creative as well.
[QUOTE=AHappyElite;44358308]Speaking of maps, I wanted to start a cowboy adventure thing, with my new group. Anyone have an opinion on whether or not, when they inevitably get lost in the desert, should I draw it out as it goes along, which I have ideas for, or have a preset desert?
[B]Edit:[/B] Anyone got any cowboy tokens? As in actual people, not the token circle things.[/QUOTE]
[t]http://i.imgur.com/J4FCBlx.jpg[/t]
?
Edit: Oh, people not tokens. I think?
[QUOTE=Funktastic Dog;44359223]When you draw a map you put yourself in the mindset of "x will happen at this location". Doesn't matter what that x variable is, combat or sneaking or diplomacy, you just plan for it to happen there.
Of course you could make it so well that it plans for all 3, but then your only recourse is to force players to go to this location, which works out most times...
Except when they plan something so well that they only need to use it for five minutes, in which case your exhaustive mapmaking backfires.
Basically, make shitty maps as the need arises, it forces the players to be creative as well.[/QUOTE]
One time I had this huge map done out, players creep into the area through the bushes and see a monster. They're like oh fuck we slip away and head back to camp
dIcks
[QUOTE=imadaman;44359225]Oh, people not tokens. I think?[/QUOTE]
No, that's sort of what I meant, or well...better than a usual token. It's fine though, I went and grabbed a ton of cowboy portraits and other bearded men and cut the pics down to a nice size, they'll work just fine as tokens.
Besides, if your map is quality you'll get even sadder when your players start drawing dicks and making every name a meme joke on it
I mean, a good map is great for important stuff, but it's not like all of them need to be nice and fully fleshed and whatnot. You can do a surprising amount of map with just a polygon tool and scribbles of color for windows and doors and such
This is for battlemaps, though. World maps are really nice to have just because it gives the illusion of having control over the rails, which is pretty great
[QUOTE=MakoSkyDub;44359368]One time I had this huge map done out, players creep into the area through the bushes and see a monster. They're like oh fuck we slip away and head back to camp
dIcks[/QUOTE]
aint nobody got time fo dat
[QUOTE=MakoSkyDub;44359368]One time I had this huge map done out, players creep into the area through the bushes and see a monster. They're like oh fuck we slip away and head back to camp
dIcks[/QUOTE]
I think the first game I ran the party started outside the entrance to some building (I forget exactly what it was for), and the first thing they want to do is check the back of it and the forest around it. Is it just sadism or do players really have this issue where they're blind to any obvious direction you give them?
[QUOTE=Alxnotorious;44360462]I think the first game I ran the party started outside the entrance to some building (I forget exactly what it was for), and the first thing they want to do is check the back of it and the forest around it. Is it just sadism or do players really have this issue where they're blind to any obvious direction you give them?[/QUOTE]
Thats another thing, you give them a map, they know that shit is going down on this map, so they become way too cautious.
[QUOTE=Funktastic Dog;44360472]Thats another thing, you give them a map, they know that shit is going down on this map, so they become way too cautious.[/QUOTE]
Yeah, that effect is nearly unavoidable. What you can do is make anti-room/maps where nothing happens but it acts to give them the idea that the place is not all action and makes it appear bigger and more involved.
This is just one more reason why it's best to just describe scenarios and surroundings to your players verbally. It doesn't limit their imaginations to just a plain architectural floor plan or whatever map/drawing you happen to whip up. You can easily improvise, you lose nothing if they go off the rails, and you can still have all the various traps and details a map would have with simple GM bullet points. The only time I ever use maps in my games is for combat in difficult-to-explain situations, also so I don't have to constantly remind my players where they are. For the most part, I can get away with fluid, grid-less combat with none of the hassle of worrying about who can move X-many squares per round.
Does anybody have a space on one of their games/be starting one soon? Haven't played a game in ages.
Possibly Dwarfy.
[QUOTE=Alxnotorious;44360576]Possibly Dwarfy.[/QUOTE]
OKAY EIGHT AND THAT'S IT. (Luckily, this campaign is sorta built for a higher amount of players, and I even have a system in place for this sorta thing)
[editline]26th March 2014[/editline]
Wait, flagdog says you're from the UK, timezones might be an issue here.
[QUOTE=Dwarfy77;44361617]OKAY EIGHT AND THAT'S IT. (Luckily, this campaign is sorta built for a higher amount of players, and I even have a system in place for this sorta thing)
[editline]26th March 2014[/editline]
Wait, flagdog says you're from the UK, timezones might be an issue here.[/QUOTE]
Uk people just have to stay up kinda late, its those more easterly europeans that fuck over timezones.
I can stay up reeeeal late
[QUOTE=Dwarfy77;44361617]OKAY EIGHT AND THAT'S IT. (Luckily, this campaign is sorta built for a higher amount of players, and I even have a system in place for this sorta thing)
[editline]26th March 2014[/editline]
Wait, flagdog says you're from the UK, timezones might be an issue here.[/QUOTE]
Sorry, thought we had like 5 people for some reason.
[QUOTE=Dwarfy77;44361617]OKAY EIGHT AND THAT'S IT.[/QUOTE]
Surely you can squeeze your luckiest mekton player in there as well; I don't mind being a back up player if someone drops, but I'd love to check this thing out.
Can my pet goldfish join the game too? It'll be her first, so we might have to go easy on her.
And my little sister too.
She's only two years old though, so please try to avoid naughty words!
Progress in my Black Crusade game.
My group split into two sections, and the group with the slaaneshi guy and the nurgling went off into a town.
After getting into a drunken argument with one of the local commanders, the commander challenged the nurgling to a brawl.
The slaaneshi tried to stop the fight, but the leader of the city upped the ante by giving the victor the commanders platoon.
The nurgling then beat the guy into submission, tore his head from his neck and crushed it over tentacle leg.
Now they have a platoon.
[QUOTE=Funktastic Dog;44362824]Progress in my Black Crusade game.
My group split into two sections, and the group with the slaaneshi guy and the nurgling went off into a town.
After getting into a drunken argument with one of the local commanders, the commander challenged the nurgling to a brawl.
The slaaneshi tried to stop the fight, but the leader of the city upped the ante by giving the victor the commanders platoon.
The nurgling then beat the guy into submission, tore his head from his neck and crushed it over tentacle leg.
Now they have a platoon.[/QUOTE]
shouldn't they be like, shot on sight
or is it a town full of chaosy people
[QUOTE=Mellowbloom;44362944]shouldn't they be like, shot on sight
or is it a town full of chaosy people[/QUOTE]
Its not imperium, its on a world where theres human settlements who were once imperium but have long since stopped, like, millenia of years have passed.
This particular town is pretty chaosy itself.
man, rolling up chaotic Dark Heresy characters is a fucking blast, and also hilariously broken
I'm making a slaanesh-aligned cleric, on the basic 400xp package, I've managed to get to 57 fellowship just from stuff anyone, even someone not strictly chaos-aligned, could get
Granted I'm also already at 12 insanity and 13 corruption and also a walking bundle of heresy but holy hell am I going to be good at convincing people I'm not
[QUOTE=DiscoInferno;44361947]I can stay up reeeeal late[/QUOTE]
You've proven this already, I know it's not an issue.
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