• D&D General v3
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[QUOTE=Shortyish;44732417]43 minutes to buy icecream? sounds like my kind of rpg!![/QUOTE] You should see some of my games, I've spent entire sessions in a bar.
[QUOTE=Alxnotorious;44732253]You had the same beach scenario again?[/QUOTE] It was just a summary of that scenario from a few months ago. Aperture just finally got around to writing the "official" report.
[QUOTE=Rents;44732464]You should see some of my games, I've spent entire sessions in a bar.[/QUOTE] Oh oh, we had one of those too! It was pretty great when timetravel girl went back in time 5 minutes to drink with herself.
[QUOTE=Aperture fan;44732722]Oh oh, we had one of those too! It was pretty great when timetravel girl went back in time 5 minutes to drink with herself.[/QUOTE] selfcest train pulling into the station
Time travel selfcest is a criminally-underserved genre
[IMG]https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSLf7ohIe0auEJjoGlHyzmLQonQkZ50ql2e13hT_YJbdla_TvskrSMd5AMxYQ[/IMG]
So I've been rewatching the Lord of the Rings movies, and I'm struck by how little magic actually happens. In the entire Fellowship of the Ring, this is all the magic that happens: Sauron forging of the Rings of Power Gandalf's darkness/booming voice spell when convincing Bilbo to give up The Ring Arwen closing the river against the Nazgul (not her magic - she prayed to the Valar Ulmo to save her, and he obliged) Gandalf and Saruman's wizard duel Saruman sending a storm to close the Pass of Caladhras Gandalf's light spells in Moria Saruman mutating orcs into Uruk-Hai (arguably not magic) Gandalf breaking the bridge when fighting the Balrog (also possibly not magic) Galadriel's vision/prophecy... thing (the magic might have been from the Ring, not her) and the following magic items were used: Rings of Power Morgul blade The Gates of Moria Palantir Now, remember, in Tolkien's lore, Gandalf and Saruman are supernatural beings, not humans - they're Maiar in human form. And yet the spells they're using are, in D&D/PF, cantrips or first-level spells, with a few exceptions. And all of the magic artifacts seen are no longer possible to create. I realize that it would probably make a horrible game to be a wizard who can't even do a basic fireball spell or anything, but it's interesting to think about, at least. And perhaps a game where the *players* are fighters or other non-magic, but LOTR-like wizards do exist, could work. Sort of an inverse Exalted. Or has someone already done something like this?
[QUOTE=gman003-main;44740412]So I've been rewatching the Lord of the Rings movies, and I'm struck by how little magic actually happens. In the entire Fellowship of the Ring, this is all the magic that happens: Sauron forging of the Rings of Power Gandalf's darkness/booming voice spell when convincing Bilbo to give up The Ring Arwen closing the river against the Nazgul (not her magic - she prayed to the Valar Ulmo to save her, and he obliged) Gandalf and Saruman's wizard duel Saruman sending a storm to close the Pass of Caladhras Gandalf's light spells in Moria Saruman mutating orcs into Uruk-Hai (arguably not magic) Gandalf breaking the bridge when fighting the Balrog (also possibly not magic) Galadriel's vision/prophecy... thing (the magic might have been from the Ring, not her) and the following magic items were used: Rings of Power Morgul blade The Gates of Moria Palantir Now, remember, in Tolkien's lore, Gandalf and Saruman are supernatural beings, not humans - they're Maiar in human form. And yet the spells they're using are, in D&D/PF, cantrips or first-level spells, with a few exceptions. And all of the magic artifacts seen are no longer possible to create. I realize that it would probably make a horrible game to be a wizard who can't even do a basic fireball spell or anything, but it's interesting to think about, at least. And perhaps a game where the *players* are fighters or other non-magic, but LOTR-like wizards do exist, could work. Sort of an inverse Exalted. Or has someone already done something like this?[/QUOTE] Weren't wizards supposed to be super rare in the early D&D fluff rather than anyone and their dog learning magic? [editline]6th May 2014[/editline] Some newer "old-school" roleplaying games tend to have magic practitioners be rare in the fluff. Jaws of the 6th Serpent suggests no player play as one, though provides the mechanics for a player to assume such a role. [editline]6th May 2014[/editline] Probably to avoid people just all playing wizards and hiring bodyguards for the first few levels because in the mind of a min-maxer there's no sense to play anything but the best.
Please excuse me while I dump three more logs to get them out of the way. Apologies in advance. [B]Magical Burst: Session 21: Cat's in the Cradle and the Silver Spoon[/B] [URL]http://pastebin.com/T4VnLZzC[/URL] [quote]Starting in the hospital, Eri decides to look for Shibata and thank her for her help against the fleshbeast. Eve and Sarah come with her, they find Shibata, and talk a short while. Eri uses illusion magic to permanently make Shibata's face look normal, as opposed to the magical cancery look it had before. Eri heads home, Eve escorts her, and Eri explains the metal to Eve. Sarah, too, heads home. Eri and Eve, on their way to Eri's house, run into Hakurobe the talking cat. They banter some, the cat being a cheeky cunt as always, before Hakurobe leaves with, "enjoy the show!" Eri and Eve don't know what he means by this, and continue to Eri's house. Eri's house, they find, is destroyed. It's in ruins, and all she can see is her 6 year old brother. There's corpses and limbs strewn in other places. Out of the rubble busts a shadowy clone of Eri, which the real Eri and Eve engage and beat in combat. To finish it off, Tami and Suzu ride in on a motorcycle driven by Suzu, as Tami leaps off and stabs the youma Eri with the scoopsword Eri gave her back during the beach episode. They talk some, Eri mourns. Sarah ducks into an alley on her way home to release the Heart Burst youma she acquired through too much Overcharge. She has vague memories of her former life back in the Middle Ages, her town burning and the youma she just released being its cause. Sarah makes it home, and her sister, Anna, becomes suspicious of Sarah's recent odd behavior. In her room, Sarah mindpings to find Satoya's location, and heads there. Satoya and Shosuke continue to fight the fireyouma at the burned down bar. Shosuke gets his arm bitten off at some point. Shouty gets pinned under some rubble, Fatty attempts to free him, and Satoya uses her powers to break both of their legs. She gets like 30+ OC. Again. Satoya finishes the youma. Just after Satoya kills the youma, Sarah walks into the nightmare, and sees Shosuke missing an arm and the two paranormal club members with broken legs. Sarah and Satoya talk some, then Sarah quietly talks to the paranormal clubbers, and she comes to a conclusion, which we'll get to. Satoya and Sarah bring Shosuke and the two broken leg kids to the hospital. Sarah grills Satoya on what happened to the kids with broken legs. Satoya, who actually broke their legs, lies and says she knows nothing. Sarah brings Satoya somewhere private, then asks Satoya what she thinks of the other party members, to which Satoya responds she doesn't trust them. Sarah claims to feel the same, and wants to team up with Satoya. Satoya squees, and hugs Sarah, who in response suplexes Satoya into the ground. She then transforms, and jabs her billhook into Satoya's heart, oneshotting her. As the life leaves Satoya, she says, "All I wanted was a hug." Sarah gives her that hug as Satoya dies. Sarah then drags Satoya's corpse up to the highest tier of the city, and buries her in a cemetery there. End session.[/quote] [B]Magical Burst: Session 22: Aftermath[/B] [URL]http://pastebin.com/Gqnfd4f4[/URL] [quote]Valentine is home, in her room, petting her rabbit Jake. She hears Winston, her butler, cry out in shock, and runs to investigate. There in the foyer of her mansion is her brother Shosuke, bandaged and missing an arm. She scolds him and is very confused and asks what happened, and he explains the situation he was in with Satoya, fighting the fireyouma. She calls up Satoya, and ends up talking to Sarah, who claims Satoya left town, forever. Val then hangs up and tracks Satoya's phone to Sarah's house. Sarah heads home after burying Satoya. She knocks on her sister's door, and is told to enter. Sarah explains magic and her powers to Anna, who is disbelieving. Anna tells Sarah to bring her to the bird Enomatia who granted her powers so she, too can get these powers, so she can fight with Sarah. Sarah refuses, and tells Anna to stay out of the magic business. Sarah, who before burying Satoya's corpse had looted everything off of it, answers Satoya's phone, which started ringing. It's Val, demanding to know where Satoya is and why Shosuke came home bandaged and missing an arm. Sarah says Satoya left town, forever. Val does not believe this. In a short while, Val drops out of a helicopter on Sarah's lawn. Val and Sarah chat a short time, with Anna being a very confused third party. When Val refuses to leave without an answer as to where Satoya went, Sarah literally throws her out. Val goes home to sleep. Sarah and Anna talk a bit more, and Sarah goes to sleep. There, she uses her power Dreamwalking to enter Princess' dreams. Inside, she sees a rocky landscape full of pools of lava, which if Sarah looks into, she sees various memories from Princess' perspective. Notably, Sarah sees the fight herself, Eri and Princess had in the factory. Sarah falls into one pool of lava, experiencing first hand how Princess was originally hurled down the elevator shaft by Eri, and how she climbed back up missing an arm. Eri and Eve, back at Eri's destroyed house, talk and mourn some more. Suzu drives Eve home and Tami offers Eri a place to stay at her house, including room for Eri's brother and dog. Eri, her brother and her dog walk to Tami's place and stay there. Eve is dropped off at her house and pounced by Ally. They cry together then go to sleep. At Tami's house, Eri uses Shadow Pluck to reach into Yoki, her dog's, shadow. She pulls out a little collar with a speaker on it, and affixes this around Yoki's neck. Yoki barks, but no sound comes from the dog's mouth. Instead, an LED on the collar lights up, and the speaker on the collar says "Bark." Eri laughs herself to sleep. Eri wakes up, and goes to the bathroom to splash water on her face. There, her reflection decides to talk to her, saying, "You look like shit." Eri has an in-depth conversation with her reflection, who is apparently an Eri from another universe who talks with different Eris and gives them counseling, all of which she records in a large book. Eri and Eve meet up outside of school with their NPC companions Tami and Ally, as though it were a perfectly normal day and Eri's family wasn't brutally murdered by a youma the day before. They make it to class, and inside find Suzu and Ko. Ko's out of the hospital, then. Sarah is not present yet, still stuck in Dreamwalker land. Class begins as normal, until a thud to Eve's right reveals a girl, desk and notebooks included, who appeared out of thin air. The girl casually asks what class this is, and begins taking notes. Sarah then pauses time, quietly makes her way to her seat, and unpauses time. Class ends, and the gang of Eri, Eve, Sarah and our newcomer (ie Satoya's replacement) Celestine Travers begin discussing things. Eri realizes "oh shit my parents are dead" and begins moping in full. Tami comes over to console her while the others talk about relationships, and how Celestine is able to see them as red threads thanks to a power of hers. The topic of a fading thread from Sarah leading up to the first tier is briefly touched upon. It is discovered in conversation that whenever someone says "Satoya" out loud in front of Sarah, she has an unstoppable compulsion to punch that person in the face. This is discovered the hard way, several times, through trial and error. The gang plus NPCs decides to head to the coffee shop. It is here they find it burned down, courtesy of the late Satoya, as the party vaguely discovers through a series of hints the uncover. Tami has a breakdown. The party converses a bit more. End session.[/quote] [B]Magical Burst: Session 23: Hell of a Night[/B] [URL]http://pastebin.com/ciuc94Pj[/URL] [quote]We start outside the burned down coffee shop. Celestine begins grilling Sarah in force to find out just what she knows about Satoya's disappearance. Sarah claims Satoya left town, Celestine sees through this lie. She then brings up the fact that she knows of three magical talking contract-giving animals, while the party only knows of two, the bird and the cat. This conversation leads to Celestine saying "Satoya" multiple times, resulting in this triggering Sarah to punch Celestine each time. Eventually Sarah reveals that she killed Satoya. Celestine whines about how this is not how justice works, and that she has someone Sarah must talk to. Celestine leads the party to an out-of-the-way bar in the slums of the city, called "The Tortoise Shell." After a special knock and muttered password of "incubator," the door opens. The Tortoise Shell has three major rules: No men, no non-magicals, and most importantly, no fighting. Seated at the bar is none other than Princess, who they try to ignore. Celestine heads to the back to talk to Yarif, the magical talking tortoise with a lengthy white goatee, about Sarah and Satoya's murder. Tortoise tells Celestine to send Sarah in. Yarif the tortoise tells Sarah a bit about the magical due process and all that, tells her to tell the others not to call Satoya by her full name, and lets Sarah go. Celestine orders a bottle of like, $20,000 wine since she's stupid and frenchie and rich. She sends a glass down to Princess and shares the bottle with Eri. Celestine then goes to try and smooth things over with the heavily drinking Princess while Eri spikes Eve's orange juice when she isn't looking. Eri plays rock-paper-scissors against her reflection and wins. Eve continues to down glasses of OJ which Eri stealthily spikes. Sarah comes out from talking to Yarif. Eri begins playing with her illusion magic and making amusing shenanigans occur. Eve might as well be high with how she's acting after a bit of spiked OJ. Sarah attempts to punch 2 people who say Satoya's name before she's sent outside. Celestine works out a deal with Princess to go youma-hunting the next day. Sarah, standing outside, sees Princess and Celestine walk out together, but ignores this. Eventually, the twins who saved her, Eri and Eve during the last elevator fiasco make an appearance and converse with Sarah, informing her that the bar also offers contracts and jobs. Eve drunkdials Enomatia the bird with the magic feather. He does not approve of this. The feather turns to ash. Sarah returns inside the bar with the twins. Sarah takes her seat again and starts getting drunk off the expensive wine put on Celestine's tab. Then a Sarah from the future walks in and starts drinking with the present Sarah and a whole lot of drunk shenanigans ensue (platonic drunk shenanigans). PresentSarah leaves to become FutureSarah in the past, leaving FutureSarah to become the new PresentSarah. Sarah drunkenly accepts an item retrieval job (which Eri kindly handled for her) as well as taking a flyer about a band looking for new talent. Sarah can play the harp, or so she claims. Eri finds out that the job is an item retrieval, given by an unnamed rival company to the Akechi Corp. They want someone to grab a USB that was stolen by the Akechi Corp and return it. After a bit more conversation, they exit the bar. Celestine and Princess, all the while, headed to Celestine's house to sleep their drunkenness off. The following day they went out on a youmahunt, but not before Princess said she had a stop to make. Princess leads Celestine down to the 4th tier, to an orphanage. They spend a few minutes with the kids, and it's revealed that Princess is actually not as much of a cunt as previously thought, since the kids love her and she has the power to make cakes and sweets spawn out of thin air. They leave the orphanage, then go hunting, following a trail they picked up to an abandoned mall on the 4th tier. Inside they follow the trail more into a storage closet, where they discover a false wall. They break it down and find a staircase going a long ways down, which they descend long enough to bring them down to the 5th tier. Walking along a tunnel, they meet a druggie whose dealer never showed up, warning the kids to be careful. Further walking brings Celestine and Princess to a scrap metal town full of shady looking types. End session.[/quote] My sincerest apologies to your scroll wheels.
I'm tempted to binge the rest of the logs to find out how Satoya became too thug to live
[QUOTE=gman003-main;44740412]So I've been rewatching the Lord of the Rings movies, and I'm struck by how little magic actually happens. In the entire Fellowship of the Ring, this is all the magic that happens: Sauron forging of the Rings of Power Gandalf's darkness/booming voice spell when convincing Bilbo to give up The Ring Arwen closing the river against the Nazgul (not her magic - she prayed to the Valar Ulmo to save her, and he obliged) Gandalf and Saruman's wizard duel Saruman sending a storm to close the Pass of Caladhras Gandalf's light spells in Moria Saruman mutating orcs into Uruk-Hai (arguably not magic) Gandalf breaking the bridge when fighting the Balrog (also possibly not magic) Galadriel's vision/prophecy... thing (the magic might have been from the Ring, not her) and the following magic items were used: Rings of Power Morgul blade The Gates of Moria Palantir Now, remember, in Tolkien's lore, Gandalf and Saruman are supernatural beings, not humans - they're Maiar in human form. And yet the spells they're using are, in D&D/PF, cantrips or first-level spells, with a few exceptions. And all of the magic artifacts seen are no longer possible to create. I realize that it would probably make a horrible game to be a wizard who can't even do a basic fireball spell or anything, but it's interesting to think about, at least. And perhaps a game where the *players* are fighters or other non-magic, but LOTR-like wizards do exist, could work. Sort of an inverse Exalted. Or has someone already done something like this?[/QUOTE] Yeah it's pretty obvious that Gygax made magic a lot more common when he made DnD for the sake of letting people actually play as wizards. Like Disco said though, in the first editions they were still supposedly pretty rare, and very few of them were very strong. Over the years they've become more and more common in DnD, culminating in basically everyone having magic in 4e. Also you forgot Gandalf's smoke rings and dragon fireworks. Those are the most important magics.
[QUOTE=elowin;44743584]Yeah it's pretty obvious that Gygax made magic a lot more common when he made DnD for the sake of letting people actually play as wizards. Like Disco said though, in the first editions they were still supposedly pretty rare, and very few of them were very strong. Over the years they've become more and more common in DnD, culminating in basically everyone having magic in 4e. Also you forgot Gandalf's smoke rings and dragon fireworks. Those are the most important magics.[/QUOTE] I actually remember a facepunch first edition campaign that only lasted 1 sessions that i joined, and i got to be a wizard in. I can confirm that they are supposed to be really rare, and as a level 1 wizard i was basically useless except for having a high intelligence and a couple neat spells. It seemed like later editions of D&D but more extreme, with wizards being basically precious cargo to defend throughout adventures for like 7 levels but towards the end of the game they become unstoppable demi-gods.
The best thing I ever did for my Pathfinder game was to play with the rule of "[I]magic is rare and awesome[/I]". Player characters are unaffected, but that's due to them never being average people in our game. I've had to make a lot of changes because of it, but damn if it didn't make the game better. Getting rid of the Magic Shop Emporium bullshit was the best thing that came of our decision to go with rare magic. I replaced with it a method of gaining upgrades to equipment by [I]doing[/I] appropriate things to get them, instead of buying them at the store. Although we still use a value system to determine what kind of upgrade someone can have for a given level, mostly to avoid someone requesting an upgrade that makes no logical sense for them to acquire at level 3.
[QUOTE=DarkMonkey;44743199]I'm tempted to binge the rest of the logs to find out how Satoya became too thug to live[/QUOTE] I could probably tell you right now [sp]Multiple counts voluntary and involuntary mouth molestation on unwilling parties, multiple counts molestation, incest, adultery, multiple counts creating a public disturbance, trespassing, profanity, multiple counts reckless endangerment of a minor, countless involuntary manslaughters, inciting at least three riots, attempted homicide, successful homicide, first degree murder, thievery, fraternizing with the enemy, destruction of public property, destruction of private property, indecent exposure, multiple counts arson, multiple counts animal cruelty, multiple counts battery and assault.[/sp] ...to name a few
[QUOTE=Aperture fan;44749007]I could probably tell you right now [sp]Multiple counts voluntary and involuntary mouth molestation on unwilling parties, multiple counts molestation, incest, adultery, multiple counts creating a public disturbance, multiple counts reckless endangerment of a minor, countless involuntary manslaughters, inciting at least three riots, attempted homicide, successful homicide, first degree murder, thievery, fraternizing with the enemy, destruction of public property, destruction of private property, indecent exposure, multiple counts arson, multiple counts animal cruelty, multiple counts battery and assault.[/sp] ...to name a few[/QUOTE] [t]http://i821.photobucket.com/albums/zz132/Dimplus/wanted.png[/t] ??
[QUOTE=Alxnotorious;44749061][t]http://i821.photobucket.com/albums/zz132/Dimplus/wanted.png[/t] ??[/QUOTE] Profanity counts as a charge? I should add that to the list.
[QUOTE=Aperture fan;44749087]Profanity counts as a charge? I should add that to the list.[/QUOTE] Shame I didn't get the bounty before I murdered her :v:
I rolled a terrible new Cleric character. -3 strength -3 Dex -1 Con 0 modifier on intelligence +2 Wisdom -2 Charisma Oh well. He's pretty fun to role play. He's an old man who name is Old Man. Typical "What you say?! Come on Billy!" Crazy old dude with magic powers. He survived the battle that killed the fighter I mentioned in my last post. Though he will die soon I bet. [editline]8th May 2014[/editline] Actually read my sheet wrong, minus 3 to strength and Dex, plus 1 to intelligence, plus 3 wisdom and the same Charisma. So...slightly worse haha.
[QUOTE=Aperture fan;44749007]I could probably tell you right now Multiple counts voluntary and involuntary mouth molestation on unwilling parties[/QUOTE] uhhh [QUOTE=Aperture fan;44749007]multiple counts molestation[/QUOTE] uhhhhh [QUOTE=Aperture fan;44749007]incest, adultery[/QUOTE] UHHHHHHHHHHHH
Im thinking of DMing a DnD drinking night for two of my buddies. For a starter adventure I'm thinking of doing the keep on shadowfel, but I don't know if it is designed for only two PCs. Any suggestions on what would be a good starter module for a small party?
[QUOTE=Zenreon117;44756135]Im thinking of DMing a DnD drinking night for two of my buddies. For a starter adventure I'm thinking of doing the keep on shadowfel, but I don't know if it is designed for only two PCs. Any suggestions on what would be a good starter module for a small party?[/QUOTE] tomb of horrors
[QUOTE=Zenreon117;44756135]Im thinking of DMing a DnD drinking night for two of my buddies. For a starter adventure I'm thinking of doing the keep on shadowfel, but I don't know if it is designed for only two PCs. Any suggestions on what would be a good starter module for a small party?[/QUOTE] Not joking, We Be Goblins. Everyone knows what normal D&D (pathfinder, I guess) is like, but We Be Goblins is basically designed to be played drunk, because it's crazy.
[QUOTE=elowin;44756030]uhhh uhhhhh UHHHHHHHHHHHH[/QUOTE] Why do you think that [URL="http://facepunch.com/member.php?u=280907"]he[/URL] ended up dead by player kill? :v: His new character is trying to restore some sort of karmic balance, I guess, since Celestine is all about neutrality and non-hostility.
[QUOTE=elowin;44756503]tomb of horrors[/QUOTE] Advice to anyone thinking about running Tomb of Horrors: Do not run Tomb of Horrors. It's not fun. The only case I could recommend it for is if you seriously want the bragging rights of having beaten Tomb of Horrors.
[QUOTE=elowin;44756503]tomb of horrors[/QUOTE] I think you mean White Smoke Mountain.
I think you mean playing Kobolds Ate My Baby.
Tomb of Horrors is too well known to be effective anyway, it's pretty much all been spoiled in anecdotes and online resources
[QUOTE=RearAdmiral;44757978]Tomb of Horrors is too well known to be effective anyway, it's pretty much all been spoiled in anecdotes and online resources[/QUOTE] Change it up then. Use it as a base to grow your own ideas from.
[QUOTE=Axznma;44758156]Change it up then. Use it as a base to grow your own ideas from.[/QUOTE] There are other superhard dungeons out there, just look for them and they're very easy to find, and some are way more fun and more difficult than Tomb of Horrors.
I have a Skype campaign this evening and I'm completely out of character ideas. I like the narcoleptic Wizard I saw here some time ago, but I'm not sure. Does anyone have any other semi-serious but yet still fun ideas for a character? Anything Paizo published is allowed, including prestige classes etc.
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