• D&D General v3
    11,241 replies, posted
[QUOTE=DiscoInferno;44456920]Ugh, after this most recent bout of just "I can't face doing anything for a while I'll just hide from the world" I'm now jonesing for a lot of things, getting back into roleplaying included.[/QUOTE] I feel you. After undergoing total RP detox for like, a year, I'm ready to get back in. Perhaps burning every bridge as I left them wasn't such a good idea, but doing 6 sessions a week really can mess with your brain.
[QUOTE=MakoSkyDub;44457302]Your absence was keenly felt for all of two hours[/QUOTE] u dun no mai lyf wite boi
I need a new system to spice things up a bit, my group has gotten pretty tired of D&D right now and I need something new. Any good systems that I could pick up?
If you want radically different, Eclipse Phase or Call of Cthulhu are pretty much as far away from D&D you can get.
Thanks, I'll take a look at Eclipse Phase. It looks cool.
EP's lore reads like a bunch of student engineers were given a drugs budget and then someone proof read it.
[QUOTE=Rents;44459525]EP's lore reads like a bunch of student engineers were given a drugs budget and then someone proof read it.[/QUOTE] Yeah, but on the plus side it does enable me to pair my players off against a [sp]Psychic[/sp] Knife Wielding Psychopath with a thing for knives and on the job torture, a crew of (now dead) Neo-Nazis in Sci fi Wermacht Uniforms, a transhumanist Donnie Yen that [sp]can dodge bullets[/sp], [sp]an anarchist former Pro Baseball player[/sp] that fights with a baseball bat and a heavily augmented punk chick [sp]with a thing for explosives and massive collatoral damage[/sp] Spoilered for my players
That was a hell of a way to come back to d&d after not running for a month. While a handful of the party were investigating some ancient time ruins, we triggered a trap left there by the bbeg, Nick, and got surrounded by the mercenaries with antimagic gear from before. The battle wasn't going too badly, I lost like [url=http://dndtools.eu/feats/libris-mortis-the-book-of-the-dead--71/undead-leadership--3014/]30 skeletons[/url], but in the confusion of the fight a couple of them managed to slip away and activate the ruin's teleportation device, sending the whole thing to the continent where Nick established his base of power. He promptly showed up, and we weren't exactly in position to refuse his offer to talk. We met the horrific doctor responsible for augmenting people with psions (Including the twins in our party, also including when he killed their parents and put their organs inside them because magic), saw his upgraded machine for augmenting people and souls, sassed him a bit, then sat down to talk with Nick. He told us some things about his role in things, exposition etc, planar storm every thousand years that he needs to have all the staves of creation for, things that matched our understanding of the history and filled in some gaps but still didn't particularly sound sincere. Half of us tried to negotiate a compromise, the other half sassed him (pretty much every sassy party member was present), and after a couple of minutes he stormed out of the room and started throwing a temper tantrum like the petulant child he is. (Seriously, they stuck his soul in the robot when he was twelve. That was a couple thousand years ago, but still). We closed the door in his face and the twins teleported in and [url=http://www.d20srd.org/srd/psionic/powers/divertTeleport.htm]we tried to teleport but, well, wound up right back in front of Nick[/url]. He proceeded to threaten to blast the shit out of the twins if we didn't cooperate, and I proceeded to run up and attempt to sunder the lasergem in his hand. I didn't manage it, but I did manage to take the blast instead of the twins (They would have straight-up died twice over, they got no hit points. I kinda burst into flame too) At that point he yells at us all to get down on our knees etc, and has the good doctor drag my character's husband over to the soul extraction machine (his soul has the staff of fire in it). After extensive out of character agonizing and adrenaline-filled pacing I do something stupid and Disintegrate a good chunk of the machine before they can turn it off. Nick goes to blast him, and this time I manage to actually grab on and break the laser gem with my touch attack, though he still takes a leg off with the blast (he can fly, we have a cleric with regenerate, it was ok in the long run). The twins throw out an Evard's Black Tentacles that manages to pin all the baddies down long enough for us to gather up and manage to successfully teleport out. Meanwhile, the goblin artificer literally bullshitted a rite to keep his soul intact when he stuck it into a robot henchman we stole from Nick. He's changed bodies more than most of the party has changed armor by this point.
[QUOTE=Rents;44459525]EP's lore reads like a bunch of [B]anarchist[/B] student engineers were given a drugs budget and then someone proof read it.[/QUOTE] fixed
EP's lore is great because it doesn't even bother pretending that it's impartial in terms of politics.
a fucking auspicious start to our pathfinder game I've rolled 5 1's in a fucking row jesus christ which led to me walking into a beam, getting knocked out, having temporary amnesia, and taking 3 points of damage
[QUOTE=SiberysTranq;44469882]a fucking auspicious start to our pathfinder game I've rolled 5 1's in a fucking row jesus christ which led to me walking into a beam, getting knocked out, having temporary amnesia, and taking 3 points of damage[/QUOTE] Sounds like great character development to me.
The opposite happened to me in the first combat of my Shadowrun game, I rolled like a champ, didn't take any damage and killed about a third of all the enemies unassisted.
The last combat I've seen had a Barbarian and a living statue take turns at fighting each other by constantly disarming and attacking with the one sword that was left. We assumed they just grabbed the handle at the same time and started smacking each other back and forth.
I got to make up for it later though, since I rolled a natural 20 and killed a giant shark-man by tripping him with waterbending actually we've had an inordinate number of 20's this session in comparison to 1's evidently that string of misfortune has immunized the party against disaster for this session
[QUOTE=SiberysTranq;44471005]I got to make up for it later though, since I rolled a natural 20 and killed a giant shark-man by tripping him with waterbending actually we've had an inordinate number of 20's this session in comparison to 1's evidently that string of misfortune has immunized the party against disaster for this session[/QUOTE] Waterbending?
[QUOTE=SiberysTranq;44471005]I got to make up for it later though, since I rolled a natural 20 and killed a giant shark-man by tripping him with waterbending actually we've had an inordinate number of 20's this session in comparison to 1's evidently that string of misfortune has immunized the party against disaster for this session[/QUOTE] Hate crime.
[QUOTE=DiscoInferno;44471053]Waterbending?[/QUOTE] Our campaign's pretty heavily deity-based, so everyone basically got a power relating to their god since I worship a god of storms and oceans, I basically got the ability to do some minor liquid-manipulation so long as I immense myself in a large, natural body of water once per day So, since I had that, and we were basically fighting in the surf and I didn't want to spend a spell or limited-use ability, and our lore check had told us the shark-men were stronger while in the water, I tried to remove the water from around them to deny that. And evidently did that so well that I tripped him onto his face and broke his neck.
[QUOTE=SiberysTranq;44471247]Our campaign's pretty heavily deity-based, so everyone basically got a power relating to their god since I worship a god of storms and oceans, I basically got the ability to do some minor liquid-manipulation so long as I immense myself in a large, natural body of water once per day So, since I had that, and we were basically fighting in the surf and I didn't want to spend a spell or limited-use ability, and our lore check had told us the shark-men were stronger while in the water, I tried to remove the water from around them to deny that. And evidently did that so well that I tripped him onto his face and broke his neck.[/QUOTE] Oh, right.
[t]http://i58.tinypic.com/2r41y5t.png[/t]
Our DM's die was absurdly hot during the aforementioned shenanigans, he got like four 20s
Today I continued the Tomb of Horrors game from a week or two ago. It was unfortunately cut short by out-of-game time constraints, but it was a good amount of progress for the short time. They were fooled for a while by the false Acererak in the rotting chamber (the dungeon really sells that as the final boss battle, with both pre-battle weapon refills and a fake dungeon collapse when the fake boss was killed). However, they re-examined the secret poem they found and realized that the second half of it made no sense, since they hadn't been to any of the places it referenced. So the session ended with them discovering the secret lab (Room 19 of 33).
So tonight I killed my first player.
Every player I've killed thus far was because I set out to kill them. Probably because I'm such a nice guy.
[QUOTE=RearAdmiral;44471981][t]http://i58.tinypic.com/2r41y5t.png[/t][/QUOTE] I rolled five 6s back to back on a d6. Of course, being the GM, that meant bad things for the players but that wasn't my concern.
[QUOTE=Aperture fan;44475433]I rolled five 6s back to back on a d6. Of course, being the GM, that meant bad things for the players but that wasn't my concern.[/QUOTE] This was rouge trader. In which higher is worse.
[QUOTE=MeltingData;44474769]So tonight I killed my first player.[/QUOTE] How did you dispose of the body? Also, I do think I have found the [url=https://dl.dropboxusercontent.com/u/12875849/Steam%20Screenshots/TIME_WIZARDS.pdf]greatest RPG of all time[/url]. Edit: fix'dd link
it can't possibly beat drunken dwarf brawling i just read it and i was so wrong
We must play Time Wizards
[QUOTE=Géza!;44477178]We must play Time Wizards[/QUOTE] Might be kind of hard to do online, because of the slap-fights.
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