[QUOTE=DiscoInferno;45211656]Seems like a new planet suddenly appearing so close would be disasterous for the solar system and Earth.[/QUOTE]
sssshhhh physics don't exist in RPG land that's why our peasants can hand off a rock at FTL speeds
[QUOTE=SiberysTranq;45211686]sssshhhh physics don't exist in RPG land that's why our peasants can hand off a rock at FTL speeds[/QUOTE]
What?
[QUOTE=DiscoInferno;45211706]What?[/QUOTE]
You've never heard of a [URL="http://1d4chan.org/wiki/Peasant_Railgun"]peasant railgun[/URL]?
[QUOTE=DiscoInferno;45211706]What?[/QUOTE]
Pretty much no RP simulates physics well, or even acknowledges it for the most part
Hence why a planet can appear only a million km away without causing horrific tidal shifts and pulling the moon out of orbit or anything like that
and why an infinitely long train of people can hand off objects to each other at infinite speed
or how convection doesn't exist with monsters made of lava/flame/plasma/exotic matter/etc
pretty much the only RP that ever tried is one of the editions traveller and that was the game where you had to do angular geometry and manually calculate acceleration and decelleration to do anything involving starships and nobody liked that except nerds
[QUOTE=Funktastic Dog;45211594]It was this weird mix of John Carter type science fantasy mixed with hard cyberpunk sci-fi with a little western thrown in.
Basically, in the near future, Earth is a cyberpunky and megacorporations rival governments in terms of power. Then, spontaneously, a new planet appears between earth and mars, but much closer to Earth, just one million km off at it's shortest distance.
So thus begins a new frontier, but the governments of earth make a law that no existing power may claim any land for their own on this new planet without forfeiting their possessions back on earth. So the frontier is even more lawless, but still has such a great promise of wealth that it draws in many millions of people.
Of course with the new planet there'd be weird flaura and fauna and also ancient mysteries and shit. But I figure it'd only really interest me, so I kinda stopped working on it.[/QUOTE]
sounds pretty rad tbh
[QUOTE=DiscoInferno;45211656]Seems like a new planet suddenly appearing so close would be disasterous for the solar system and Earth.[/QUOTE]
That's one of the mysteries of this new planet. Everything is still function 100%, nothing seems to have changed at all.
[QUOTE=Funktastic Dog;45211594]It was this weird mix of John Carter type science fantasy mixed with hard cyberpunk sci-fi with a little western thrown in.
Basically, in the near future, Earth is a cyberpunky and megacorporations rival governments in terms of power. Then, spontaneously, a new planet appears between earth and mars, but much closer to Earth, just one million km off at it's shortest distance.
So thus begins a new frontier, but the governments of earth make a law that no existing power may claim any land for their own on this new planet without forfeiting their possessions back on earth. So the frontier is even more lawless, but still has such a great promise of wealth that it draws in many millions of people.
Of course with the new planet there'd be weird flaura and fauna and also ancient mysteries and shit. But I figure it'd only really interest me, so I kinda stopped working on it.[/QUOTE]
that is the weirdest fucking law i have ever heard of
also one of the least enforceable
[QUOTE=DiscoInferno;45205091]Savage Worlds seems like a neat concept, how does it hold up to its goal of "easy quick design for the GM"? Because I could really use some sort of project to work on and I'd feel bad searching for a new game as a player after so many incomplete campaigns.[/QUOTE]
It's really easy to run, and one of my favourite systems, only GMed it, never played it mind. Reason it's easy is that there aren't too many stats to keep track of, so it's easy to spitball an NPC on the fly and they won't be hideously broken if you botch it a bit, plus the rules encourage a healthy mix of roleplay and actual rolling.
I've been running a game for about 3-4 months now, some sessions I just outline a few ideas hours before the game, and the fact it doesn't fall apart with that level of prep is a godsend.
[QUOTE=elowin;45211893]that is the weirdest fucking law i have ever heard of
also one of the least enforceable[/QUOTE]
I basically needed a reason that existing countries wouldn't just claim the land, and new states can come about. If you can think of a better way to do that, please tell me.
[QUOTE=Funktastic Dog;45213139]I basically needed a reason that existing countries wouldn't just claim the land, and new states can come about. If you can think of a better way to do that, please tell me.[/QUOTE]
Basically the same thing with the New World in the 18th and 19th centuries would have worked: due to the distance between earth and this planet, the people on the new planet form their own identity and want self-governance and tell the old world to fuck off?
[QUOTE=deltasquid;45213611]Basically the same thing with the New World in the 18th and 19th centuries would have worked: due to the distance between earth and this planet, the people on the new planet form their own identity and want self-governance and tell the old world to fuck off?[/QUOTE]
Excellent, thank you.
[QUOTE=deltasquid;45213611]Basically the same thing with the New World in the 18th and 19th centuries would have worked: due to the distance between earth and this planet, the people on the new planet form their own identity and want self-governance and tell the old world to fuck off?[/QUOTE]
The Martian Tea Party was the turning point
[editline]26th June 2014[/editline]
DON'T TREAD ON ME EARTHLINGS
[QUOTE=RearAdmiral;45214241]The Martian Tea Party was the turning point
[editline]26th June 2014[/editline]
DON'T TREAD ON ME EARTHLINGS[/QUOTE]
[URL="http://imgur.com/geW5sm1"]http://imgur.com/geW5sm1[/URL]
Alternatively, having PCs curbstomp various rebelions across the planet would be a great Red Coat Simulator V2.0XX
[QUOTE=Funktastic Dog;45211594]It was this weird mix of John Carter type science fantasy mixed with hard cyberpunk sci-fi with a little western thrown in.
Basically, in the near future, Earth is a cyberpunky and megacorporations rival governments in terms of power. Then, spontaneously, a new planet appears between earth and mars, but much closer to Earth, just one million km off at it's shortest distance.
So thus begins a new frontier, but the governments of earth make a law that no existing power may claim any land for their own on this new planet without forfeiting their possessions back on earth. So the frontier is even more lawless, but still has such a great promise of wealth that it draws in many millions of people.
Of course with the new planet there'd be weird flaura and fauna and also ancient mysteries and shit. But I figure it'd only really interest me, so I kinda stopped working on it.[/QUOTE]
If you are looking for players I would love to play. I'm fairly new to RPGs though so I might be a little bad. :v:
[QUOTE=Funktastic Dog;45213139]I basically needed a reason that existing countries wouldn't just claim the land, and new states can come about. If you can think of a better way to do that, please tell me.[/QUOTE]
If you don't want existing nations staking claims on land then the entire planet is pretty much going to be the wild west for everybody. The key factions involved would likely be extensions of major corporations looking for [new resources, hidden tech, research sites, a tax haven, etc] and so they would probably establish the largest and nicest colonies/settlements to sustain their workforce. Everyone else on-planet is probably going to be: private research/exploration teams; brutal, corp-funded mercs; ambitious neo-anarchists; and scrappy adventuring types.
Since no earth governments are involved/recognized on [Planet], most of these corps would probably establish their own local bureaucratic governments directed by a company executive or similar shady business figure. As for territory claims, it's pretty much whoever has the bigger gun eg:(corp mercs pushing settlers off their land for mining or corps battling each other over the best spots).
This idea has a lot of promise. I'd recommend looking into the real history of settlers and their conflicts with nature/natives/each other to get some inspiration for how it'd likely go down again. The East India Trade Company, Gold Rush settlers, and early American explorers might be a good place to start.
If anyone is looking for someone to play in a game of anything really(Beside DnD Advance) In any timezone please PM me or something.
...I might have just turned the necromancers in our upcoming d&d game into Gilmore Monstergirls
[QUOTE=DarkMonkey;45227233]...I might have just turned the necromancers in our upcoming d&d game into Gilmore Monstergirls[/QUOTE]
why
Weren't some facepunchers getting a wushu game together recently?
If so, how did it go guys?
[QUOTE=RearAdmiral;45227424]Weren't some facepunchers getting a wushu game together recently?
If so, how did it go guys?[/QUOTE]
I'm pretty sure it was Feng Shui, not Wushu.
Also I cannot imagine it not going well.
as a gm, it owns
the players seem to be having fun and the system is just an absolute joy to gm
matter of fact, I'm looking for a player cause I've only got two people right now
we're playing on 01:00 GMT every Saturday so if someone's interested hit me up on Steam
<---
That feeling when your fighter is the most game-breaking member of a party that contains 3 primary casters
[QUOTE=SiberysTranq;45232661]That feeling when your fighter is the most game-breaking member of a party that contains 3 primary casters[/QUOTE]
Let me guess, snap-shot archer with combat reflexes?
[QUOTE=SiberysTranq;45232661]That feeling when your fighter is the most game-breaking member of a party that contains 3 primary casters[/QUOTE]
Yeah, I've had RPGs affect my dreams too.
[QUOTE=Rents;45232703]Let me guess, snap-shot archer with combat reflexes?[/QUOTE]
I have those but I've only been able to AoO twice so far
Mostly it's just been because my arrows are doing 1d8+12 (after losing 2 points due to strength damage) and I can fire 4 shots, plus 2 of those are double because mythic multishot and I've got a 19-20 crit range
It's pretty silly
[QUOTE=SiberysTranq;45232834]I have those but I've only been able to AoO twice so far
Mostly it's just been because my arrows are doing 1d8+12 (after losing 2 points due to strength damage) and I can fire 4 shots, plus 2 of those are double because mythic multishot and I've got a 19-20 crit range
It's pretty silly[/QUOTE]
He single-handedly killed a horned devil at level 10.(Mythic tier 1)
[QUOTE=elowin;45227271]why[/QUOTE]
Because tying together character backstories is fun and the whole interaction is hilarious?
Buckle up and get ready for...
Feng Shui Session 3!
[url]http://pastebin.com/MxSVGwzQ[/url]
In which: Dororo sucks at ninjaing, a construction site gets turned into a slaughterhouse, a cheap lawyer gets interrogated, feng shui shows up as a plot point, and a hostage situation emerges!
In next game: the Baptism Of Fire campaign is brought to its bombastic conclusion!
lol nobody reads these
[QUOTE=M.Ciaster;45242844]Buckle up and get ready for...
Feng Shui Session 3!
[url]http://pastebin.com/MxSVGwzQ[/url]
In which: Dororo sucks at ninjaing, a construction site gets turned into a slaughterhouse, a cheap lawyer gets interrogated, feng shui shows up as a plot point, and a hostage situation emerges!
In next game: the Baptism Of Fire campaign is brought to its bombastic conclusion!
lol nobody reads these[/QUOTE]
Yeah but its fun to think that people will
[QUOTE=SiberysTranq;45232834]I have those but I've only been able to AoO twice so far
Mostly it's just been because my arrows are doing 1d8+12 (after losing 2 points due to strength damage) and I can fire 4 shots, plus 2 of those are double because mythic multishot and I've got a 19-20 crit range
It's pretty silly[/QUOTE]
You should try to get Gravity Bow as either an enhancement or wand, since it'll turn that 1d8 into a 2d6.
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