[QUOTE=Axznma;44496069]Because quite a many people are willing to pay for something they find quality, especially if it pertains to their hobby. Jesus christ it's like you think Wizards and every other big PnP publisher got this far on torrented PDF's and not their "expensive" books for the past 40 years. Not everyone is a cheap sob that won't shovel out $50 for a hobby [I]tool[/I]. If everyone was like you, no one would even [I]have[/I] any of the oh so loved great PnP systems today.
The same people that whine about a [I]tool[/I] being expensive are the same people that pay for inane shit all the time that have no investment and can't even comhperehend what they're doing. Honestly, complaining about prices on tools of all things -- things that by their very nature provide positive investment. How utterly naive.[/QUOTE]
He's not saying that the thing isn't worth 50 bucks, he's saying that the company would probably make more money if it was 20 bucks because of the increased amount of sales.
Except that he's wrong, and 50$ is the right price to move the most product for software in 90% of situations. the other 10% is the adobe suite and train simulator DLC.
[QUOTE=Oliolio;44496133]Except that he's wrong, and 50$ is the right price to move the most product for software in 90% of situations. the other 10% is the adobe suite and train simulator DLC.[/QUOTE]
I'm actually interested in this. Is this just speculation or do you have sources?
[QUOTE=Mmrnmhrm;44496155]I'm actually interested in this. Is this just speculation or do you have sources?[/QUOTE]
I don't pretend to have a degree in economics. It doesn't take a genius to look at the pricing schemes of every major publisher and find a pattern.
[QUOTE=Axznma;44494021]It's priced for adults and people that have good, dedicated players in their group. $50 is nothing for PnP resources (and as a hobby resource it doesn't register on any scale), and it's chump change when you divide the cost between the group, like the overwhelming majority of people buying it have done. It may come as a surprise to you, but groups that don't consist of flakes work together to get group resources -- especially GM resources -- because that's the fair and mature thing to do.
Each of my players gladly paid a portion for it, since it betters their role playing experience. It cost me less than $20 (I paid a larger portion since only I can use the product, it's only fair that way I feel) for it. I've paid more going to movies; I've paid thousands for other hobbies.
As for pirating, even if someone bothered to crack their system you would lose the entire [URL="http://www.wolflair.com/realmworks/features/the-power-of-the-cloud/"]cloud access integration[/URL], which was half the draw of the program to begin with.[/QUOTE]
I'm curious, how good is this program for games that are not hosted online?
[QUOTE=LiquidNazgul;44497878]I'm curious, how good is this program for games that are not hosted online?[/QUOTE]
you could still bring a laptop and use it as an easily edited and accessible database I guess?
[QUOTE=Axznma;44496069]Because quite a many people are willing to pay for something they find quality, especially if it pertains to their hobby. Jesus christ it's like you think Wizards and every other big PnP publisher got this far on torrented PDF's and not their "expensive" books for the past 40 years. Not everyone is a cheap sob that won't shovel out $50 for a hobby [I]tool[/I]. If everyone was like you, no one would even [I]have[/I] any of the oh so loved great PnP systems today.
The same people that whine about a [I]tool[/I] being expensive are the same people that pay for inane shit all the time that have no investment and can't even comhperehend what they're doing. Honestly, complaining about prices on tools of all things -- things that by their very nature provide positive investment. How utterly naive.[/QUOTE]
Listen, I pay for my shit all the time, but I pay for it when it's fairly priced. [url=http://store.fantasyflightgames.com/productdetails.cfm?SKU=IG01]A 400 page full colour core rulebook[/url] in print is worth 60 dollars. Hell I'd pay more, but $60 dollars is definitely fair.
This is basically just a program, if it came with other features, such as a compendium of character art and other stuff beyond just programming, then I could see it justified that way. This program does not have nearly the same amount of time and money put into it as that core rulebook does.
When you price something that high, you lose out on the potential of a community absorbing your product. Roll20 is so popular because anyone can get into it. I'm sure if they priced it at $20 dollars they would not only get a huge bump in sale, but because of that, they'd get more continued customers, which means more continued sales.
Just because you're willing to throw money away doesn't mean everyone is.
[B]Magical Burst: Session 17: Seedy Practices[/B]
[url]http://pastebin.com/Cx0Trtzy[/url]
[quote]A short game, we start with Sarah and Satoya, sharing the same hospital room as Princess. They make up (then make out) with each other after almost murdering one another. Valentine takes pictures. Princess is angry because everyone is a fucking retard.
Some retarded lesbian shenanigan shit later, and Satoya falls asleep, Val leaves, and Sarah and Princess talk about their respective relationships and reasons for becoming magical.
Eri, Eve and the magician magical girl Shibata heavily damage the youma. The youma, I'll remind you, was made up of a playdough-like conglomeration of scores of people mashed together into a large, vaguely humanoid form. In the process, the girls manage to grab the necklace of 13 Oblivion Seeds as it slid down the ramp but before it was lost to the bottomless pit.
Eri, Eve and Shibata finish the youma off, or so they think. In the end, it absorbed them into the fleshy biomass and everything faded to black for them (they aren't dead, mind you. This is explained next session).[/quote]
[QUOTE=LiquidNazgul;44497878]I'm curious, how good is this program for games that are not hosted online?[/QUOTE]
Their intent was for it to be used around the table first, and online second (though I think its real strength will be online flexibility). From the feedback I've seen lately it works well for table top play as they have support for multi-montior setups, so you can have one for the GM and one for players which is about all you need anyway.
In the long run I think online use is what people will get the most functionality from; the ability to reveal information to players independently of each other (it's account based, each player has their own account and thus will have information revealed independently, if the GM desires) will be difficult if you're presenting the Player View through one screen in a live game.
On the other hand if everyone brings a laptop or other device to access the web-player then that's a moot point. It'll be up to the group how they're going to use it. Some people use it simply to log things players have already found (therefore not needing to use it in any major fashion during play), others are using it for standard campaign management. Personally I'm using mine for universe simulation for our Pathfinder game, which is something I wasn't capable of doing properly until now due to the gigabytes of data I have dedicated to that task.
[QUOTE=Funktastic Dog;44499386]Listen, I pay for my shit all the time, but I pay for it when it's fairly priced. [url=http://store.fantasyflightgames.com/productdetails.cfm?SKU=IG01]A 400 page full colour core rulebook[/url] in print is worth 60 dollars. Hell I'd pay more, but $60 dollars is definitely fair.
This is basically just a program, if it came with other features, such as a compendium of character art and other stuff beyond just programming, then I could see it justified that way. This program does not have nearly the same amount of time and money put into it as that core rulebook does.
When you price something that high, you lose out on the potential of a community absorbing your product. Roll20 is so popular because anyone can get into it. I'm sure if they priced it at $20 dollars they would not only get a huge bump in sale, but because of that, they'd get more continued customers, which means more continued sales.
Just because you're willing to throw money away doesn't mean everyone is.[/QUOTE]
If you don't want to buy it then don't and move on. This [I]tool [/I]will save me spending untold hours of time going over my [I]thousands[/I] of simulation tables strewn throughout PDFs and folders, to say nothing of the other mountains of shit I've accumulated over the last couple decades. That time I can now be spending doing other things that benefit me more instead, i.e the tool has served the function it was made to do (and advertised everywhere) -- save me time. I'll trust the people that understand what a tool actually is over people that do not, to decide the the price of the product.
Regardless, this is the last I am saying to you on this. I will not continue discussing the matter with someone that cannot grasp the difference between [I]"throwing money away"[/I] and an investment. I'm not here to educate people on being worldly.
If you two keep this up I'm gonna come over to your house and hide d4s in your shoes.
[QUOTE=Axznma;44501153]If you don't want to buy it then don't and move on. This [I]tool [/I]will save me spending untold hours of time going over my [I]thousands[/I] of simulation tables strewn throughout PDFs and folders, to say nothing of the other mountains of shit I've accumulated over the last couple decades. That time I can now be spending doing other things that benefit me more instead, i.e the tool has served the function it was made to do (and advertised everywhere) -- save me time. I'll trust the people that understand what a tool actually is over people that do not, to decide the the price of the product.
Regardless, this is the last I am saying to you on this. I will not continue discussing the matter with someone that cannot grasp the difference between [I]"throwing money away"[/I] and an investment. I'm not here to educate people on being worldly.[/QUOTE]
Stop trying to belittle me, I clearly understand that you think the price is justified, and it might be for you, but I believe the price is justified at $20 dollars, and a much cheaper rate for cloud servers.
This is what we call ECONOMICS. A bottle of water might be worth $1000 dollars to a man in the desert, but $2 to most people. You clearly see this tool as completely necessary, and thus the price is justified, but to the majority, they would like to buy it but are put off by the price.
Furthermore, it's not going to be much of an "investment" if the cloud servers go offline in a year. Which is what will happen if too few people buy it.
(But I agree, let's stop this because it will lead us nowhere.)
tl;dr supply and demand and their supply is too expensive for demand.
[QUOTE=MakoSkyDub;44494976]goddamnit NPH give me my commission money!! Talking about the poverty line ffs I oughta raise the price exponentially :v:[/QUOTE]
oh holy shit i still havent paid you have i
fuck me silly, many apologies man now i feel like a dick!
[QUOTE=Rents;44501287]If you two keep this up I'm gonna come over to your house and hide d4s in your shoes.[/QUOTE]
With additional spikes?
[t]http://3.bp.blogspot.com/-XUfhUm2SbbQ/Tb9CNb85i2I/AAAAAAAAAI0/tj4vnLz5Bw8/s1600/P5020444.jpg[/t]
My GM disallowed my back-up Shadowrun character, apparently making someone who's able to do 7P damage (about the same damage as a shotgun slug) at up to 80m by throwing nearly any object and listing the entire contents of their pockets on their inventory isn't taking the game seriously.
[QUOTE=Stren;44503095]My GM disallowed my back-up Shadowrun character, apparently making someone who's able to do 7P damage (about the same damage as a shotgun slug) at up to 80m by throwing nearly any object and listing the entire contents of their pockets on their inventory isn't taking the game seriously.[/QUOTE]
If it's rules-legal it should be allowed in Shadowrun. That's like the point of the damned system.
So, this is a general PnP rpg thread? 'cause I need to figure out what an Arbitrator would do in his off time in Dark Heresy. Assassins assassinate, Tech-Priests work on tech shit, Psykers either go worship the Big E or soothsay.
But what does the Arbitrator do?
[QUOTE=40kplayer;44504590]So, this is a general PnP rpg thread? 'cause I need to figure out what an Arbitrator would do in his off time in Dark Heresy. Assassins assassinate, Tech-Priests work on tech shit, Psykers either go worship the Big E or soothsay.
But what does the Arbitrator do?[/QUOTE]
They judge.
[QUOTE=40kplayer;44504590]So, this is a general PnP rpg thread? 'cause I need to figure out what an Arbitrator would do in his off time in Dark Heresy. Assassins assassinate, Tech-Priests work on tech shit, Psykers either go worship the Big E or soothsay.
But what does the Arbitrator do?[/QUOTE]
Solve crimes or just chill out like depressed detectives do after a shitty case.
[QUOTE=40kplayer;44504590]So, this is a general PnP rpg thread? 'cause I need to figure out what an Arbitrator would do in his off time in Dark Heresy. Assassins assassinate, Tech-Priests work on tech shit, Psykers either go worship the Big E or soothsay.
But what does the Arbitrator do?[/QUOTE]
The Law never rests.
[QUOTE=40kplayer;44504590]So, this is a general PnP rpg thread? 'cause I need to figure out what an Arbitrator would do in his off time in Dark Heresy. Assassins assassinate, Tech-Priests work on tech shit, Psykers either go worship the Big E or soothsay.
But what does the Arbitrator do?[/QUOTE]
You're robocop
only without the robot bits (to start at least)
Well, alrighty. I thought since he wasn't from Scintilla, he couldn't judge on Scintilla. He probably won't investigate the Assassin's killing, seeing as he killed a ganger.
[QUOTE=40kplayer;44504888]Well, alrighty. I thought since he wasn't from Scintilla, he couldn't judge on Scintilla. He probably won't investigate the Assassin's killing, seeing as he killed a ganger.[/QUOTE]
The Arbites are the Imperial FBI. They don't care much for robberies or murder, unless the victim is of importance or works in an Imperial institution. They do care about vandalisation of Ecclesiarchal or other Imperial property and beat down riots, though.
I suggest downloading the DH splatbook titled Tome of Judgement, it explains a lot about Arbitrators.
I'll take a look through it then, got it queued up for download.
[editline]10th April 2014[/editline]
In other news, if I wanted to pick up Shadowrun, would 4th or 5th edition be more accomodating to new players?
[QUOTE=gufu;44503179]If it's rules-legal it should be allowed in Shadowrun. That's like the point of the damned system.[/QUOTE]
Yeah. I could've understood if it was unbalanced as hell and more powerful than the other PCs, but it's pretty much gimping myself compared to using guns. Except I can get through weapons checks easier.
[QUOTE=No Party Hats;44501439]oh holy shit i still havent paid you have i
fuck me silly, many apologies man now i feel like a dick![/QUOTE]
np I'm not dirt poor presently so I don't need it super badly
My concern is that [I][B]I[/B][/I] am eventually going to forget about it :v:
[QUOTE=40kplayer;44505740]I'll take a look through it then, got it queued up for download.
[editline]10th April 2014[/editline]
In other news, if I wanted to pick up Shadowrun, would 4th or 5th edition be more accomodating to new players?[/QUOTE]
5e's character creation is simpler, and it's pretty new so there's only one book for it so far.
I was thinking, perhaps because so many people want to play but nobody actually wants to GM full time, perhaps we could meet somewhere in the middle?
A game with cyclical GM'ing. Everyone will be a GM, but they play as a player for most of the time, until their turn to GM comes up in the cycle.
We did it for Spycraft for a little bit, it worked pretty well from what I remember. I'd be willing to GM the first session of whatever game we decided on.
[QUOTE=Funktastic Dog;44513936]I was thinking, perhaps because so many people want to play but nobody actually wants to GM full time, perhaps we could meet somewhere in the middle?
A game with cyclical GM'ing. Everyone will be a GM, but they play as a player for most of the time, until their turn to GM comes up in the cycle.
We did it for Spycraft for a little bit, it worked pretty well from what I remember. I'd be willing to GM the first session of whatever game we decided on.[/QUOTE]
The phrase "cycling DM" brings up painful fucking memories. BE WARNED: If you have a That Guy he will have a turn, and since he will get to play later he will use it to his BS advantages or to make you squirm for doing the most minute thing to them.
[QUOTE=doomkiwi;44514541]The phrase "cycling DM" brings up painful fucking memories. BE WARNED: If you have a That Guy he will have a turn, and since he will get to play later he will use it to his BS advantages or to make you squirm for doing the most minute thing to them.[/QUOTE]
To be honest, I've never really had a "That Guy" GM, because part of their nature is that they're just uncooperative little shits, that if they were to GM they would have to go against that.
But I get how "cycling GMs" could lead to a "That Guy" becoming a GM and totally abusing it.
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