• D&D General v3
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[QUOTE=RearAdmiral;44667036]Combat is pretty serious shit in L5R - pick enough fights and you WILL run out of luck eventually [editline]28th April 2014[/editline] Add onto that how much damage katanas do and you're running a pretty high chance of being killed or crippled when you do get hit. [editline]28th April 2014[/editline] The more I get used to Eclipse Phase's combat system the more I can see how it works out. It's pretty hard to get yourself outright killed or destroyed in most combat, but on the flipside unless you're tough you can easily get yourself incapacitated.[/QUOTE] Yeah, the oni we were fighting last session, we killed about 13 before the rest flew away? One did 50~ damage to one of the beastmaster player's lions, in one hit. That would have put me in Down straight away, crippling me basically.
[QUOTE=RearAdmiral;44668462]I've actually been pondering the answer to that. It largely depends on what environment the Octomorph is in, because they'll need some tentacles free to navigate. [editline]28th April 2014[/editline] Be sure to stress having a good mix of skills is crucial - more situations can be solved by networking, knowledge and social engineering than by killing stuff.[/QUOTE] I don't think it's just a matter of environment, it's also a matter of concentration. Even octopi would have a lot of difficulty trying to coordinate eight arms all shooting guns. And then factoring in the insane amount of ammunition that would eat up...I don't usually have players track ammunition in games (running out only either when it's dramatically appropriate or if they use special ammo), but that would be overkill. But yeah, I'll tell 'em about the emphasis on good skill mixing. A few in the group like to min-max; I'll go out of my way to tell them that's not a very good idea in EP. [QUOTE=Funktastic Dog;44668445]Honestly, making characters is the easiest way to see how the system works. You'll be throwing them into this REALLY blind otherwise. They'll be like "The fuck is a Pod?" or "Titan... like attack on titan?" and youll have to explain to them how everything works. Have them make characters, its the best way to learn it.[/QUOTE] I'll consider that, but I'm definitely [I]not[/I] using the default method of character creation in the core book. Screw that noise.
[QUOTE=LiquidNazgul;44669830]I'll consider that, but I'm definitely [I]not[/I] using the default method of character creation in the core book. Screw that noise.[/QUOTE] It seems complicated, because they didn't lay it out very well, but it's basically this: -Pick a background -Pick a faction -Spend 105 points in attributes in multiples of 5 (WAY easier if you stick to multiples.) -Pick a Morph. -Spend 400 points in general skills. -Spend 300 points in knowledge skills. -Spend your remaining 300 points on whatever, remembering that you get a bonus 5000 credits at the start, and 50 rep. That's really it, it just takes a while, so have them do it at home.
[QUOTE=Funktastic Dog;44669946]It seems complicated, because they didn't lay it out very well, but it's basically this: -Pick a background -Pick a faction -Spend 105 points in attributes in multiples of 5 (WAY easier if you stick to multiples.) -Pick a Morph. -Spend 400 points in general skills. -Spend 300 points in knowledge skills. -Spend your remaining 300 points on whatever, remembering that you get a bonus 5000 credits at the start, and 50 rep. That's really it, it just takes a while, so have them do it at home.[/QUOTE] It's still a lot of number crunching, at least for this group. Figuring out which of the [I]many[/I] skills to have, trying to figure out what equipment they need since Eclipse Phase tends to be wordy and laced with jargon when talking about various equipment. They're used to more straightforward methods of creating a character like in Edge of the Empire or World of Darkness or even Pathfinder. Also one of them is new to RPG's, and I don't want to throw the core book at her face and go "here you have 1000 points to spend on everything have fun!". I think I'll let those who want to pick a pregen pick a pregen, and those who want to make a character make a character in one of the two ways (vanilla or via the package system from Transhuman).
[QUOTE=LiquidNazgul;44670658]It's still a lot of number crunching, at least for this group. Figuring out which of the [I]many[/I] skills to have, trying to figure out what equipment they need since Eclipse Phase tends to be wordy and laced with jargon when talking about various equipment. They're used to more straightforward methods of creating a character like in Edge of the Empire or World of Darkness or even Pathfinder. Also one of them is new to RPG's, and I don't want to throw the core book at her face and go "here you have 1000 points to spend on everything have fun!". I think I'll let those who want to pick a pregen pick a pregen, and those who want to make a character make a character in one of the two ways (vanilla or via the package system from Transhuman).[/QUOTE] I didn't even realize there was a package system. Have them all use that if you have to. But the people who pick pregen will be the least invested in the game.
[QUOTE=Funktastic Dog;44670967]I didn't even realize there was a package system. Have them all use that if you have to. But the people who pick pregen will be the least invested in the game.[/QUOTE] If ya haven't checked out Transhuman already, you ought to! It's chock full of everything a player could have ever wanted, and some stuff for GMs too.
[QUOTE=LiquidNazgul;44669830]I don't think it's just a matter of environment, it's also a matter of concentration. Even octopi would have a lot of difficulty trying to coordinate eight arms all shooting guns. And then factoring in the insane amount of ammunition that would eat up...I don't usually have players track ammunition in games (running out only either when it's dramatically appropriate or if they use special ammo), but that would be overkill. But yeah, I'll tell 'em about the emphasis on good skill mixing. A few in the group like to min-max; I'll go out of my way to tell them that's not a very good idea in EP. I'll consider that, but I'm definitely [I]not[/I] using the default method of character creation in the core book. Screw that noise.[/QUOTE] Maxing skills is pretty pointless when you factor in gear and morphs.
[QUOTE=DiscoInferno;44666980]what is fun?[/QUOTE] baby don't roll the don't roll the d10
I'm gonna be running a Naruto d20 campaign on sundays, if any of you guys are interested in playing as brightly coloured ninjas that breathe fireballs and fart lightning, hit me up on steam.
[QUOTE=RearAdmiral;44671593]Maxing skills is pretty pointless when you factor in gear and morphs.[/QUOTE] I'm curious, how are character who have a 90 or, heaven forbid, 100 in a certain skill (especially combat ones) even handled? They have a 1% chance of missing...
[QUOTE=LiquidNazgul;44677967]I'm curious, how are character who have a 90 or, heaven forbid, 100 in a certain skill (especially combat ones) even handled? They have a 1% chance of missing...[/QUOTE] Yeah, if you get to 80 in kinetic weapons, with smartmod and morph bonus you can have 100 skill with a certain gun.
[QUOTE=LiquidNazgul;44677967]I'm curious, how are character who have a 90 or, heaven forbid, 100 in a certain skill (especially combat ones) even handled? They have a 1% chance of missing...[/QUOTE] Personally I'd either challenge them with situations their gunplay can't get them out of, or apply situational modifiers. Environmental hazards like blinding smoke or a constantly moving habitat can apply pretty hefty penalties, factor in some defensive tech and it can get pretty ridiculous. Also Fray skill is a succeed and dodge skill, so you could just be evil and put them up against enemies with super high/maxed fray Also a lot of fights in EP are decided by who shoots first. You can be the best marksman in the Solar System but if someone shoots you in the back it won't mean much. [editline]29th April 2014[/editline] One of my players has enhanced vision, vision filtering and 360 degree vision. He poses a challenge when it comes to having people sneak up on him.
What's the general opinion on in-game character generation? Ie. you start the game with a blank character sheet and fill it out based on how you respond to things during the first questline. I'm thinking that'll cut down on minmaxing, but maybe it'll be too hard to customize? Has anybody done things like that before?
[QUOTE=gman003-main;44680145]What's the general opinion on in-game character generation? Ie. you start the game with a blank character sheet and fill it out based on how you respond to things during the first questline. I'm thinking that'll cut down on minmaxing, but maybe it'll be too hard to customize? Has anybody done things like that before?[/QUOTE] People either make characters they want anyways by reacting the way they think their concept character would (and can cause friction if the GM judges otherwise), or they self insert. Don't really see the point honestly.
[QUOTE=Axznma;44680173]People either make characters they want anyways by reacting the way they think their concept character would (and can cause friction if the GM judges otherwise), or they self insert. Don't really see the point honestly.[/QUOTE] Well, this particular game's world would be almost entirely shaped by player actions during that first session. I thought it would be a bit weird to have the characters not do the same. It also fits well in-story, and helps maintain the surprise that I want this game to be. Edit: Also, nobody would have any fucking idea how to build a character for this because, while it uses all the tropes and stock of classic Tolkien-stealing fantasy, the role the players play is so different from normal that you'd probably do things completely wrong by trying to min-max the wrong stats.
The main concern with that, I think, is making it too much like a video game e.g. Elder Scrolls. I've always been interested in trying that out myself, but I'm bad at designing things like the questionnaire that dwarfy put together for his Homestuck game.
[QUOTE=Alxnotorious;44680337]The main concern with that, I think, is making it too much like a video game e.g. Elder Scrolls. I've always been interested in trying that out myself, but I'm bad at designing things like the questionnaire that dwarfy put together for his Homestuck game.[/QUOTE] Dwarfy's one had the answers be less of a personality test and more filling in the character sheet for you. Also you get smartarses like me who try to find the most aesoteric answers possible.
[QUOTE=DiscoInferno;44680471]Dwarfy's one had the answers be less of a personality test and more filling in the character sheet for you. Also you get smartarses like me who try to find the most aesoteric answers possible.[/QUOTE] Yeah, isn't that basically what he did? You responded to situations, and they developed your character. All you need to do is expand that to the actual skill points and such. Also, your avatar almost perfectly matches the beat for Aerosmith's "Dream On" and it's weirding me out.
Some systems are based off collaborate and reactive character generation, it really depends on which RPG you're running.
[QUOTE=Alxnotorious;44680716]Yeah, isn't that basically what he did? You responded to situations, and they developed your character. All you need to do is expand that to the actual skill points and such. Also, your avatar almost perfectly matches the beat for Aerosmith's "Dream On" and it's weirding me out.[/QUOTE] Well, I was told it was like the G.O.A.T from Fallout 3 and that was at least a bit subtle and not just "What skills you going to use when you escape the Vault?" Ain't faulting it, just was missold.
[img]http://static4.paizo.com/image/product/catalog/PZO/PZO9270.jpg[/img] SEXUAL ENERGY INTENSIFIES And yes, that is a crashed starship in the background.
i like settings where fantasy and sci-fi collide. and i like pathfinder. i'll have to give it a look.
[QUOTE=LiquidNazgul;44682658][img]http://static4.paizo.com/image/product/catalog/PZO/PZO9270.jpg[/img] SEXUAL ENERGY INTENSIFIES And yes, that is a crashed starship in the background.[/QUOTE] That is some fine ass art.
[QUOTE=Fish_poke;44682778]i like settings where fantasy and sci-fi collide. and i like pathfinder. i'll have to give it a look.[/QUOTE] You ain't see nothing yet. They're coming out with the Technology Guide: [quote]Ever wondered how a laser gun would function in a world full of magic and traditional fantasy weaponry? Look no farther than the Pathfinder Campaign Setting: Technology Guide! Packed with 64 pages of new technology rules for the Pathfinder Roleplaying Game, this indispensable resource for Game Masters running adventures in the land of Numeria, the setting of the Iron Gods Adventure Path, will supercharge any fantasy game looking to add futuristic and alien technology. Inside this book you'll find: Scores of technological weapons, armor, and other items, including plasma grenades, force fields, and pharmaceuticals. New uses of skills to interact with technology, allowing players to translate computer code, place and disarm explosives, and disable electronic devices. Rules for crafting technological items. New archetypes allowing existing character classes to specialize in using or battling technology. The technomancer prestige class, frequently used by the members of Numeria's sinister Technic League. Rules for cybernetic implants, power generators, artificial intelligences, and much, much more! [/quote] This is all in support of the Iron Gods Adventure Path coming out in August, which is set in Numeria, where Conan the Barbarian clashes with robots and lasers. Fucking awesome.
[QUOTE=LiquidNazgul;44682961]You ain't see nothing yet. They're coming out with the Technology Guide This is all in support of the Iron Gods Adventure Path coming out in August, which is set in Numeria, where Conan the Barbarian clashes with robots and lasers. Fucking awesome.[/QUOTE] I'm going to my game store and seeing what kind of shit is going down for this because that sounds great.
[QUOTE=Fish_poke;44682778]i like settings where fantasy and sci-fi collide. and i like pathfinder. i'll have to give it a look.[/QUOTE] What is this, "Krull?"
[QUOTE=LiquidNazgul;44682658][img]http://static4.paizo.com/image/product/catalog/PZO/PZO9270.jpg[/img] SEXUAL ENERGY INTENSIFIES And yes, that is a crashed starship in the background.[/QUOTE] The Iron Giant companion dream is one step closer to reality. [t]http://moviefail.com/wp-content/uploads/2013/11/irongiant1.jpg[/t]
I've always loved Numeria in Pathfinder because the super-science and the more fantasy aspects are clearly seperate from the other. The ship that crashed into the planet was not a psuedo-space vessel that's partly powered by arcane magic that's common in fantasy settings in space (especially Speljammer).The damn thing was a legit starship with [I]intergalactic[/I] travel capability (Word of God confirms it came from another galaxy) that for whatever reason crashed into Golarion. And it's really easy to sum up the nation. "The ruler of Numeria is Khal Drogo jacked up on space drugs provided by the Adeptus Mechanicus, also Conan the Barbarian is running around with mutations fighting robots."
So I was bored and just sort of talking to myself as our GM was describing a capitalist utopia in Eclipse Phase And what I was thinking is how funny it would be to do a capitalist horror game using Call of Cthulu Like, a bunch of soviet proletariat investigators have to uncover the lurking capitalist conspiracy in the heart of the union, and replace all the monsters and magic and stuff with stuff like, the horrors of consumer goods, the corrupting delights of the bourgeoisie, etc And then the final, sanity-breaking area is a glittering, modernized city plastered with advertising The more I think about it the sillier it sounds
[QUOTE=SiberysTranq;44707448]So I was bored and just sort of talking to myself as our GM was describing a capitalist utopia in Eclipse Phase And what I was thinking is how funny it would be to do a capitalist horror game using Call of Cthulu Like, a bunch of soviet proletariat investigators have to uncover the lurking capitalist conspiracy in the heart of the union, and replace all the monsters and magic and stuff with stuff like, the horrors of consumer goods, the corrupting delights of the bourgeoisie, etc And then the final, sanity-breaking area is a glittering, modernized city plastered with advertising The more I think about it the sillier it sounds[/QUOTE] would the enemies have capitalism based magical powers such as clothes that aren't two sizes too big food that doesnt taste like shit and stuff that actually works?
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