[QUOTE=Funktastic Dog;45112462]I don't hate you at all! I just think you're a little too steadfast for roleplaying games.[/QUOTE]
well maybe your just just to steadSLOW for rpgs ever think about that? ;-;
so GMing with an evil party is... something
I'm making sure not to love any of my NPC's (save those from the already-developing nemesis brigade) because considering the level of sociopathy involved in these characters, as evidenced by only the first session, I doubt many of them will live long
still fun though
it's sad because most people when they play evil just go full out crazy murderhobo and ruin everything
it's possible to be evil without being a psychotic axe murderer.
[QUOTE=lintz;45155704]it's sad because most people when they play evil just go full out crazy murderhobo and ruin everything
it's possible to be evil without being a psychotic axe murderer.[/QUOTE]
That's the issue I've been having cause I was the only one in the group for Sib's campaign to make more of a 'manipulator/charmer' character (Bard with through-the-roof face skills via Perform) and it already felt like it wasn't going to work on the first session. It's unlikely I'll get to do anything creative or methodical without other players wanting to cleave everything in half. Going to give the Witch a shot with some Face and more direct methods without immediately resorting to murder-psycho-axe-unoriginal-time.
There are so many ways to play Evil yet everyone resorts to "I need to kill as many people as possible and jerk off on their corpses" like it's a game of Khorne Berserkers from WH40k. That way gets boring instantly.
[QUOTE=Trooper-guy1;45155798]That's the issue I've been having cause I was the only one in the group for Sib's campaign to make more of a 'manipulator/charmer' character (Bard with through-the-roof face skills via Perform) and it already felt like it wasn't going to work on the first session. It's unlikely I'll get to do anything creative or methodical without other players wanting to cleave everything in half. Going to give the Witch a shot with some Face and more direct methods without immediately resorting to murder-psycho-axe-unoriginal-time.
There are so many ways to play Evil yet everyone resorts to "I need to kill as many people as possible and jerk off on their corpses" like it's a game of Khorne Berserkers from WH40k. That way gets boring instantly.[/QUOTE]
Bards are the best for evil manipulator characters. Bluff up the ass. Bluff your way to the crown.
[QUOTE=Trooper-guy1;45155798]That's the issue I've been having cause I was the only one in the group for Sib's campaign to make more of a 'manipulator/charmer' character (Bard with through-the-roof face skills via Perform) and it already felt like it wasn't going to work on the first session. It's unlikely I'll get to do anything creative or methodical without other players wanting to cleave everything in half. Going to give the Witch a shot with some Face and more direct methods without immediately resorting to murder-psycho-axe-unoriginal-time.
There are so many ways to play Evil yet everyone resorts to "I need to kill as many people as possible and jerk off on their corpses" like it's a game of Khorne Berserkers from WH40k. That way gets boring instantly.[/QUOTE]
I mean not really.
My Fighter [I]wanted[/I] to kill people, yeah, but when you wanted to keep the dwarf alive, she respected you enough to leave him alive. The only reason she went murderhobo on the ratfolk was because we'd [I]all[/I] agreed to kill all of them anyways, and your plan involving manipulation wasn't working out. We all held off long enough to see that it wasn't, though, before we started killing them.
And then we get to town and, oh look, we have yet to kill a single person. The only people we killed were the dwarves and ratfolk on the ship. Give us some credit, we could have just gone full on bloodthirsty and killed the crowd who gathered to stare at our ship's wreckage, but no, I just decided to scare them away.
[QUOTE=Maximo13;45155851]Bards are the best for evil manipulator characters. Bluff up the ass. Bluff your way to the crown.[/QUOTE]
With Perform (Act) covering Bluff/Disguise you really could slip your way into any hierarchy with relative ease.
[QUOTE=Rats808;45156061]I mean not really.
My Fighter [I]wanted[/I] to kill people, yeah, but when you wanted to keep the dwarf alive, she respected you enough to leave him alive. The only reason she went murderhobo on the ratfolk was because we'd [I]all[/I] agreed to kill all of them anyways, and your plan involving manipulation wasn't working out. We all held off long enough to see that it wasn't, though, before we started killing them.
And then we get to town and, oh look, we have yet to kill a single person. The only people we killed were the dwarves and ratfolk on the ship. Give us some credit, we could have just gone full on bloodthirsty and killed the crowd who gathered to stare at our ship's wreckage, but no, I just decided to scare them away.[/QUOTE]
The ratfolk mutiny was working out just fine since I rolled into the fucking 30's on my check. The spear through the chest is what broke down any sort of trickery or negotiations. I understand no one has gone into murder-mode [I]yet[/I] because we just arrived in town and this one town is the exception to the rule since we're watching over it (to the best of our abilities).
But, it's null nonetheless. A character requiring slower and more refined and subtle tactics won't click with characters that are combat-based (most of the party even including the Artificer since his main off-time is to build death-weapons which will THEN be used for massacring) and well..you need to fight or else rolling the character would have been pointless.
I've been known to have a... penchant for playing evil characters. It's fun, and I don't think I've ever played an evil "murderhobo".
Although technically lawful good by the Imperium of Man's standards, Calidon Malek, my character from my dark heresy campaign was a True Evil son of a bitch. It helped that I could, if needed, backup any talk I had with powers but god DAMN was it fun to play someone so manipulative and slimy.
Well, I've been trying to merge the loot generators found in the Pathfinder CRB and APG.
I know there's some stuff on the SRD site, but that's honestly pretty clunky, and it's mixed in with stuff from several sourcebooks I don't have. It also doesn't work offline, which I need.
I'd been building it as a big text file, as a detailed series of d100 rolls. It sits at 2300+ lines, and it was almost done. I just needed to add the spell items (potions, scrolls and wands), but it gets a bit... difficult. Even the CRB doesn't tell you how to decide what spell is stored in them. I kludged something together for the lower levels, but it was getting bad. And then I remembered the ARG also has new spells and items, so I need to merge those in.
Long story short I'm putting everything into a SQLite database. And I mean *everything*. I've already got all 623 spells from the CRB, including which at level each class can obtain them. I'm about to go add all the spells from the APG and ARG. Then I'll probably put items in, because at this point why not?
I'm torn as to whether to use this database only to finish building the text file, or if I should make it automatically generate loot for you. I'm leaning towards the former - I like actually rolling dice for these things.
I'll post the .sl3 file when I'm done, if anyone wants it. You'd better know how to write SQL queries if you want to use it though (I'll include views of whatever queries I use to help). And I'll definitely post the text version because it's going to be very useful.
[QUOTE=doomkiwi;45161928]I've been known to have a... penchant for playing evil characters. It's fun, and I don't think I've ever played an evil "murderhobo".
Although technically lawful good by the Imperium of Man's standards, Calidon Malek, my character from my dark heresy campaign was a True Evil son of a bitch. It helped that I could, if needed, backup any talk I had with powers but god DAMN was it fun to play someone so manipulative and slimy.[/QUOTE]
Malek was a true asshole but he was great anyway.
So I was chatting with my players today, trying to figure out when we can do the next game. It looks like we'll have to have a hiatus through July, but I want to finish our current bit so we don't stop in such an awkward spot.
We somehow got onto the subject of the 40K 'verse, and one mentioned that he wanted to get back to there from the Pathfinder universe we're currently in.
I decided to screw subtlety and just hammer them with a cluebat.
"We've gone to three cities so far. The first one had a sort of [url=http://warhammer40k.wikia.com/wiki/Nurgle]disease theme[/url], with the plague and zombies and stuff. The next had a lot of [url=http://warhammer40k.wikia.com/wiki/Tzeentch]intrigue and convoluted schemes[/url], with a charismatic leader and a lot of magic shit. This last one had, well, [url=http://warhammer40k.wikia.com/wiki/Slaanesh]hookers[/url]. Are you starting to see some sort of [I]pattern[/I], maybe?"
Back when I was in school, I wondered why we had to spend weeks analyzing the meanings of books like it was some secret, hidden thing when it was all painfully obvious. I now realize that is because most people are completely inattentive and unless you [url=http://en.wikipedia.org/wiki/George_Orwell]hammer the meaning into their skulls[/url] they're not going to get any of it.
At this rate they'll [I]never[/I] find the whole "plane crash" pun I hid in the world backstory.
[QUOTE=gman003-main;45171219]So I was chatting with my players today, trying to figure out when we can do the next game. It looks like we'll have to have a hiatus through July, but I want to finish our current bit so we don't stop in such an awkward spot.
We somehow got onto the subject of the 40K 'verse, and one mentioned that he wanted to get back to there from the Pathfinder universe we're currently in.
I decided to screw subtlety and just hammer them with a cluebat.
"We've gone to three cities so far. The first one had a sort of [url=http://warhammer40k.wikia.com/wiki/Nurgle]disease theme[/url], with the plague and zombies and stuff. The next had a lot of [url=http://warhammer40k.wikia.com/wiki/Tzeentch]intrigue and convoluted schemes[/url], with a charismatic leader and a lot of magic shit. This last one had, well, [url=http://warhammer40k.wikia.com/wiki/Slaanesh]hookers[/url]. Are you starting to see some sort of [I]pattern[/I], maybe?"
Back when I was in school, I wondered why we had to spend weeks analyzing the meanings of books like it was some secret, hidden thing when it was all painfully obvious. I now realize that is because most people are completely inattentive and unless you [url=http://en.wikipedia.org/wiki/George_Orwell]hammer the meaning into their skulls[/url] they're not going to get any of it.
At this rate they'll [I]never[/I] find the whole "plane crash" pun I hid in the world backstory.[/QUOTE]
Are you RPing LOST?
So me and some friends are trying out Roll20, doing a campaign. I have very little experience with D&D, let alone Roll20. The first, introductory encounter has gone on for an hour now.
This should get interesting, really slowly, anyway.
starting Feng Shui in hour and a half and only have two players atm, anyone who's interested (do you like Hong Kong action cinema and/or Big Trouble In Little China?) shoot me a steam invite!
is [URL="http://www.freerpgday.com"]free are pee gee day[/URL] today or tomorrow who the fuck knows
[QUOTE=DiscoInferno;45178402]is [URL="http://www.freerpgday.com"]free are pee gee day[/URL] today or tomorrow who the fuck knows[/QUOTE]
Today:
[url]http://spoonyexperiment.com/counter-monkey/counter-monkey-free-rpg-day-2014/[/url]
My fighter does too much damage
She's managed to kill three bearded devils in this one fight
and then killed a horned devil basically by myself in 4 turns, ending with a critical volley of arrows that did 188 damage because yay celestial mithral
But holy shit I'm only level 10 mythic tier 1 goddamn that was crazy.
[QUOTE=M.Ciaster;45178329]starting Feng Shui in hour and a half and only have two players atm, anyone who's interested (do you like Hong Kong action cinema and/or Big Trouble In Little China?) shoot me a steam invite![/QUOTE]
So far we have a ninja and a magic cop who can turn guns into cheese
[editline]21st June 2014[/editline]
It's p great
speaking of
[url="http://pastebin.com/sM8mJY4u"]feng shui session 2[/url]
In this episode, Detective Wuchang and TWOSWORDS-san embark on an investigative journey through Kowloon, get contracted by a local crime boss to wipe out the Poison Thorns, do a bang-up job at roleplaying, track down some bodies that got up and walked out of a morgue, and fight a group of machete wielding bikers in a parking garage! Bonus feat. numerous appearances of the number 13.
[QUOTE=cdr248;45179777]So far we have a ninja and a magic cop who can turn guns into cheese
[editline]21st June 2014[/editline]
It's p great[/QUOTE]
no scrappy kid? 0/10
[QUOTE=elowin;45181710]no scrappy kid? 0/10[/QUOTE]
not yet
Wow what's this a log that [i]isn't[/i] magical girls? Yep, that's right! We played a game of Fallout, GMed by me, last Tuesday. Gonna try and play again tomorrow. It's actually my old Fallout campaign, the one we finished, rebooted with new characters and an altered story. Hopefully it'll be good. Our first session was, at least.
[B]Fallout NY Reboot: Session 1: Begin Again[/B]
[url]http://pastebin.com/9y5XkLSH[/url]
[quote]We begin our game aboard a transport ship currently inbound for Manhattan. Our passengers are Sarah Salem, a Vault Dweller with a penchant for polearms, and Marlowe, a cyborg PI. They are unaffiliated with each other, and upon hearing a scuffle to their left, they look to find three poorly armed goons beating the shit out of some guy on the floor.
Sarah takes notes in a journal while Marlowe approaches these thugs. He tries to reason with them, waving his superior gun around and going for a speech approach (despite the fact that he didn't stat into speech and his Speech skill is a pathetic 18, which he needs to roll equal to or under on a 1d100 to pass).
He rolls a Speech challenge to get them to back down.
He gets a 1. Out of a 1d100. That is the crittiest crit you can crit on.
The thugs back down and walk away, the man thanks Marlowe, and Marlowe gets XP and good karma.
The two are uninterested in the other enough to bother talking, and instead hang around on their own until the ship docks. Filing down the ramp with other passengers, they stop before a notice board, reading ads about a broken water purifier and someone looking for a skilled hunting party interested in making some caps. Both notices direct people towards one of the sturdier-looking structures among the tents, hastily constructed merchant stands, and ramshackle shacks that dot the pier.
Sarah, interested in the repair job, and Marlowe, interested in the hunting job, both head the same way to the building that has a rusted machine sitting against one of its walls. Inside, they find a man sleeping, and both stand around quietly until he wakes up 10 minutes later. They converse, and he tells them about a hospital that they want to set up an outpost in, but can't because of all the critters in it, which they don't have the manpower to clear. As for the purifier, it's been spitting out brown gunk in the water it "purifies." Sarah, who was only here for the repair job at first, agrees to go to the hospital with Marlowe. The man, whose name is Will, gives them directions and promises them a 300 cap reward.
They head out into the city and to the hospital. On the way, they are assailed by three giant rats, but dispatch them with little effort.
After a bit more, they arrive at the hospital, finding the sliding glass doors sealed tight and the windows all made of a strong, reinforced glass. Marlowe punches the glass door twice, breaking it and making an opening to walk through. Sarah kicks the glass of the second set of doors past the first set, and they are now in the hospital proper, in the lobby, where they are assailed by four giant rats.
They engage in combat, killing two rats before they can act. The other two rats attack Sarah, who is closest. One gets a crit, biting a sensitive spot on her leg and knocking her to the floor as they proceed to bite the fuck out of her. Sarah and Marlowe proceed to dispatch the remaining two rats, and they loot the room, looking for supplies to fix Sarah's bleeding leg.
They find a medical supply box that is locked. After failing 3 attempts to pick the lock, Marlowe asks Sarah if she can make a lockpick for him out of some random junk lying around. She complies, and he gets a new lockpick, trying to pick the lock once more.
He critfails. The lock and pick break.
Marlowe gets sick of this shit, grabs a fire extinguisher, and bashes it on the medical box to open it. He bashes it so hard the extinguisher gets a leak and rockets forwards, through a furniture-blocked door to the left of the entrance they came from that leads to the cafeteria, where it shatters the furniture, doors, and kills a giant spider on the other side of the doors. Inside the newly opened medical box they get a stimpak, which Marlowe takes, and a roll of bandages, which Marlowe uses his First Aid skill with on Sarah to fix her leg.
He rolls a 1. Pretty much fixes Sarah's leg good as new.
They head into the now-open cafeteria, finding two more spiders, one left and another right. Sarah sneaks left and skewers the unaware spider. Marlowe shoots the one to the right, and Sarah makes her way over to it before finishing it.
End session.[/quote]
Aaaaand the obligatory Magical Burst logs I never posted before.
[B]Magical Burst: Session 30: Bar None[/B]
[url]http://pastebin.com/k7hpnyRF[/url]
[quote]Starting in Yarif the magic tortoise's office down at the magical girl bar The Tortoise Shell, the gang of Sarah, Ramona, Eve and Ayano are all having a lovely conversation. Ayano is a potential candidate for Yarif to make a contract with, but the actions of Sarah and Ramona are not helping her decide at all.
Sarah and Ramona play a few pranks in the meanwhile, using timestop magic and sharpie markers to draw unsavory things on Ayano and Eve's (dubbed "nerds" by the two offenders) faces.
After trying to get Ayano to follow the others around for a while to see what its like to become a magical girl, both Yarif and Enomatia feel something, the (magical) party members feel it as well, and finally a magical girl who works at the bar, Namiyo the squirrelgirl, runs in and tells everyone that the entire bar has turned into a Nightmare.
This troubles Yarif and Enomatia, who leave to dispel the wards while the party runs out into the Nightmare.
In the first hallway they encounter some skeletons and beat the shit out of them.
Traveling down some steps, they get to a room with 3 doors standing in the middle of an otherwise empty room. Ayano and Eve take the left door, which sucks them into a black hole full of blinking eyes. Eve throws some vines around the frame of the door and hauls herself and Ayano out. Sarah and Ramona take the left door, but it turns out to be a mimic which bites Ramona's hand. She blows the door up with a grenade. The four then take the middle door, ending in a nice, colorful field of flowers.
Eventually it starts raining blood, and the flowers begin to sway as they grow teeth and start attacking. After some attacking the flowers (Ayano ripped one out of the ground roots and all then fed it a twinkie, taming it) a hill rises out of the ground with a cave entrance inside it. The party goes to the cave, and when inside, it closes. They walk through it in darkness for some time before they hear footsteps behind them. Ramona throws a grenade, they hear screams, and the way back collapses. In front of them they hear a slithering, Ramona throws a grenade, and half the tunnel collapses.
A giant snake that proves to be the source of the slithering rams the pile of rocks that fell from the ceiling, the party dodge and block, combat starts. After some back and forth with the snake, Val appears, and is revealed to be the one Ramona threw a grenade at before. Ramona deals a finishing blow to the snake by punching it while holding a grenade. She blows her arm off. Ayano grabs the Oblivion Seed while Sarah pries two fangs out of a cave wall. After this, they begin to talk for a bit as Ayano runs into the darkness alone to get away from the retard circus.
Ayano slips down an incline and appears in a completely different area, inside an open grave. She climbs out and sees magical girl zombies littering the cemetery she is now in. While running, dodging, pushing past and attacking with pilfered weapons, Ayano gets cornered in a little shack (inside of which she found a bag full of black and gold sand), surrounded by the magical zombies. Yarif opens a telepathy link with her and asks if she wants to become a magical girl. She says not yet, and dives out a window, and gets bitten by zombies outside it.
Sarah binds Ramona's arm with a belt and after some Heart OC venting from like everyone, Eve and Val head in the direction Ayano went. They end up in the cemetery, Eve tries to reason with the zombies, and jumps into an open grave, pries open a casket, and talks to the girl inside it who only shouts "HE'S COMING" before this girl turns full zombie. They then see the shack surrounded by zombies, and approach it.
Sarah convinces Ramona to jump down the dark hole that leads to the cemetery (Ramona's afraid of the dark I guess). They end up there, look around, see Eve and Val attacking zombies by the shack, then head over. They hear a scream, see Ayano getting bitten, then save her dumb ass.
Eventually, the cemetery melts away to reveal an open, flat field with yellow grass. All around them are about 10 youma, all of which are being combated by magical girls they recognize as patrons of the bar. A youma not currently engaged in combat approaches the party and they begin fighting it. They kill it, and it spits out two Oblivion Seeds, Ramona and Eve each getting one.
Once the other girls kill their own youma, the Nightmare vanishes, and the party ends up back in the bar. Inside they see all the magical girls that were sucked into the Nightmare, some are wounded and others dead. Sarah tells Ramona to go back to her house, she does that, and Sarah returns to her original time (that being Sunday, the following day). Eve and Val go home, and Ayano heads into Yarif's office, sees him handling some sort of casualty report or something, then becomes a magical girl before going home.
End session.[/quote]
[B]Magical Burst: Session 31: Hats and Hands[/B]
[url]http://pastebin.com/qGFtS2JG[/url]
[quote]Everyone wakes up, it is Sunday morning.
Eve, who is home, tries to plug in the USB she got from Mr. A's office and see what's on it. It says she lacks authorization and shuts her computer down. She then gets a text from Val who wants to hang out. Eve accepts.
Val, who is home, texts Eve to see if she wants to hang out. Eve accepts.
Val ends up at Eve's house, where they talk about meaningless shit for a while before Eve calls up Fatty from the paranormal club to see if he can access the info on the USB. He says they can try. Eve and Val go to the paranormal club.
Fatty and Lanky of the paranormal club try to get to the data on the USB, with no luck. Lispy and Shouty continue to work on the magical forcefield device. Eve takes the USB back then she and Val go down to the magical item pawn shop, The Attic. There, they begin browsing.
Val decides she wants the Hat of Infinite Rabbits.
Eve decides she wants the Hat of Infinite Rabbits.
Eve and Val begin fighting, coming to blows and dealing actual legitimate damage to each other over who gets to buy the Hat of Infinite Rabbits.
The shopkeeper, Dusty, watches this exchange while resting her chin on her hand and leaning on the counter, with a solid ":T" face.
After some more bullshit and fighting, Val reluctantly agrees to Eve's proposal that she give Eve an Oblivion Seed, they stop fighting, and Val gets to buy the Hat of Infinite Rabbits. They also decide to play with the magical vending machine, where Val gets an edible watch that tells time properly and a can of edible orange powder, while Eve gets a berry-tasting bottle of instantly-drunking booze. One sip and you're plastered. Val takes a sip and gets plastered.
Eve runs out of the shop, venting Heart OC and crying while hiding, and Val gives chase, tracking her down to a general area as she drunkenly stumbles into trash cans and begins to cry. Eve comes out of hiding and comforts her. Val dials up her butler and asks for a ride, and he arrives soon after and picks up the two girls.
Sarah and Ramona, meanwhile, wake up in Sarah's house, then head to Ramona's after explaining to Sarah's sister Anna where they're going and why Ramona is missing an arm.
In Ramona's house, they meet her father, who they talk to for a bit before heading downstairs to watch movies as Ramona confuses Sarah who is from the past and doesn't know jack about technology by talking up a lot of bullshit about technology. They watch a movie, then head out to the hardware store to buy parts for Ramona's new arm.
Some new parts later and they head back to Ramona's house, go in her father's workshop, and Sarah makes a series of rolls to construct a new clockwork-based arm with a cannon inside it for Ramona, succeeds, and everyone is happy.
End session.[/quote]
Help, I can't stop making characters I'll never play
My players managed to accidentally kill a griffon with a grappling hook, and it was glorious.
Woah, did someone say FALLOUT RPG? What rule system are you using?
Exodus was meant to be a licensed fallout RPG, but they lost said license at the last moment. It got published anyway, and everything in the book looks and feels like fallout, it's just subtly not called fallout.
[QUOTE=cyclocius;45197764]Exodus was meant to be a licensed fallout RPG, but they lost said license at the last moment. It got published anyway, and everything in the book looks and feels like fallout, it's just subtly not called fallout.[/QUOTE]
Eww, d20? IMO not very fitting for a game like Fallout.
Good times when blowguns are more lethal than 9mm pistols.
[QUOTE=Chronische;45197354]Woah, did someone say FALLOUT RPG? What rule system are you using?[/QUOTE]
some early 2000s thing (I think it's the Jason Mical one), with the combat system ripped out and rebalanced to be [del]pointlessly fiddly[/del] more realistic and some more changes by yours truly
it uses percentile dice, like the game itself
[QUOTE=Chronische;45197354]Woah, did someone say FALLOUT RPG? What rule system are you using?[/QUOTE]
The one we use has the mechanics ripped straight from the game.
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