[QUOTE=SiberysTranq;44973348]dark heresy campaign started
we found the planetary governor whom we were kind of supposed to be working for, and he was evidently nurgle-aligned since he'd been clearly eating all of his subjects
then we blew him up, and since nurgle he exploded, and I got coated in gore
GM said roll 1d10 for damage
proceed to get righteous furied and take 10 wounds from acid gore (after 8 points of armor and toughness), putting me at 1 wound from not even a combat encounter
and then he got hella huge and reformed into a giant mountain of flesh, and we had to redirect the moving city we were on (which was working to stay in the habitable belt of a planet with extreme night and day temperature differences) into the night side
We nick-of-time managed to escape on a shuttle piloted by the loony old man who got us down to this hellhole in the first place (by crashing, admittedly), while meanwhile some super psyker kid/incarnation of a black sun whack or the like held the immense daemon maw off
so we barely escaped and now have to figure out how to kill some giant daemon that feeds off heat energy in less than 6 months before the planet rotates around to sunny side and he wakes up[/QUOTE]
In other news, we're all rank 5 and the game started with us landing on this planet. I'm the psyker, and my psy rating is 3. I'm the one who found the kid, who at the time was a fucking infant [I]with a psy rating of 3.[/I] Later, when we killed the governor, the other 2 acolytes shot flamers and shit at him, while I threw flame bolts and the baby helped. At this point, I realized it now had [I]psy rating 5[/I](this was at most 2 days later). Then we left the room after he exploded, and I realized the baby wasn't in my arms anymore. I used psyniscience/looked back in the room and noticed that the baby was standing in the center of the room, and in front of me he grew from a baby to a 12 year old in only a few seconds, then was surrounded by the image of the black sun as he started channeling shit.
He's actually on our side though, seeing as I launched some fire bolts at him(they dissipated on touching the black sun) and he just looked at me and told us to run. [I]Which we fucking did.[/I]
For what it's worth, though, this is kind of a neat way to kick off the fact that I'm going tainted psyker at our GM's encouragement. :v:
[QUOTE=Rats808;44977365]In other news, we're all rank 5 and the game started with us landing on this planet. I'm the psyker, and my psy rating is 3. I'm the one who found the kid, who at the time was a fucking infant [I]with a psy rating of 3.[/I] Later, when we killed the governor, the other 2 acolytes shot flamers and shit at him, while I threw flame bolts and the baby helped. At this point, I realized it now had [I]psy rating 5[/I](this was at most 2 days later). Then we left the room after he exploded, and I realized the baby wasn't in my arms anymore. I used psyniscience/looked back in the room and noticed that the baby was standing in the center of the room, and in front of me he grew from a baby to a 12 year old in only a few seconds, then was surrounded by the image of the black sun as he started channeling shit.
He's actually on our side though, seeing as I launched some fire bolts at him(they dissipated on touching the black sun) and he just looked at me and told us to run. [I]Which we fucking did.[/I]
For what it's worth, though, this is kind of a neat way to kick off the fact that I'm going tainted psyker at our GM's encouragement. :v:[/QUOTE]
Psykers in DH are fun.
I once managed to kergigger a way to deal... About 40-50 damage in a single puch assukming all rolls well, it required the use of burning fist and hammerhands and praying that the GM lets them stack.
Also Some good rolls when using bio lighting means you can kill a roomful of people easy peasy...
And we're not even getting into the sustained "Regeneration+Holocaust" combo or any of the Abilities in the Inquisitor handbook.
[QUOTE=thisguy123;44977459]Psykers in DH are fun.
I once managed to kergigger a way to deal... About 40-50 damage in a single puch assukming all rolls well, it required the use of burning fist and hammerhands and praying that the GM lets them stack.
Also Some good rolls when using bio lighting means you can kill a roomful of people easy peasy...
And we're not even getting into the sustained "Regeneration+Holocaust" combo or any of the Abilities in the Inquisitor handbook.[/QUOTE]
When the baby and I used fire bolt, we ended up throwing out 6 of them, doing ~70 damage before armor/toughness.
[QUOTE=Rats808;44977365]In other news, we're all rank 5 and the game started with us landing on this planet. I'm the psyker, and my psy rating is 3. I'm the one who found the kid, who at the time was a fucking infant [I]with a psy rating of 3.[/I] Later, when we killed the governor, the other 2 acolytes shot flamers and shit at him, while I threw flame bolts and the baby helped. At this point, I realized it now had [I]psy rating 5[/I](this was at most 2 days later). Then we left the room after he exploded, and I realized the baby wasn't in my arms anymore. I used psyniscience/looked back in the room and noticed that the baby was standing in the center of the room, and in front of me he grew from a baby to a 12 year old in only a few seconds, then was surrounded by the image of the black sun as he started channeling shit.
He's actually on our side though, seeing as I launched some fire bolts at him(they dissipated on touching the black sun) and he just looked at me and told us to run. [I]Which we fucking did.[/I]
For what it's worth, though, this is kind of a neat way to kick off the fact that I'm going tainted psyker at our GM's encouragement. :v:[/QUOTE]
Is the kid by any chance called Akira...? Cause it sounds like he may very well turn into awalking Exterminatus at one point or another..
[QUOTE=SiberysTranq;44978216]Not that I'd bet against it either, since our GM loves to bring back all the minor characters we watch die (Hem hem rats' comrade in only war AKA senor daemon prince mcshitfuckuppy)[/QUOTE]
"[I]MY NAME IS SAWYER!!![/I]"
[QUOTE=SiberysTranq;44978216]If the kid survived, he very well might
but considering last we saw he was exploding in black flame (along with a whole hive spire) I won't place any bets on it
Not that I'd bet against it either, since our GM loves to bring back all the minor characters we watch die (Hem hem rats' comrade in only war AKA senor daemon prince mcshitfuckuppy)
[editline]2nd June 2014[/editline]
Sadly the Errata says you can't regen damage from holocaust anymore, so no more infinite firestorm of killing the entire rest of the party save yourself[/QUOTE]
That makes holocaust pretty shit for anything other killing yourself...
Then again it's not like the psyker doesn't have a whole arsenal of bullshit at his disposal anyway...
[QUOTE=Mellowbloom;44964315]I'm literally looking at the fantasy roleplay book right now and it's a boardgame[/QUOTE]
You want WFRP 2e. It's not a flawless system by any stretch of the imagination (things like awareness are based off an Intelligence stat), but if you want your murderhobos to die of flue or an arrow in their wrist while the elf gets burnt at the stake, there's no better alternative.
[QUOTE=thisguy123;44978515]That makes holocaust pretty shit for anything other killing yourself...
Then again it's not like the psyker doesn't have a whole arsenal of bullshit at his disposal anyway...[/QUOTE]
Let us not forget the myriad ways he can also fuck up the entire party by himself while doing so
Like seriously, every time we've nearly TPKed in any of our 40k games it's almost always been Rat's fault because he's always the psyker
Nearly killed the entire regiment in only war when he reversed gravity, only stopped by the fact we all had grav chutes because we were pro
nearly killed us in only war by causing a windstorm while we were climbing a very precarious staircase, he dies, pulls his comrade with him, both end up as daemons who hounds us thereafter
pulled us into his brain in rogue trader, caused a few umpteen zillion insanity and corruption points to entire party
summoned a daemon in rogue trader, then directed said daemon to kill enemy mooks so that when it came after us it was stupid powerful and killed him and nearly the rest of the party if I hadn't righteous furied with my power sword
etc
[QUOTE=SiberysTranq;44978610]Let us not forget the myriad ways he can also fuck up the entire party by himself while doing so
Like seriously, every time we've nearly TPKed in any of our 40k games it's almost always been Rat's fault because he's always the psyker
Nearly killed the entire regiment in only war when he reversed gravity, only stopped by the fact we all had grav chutes because we were pro
nearly killed us in only war by causing a windstorm while we were climbing a very precarious staircase, he dies, pulls his comrade with him, both end up as daemons who hounds us thereafter
pulled us into his brain in rogue trader, caused a few umpteen zillion insanity and corruption points to entire party
summoned a daemon in rogue trader, then directed said daemon to kill enemy mooks so that when it came after us it was stupid powerful and killed him and nearly the rest of the party if I hadn't righteous furied with my power sword
etc[/QUOTE]
Sounds like your average psyker.
At least one you reach Inquisitor levels you can get a thing that means he kills himself if he is about to get possessed... and then burn a fate point to not die and everything is fine.
I remember once two players got in an argument over an NPC, weapons were drawn and shit was tense... I tried to roll Spasm in order to stop them from killing each-other.
rolled 9
rolled 75 and another 75.
No psyker you ARE the daemons!
The end result was the beast had our tech priest hanging over a stairwell with all the stairs missing (so basically a five story drop) the tech priest shot the daemon a few times with his autoshotgun killing it and causing him to fall to his doom.
The Shotgun now has anti daemon properties, and I survived... ish by jumping mentally out of my body and into that of a 19 year old boy. As a result he now has a malignancy where any time he sues a fate point, he rolls 1d10 and if it's a 9 the point is used but nothing happens.
He has vowed two things, one to take the tech priests cogwheel symbol to his home forgeworld and ensure he is properly memorialized and B: he took a vow of [I] Psylence[/I] until he has found redemption for "Using The Emperors gifts so carelessly."
It's a shame that due to exams and such and what with one guy LITERALLY being called up for two years mandatory military service, our group kinda evaporated and we never really managed to finish what we started...
[QUOTE=thisguy123;44978939]It's a shame that due to exams and such and what with one guy LITERALLY being called up for two years mandatory military service, our group kinda evaporated and we never really managed to finish what we started...[/QUOTE]
one year
also i've got 17 days remaining
also i'm a sergeant now
[QUOTE=Fippe;44978969]one year
also i've got 17 days remaining
also i'm a sergeant now[/QUOTE]
Remeber this means you're first in line to get Summary'd should the squad fails it's morale check...
So, last night in magical burst, my character went on a 20,000$ enchanted item shopping spree. Highlights include a headband that puts the wearer into slow-mo, a swiss army knife that magically contains any tool you'll ever need, and a god damn Kaiju.
[QUOTE=thisguy123;44978995]Remeber this means you're first in line to get Summary'd should the squad fails it's morale check...[/QUOTE]
If you will not serve in combat then you will serve on the firing line!
[QUOTE=doomkiwi;44979901]If you will not serve in combat you will serve on the firing line![/QUOTE]
Should get him a Brogryn body guard, in the ruklebooks there is an Ogryn who was assigned as a Sargents bodyguard, when his squad routed the commisar executed the Sargent, The ogryn beat the shit out of the Commisar who was "Hurtin' da Kernall!"
[QUOTE=Dwarfy77;44979049]So, last night in magical burst, my character went on a 20,000$ enchanted item shopping spree. Highlights include a headband that puts the wearer into slow-mo, a swiss army knife that magically contains any tool you'll ever need, and a god damn Kaiju.[/QUOTE]
I hope you realize just how dumb selling 5 fucking seeds was.
In any case, the log in question:
[B]Magical Burst: Session 28: Divide and Make GM's Life Hell[/B]
[URL]http://pastebin.com/aq7K5vkM[/URL]
[quote]We begin with Val, on Saturday morning, who wakes up in her alcohol room, on a couch, with a hangover. Her new friend Eugene is passed out on the floor. Val checks her phone, finding a missed call from her friend and advice-giver Father Patrick, who knows about the world of magic. He asks her to come to his church, as he has something to discuss. She complies, texting Eve and telling her to come too.
Eve, meanwhile, also on Saturday morning, wakes up in her house, with her girlfriend Ally. They do slice of life shenanigans for a while, before Hakurobe the magical talking cat shows up at Eve's window and informs her that someone has been going around killing magical girls who have made contracts with Enomatia, the magical talking raven. He snarkily evades Eve's questions on the matter and leaves. Eve gets the text from Val to go to the church mentioned previously, and she complies, leaving Ally.
Val and Eve enter the church at more or less the same time. There, they talk with Father Patrick, who says that the ancient tomes he has been reading relate to the end of the world, which is soon approaching. Val, Eve and Father Patrick discuss this, as well as magic in general, and the increasing number of youma which no longer drop Oblivion Seeds. The Father says he will continue to search the tomes for more information, while Val and Eve do some searching of their own, at the Akechi Corp. They head there, Val takes her personal helicopter to the roof, and the two girls jump off. There they find no roof access, so they instead use Eve's magical vines of clovers to create a rope to descend the building.
Sarah wakes up, on Sunday morning, talks to Anna, and finds out Anna's newly discovered potion-making power accidentally caused her to mix a potion which turned Sarah's eyeball familiar, Gekko, into a chicken. Sarah tells Anna to try and fix it before she goes out to do errands. Sarah heads to the park and tries out her time powers, rewinding time 24 hours to the past. Sarah is now on Saturday morning. In the park, she finds Eri, just finishing a conversation with someone on the phone.
Previously, Eri woke up on Saturday morning, and went to the usual secluded spot in the park to call up the people she got the job to raid the Akechi Corp from. She tells them she didn't retrieve the USB, but did get a high-level access card and a list of magical girl candidates Mr. A was looking into. The person on the phone says he will send someone down to retrieve the information.
Eri then realizes Sarah has just appeared behind her. They exchange a short conversation, Sarah confusing Eri with timey wimey talk, as at that current moment, there is a Sarah in the "past" relative to the Sarah currently standing in the park who is having a tea date with Princess. Sarah tells Eri not to worry about the case of magic metal anymore, then does a mindping for Ramona, who she finds is on Tier 4, then leaves.
After Sarah leaves, Eri meets with someone from the company, gives him the information she got from her raid and sit-in on the meeting, and gets 1 Oblivion Seed and $150 in return.
Ramona, on Saturday morning, wakes up in Sarah's bed, then slips out the window and flies away. She heads down to The Attic, everyone's favorite magical enchanted item pawn shop. She sells her 5 Oblivion Seeds for fucking $20,000, then goes on a shopping spree. She purchases a parrot that has memorized and can recite every work from Shakespeare, a T-shirt which displays a graphic of the wearer's face with a caption relating to them, a mistletoe which causes any two people under it to compulsively kiss, a can of spray-on body hair, a laser pointer which is irresistible to any magical girl with ears and a tail and which causes them to chase after the red dot of light it projects, a swiss army knife which can create virtually any tool, scaled down, a headband that makes time appear to slow by 50% relative to the wearer, a gun which calls out "Nice shot!" when you hit your intended target, and a set of contact lenses which give you a HUD and increase your ability to hit things with ranged weapons. The total comes to just short of $12,000. She then puts $1,000 into the magic vending machine, getting an opaque black bag which feels like it holds clothing in it. She doesn't open the package.
Ramona then heads to the monster shop, Dungeon Crawler. She ends up purchasing a car-sized tortoise, which has the ability to increase or decrease its size, for $8,000, with the promise that she capture two smaller familiars to make up the difference in the $10,000 price. She then has a mindping telepathy conversation with Sarah regarding her current location, as Sarah wants to test something.
Sarah shows up at the monster shop and mounts the tortoise with Ramona. Sarah uses her magic to call in a timedouble, which is actually her future self. This newly-arrived FutureSarah knows everything that is about to happen to the Sarah that just called her, up until the point where she becomes FutureSarah. Sarah and Ramona, on the tortoise, then travel back in time 4 years, to a time that Sarah knows is before Mr. A hired Princess.
Sarah and Ramona, now 4 years in the past, ride the tortoise (uneventfully thanks to Ramona's "Abnormal is Normal" power) up to Tier 2, the Akechi Corp. Sarah then enters, as Ramona wanders off to be a pain in the ass in the past.
Ramona heads down to The Attic, but finds it has not yet been established. She then goes to the monster shop, finding it much smaller and staffed by someone different. Ramona attempts to pull shit unsuccessfully to get a free familiar. Ramona decides to go to the bar instead, finding a bartender she doesn't recognize.
Sarah in this 4-years-past, meanwhile, tries to talk her way into Mr. A's office. It doesn't work, so she instead decides to pause time and walk up there herself, finding almost no security measures, and at least none that pose an issue to a timestopped person. She enters Mr. A's office, shows off her magic to the Mr. A in the past who knows nothing about it, then gets down to business, saying she's interested in trading information and her services for something else from Mr. A, which she'll decide later. Mr. A is intrigued, and proceeds to ask Sarah questions, which is where we left a cliffhanger.
FutureSarah, who is actually in the present and just saw her past self go back in time with Ramona and a giant tortoise, decides she wants to talk to Enomatia. Since she doesn't know where he is, she heads down to The Tortoise Shell to ask around. The bartender, Yae, tells this Sarah that Enomatia is out at the most recent crime scene of a magical girl murder, searching for any leftover clues, magical or otherwise, that the police force might have missed when they took care of the scene themselves.
FutureSarah heads to the crime scene and talks with Enomatia about the situation. She then find a sales receipt from The Attic which lists a number of items sold, those being a bouquet of flowers which never wilt, an indestructible bottle cap, and a number of memory orbs, which are crystal balls that can hold a person's memory if they put one in there. With this evidence in hand and at Enomatia's urging, FutureSarah (after getting a feather from Enomatia with which she can contact him if need be) heads to The Attic, and talks to the shopkeep, Dusty, on the matter of the person who sold the items. Dusty seems not to recall anything of her interaction with this person, except for the fact that she got the items. She confirms the receipt is real though, and pulls out a box of memory orbs for FutureSarah to begin searching after she is asked to.
End session.[/quote]
[QUOTE=Aperture fan;44982696]I hope you realize just how dumb selling 5 fucking seeds was.
[/QUOTE]
Like that's stopped me before
So I like to do the drawing thing and I've been drawing a lot for one of my current campaigns. Here's one in particular.
[thumb]https://dl.dropboxusercontent.com/u/20405444/Amber%20Art%20Assets/pulloverizumi.gif[/thumb]
Such is life drawing tabletop games.
[QUOTE=Burning_Gray;44986115]So I like to do the drawing thing and I've been drawing a lot for one of my current campaigns. Here's one in particular.
[thumb]https://dl.dropboxusercontent.com/u/20405444/Amber%20Art%20Assets/pulloverizumi.gif[/thumb]
Such is life drawing tabletop games.[/QUOTE]
pull over
Do you guys use any soundtracks/music when DMing? I would like to, but it's hard to chose things that, you think your players would like too.
[video=youtube;8MQf-86ikvM]http://www.youtube.com/watch?v=8MQf-86ikvM[/video]
I really want to insert this into a game(for like the BBEG), but it's hard creating the suspense/immersion it needs to actually fit I think.
Well, whenever someone rolls amazingly low in my SBURB group, I do like to drop a nice congratulations in the form of
[video=youtube;1ytCEuuW2_A]http://www.youtube.com/watch?v=1ytCEuuW2_A[/video]
Does that count? :v:
[QUOTE=IAmAnooB;44986656]Do you guys use any soundtracks/music when DMing? I would like to, but it's hard to chose things that, you think your players would like too.
[video=youtube;8MQf-86ikvM]http://www.youtube.com/watch?v=8MQf-86ikvM[/video]
I really want to insert this into a game(for like the BBEG), but it's hard creating the suspense/immersion it needs to actually fit I think.[/QUOTE]
That guy has a tiny dick.
[QUOTE=ElTacoLad;44987450]That guy has a tiny dick.[/QUOTE]
It was a thing of the Greeks to have tiny penises.
[QUOTE=IAmAnooB;44986656]Do you guys use any soundtracks/music when DMing? I would like to, but it's hard to chose things that, you think your players would like too.
[video=youtube;8MQf-86ikvM]http://www.youtube.com/watch?v=8MQf-86ikvM[/video]
I really want to insert this into a game(for like the BBEG), but it's hard creating the suspense/immersion it needs to actually fit I think.[/QUOTE]
i'm going to use this in my naruto game
I use different music to get me in the mood to play certain characters. Like, if I were to lay a Samurai, I'd listen to The Last Samurai OST and The Lady's music is Chris Cornell's ' You Know My Name' as featured in Casino Royale (the primary inspiration for the character).
[QUOTE=thisguy123;44978939]Sounds like your average psyker.
At least one you reach Inquisitor levels you can get a thing that means he kills himself if he is about to get possessed... and then burn a fate point to not die and everything is fine.
I remember once two players got in an argument over an NPC, weapons were drawn and shit was tense... I tried to roll Spasm in order to stop them from killing each-other.
rolled 9
rolled 75 and another 75.
No psyker you ARE the daemons!
The end result was the beast had our tech priest hanging over a stairwell with all the stairs missing (so basically a five story drop) the tech priest shot the daemon a few times with his autoshotgun killing it and causing him to fall to his doom.
The Shotgun now has anti daemon properties, and I survived... ish by jumping mentally out of my body and into that of a 19 year old boy. As a result he now has a malignancy where any time he sues a fate point, he rolls 1d10 and if it's a 9 the point is used but nothing happens.
He has vowed two things, one to take the tech priests cogwheel symbol to his home forgeworld and ensure he is properly memorialized and B: he took a vow of [I] Psylence[/I] until he has found redemption for "Using The Emperors gifts so carelessly."
It's a shame that due to exams and such and what with one guy LITERALLY being called up for two years mandatory military service, our group kinda evaporated and we never really managed to finish what we started...[/QUOTE]
Still, dying by falling five storeys while pumping a Daemonhost full of Inferno shells mid-fall is the best character death I could ever have asked for.
I have a whole soundtrack of music for when I run the game set in Numeria. Portal 1 and 2 OST, Skyrim OST, Terraria, Metroid Prime, Starbound, and a bit o'Halo.
[QUOTE=LiquidNazgul;44988801]I have a whole soundtrack of music for when I run the game set in Numeria. Portal 1 and 2 OST, Skyrim OST, Terraria, [B]Metroid Prime[/B], Starbound, and a bit o'Halo.[/QUOTE]
Yeyy~!
[QUOTE=LiquidNazgul;44988801]I have a whole soundtrack of music for when I run the game set in Numeria. Portal 1 and 2 OST, Skyrim OST, Terraria, Metroid Prime, Starbound, and a bit o'Halo.[/QUOTE]
pffft, mainstream
i have a shitton of completely unknown music nobody ever heard from gams nobody ever played
Hotline Miami soundtrack, if vaguely actiony/anything 80s. It works.
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