• D&D General v3
    11,241 replies, posted
So in our Homestuck game, we just hammered about 50 boomerangs that heal enemies they hit into an imp's limbs, then slam dunked it into a volcano. It's floating at the top screaming in agony and won't die. We're good people.
[QUOTE=Aperture fan;44892878]So in our Homestuck game, we just hammered about 50 boomerangs that heal enemies they hit into an imp's limbs, then slam dunked it into a volcano. It's floating at the top screaming in agony and won't die. We're good people.[/QUOTE] You 'rang?
That feeling when the parties Human assassin throws a dagger and accidentally bulls eyes your guy on the inside who was posing as a guard that you had spent FIVE FUCKING MONTHS TRYING TO RECRUIT CAUSE THE KING IS PARANOID.
[QUOTE=Masterofstars;44892918]That feeling when the parties Human assassin throws a dagger and accidentally bulls eyes your guy on the inside who was posing as a guard that you had spent FIVE FUCKING MONTHS TRYING TO RECRUIT CAUSE THE KING IS PARANOID.[/QUOTE] Goddamn I really want to play in a game where you get the time to actually develop fleshed out storylines like that.
I really want to slap an assassin bitch but we don't all get what we want.
[QUOTE=Ruski v2.0;44887107]yeah the whole sealing the loot in the room with the boiling water *would* have been the right move if we pierced the thingy, but I think we should have tried the sleight of hand gg nonetheless [editline]23rd May 2014[/editline] oh and stren was only judged because there was a hitler-esque moment where his character was like 'its not like the werewolf was human amirite?' :v[/QUOTE] That was funk, I killed it because it tried to kill me, he was the one that killed it because it was a werewolf.
[QUOTE=Stren;44893941]That was funk, I killed it because it tried to kill me, he was the one that killed it because it was a werewolf.[/QUOTE] The negotiation sequence that came after essentially turned the whole effort pointless, so there wasn't even that much point in doing that if we're not going to go there later.
You have to balance the whole "ethics" thing with the whole "werewolves" and the scales were tipped and I felt that the "werewolf" thing was a bigger deal. [editline]24th May 2014[/editline] In retrospect I should've just left him tumbling in that spinny thing but, at the time it was the only thing I could think of.
rping really makes you explore morality huh haha tis a good group tho
The fun part has yet to come, since I rolled a 2 on my save when the werewolf bit me.
[QUOTE=Rents;44896706]The fun part has yet to come, since I rolled a 2 on my save when the werewolf bit me.[/QUOTE] Don't worry, your fur will just switch from tan-brown to dark gray. :v:
Well that was an eventful session of D&D. On one side of the continent, the construct artificer captain successfully led the allied fleet and his airships to intercept and capture all of the components of the superweapon the baddies were transporting. Halfway up the coast, the rest of the party's infiltration of the baddies' capital went less-than-smoothly. We rescued some refugees, walked straight into their captured monolithic stronghold (Either our disguises held at first or it was a huge old trap from the start), but stumbled out of the gate when we confronted the bbeg's mad scientist sidekick, which gave him the chance to don his power armor. The twins got fucking one-shotted when he hit them with a Disintegrate. [sp]They had an Astral Seed and a Thought Bottle so they're ok[/sp] My husband got fucking slaughtered in close combat with the aforementioned power armor. [sp]We had Rejuvenating Cocoon and Reincarnate once we escaped, so he's ok.[/sp] Though now he's a halfling. And back at the resistance base on the other side of the continent, the BBEG himself punched through while everybody else was busy and let his army in, though thankfully we'd noticed him on his way and notified everybody to start gtfo.
So I just finished my first session of a new Pathfinder campaign and this is our lobby in Roll20 whenever we aren't fighting. [img]http://puu.sh/900Zc.jpg[/img]
[QUOTE=LobsterPastry;44900962]So I just finished my first session of a new Pathfinder campaign and this is our lobby in Roll20 whenever we aren't fighting. [img]http://puu.sh/900Zc.jpg[/img][/QUOTE] 10/10 especially for the FF character which I assume is a reference to 8bit DnD.
Where's the mountain dew?
In the fridge. Warm Mountain Dew? Fucking gross.
Hey guys, I'm currently in a text-based (using Roll20) game at the moment and we're looking for a player or two. The game is 'Changeling: The Lost', we're set in Chicago and the theme is pretty much what you'd expect. Dark, mysterious, mobsters/mafia bits here and there, and some mystic stuff about Vikings and Asgard, primarily just mythos and lore at the moment. But since this is Chicago, that means this place is a whole mess of other Supernaturals all crammed together, that includes Vampires, Werewolves and Mages, but there's only been 2 sessions so far and we haven't met any of them. And like I said, so far there's only been 2 sessions and only 1 fight - and even then, we had to run away because we couldn't hurt our foes. So the whole thing is focused on investigation, roleplay, mystery and yadda yadda. Oh and [I]lots[/I] of roleplay, like really engaged with our characters and everything. We're also starting with advanced characters (75 extra XP, plus 8 more from the sessions) because we felt that it would take us a while to improve our characters, not to mention we've recently finished a game of 'Genius: The Transgression' around the same amount of XP. We play every Sunday, 4:00 PM +0 GMT timezone, though today our GM is going to be 2 hours late, if anyone is interested and wants to join, please contact me on skype: g1ebguy
Man I cannot get in on any games in this retarded timezone of mine
[QUOTE=GlebGuy;44903129]Hey guys, I'm currently in a text-based (using Roll20) game at the moment and we're looking for a player or two. The game is 'Changeling: The Lost', we're set in Chicago and the theme is pretty much what you'd expect. Dark, mysterious, mobsters/mafia bits here and there, and some mystic stuff about Vikings and Asgard, primarily just mythos and lore at the moment. But since this is Chicago, that means this place is a whole mess of other Supernaturals all crammed together, that includes Vampires, Werewolves and Mages, but there's only been 2 sessions so far and we haven't met any of them. And like I said, so far there's only been 2 sessions and only 1 fight - and even then, we had to run away because we couldn't hurt our foes. So the whole thing is focused on investigation, roleplay, mystery and yadda yadda. Oh and [I]lots[/I] of roleplay, like really engaged with our characters and everything. We're also starting with advanced characters (75 extra XP, plus 8 more from the sessions) because we felt that it would take us a while to improve our characters, not to mention we've recently finished a game of 'Genius: The Transgression' around the same amount of XP. We play every Sunday, 4:00 PM +0 GMT timezone, though today our GM is going to be 2 hours late, if anyone is interested and wants to join, please contact me on skype: g1ebguy[/QUOTE] While Changeling is my most favouritist game, I've never had a good time in Chicago.
[QUOTE=DiscoInferno;44904455]While Changeling is my most favouritist game, I've never had a good time in Chicago.[/QUOTE] picky
[QUOTE=elowin;44904807]picky[/QUOTE] Two places I've learned to stay away from are L.A (unless I'm on a motorcycle and I bring my own music) and Chicago. Besides, my playstyle for World of Darkness so far has been to hide in a closet with a knife. I'm not sure I'm currently in a healthy state of mind for those games.
[QUOTE=DiscoInferno;44904455]While Changeling is my most favouritist game, I've never had a good time in Chicago.[/QUOTE] Hey, I'm not even in that game
[QUOTE=Stren;44905966]Hey, I'm not even in that game[/QUOTE] Was briefly in an oWoD Vampire game in Chicago too. Was a mess in-game and out.
[QUOTE=DiscoInferno;44906272]Was briefly in an oWoD Vampire game in Chicago too. Was a mess in-game and out.[/QUOTE] It was clearly because the game was set Chicago. Definitely not because there's a demanding and stubborn player. No way.
[QUOTE=Funktastic Dog;44909561]It was clearly because the game was set Chicago. Definitely not because there's a demanding and stubborn player. No way.[/QUOTE] Well it was because a first time GM let us all make our characters separately (bad idea, 1 Camarilla, 2 Indies, and 2 Sabbat in one cotarie), had no plan, and disappeared for a month (at least) before cancelling the game.
speaking of vampires last session, my little girl caitiff; got a knife thrown into her shoulder (soaked, no damage taken) botched a stealth roll so badly the floor collapsed under her and she fell through it onto the floor below (soaked, no damage taken) rolled so well to fake looking upset that the guy trying to kill her thought twice about stabbing her again got stabbed again when she tried to just walk away (soaked, 1 damage taken) succeeded in, purely from what she's read in books, spoke convincing enough german to this guy (he was german) as well as lied well enough to convince him I was a sabbat member and that he was ruining a plan I just made up on the spot that he was part of then failed the roll to guess the 'secret sabbat handshake' the guy then bullshitly asked me for (fuck you gm) I was then just going to rip one of the multiple knives out my back and shank the fucker but someone else took him oh and two of the other party members, who have no reason to trust a filthy caitiff, heard me talking abut sabbat plans and now suspect I might be a sabbat spy so I'm in deep shit
Magical Burst: A game where you can invite your worst enemy to tea, and then end up bonding over the murder of a fellow player.
Any games looking for players?
Choo choo, here comes the Magical Burst log of the week! I know you've all been waiting for it, so without further ado I present: [B]Magical Burst: Session 27: Triple Threat [/B](...otherwise known as Magical Burst: Session 27: Cafe Creepers // Loveletter to the Elevator // A Hot Date) Wherein we have an 11 hour session where pretty much everyone is off doing their own thing. [URL]http://pastebin.com/AtCq8BTV[/URL] [quote]For clarification purposes of anything you may not understand in the log (for the none of you who read it) Valentine recently picked up a "Break the 4th Wall" power, which lets her hear out of character chats as voices in her head. Starting with Eve, who was home after having hussled people at the bar before. She decides to hussle some more people with her always-lands-tails (which was once an always-lands-heads) penny and her Luck magic. She drags a coffee table from her house out to an open square by the elevators, sets herself up, and tries to get some peoples' attention. She manages to grab the interest of a hunched over old man with a cane. Eve feels weakness at this, for she likes old people and refuses to hussle a kindly old man. Instead she offers to heal any injuries he has, to which he extends his arthritic old hand, which Eve heals. He cries and hugs her then walks off, leaving his thanks. Eve gets a call from Val then, who says she wants to hang out and is on her way. Eve isn't exactly thrilled, being the antisocial butterfly she is. Val hangs up. Previously, Val, who was with Celestine and Lillith, leaves her number with the two blondes and parts ways with them, calling Eve and having the previously mentioned conversation. Val meets up with Eve at the open square where Eve was set up to hussle. As Val gets out, Eve heals a guy with a broken leg, then hussles $30 from him. Val protests this stealing by using magic but Eve convinces her that she's doing good things by healing people and $30 is a smaller price to pay than hospital bills. Val and Eve strike a deal: flip a nonmagical coin. If heads, Eve has to stop hussling and get a job at a cosplay cafe. If tails, Val gives Eve $250. Val flips it, it lands on tails. Val refuses to pay and runs. Eve chases her, manages to get ahead of her, and trips Val. Val smoothly rolls away and back to her feet as Eve fails to tackle her. Eve then gives up running and goes to grab Val with her magical vines, overcharging and transforming into her magical outfit (in public) in the process. The two almost start fighting before they come to an agreement that they'll both work at a cosplay cafe instead. The two find and enter a cosplay cafe displaying a help wanted sign. They are led to the manager. The two try their best to get the manager's attention, but all he does is lean forward and glare. They get the job, get changed, and start taking orders. Eve passes out shortly afterward and Val goes through her shift, meeting with and befriending a kinda creepy dude. She exchanges numbers with this guy, they agree to meet up after her shift. Val's shift finishes and she leaves a note with the unconscious Eve that she went home to drink with a random creepy guy she met and waited on. Val picks up the creepy guy, whose name is Eugene. He is a self-purported manga artist and writer. The go to Val's house and start doing shots, getting pretty wasted after a while. Val gets a hit on a youma, drags Eugene along, and they find a Nightmare around the scene of a big car accident. Val brings Eugene into the Nightmare, fight and beats a youma, and gets an Oblivion Seed. She vents Heart Overcharge by making out with Eugene. Switching to Eri, she and Tami head home after having LARPed Kill la Kill. Eri says she has business to do at the Akechi Corp's headquarters, regarding the job she was given to retrieve a USB, and parts ways with Tami. Eri heads to the Akechi Corp, heading inside and asking to use the bathroom. The secretary relents, pointing Eri in the right direction. Eri heads inside a stall and transforms, using her illusion magic to make herself appear older and in business attire. She then heads to an elevator, which is locked with a card reader. The door to the staircase nearby is locked as well. Eri spots a camera in the corner of the hall, and heads to its blindspot. Then she illusions a barrier over it, so it's blinded, melts the cover to a vent with her radiation magic, and climbs in, heading towards the stairs. Jumping out in the staircase, she heads upwards before she hears footsteps below her. She goes invisible and the man passes her without issue. Eri decides to tail the guy, who goes about 10 or 15 flights up, then enters the halls and finally stops at a door, which he enters, Eri following. Inside are a number of people seated around a table, the man filling the last seat. They begin talking about finances, Eri passing rolls to not fall asleep from boredom and to continue being invisible. Then she hears "Wild 13" spoken of, and the man Eri tailed dictates how the sales of the cake company are still on a rise, with "Project I" which increased sales of a product treated with it by 17%, an unnamed Project that did not affect sales of products treated with it, and "Project Cross" which apparently has some sort of effect to influence public reputation about incidents (namely the "church suicides" that happened several sessions ago which was actually the fleshbeast incident. The churches those incidents happened at had product from Wild 13), being mentioned. The meeting ends and Eri slips out after the last person leaves. Eri then ducks into an elevator that other people entered and passes a roll to continue being invisible. After the people get out, she pushes the door close button and heads as high as she can go, which turns out to be 10 floors from the top, the buttons higher than that not moving the elevator when pushed. Eri gets out at the 10th floor from the top, intending to head into the stairs again. She swipes a wallet (and security card) from someone who passes by, and uses that to enter the stairs. 5 floors higher, her magic is strained by an unknown force, but she continues to be invisible. The stairs stop 2 floors from the top, and the card she has doesn't open the door this high. She climbs out of a window and onto a ledge, then climbs up to the ledge on the floor above. There is no ledge like the one she's on above her, so she can't climb again. A pigeon lands on her, coos, then flaps off after taking a shit on the ledge by her. She passes a roll to not slip on the shit and reaches a window. She melts the window and heads inside an office, the door of which opens. A man enters the office, and Eri quickly goes invisible again, having dropped it sometime during her climb. The man approaches the melted window, confused, and goes to put his hand through it (in the same place Eri is standing) to make sure it's actually gone. Eri manages to slip past his hand and out a door before she's shoved out the window. Eri heads out and towards the elevator again. Knowing the elevator is below her, she pries open the doors, grabs onto and climbs the cable, finally at the top floor, Mr. A's office. She pries these doors open and starts ransacking the room for the USB. No luck after about half an hour of bookshelf and desk digging, she finally goes through the filing cabinets, having no other choice of places to look. She finds a list titled "Candidates" that has name and descriptions on it. Notably on it are Princess' info, crossed out in red, Sarah and Eri's info crossed out in black, and a name "Kimiko Umari" circled in green. The elevator dings as Eri is digging, and into the room walk none other than Mr. A and a new girl, unsurprisingly, the previously mentioned Kimiko. Eri fails a roll to turn invisible. Mr. A and Kimiko share a short exchange with Eri, and Mr. A orders Kimiko to kill Eri, to which she happily complies. A few exchanged blows and failed plans later, Eri is down for the count, on the floor and untransformed. Kimiko drags Eri into the elevator to take care of her, at Mr. A's request, and hits the lowest button in the building. Eri pulls a shiv from her shadow with her shadow pull power and goes to stab Kimiko, failing pretty badly. After getting a few of her teeth pushed down her throat courtesy of a big wooden staff being jammed into her mouth, Eri manages to melt the floor of the elevator, dig her sword into the wall to stop her descent, and jump to a pair of elevator doors, pry them open and run. Kimiko, who didn't have a sword to jam into a wall to stop her fall, spewed ludicrous volumes of poison into the bottom of the elevator shaft, which created a pool of liquid that she landed in safely. Eri's sprints down to the first floor and runs out the doors. And now we go to Sarah. She wakes up with Ramona in her thrashed house to the smell of breakfast. Ramona falls asleep again (player is absent). After passing a Fortitude roll with flying colors to handle her breakfast spiked with spice as revenge for the shit she pulled the other day against her sister Anna, they share some short conversation, Sarah offering to train Anna in the ways of the magical girl, after she does some errands. Sarah steps out and does some mind-pinging to find Princess' location and open a telepathy connection. While she's out of telepathy range, she finds a hit on Tier 2, and heads up there, where she wanders before finally connecting to Princess. After some talk, Sarah manages to convince Princess to meet her at a tea shop under the condition that Sarah pays, so they can talk on neutral terms. Sarah pauses time and superspeed runs to the tea shop Princess says to go to, just because she can. Sarah browses the menu, and this shop, being on Tier 2 of the city, is stupidly expensive. Some time later, Princess arrives, angry as ever. Sarah orders the cheapest thing while Princess goes for the most expensive. The total cost for these two drinks is $110, Princess' alone costing $95. Sarah is down over a hundred bucks on two drinks. They discuss a few things, Princess being as antagonistic and bitchy as ever. Princess decides to boil the tea in Sarah's cup so it's painfully hot when she drinks it. She chains 6 Overcharge dice, and of those, she rolls 3 5s and 3 6s (on a d6). The cup explodes and Sarah's hand is covered in third-degree burns. Sarah somehow manages to avoid attacking Princess, asking what she wants to get her to stop hating so much. Princess demands 1. the case of Arcanium Sarah stole, 2. 3 Oblivion Seeds and 3. Sarah's corpse. Sarah complies with the first two demands, running home superspeed with her timestop powers to zip there and back with the case in a few seconds. They begin to form a very vague bond of neutrality by discussing how nice it is that Satoya is dead, Princess being entirely amused. After they part ways, having shared information and a handshake, Sarah heads down to The Attic, the magical item pawn shop, to get her bag of fireyouma scales appraised. After having them appraised as "Heat resistant, solid, but with a slight give," she declares they would make excellent dagger blades or shield material, and refers Sarah to a Tier 5 shop run by Dusty's friend and magical girl blacksmith, Iron Lung Lucy. Dusty writes directions to Lucy's shop, accidentally grabbing an enchanted pencil and drawing a photorealistic image of Jimi Hendrix eating a hamburger by accident, which she hands to Sarah assuming she wrote the directions. Sarah reveals the picture, confused, to which Dusty replies, "Whoops, wrong pencil." Sarah pockets the picture as she gets the real directions. Sarah follows Dusty's directions, leading to the same place Celestine and Princess visited previously: the abandoned mall, storage closet, hidden wall, down the stairs and through Tier 5 tunnels to Scraphole, the town made of junk and populated by criminals. Sarah talks to Iron Lung Lucy, getting an estimate on her scalesword and scaleshield. Sarah thanks her for the $texas price estimate and leaves, climbing up the ludicrous amount of stairs again. When she reaches the top, her Magic Overcharge is vented, turning the stairs temporarily into a ramp, which Sarah slides all the way down, then climbs again. At this point I think she's allowed to skip leg day. Sarah heads home, grabs Anna, then goes to the park to train her in magic. They spar a bit, Sarah blocking most of the hits, but taking a bit of damage after talking about how many Changes she got and Anna flipped out and started beating her to hell. They head home and Sarah goes to sleep, deciding to invade Princess' privacy by invading her mind and looking at her memories. She appears in the same rocky, lava pool-ridden terrain as last time. Nearby, all the pools reflect only memories relating to Sarah. The pools get smaller as Sarah ventures onwards. The first pool Sarah looks into is about Mr. A first recruiting Princess. The next is Princess beating a random brown-haired magical girl to shit and taking her two Oblivion Seeds. The one after that is Princess as a younger child, in an orphanage. The kids are all given food, but one boy decides he wants Princess' share. She refuses to give it, and he slaps it from her hands, walking away laughing. The next is Princess even younger, sitting at a table, looking at some questionably edible gruel on a plate, and complaining to her mother about how she doesn't want to eat it. Her mother, who addresses her only as "kid" and blows cigarette smoke nonchalantly into her face, slaps Princess hard for not eating her food. The final memory Sarah looked at was Princess at the same table again with more questionably edible food. Princess asks why Daddy always comes home late and walking funny, and her mother says it's because she's not a cute enough kid and because she eats all the food. Her mother smothers a cigarette butt against Princess' forehead, which causes Princess to cry. Her mother begins threatening her with more violence if she doesn't stop crying, which she doesn't. Eventually, as she's about to get beat, Princess snaps, grabs a knife from the table, and stabs her mother repeatedly. Then she grabs her mother's lighter and runs out the door. And that's where we ended the session.[/quote]
Thats 2500 words. My college essays were shorter than that.
Sorry, you need to Log In to post a reply to this thread.