• D&D General v3
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New Fallout game! The rebalance WIP that Ciaster posted is still being worked on. I changed and fixed a number of things, so it should be out soon. Anyway, there was no Burst game yesterday, so this is all I got for you. [B]Fallout NY Reboot: Session 3: Blood Red, Mutant Green[/B] [url]http://pastebin.com/3ZPbyTMz[/url] [QUOTE]A rather uneventful game. After besting the giant spider and its lesser giant cohorts, the gang of Sarah, Marlowe, Dez and Doc start checking other rooms. Within a number of rooms, they find a loot grand total of of 2 stimpaks, 1 3 foot coil of surgical tubing, 2 rolls of bandages, and an antidote. Dez nabs the antidote and uses it. Doc suffers through her poison. Finally, they stumble upon a room with actual conflict. 8 Giant Rats, and a Lesser Molerat, dubbed The Don of the Molerat Mafia. A long and grueling combat is initiated, and after downing The Don and a number of his goons, one of the remaining rats manages to avenge his comrades, biting through Dez' armor with a critical hit and breaking his leg. Dez stumbles, swinging his spear wildly, at which point the spear slashes through Sarah, leaving a bloody gouge. Marlowe kills this final rat, before grabbing the passing out Sarah and bolting out of the hospital, back to Terminal to get her some actual medical attention. Doc and Dez follow after, Marlowe having an obvious advantage in speed, not being saddled with a broken leg. On the way, Dez and Doc are picked up by a friendly cabbie in a yellow cab, on his way to Terminal anyway. They grab Marlowe and Sarah on the way, get to the town, and head to the hospital. After depositing Sarah in the care of a medical professional (Sarah's player dropped the game), the gang exits the hospital, at which point Doc shoots Dez in the (broken) knee with her pistol, going on about how he needs to be more careful and not act like such a jackass. Dez heads into the hospital himself, to get medical attention. After trading the rest of his caps and some spare parts to pay for the medical bill fixing his broken leg and bandaging the nub where he once had a finger (that he cut off himself, as penance for what he did to Sarah), Dez exits, and the three head to Will in his shack. He pays Marlowe his 300 caps, and tells Marlowe to tell Sarah that he will pay her when he sees her himself. Will then offers the three of them a job: since Sarah, who originally offered to repair the town's purifier, is out of commission, they need to head through raider territory and guide someone he knows who /can/ repair the purifier back safely. Pay is 600 caps for each person. Will also mentions offhand about a caravan company called YellowCab, that ferry cargo and occasionally passengers around in armored yellow cabs. The three then head out to the local gun shop, Gunz and Booletz. Inside, they make a few dealings with the shopkeep, a super mutant named Gorgutz. Doc gets a new, less shitty gun (an upgrade from a .22 pistol to a .38), and they head out.[/QUOTE]
I'm having too much fun making enemies for my pathfinder group to fight I literally just collected a few aborted character concepts I have (and one or two things I basically just made up on the fly) and threw together a big huge fight for them just to see if they could handle it So, they ended up fighting a super-tanky goon with a lightning whip, a werewolf pirate, a goblin with a tanglefoot flamethrower, and a ninja chick with exploding shurikens and a wounding knife, alongside a bunch of goons with maces and some ratmen snipers with crossbows unfortunately due to my complete lack of self-awareness when designing games I accidentally made a twilight reference in the process and thus my shame is eternal also they beat it and only a few of the party nearly died so balance test was a success!
[QUOTE=SiberysTranq;45323013]I'm having too much fun making enemies for my pathfinder group to fight I literally just collected a few aborted character concepts I have (and one or two things I basically just made up on the fly) and threw together a big huge fight for them just to see if they could handle it So, they ended up fighting a super-tanky goon with a lightning whip, a werewolf pirate, a goblin with a tanglefoot flamethrower, and a ninja chick with exploding shurikens and a wounding knife, alongside a bunch of goons with maces and some ratmen snipers with crossbows unfortunately due to my complete lack of self-awareness when designing games I accidentally made a twilight reference in the process and thus my shame is eternal also they beat it and only a few of the party nearly died so balance test was a success![/QUOTE] Let's not forget that I got bit by a werewolf and failed the Fort save, and since none of us have Knowledge(Nature) there's a good chance you'll get a free NPC on the next full moon. :v:
[QUOTE=Rats808;45323115]Let's not forget that I got bit by a werewolf and failed the Fort save, and since none of us have Knowledge(Nature) there's a good chance you'll get a free NPC on the next full moon. :v:[/QUOTE] Implying I'd need that to get you to kill people at complete random
So one of my friends is a GM for a game in the area where one player is That Guy. He is playing a half Orc barbarian who continually makes things awkward by having sex with women (willingly or no) and is a creep irl. GM cannot ask him to leave because the game is ran at another players house who is too much of a wuss to tell creepy guy to leave. So, I have received permission from the GM to join the game as a beautiful blonde elf woman wizard who is actually a mind flayer in disguise. Enchanter wizard mind flayer vs barbarian. Yep. And away I go.
[QUOTE=Nitrowing;45307003]Ran M&M again this morning with the group. This session was a 'special edition' based around one of the players who is literally playing Jesus Christ, which is hilarious by its own merits. I had loads of signs throughout the session indicating the presence of a demonic entity going around scaring everyone (freak weather patterns, spatial disturbances, frequent ominous latin chanting, etc). Eventually they ended up at a gas station being robbed at gunpoint by a bunch of thugs, all of whom appeared to be busy shooting at the guy who pretty much looked like the devil in a business suit. Jesus decides to intervene. While Jesus was distracted by [B]Mr. Devil[/B] (the new anti-hero on the block looking for brownie points), the others catch wind (via a news report) of a UFO, that appears to have come from somewhere in the middle east (Jerusalem), and will impact within the city in a matter of minutes. The party wizard began ritualizing a magic shield over the gas station to protect Jesus from the incoming UFO whilst the others braced for impact. The UFO smashes down in the street next to them (nearly pasting the party's resident techie) and it is revealed to be a 10ft tall, clockwork/steamdriven, bronze-built, Roman Centurion-shaped Robot. Jesus then has a brief flashback to 30AD where he recalls the ancient [B]Centurion[/B] ([I]which was secretly made by an envious Judas before the Romans just crucified Jesus anyway about a week later[/I]) nearly succeeding in killing him before the machine was handily disabled and then buried for nearly 2000 years. Mr. Devil and Jesus form a temporary alliance and battle with the ancient assassin began. Several brutal rounds ensued, demonstrating the hardy toughness of the automaton and its mighty strength. A devastating armblade heft from the Centurion managed to pierce through the (admittedly shitty) magical barrier and Jesus' upper torso. The party's wizard decided (in spite of his better judgement) to throw a semi-trailer at the mechanical menace despite half the party standing right next to it at the time. Everyone, save for the Centurion of course, were incapacitated by this bold move as the semi harmlessly glanced off its metallic armor and onto them. Things looked bad. Then, just in the nick of time, they managed to stop the deadly droid from re-killing Jesus by impaling it with the gas station's 30ft sign pole, bringing it's ancient gears (and it's reign of terror) to a grinding halt. End of Session.[/QUOTE] I would just like to mention that THE CENTURIAN as Jesus' enemy and Judas (being a priest) was my idea. Ideas that a certain DM dismissed as silly when I pitched them to him.
[QUOTE=LiquidNazgul;45324693]So one of my friends is a GM for a game in the area where one player is That Guy. He is playing a half Orc barbarian who continually makes things awkward by having sex with women (willingly or no) and is a creep irl. GM cannot ask him to leave because the game is ran at another players house who is too much of a wuss to tell creepy guy to leave. So, I have received permission from the GM to join the game as a beautiful blonde elf woman wizard who is actually a mind flayer in disguise. Enchanter wizard mind flayer vs barbarian. Yep. And away I go.[/QUOTE] Two out of the three times I've been in a game involving sex it's just been a way to assassinate someone, and the other was a creepy dude who got kicked out, yeah. [editline]8th July 2014[/editline] Same guy also thought minotaurs were horses, which made the horse dick 'jokes' he was making actually funny.
the fallout pnp game i played with patches a few weeks ago involved infiltrating a raider encampment with our two female PCs acting as newly captured slaves and my PC acting as dumb muscle. it all goes to shit when you don't bodycheck a slave before trying to bed her. y'know, cus it tends to end with you having your throat slit. also in the same game: patches failing almost every cqc roll, jamming his shotgun and stabbing his knife past a guard into the door next to him. [I]at point blank, all while the guard was completely unaware[/I]
[QUOTE=lintz;45325433]the fallout pnp game i played with patches a few weeks ago involved infiltrating a raider encampment with our two female PCs acting as newly captured slaves and my PC acting as dumb muscle. it all goes to shit when you don't bodycheck a slave before trying to bed her. y'know, cus it tends to end with you having your throat slit. also in the same game: patches failing almost every cqc roll, jamming his shotgun and stabbing his knife past a guard into the door next to him. [I]at point blank, all while the guard was completely unaware[/I][/QUOTE] It wasn't even my shotgun. It was our slavessasin's.
so I'm writing up an adventure time game seeing as I lost the document with my previous scifi homebrew in it how're these for current skills and classes? skills;Aim, Fighting, Sneak, Thief, Science, Medic, Charm, Talking, Perform (Actor/Musician/Singer/Dancer) classes;Warrior, Wizard, Prince(ss), Ranger, Explorer, Bard prince/princess is going to be a different class per race
Something I don't get about certain homebrew and rules: descriptions of certain things tell to increase damage by 'one step'. I understand fear steps, but not damage steps. What does it mean?
[QUOTE=Vitisus;45340801]Something I don't get about certain homebrew and rules: descriptions of certain things tell to increase damage by 'one step'. I understand fear steps, but not damage steps. What does it mean?[/QUOTE] it would depend entirely on the system in question
[QUOTE=Vitisus;45340801]Something I don't get about certain homebrew and rules: descriptions of certain things tell to increase damage by 'one step'. I understand fear steps, but not damage steps. What does it mean?[/QUOTE] Usually a dice size, or more dice.
[QUOTE=Mellowbloom;45340782]so I'm writing up an adventure time game seeing as I lost the document with my previous scifi homebrew in it how're these for current skills and classes? skills;Aim, Fighting, Sneak, Thief, Science, Medic, Charm, Talking, Perform (Actor/Musician/Singer/Dancer) classes;Warrior, Wizard, Prince(ss), Ranger, Explorer, Bard prince/princess is going to be a different class per race[/QUOTE] What's the difference between talking and charm? Also, you might want some sort of mechanic/repair/crafting skill in there, unless that's all covered by science
Also, why do so many people go "OH BOY HERE WE GO" when I mention gnomes? Gnomes are awesome. [QUOTE=Mellowbloom;45340782]so I'm writing up an adventure time game seeing as I lost the document with my previous scifi homebrew in it how're these for current skills and classes? skills;Aim, Fighting, Sneak, Thief, Science, Medic, Charm, Talking, Perform (Actor/Musician/Singer/Dancer) classes;Warrior, Wizard, Prince(ss), Ranger, Explorer, Bard prince/princess is going to be a different class per race[/QUOTE] Theft, not thief. A thief is someone who performs theft.
[QUOTE=SiberysTranq;45341478]What's the difference between talking and charm? Also, you might want some sort of mechanic/repair/crafting skill in there, unless that's all covered by science[/QUOTE] Charm is getting people to like you, getting them to follow you or do stuff based just on that Talking is everything else, asking the right questions and making a convincing argument etc And yeah science covers machinery and such. I'll add a crafting stat though.
[QUOTE=Rents;45341299]Usually a [B]dice size[/B], or more dice.[/QUOTE] d20s the size of your head
[QUOTE=DiscoInferno;45343463]d20s the size of your head[/QUOTE] [img]http://cdnassets.bad-dragon.com/images/product_images/00230_full.jpg[/img] ?
wait bad dragon sells things you don't put in your orifices?
[QUOTE=DiscoInferno;45347299]wait bad dragon sells things you don't put in your orifices?[/QUOTE] Who said you don't put those in your orifices?
[QUOTE=elowin;45347470]Who said you don't put those in your orifices?[/QUOTE] "Roll [i]using[/i] anal circumference"? Ah, FATAL jokes, will you ever go out of style?
I have made a gnome/bee alchemist that can fly and grant people fast healing. I've got one discovery left to pick and I'm tempted to take a tumour familiar just to freak out the other players some. I'll keep it hidden but talk aloud to it as if it were an imaginary friend, and then whenever it's needed for something I'll suddenly have this freakish meat-animal helping me. Or I could be boring and just take a bomb variant of some kind.
the fuck are you smoking?
This is your brain on alchemy.
[QUOTE=LiquidNazgul;45324693]So one of my friends is a GM for a game in the area where one player is That Guy. He is playing a half Orc barbarian who continually makes things awkward by having sex with women (willingly or no) and is a creep irl. GM cannot ask him to leave because the game is ran at another players house who is too much of a wuss to tell creepy guy to leave. So, I have received permission from the GM to join the game as a beautiful blonde elf woman wizard who is actually a mind flayer in disguise. Enchanter wizard mind flayer vs barbarian. Yep. And away I go.[/QUOTE] Well I went, armed with Doritos for the group and a gigantic jug of water for myself. Arrived at the house, greeted everyone, all of who were pretty nice, even the Beast. I had no indication that he was That Guy because he looked fairly normal and didn't [I]seem[/I] creepy. So when we all sat down and started playing, the GM introduced my character: Mersara Summerleaf, a beautiful bookworm wizard of an elf. Now, when I play female characters in RPGs (which I do maybe 50% of the time) I do [I]not[/I] use an overly feminine voice, because I know damn well I can't pull it off, since my overly manly appearance (read: neckbeard) combined with a high pitched voice will either be annoying or creepy. The most I do is speak slightly softer or use feminine hand movements, whatever that bloody means. Not here, oh no. I made sure everyone at the table knew Mersara (actually Xorlithinisis, the Herald of the Dominion of the Black) was a beautiful individual, but not in creepy details. I like to say that after that I saw a gleam in That Guy's eyes when I finished describing my character, but got absolutely nothing. Because I can be overly paranoid I started to suspect maybe the GM, who while is a good friend of mine is also an absolute bastard, so maybe he pulled a double whammy and wanted to depict me as That Guy as a joke. Well to condense an otherwise long night let's just say that I was wrong. The GM introduced my character midway through a dungeon as the lone survivor of another expedition, and the minute Mersara appeared the half-orc barbarian immediately hit on her. This guy, who is heterosexual, had absolutely no qualms about making overly flirty remarks towards another heterosexual man. Now bear in mind, usually that's okay for me, since I'm comfortable enough with my sexuality to play as straight females, and in the rare times when situations like this will happen (ie seduction) I'm perfectly okay roleplaying it as long as the GM is and as long as we both agree that if sexytimes happen, we fade to black and that's that. But this guy was a complete stranger to me, and his outrageous flirting quickly turned uncomfortable. Lo and fucking behold, a trap separates the party (I suspect specifically designed for what happens next), with me, the half-orc, and the rogue (who was completely paralyzed but quite conscious from a poison that only he failed at saving from). "Graggot will be satisfied," That Guy declared. "Graggot will grapple Mersara". Graggot rolls a 2, and despite his specialization in grappling Graggot does not beat the CMD of Mersara and fails to grapple. I swear to fucking god this guy began to breathe more loudly after he failed. I like to think that even he knows what happens when you attempt to rape a level 13 wizard. Or maybe he thought the CMD of Mersara was way too high for a elf. He was right on both trains of thought. "As a free action, I shed my puny elf form and become Xorlithinisis". For those few who don't know, [URL="http://www.wizards.com/dnd/images/excerpts_0115.jpg"]this is what a mind flayer looks like[/URL]. "As a swift action, quickened Dominate Person". Fails Will save. "Fall to your knees." Despite protests and increased heavy breathing from That Guy, GM says that he does so. Xorlithinisis comes behind him, automatically grapples and then pins him. Whispers in Graggot's ear: "I like you. A lot." Proceeds to drill a massive hole in Graggot's head and devours brain. More heavy breathing, followed by outrage from Graggot's player. He flapped around with the Core Rulebook, citing this rule and that rule for why I couldn't do that and why am I playing an evil character and I'm violating his roleplaying experience. GM insists that we will talk about this post-game, game continues. I'm pretty sure the GM made this happen intentionally, but the trap "ends" and the wall flips back around right in the middle of my feast, revealing a mind flayer sucking out the brains of Graggot while the rogue recovers. Oracle, paladin, and gunslinger stare at the scene. Paladin draws sword, casts detect evil on my character. "No evil detected," the GM says, "but the mind flayer is wearing the clothes of the elf woman you met earlier." Xorlithinisis gets up, spits on the barbarian's corpse, and just wordlessly stares at the paladin. "You have to slay him," Graggot's player says. "He killed your party member and friend." Paladin responds by saying, "poor creature, you must have temporarily lost control of yourself and slain poor Graggot. I hope you will honor his memory by joining us in our crusade against the wicked." Heavy breathing.
Absolutely fucking incredible, alright i'm totally onboard with DnD now, i must play a game at least once in my life.
[QUOTE=LiquidNazgul;45349137] -great story-[/QUOTE] I think at that point you should tell the creeper to get the hell out. Seriously, that's got to be the most uncomfortable thing to even imagine having to deal with at the table. Unless a plan was made to kill his characters over and over until he relents. Otherwise, that was incredible to read.
[QUOTE=Trooper-guy1;45349656]I think at that point you should tell the creeper to get the hell out. Seriously, that's got to be the most uncomfortable thing to even imagine having to deal with at the table. Unless a plan was made to kill his characters over and over until he relents. Otherwise, that was incredible to read.[/QUOTE] Well the bad news is it's not my house, nor is it the GM's, and he is making another character. Good news is post-game the guy who actually lives in the house outright told him "make a non-rapey character or leave". His counter argument was "we're all guys here, we can't just have fun but okay". I have no idea what class or race he's playing since he made it a point not to tell anyone but the GM via email. Well since I happen to be good friends with the GM...
Adventure Time game is gonna use roll & keep because I like it, unless there's a particular reason for that not to happen
[QUOTE=Mellowbloom;45349861]Adventure Time game is gonna use roll & keep because I like it, unless there's a particular reason for that not to happen[/QUOTE] Question, since I'm a unabashed sucker for "Last of His Kind" (or in Adventure Time's case "One of the Last of His Kind") tropes, would I be able to play as a human? I want to be my original character Binn the Wizard who has a familiar, Blake the Frog.
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