• D&D General v3
    11,241 replies, posted
[QUOTE=snake eye;44614335]Remember that rape grappling is actually a more effective attack than using your weapons.[/QUOTE] Unless they make their Fortitude and Willpower saving throws. Then they take it like a man.
[QUOTE=snake eye;44614335]Remember that rape grappling is actually a more effective attack than using your weapons.[/QUOTE] What is this, SS13?
[QUOTE=Chronische;44614395]What is this, SS13?[/QUOTE] We are now playing FATAL in space
[QUOTE=elowin;44614404]We are now playing FATAL in space[/QUOTE] What if you're caught in a vacuum? Will a character decompress out of their gigantic butthole?
[QUOTE=croguy;44614499]What if you're caught in a vacuum? Will a character decompress out of their gigantic butthole?[/QUOTE] Wouldn't that rip their intestines out? That'd be pretty rad
[QUOTE=elowin;44614404]We are now playing FATAL in space[/QUOTE] [i]The Space Carp reveals it's dong. What do you do?[/i]
fuck it im down playing a clown
[QUOTE=elowin;44613604]You guarantee it, huh? Alright people, you heard him. FATAL game on sundays, 1PM GMT. Please roll anal circumference at least a day before hand. Attendance is mandatory.[/QUOTE] [QUOTE=Ruski v2.0;44614842]fuck it im down playing a clown[/QUOTE] So you were saying?
I'd sign up to your FATAL game if I weren't in three games already. Enjoy those 1000 pages of pleasure!
after the amazing discovery that there actually exists a FATAL character generator, i'm genuinely considering playing FATAL. especially because of the absolutely amazing results i have already had with it
[QUOTE=elowin;44615654]after the amazing discovery that there actually exists a FATAL character generator, i'm genuinely considering playing FATAL. especially because of the absolutely amazing results i have already had with it[/QUOTE] No you don't. Forget the utterly disgusting content it has. The rules require mastery over quadratic equations to use. From 1d4chan: [quote]The intro says you only need to know a little algebra, "and even that is relatively rare." It also says you only need two d10. Both of these facts are filthy lies. Ability scores are derived from averaging 'sub-abilities' rolled as 4d100/4-1 and modified by one of three different types of percentages, and conditions during the game may change your sub-abilities which means you need to recalculate your ability scores on-the-fly. Ability score checks are 3d10, so no you need more than two dice. The character sheet is [B]eleven pages long.[/B] There are 20 sub-abilities (including "Enunciation" and "Spatial Intelligence"), which determine 5 ability scores. The ethics system has "ethic points" which are different from "moral points", four different "temperament" scores based on bodily humours, a primary and secondary temperament in addition to that, and a disposition that is different from that too. On the second page of the character sheet are the following essential measurements: manhood length, manhood circumference, anal circumference potential, vaginal circumference potential, vaginal depth potential, areola diameter, nipple length, cup size, tongue size, hymen resistance, areola hue, foot size, fist circumference, head circumference, handedness. These measurements are essential because during combat you can roll "rape" as a combat result and accidentally start raping your opponent, and how many hitpoints they lose depends on the mismatch between your circumference and theirs. In case you missed some of that: it is possible to accidentally rape an opponent to death during normal combat. THEN you have to roll for other things like your height and weight (and then calculate your BMI based on those), most and least attractive features, hair color, skin color, visual acuity, age (which also acts as a modifier for all those abilities and sub-abilities), a check to see if your Intelligence score is low enough to qualify for "Retard Strength" bonuses, birthday, social class, birthplace, number of siblings, and marital status. [/quote] [quote]Among the [B]four-hundred and eighteen skills [/B]each character must keep track of are "Basketweaving" (Hand-Eye, Common Sense), "Clockmaking" (Spatial), "Delousing" (Hand-Eye), "Glovemaking" (Spatial), "Massage" (Kinetic Charisma, Hand-Eye), "Spitting" (Enunciation), and even "Urinating". Yes, pissing is a skill.[/quote] [quote]A character's body has [B]seventeen hit-locations[/B], each with independent hit-point totals, each with their own armour equipment slots, and each of the seventeen pieces of armour have four different types of damage resistance (brawling, hacking, pounding and stabbing). [/quote] So again, even without the revolting themes, this game is a fucking diamond jawbreaker in terms of rules crunch. [I]Do not try.[/I]
I started playing D&D 4e with some friends but I'm not enjoying it. We've played other RPGs in the past but it just feels hard to really roleplay. I'm playing a Barbarian Goliath and everyone in my group is playing some race I've never heard of and we usually end up doing like one combat encounter that takes 3 hours and I just feel crapped out and leave.
[QUOTE=The DooD;44616521]I started playing D&D 4e with some friends but I'm not enjoying it. We've played other RPGs in the past but it just feels hard to really roleplay. I'm playing a Barbarian Goliath and everyone in my group is playing some race I've never heard of and we usually end up doing like one combat encounter that takes 3 hours and I just feel crapped out and leave.[/QUOTE] That's 4E for you. I hate it because it sucks all the roleplay out of D&D. Some people like it, but most people really don't like it. 4E's failure is the main reason that Pathfinder is now the king of the market.
Look, if you guys want to play FATAL, let me finish writing Unfated - which I literally designed to be a playable replacement for FATAL. I'll even GM it. Just please, do NOT actually try to play FATAL.
[QUOTE=gman003-main;44616593]Look, if you guys want to play FATAL, let me finish writing Unfated - which I literally designed to be a playable replacement for FATAL. I'll even GM it. Just please, do NOT actually try to play FATAL.[/QUOTE] Friend already tried, made it halfway through the rulebook then said we weren't playing. We weren't disappointed.
[QUOTE=Funktastic Dog;44616579]That's 4E for you. I hate it because it sucks all the roleplay out of D&D. Some people like it, but most people really don't like it. 4E's failure is the main reason that [B]Pathfinder is now the king of the market[/B].[/QUOTE] I've been playing a lot of 3.5E and finally decided to look up what the heck Pathfinder was and seems to be informally known D&D 3.75E. How is Pathfinder? Is it just like they said, it's basically 3.5+? I'd like to hear some peoples' experience with it as it's said to be very compatible with 3.5 and my interest is piqued.
[QUOTE=Eva-1337;44617138]I've been playing a lot of 3.5E and finally decided to look up what the heck Pathfinder was and seems to be informally known D&D 3.75E. How is Pathfinder? Is it just like they said, it's basically 3.5+? I'd like to hear some peoples' experience with it as it's said to be very compatible with 3.5 and my interest is piqued.[/QUOTE] The biggest differences are fluff-wise and instead of having (#+intmod)x4 skill points at level 1, your first point in a class skill just bumps up the mod by 4. Everything else is just giving some balance to shit/avoiding lawsuits in the case of race and class names.
[QUOTE=Eva-1337;44617138]I've been playing a lot of 3.5E and finally decided to look up what the heck Pathfinder was and seems to be informally known D&D 3.75E. How is Pathfinder? Is it just like they said, it's basically 3.5+? I'd like to hear some peoples' experience with it as it's said to be very compatible with 3.5 and my interest is piqued.[/QUOTE] It's regarded as a straight upgrade from D&D 3.5, hence the 3.75E comment. It improves upon the ideas in 3.5 while not reducing or streamlining itself (negatively) like how some people see 4E. One of the cooler things in PF is the idea of Archetypes and the addition of the Base Classes. Every class has archetypes you can take that replace class features and abilities to give more flavour and alter the mechanics of the class. It makes creating characters and builds fun as hell, admittedly.
Pathfinder gives Barbarians the ability to get [URL="http://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo---rage-powers/dragon-totem-wings-su"][B][I]SO MAD[/I][/B][/URL]™ that they sprout wings of pure rage and start flying around hurling boulders like baseballs.
[QUOTE=ElTacoLad;44617801]Pathfinder gives Barbarians the ability to get [URL="http://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo---rage-powers/dragon-totem-wings-su"][B][I]SO MAD[/I][/B][/URL]™ that they sprout wings of pure rage and start flying around hurling boulders like baseballs.[/QUOTE] They can also punch the spell slots out of people.
[QUOTE=Trooper-guy1;44617466]It's regarded as a straight upgrade from D&D 3.5, hence the 3.75E comment. It improves upon the ideas in 3.5 while not reducing or streamlining itself (negatively) like how some people see 4E. One of the cooler things in PF is the idea of Archetypes and the addition of the Base Classes. Every class has archetypes you can take that replace class features and abilities to give more flavour and alter the mechanics of the class. It makes creating characters and builds fun as hell, admittedly.[/QUOTE] An Archetype is just like AD&D's kits, a variation on the class without too much difference. It is nice, but a number of the non-Paizo ones are pretty OP.
[QUOTE=Rents;44617903]They can also punch the spell slots out of people.[/QUOTE] Wait, I got that wrong, you can make sunder checks against ongoing spells; [url]http://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo---rage-powers/spell-sunder-su[/url] You can also eat magic for extra HP; [url]http://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo---rage-powers/eater-of-magic-su[/url]
[QUOTE=Chronische;44617983]An Archetype is just like AD&D's kits, a variation on the class without too much difference. It is nice, but a number of the non-Paizo ones are pretty OP.[/QUOTE] and even some of the official one's are broken as shit Such as synthesist summoner aka suck my dick I'm a magical girl what is balance
I've been GMing Only War for a couple of friends who are new to Tabletop , I'm planning on putting them onto a cliff that has some wildlife for them to meet but also some traps. I'm going to secretly roll perception checks to notice the traps if they're within a certain distance, but I still have a feeling it could be a bit cheap if they happen to step on a trap and lose their leg or something. Maybe it's just my video-gamey experience but would anyone have any tips on placement of traps or does this seem legit?
[QUOTE=Vengeful Falcon;44619061]I've been GMing Only War for a couple of friends who are new to Tabletop , I'm planning on putting them onto a cliff that has a few traps and some wildlife for them to meet but also some traps. I'm going to secretly roll perception checks to notice the traps if they're within a certain distance, but I still have a feeling it could be a bit cheap if they happen to step on a trap and lose their leg or something. Maybe it's just my video-gamey experience but would anyone have any tips on placement of traps or does this seem legit?[/QUOTE] Sounds legit to me, honestly. Awareness would be the check, so if none of them have it trained they take -20 on the Perception check, and you can make some of the traps better hidden than others so they take more of a penalty. The first person to notice/get hit by a trap will likely make the others a lot more cautious from then on.
[QUOTE=Vengeful Falcon;44619061]I've been GMing Only War for a couple of friends who are new to Tabletop , I'm planning on putting them onto a cliff that has some wildlife for them to meet but also some traps. I'm going to secretly roll perception checks to notice the traps if they're within a certain distance, but I still have a feeling it could be a bit cheap if they happen to step on a trap and lose their leg or something. Maybe it's just my video-gamey experience but would anyone have any tips on placement of traps or does this seem legit?[/QUOTE] Wait you're going to roll [I]their[/I] perception checks for them? I'm not an expert or anything but that seems off
[QUOTE=MakoSkyDub;44619664]Wait you're going to roll [I]their[/I] perception checks for them? I'm not an expert or anything but that seems off[/QUOTE] Checking to see if your players would have noticed something is commonly done secretly, so that they don't know if they rolled badly. It really depends on the GM (and for me, it depends on the players - some of them will metagame like motherfuckers if I don't roll perception for them, others will roll right along ignoring their OOC knowledge).
[QUOTE=MakoSkyDub;44619664]Wait you're going to roll [I]their[/I] perception checks for them? I'm not an expert or anything but that seems off[/QUOTE] passive perception
Poor Oli'phem. Level 4 Crossblooded tiny Beholder sorcerer. One more level and you would have been so OP. RIP. Cause of death was a Clockwork Soldier, by the way. It literally burst through the wall and dealt 36 damage to me in one round. I was still conscious even, but then it brutally destroyed me the next turn.
Wow, I just got the [url=https://www.peginc.com/store/science-fiction-companion-regular-edition-preorder-bundle/]Savage Worlds Science Fiction Companion[/url], and it comes with so much cool stuff! My friend wanted to find a system that would handle a Robotech game and eventually he insisted on using the old Palladium Robotech books despite my insistence on Savage Worlds and showing him this supplement. Blech.
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