• D&D General v3
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[img]https://dl.dropboxusercontent.com/u/13239915/Jetlag%20Saim.jpg[/img] sneeky peeky of the best character to ever grace Eclipse Phase yes, that is a smart link for the sword
Those are definitely some numbers and letters.
Yes, sir. Numbers and letters.
those numbers and letters took me 4 hours to create. and its not even close to ready yet :(
[sp]I've always used a character assistant for my characters[/sp]
EP doesn't have anything like that so I just kinda gave up and went down on it
So my GM let me take the Chicken Infested Feat in Pathfinder and now I'm going to try to convince him to let me spend roughly 2.5 years of his life, non-stop chicken stomping, to get to level 20.
[QUOTE=RearAdmiral;40371291]I'm mostly basing this off the Forgotten Realms approach, I don't know if you're playing some other variation of Drow but I guess they're all roughly the same. Drow are pretty much the boogie men that parents make up scary stories to scare kids into behaving. They'd be met with hostility, suspicion and fear if not outright murderous intent unless they're locally famous or known to not be hostile (and even then I doubt many people would trust them). There's a few exceptions like Drizzt of course but they're exactly that: exceptions.[/QUOTE] In Drizzt's case he still occasionally faces discrimination and outright hostility for simply being a drow. Mostly outside Icewind Dale, Luskan, and the Silver Marches though. And he's only accepted there after he made a name for himself as a heroic ranger. [editline]21st April 2013[/editline] [QUOTE=Rats808;40371998]The whole GM/DM thing kind of depends on the game and the people playing. I usually call it DM, but in some games dungeons don't even really exist, so GM is more applicable.[/QUOTE] DM just sounds better to me. Also sounds slightly kinkier. :v:
[QUOTE=Newbienice99;40373774]I'd feel bad though, because it's really my fault. First time DM'ing, and they are all new players. I didn't think to bring it up during character creation because I just plain didn't think of it.[/QUOTE] If you didn't think about it, and the players haven't thought about it, you're wide open to tweak shit. Double-check with the player and ask if he was planning on playing with the whole outcast player, and, if not, tweak your world to suit. Maybe the monstrous spiders and beasts of a nearby jungle are kept at bay by ambivalent surface-dwelling drow, so people in the region have cause to not lynch. Maybe the turmoil in the underdark has produced a large enough number of drow refugees over the years that one more adventurer isn't out of place. Maybe instead a few drizz't-type exceptions have gallavanted around in the past, so while he's certainly not them they can't all be bad, right? Maybe the locals of the area are the unsavory sort who don't mind how easily they can fence illicit goods through the tunnels in the old mine. You don't need to mention some of these outright, but if a player asks you can rop it on them and wow them with your amazing foresight and worldbuilding skill. My point is that so long as it hasn't been observed by your players or otherwise contradicted by things your players have seen, it's open for revision.
Played Vampire the Masquerade earlier, I'm playing an Animalism Nosferatu information broker (surprising eh?) I summoned a bird to trail after a man in the day and report back to me the following night, and rolled to see how many birds answered my summons. 6 successes, every seagull in the San Francisco area flocked to this one persons garden, one of them flew off to follow this person. The rest aren't leaving. Whoops.
[QUOTE=cyclocius;40374700]Played Vampire the Masquerade earlier, I'm playing an Animalism Nosferatu information broker (surprising eh?) I summoned a bird to trail after a man in the day and report back to me the following night, and rolled to see how many birds answered my summons. 6 successes, every seagull in the San Francisco area flocked to this one persons garden, one of them flew off to follow this person. The rest aren't leaving. Whoops.[/QUOTE] Wow, it's like The Birds, just with seagulls instead of crows :v:
So I'm setting up a game of Savage Worlds with some friends, and the setting is going to be a zombie survival game, a la Walking Dead or World War Z-ish, although I'm blatantly stealing from the upcoming game "The Last of Us" as well. The game will be gritty and semi-realistic (Savage Worlds does not like to get bogged down in too much realism or detail). The players are expected to start off with little, except for some miscellaneous equipment, some weapons, and food and water for about two weeks. One of the players, let's call him Chase, has a legendary reputation for being able to get what he wants from weak DMs who take the rule "never say no" very literally. The first thing he asked is if he could have a powered armor suit that is charged by his heart. Also it has a jetpack. Like this guy, except without the cannon: [quote][img]http://fc09.deviantart.net/fs71/f/2010/230/9/3/Anima__Imperium_Cannon_guy_by_Wen_M.jpg[/img][/quote] "How would your character get this, exactly?" "He built it." When I demanded he give an in-depth, scientific, realistic explanation of how we have the technology to power an entire suit of armor with just your heart, let alone make a jetpack, he couldn't. "You realize that everyone is starting off with barely anything, right? Except what they scavenged." "I was not aware of this." "You are now." "So does that mean I can have it?" Since I professed interest in playing in a World of Darkness game he was going to run (I've never played WoD), I said "Chase, can I be an Israeli commando werewolf who knows all martial arts, all magical powers, and has expert training with all firearms ever?" "What? No!" "Then you will not be starting with powered armor and a jetpack in a zombie survival setting." He seemed genuinely surprised that I would not allow this. Has anyone else had to deal with players that are used to getting their way? [QUOTE=HellSoldier;40331281]And here I was thinking that Eclipse Phase was complicated.[/QUOTE] It's not. But character creation is a complete monster. Plus they just came out with playtesting for the player's handbook "Transhuman", which is supposed to introduce more stuff for players, and also give a quicker, simpler way to generate characters. I remember a time when I ran a game of Eclipse Phase with Facepunchers. Long, long, long ago... [QUOTE=No Party Hats;40374051]EP doesn't have anything like that so I just kinda gave up and went down on it[/QUOTE] Wait what yes it does kinda [url=eclipsephase.com/downloads/eclipsephase_charactersheet_RK%20v0.xlsx]right here[/url]
[QUOTE=LiquidNazgul;40375107]So I'm setting up a game of Savage Worlds with some friends, and the setting is going to be a zombie survival game, a la Walking Dead or World War Z-ish, although I'm blatantly stealing from the upcoming game "The Last of Us" as well. The game will be gritty and semi-realistic (Savage Worlds does not like to get bogged down in too much realism or detail). The players are expected to start off with little, except for some miscellaneous equipment, some weapons, and food and water for about two weeks. One of the players, let's call him Chase, has a legendary reputation for being able to get what he wants from weak DMs who take the rule "never say no" very literally. The first thing he asked is if he could have a powered armor suit that is charged by his heart. Also it has a jetpack. Like this guy, except without the cannon: "How would your character get this, exactly?" "He built it." When I demanded he give an in-depth, scientific, realistic explanation of how we have the technology to power an entire suit of armor with just your heart, let alone make a jetpack, he couldn't. "You realize that everyone is starting off with barely anything, right? Except what they scavenged." "I was not aware of this." "You are now." "So does that mean I can have it?" Since I professed interest in playing in a World of Darkness game he was going to run (I've never played WoD), I said "Chase, can I be an Israeli commando werewolf who knows all martial arts, all magical powers, and has expert training with all firearms ever?" "What? No!" "Then you will not be starting with powered armor and a jetpack in a zombie survival setting." He seemed genuinely surprised that I would not allow this. Has anyone else had to deal with players that are used to getting their way?[/QUOTE] Oh god yes. There's a player in the vampire group that has backlogs of characters that he's designed for a house-ruled setting he made, it has high fantasy, high sci-fi, high everything. If you play a low-anything game, he'll just use one of the characters from a high setting. He's currently playing a Tremere vampire that's on the run from his family, and the Tremere themselves because of "something in his past". He's been hidden from both parties for the better part of 30 years. His family are all mages, from Germany. They witnessed both World Wars, and left in 1933 after World War 2 (Yep, I know), moved to Paris ontop of a magical ley-line. Here, the family bargained with Tremere vampires, stole the secrets of Thaumaturgy and made an army of Revenants. I stopped listening to him after this point, but the GM seemed more than willing to accomodate this. My character is a Nosferatu hacker who worked in a sort of computer sweat-shop where he mined Data for 7 years before being embraced. If you're wondering how to deal with players like that, you just say no. Or you punish them for their bullshit. If Chase gets a jet-pack, you can bet everyone is going to want to steal it. If it runs on his heart, he's going to have serious problems with his circulation and generally being alive.
[QUOTE=LiquidNazgul;40375107]So I'm setting up a game of Savage Worlds with some friends, and the setting is going to be a zombie survival game, a la Walking Dead or World War Z-ish, although I'm blatantly stealing from the upcoming game "The Last of Us" as well. The game will be gritty and semi-realistic (Savage Worlds does not like to get bogged down in too much realism or detail). The players are expected to start off with little, except for some miscellaneous equipment, some weapons, and food and water for about two weeks. One of the players, let's call him Chase, has a legendary reputation for being able to get what he wants from weak DMs who take the rule "never say no" very literally. The first thing he asked is if he could have a powered armor suit that is charged by his heart. Also it has a jetpack. Like this guy, except without the cannon: "How would your character get this, exactly?" "He built it." When I demanded he give an in-depth, scientific, realistic explanation of how we have the technology to power an entire suit of armor with just your heart, let alone make a jetpack, he couldn't. "You realize that everyone is starting off with barely anything, right? Except what they scavenged." "I was not aware of this." "You are now." "So does that mean I can have it?" Since I professed interest in playing in a World of Darkness game he was going to run (I've never played WoD), I said "Chase, can I be an Israeli commando werewolf who knows all martial arts, all magical powers, and has expert training with all firearms ever?" "What? No!" "Then you will not be starting with powered armor and a jetpack in a zombie survival setting." He seemed genuinely surprised that I would not allow this. Has anyone else had to deal with players that are used to getting their way?[/QUOTE] People like him are just used to having power trips. What's the point in having beginner characters with equipment like that anyway. It takes the whole point of starting low away. A long time ago I ran a short-term zombie/mutation (basically Resident Evil) RP set in a kinda-post-apoc world (if anyone has seen Land of the Dead, it's basically like that) that focused on a small group of mercenaries taking missions for the newly appointed city-government (nations have already collapsed, any fortified city is essentially its own now). One of my players was new to the group and asked me if he could start his character as an ex-military fighter pilot with a jet. He later continued to ask if he could start with some kind of major mobile advantage, a helicopter, a variety of armored transport vehicles, and once even wanted to make a "mutated character that grew wings". I immediately threw those ideas out, but it made me realize that some people simply don't understand the point of pacing. The mercenaries goal was to gather enough funds and contacts to eventually find a place away from the ruined world and live peacefully. They took missions for the city-government because it was essentially impossible to journey by foot to another city (the mutations had different stages of evolution that revolved around time, the longer something lived the greater the mutation and thus stronger it became; most populated areas were wiped out and re-taken in the beginning of the apocalypse and thus have low stage evolution potential, but the wasteland was largely left alone and is now a death-zone filled with monstrous beasts). If they had a damn jet they could just fly away and make the majority of the RP pointless. If they started with a fucking tank they could roll through areas outside the city without trouble, for the most part. He knew what the point of the RP was and the story, but continued to ask for stupid things endlessly until I told him to fuck off and kicked him out. I blame this generation being subjected to constant hand-holding-everyone-is-a-winner toss.
[QUOTE='[Green];40370981']And so we have angels, demons, a madman and Skrillex, all in one universe. What the fuck is going on with this campaign.[/QUOTE] That's really reassuring considering you created it.
[QUOTE=LiquidNazgul;40375107] Wait what yes it does kinda [url=eclipsephase.com/downloads/eclipsephase_charactersheet_RK%20v0.xlsx]right here[/url][/QUOTE] I had tried that beforehand and for some reason on the morph page it wouldn't let me choose anything other than synthmorphs so i said fuck it
[QUOTE=Aperture fan;40373203][url]http://www.pyromancers.com/[/url] maybe? I use it for my Fallout maps. Not exactly the most diverse tiles and props for use in a post-apocalyptic city, but it's very nice nonetheless.[/QUOTE] That is just what I needed. Thank you.
running a dark heresy campaign, put in a little scene where the PCs are driving along a road in a madmax style buggy, with someone driving up alongside them and challenging them to a race did not expect them to leap across from their car onto his, beat the shit out of him, and throw him under the car
[QUOTE=Tinter;40376168]That's really reassuring considering you created it.[/QUOTE] Yeah I'm getting afraid because of the rolls Andrew has been getting in his mission.
[QUOTE='[Green];40379116']Yeah I'm getting afraid because of the rolls Andrew has been getting in his mission.[/QUOTE] My bad luck is usually balanced out by a small hit of good luck, although it seems to cause a very high accidental death toll
[QUOTE=DarkMonkey;40374598]If you didn't think about it, and the players haven't thought about it, you're wide open to tweak shit. Double-check with the player and ask if he was planning on playing with the whole outcast player, and, if not, tweak your world to suit. Maybe the monstrous spiders and beasts of a nearby jungle are kept at bay by ambivalent surface-dwelling drow, so people in the region have cause to not lynch. Maybe the turmoil in the underdark has produced a large enough number of drow refugees over the years that one more adventurer isn't out of place. Maybe instead a few drizz't-type exceptions have gallavanted around in the past, so while he's certainly not them they can't all be bad, right? Maybe the locals of the area are the unsavory sort who don't mind how easily they can fence illicit goods through the tunnels in the old mine. You don't need to mention some of these outright, but if a player asks you can rop it on them and wow them with your amazing foresight and worldbuilding skill. My point is that so long as it hasn't been observed by your players or otherwise contradicted by things your players have seen, it's open for revision.[/QUOTE] This is a good point. I had also thought up the possibility of them defending themselves in some kind of court, calling witnesses and making arguments. Running a module that starts with them being shipwrecked (which I regret for other reasons), so by the time they return to any kind of city, they will have already rescued a handful of NPCs that got shipwrecked with them. Hire a lawyer, have him call up NPC witnesses and the other PCs (Dwarf and 2 humans) for testimonies. Have an opposing lawyer making a case or whatever. Eventually court case gets higher profile, so by the end (when, hopefully, the PCs win), the city begrudgingly allows the PCs to stay in city. I figure it's a unique situation that you never really see in games, solves the problem decently, and raises awareness of the PC group so they can get more higher profile quests.
[QUOTE=zin908;40379375]My bad luck is usually balanced out by a small hit of good luck, although it seems to cause a very high accidental death toll[/QUOTE] When you cause "accidental death" it wrecks my entire campaign so I have to kindly ask you to stop killing things thank you very much.
I feel like this all went to hell when you linked [URL="http://en.wikipedia.org/wiki/List_of_mental_disorders"]this[/URL] page and said "Roll 1d200"
[QUOTE=Newbienice99;40379468]This is a good point. I had also thought up the possibility of them defending themselves in some kind of court, calling witnesses and making arguments. Running a module that starts with them being shipwrecked (which I regret for other reasons), so by the time they return to any kind of city, they will have already rescued a handful of NPCs that got shipwrecked with them. Hire a lawyer, have him call up NPC witnesses and the other PCs (Dwarf and 2 humans) for testimonies. Have an opposing lawyer making a case or whatever. Eventually court case gets higher profile, so by the end (when, hopefully, the PCs win), the city begrudgingly allows the PCs to stay in city. I figure it's a unique situation that you never really see in games, solves the problem decently, and raises awareness of the PC group so they can get more higher profile quests.[/QUOTE] This trial is going to be a kotor2 'wtf happened to peragus'-style one, yeah? Questioning whether or not the PCs had a role in the ship wrecking? In the course of which the drow's race can be brought up, his previous heroism can be bandied, sounds like good fun all around.
so am i the only one who likes to keep their OOC knowledge bound to their IC knowledge? Like in the pathfinder game im in, we're investigating a cult of Rovagug, and my character has no fucking idea what god that is, i won't go out of game and read about him to learn more OOC i dunno it just feels better to me to be learning things personally from the other party members and what they know.
[QUOTE=No Party Hats;40379888]so am i the only one who likes to keep their OOC knowledge bound to their IC knowledge? Like in the pathfinder game im in, we're investigating a cult of Rovagug, and my character has no fucking idea what god that is, i won't go out of game and read about him to learn more OOC i dunno it just feels better to me to be learning things personally from the other party members and what they know.[/QUOTE] Same here, though in some games it can bite you in the arse and it's hard to play the same game twice while truly keeping to the rule.
[QUOTE=No Party Hats;40379888]so am i the only one who likes to keep their OOC knowledge bound to their IC knowledge? Like in the pathfinder game im in, we're investigating a cult of Rovagug, and my character has no fucking idea what god that is, i won't go out of game and read about him to learn more OOC i dunno it just feels better to me to be learning things personally from the other party members and what they know.[/QUOTE] I'm generally inclined to agree. Eclipse Phase is the same way, and actually tells you "Look this section contains all the secrets youll need if youre Gm'ing, otherwise, dont look at it." [editline]22nd April 2013[/editline] [QUOTE=No Party Hats;40374051]EP doesn't have anything like that so I just kinda gave up and went down on it[/QUOTE] [url]http://eclipsephase.com/downloads/eclipsephase_charactersheet_editable_ssb.pdf[/url]
[QUOTE=No Party Hats;40379888]so am i the only one who likes to keep their OOC knowledge bound to their IC knowledge? Like in the pathfinder game im in, we're investigating a cult of Rovagug, and my character has no fucking idea what god that is, i won't go out of game and read about him to learn more OOC i dunno it just feels better to me to be learning things personally from the other party members and what they know.[/QUOTE] I hate the guys who go to read the source book just to determine how strong something is right after learning what they were fighting.
Then just change the creature's stats.
[QUOTE=HellSoldier;40381076]I hate the guys who go to read the source book just to determine how strong something is right after learning what they were fighting.[/QUOTE] My issue with that is more the fact that for DMing I've memorized the majority of the D&D 3.5e ruleset including the MM1 so while I don't do any metagaming I can typically figure out what we're facing. Then again that's typically not a big issue because even when I'm not DMing I tend to be fairly involved in running the campaign. That's why my characters typically aren't the party leader.
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