It's our current GM's very first time leading a game and we all know each other for a long time, so silliness is common and can go out of control really fast. In this game I'm a dwarf fighter, our second man is an elf bard and our third man is a kobold sorcerer.
We had just reached the climax of the very first quest, which involved searching for the whereabouts of a princess who left her home on her own and was kidnapped by a goblin tribe. As we got to the main goblin camp, our bard immediately noticed a 10-foot big trap in front of us. Also, the camp is heavily guarded and there are most certainly more goblins than the three of us can handle even with the help of an NPC ranger.
Our bard has the devious plan of using Ghost Sound to make the goblins hear insults being thrown between each other and end up fighting each other, but on his first try, he realized he doesn't actually speak Goblin so the sound came out as incomprehensible gibberish coming out of a goblin guard. The other goblins all react to the sound by yelling at the guard, who eventually breaks down into tears.
The NPC ranger then provides insults in Goblin for the bard, who does the trick again with another group of goblins who end up fighting each other, resulting in a crossbow-goblin killing three mace ones and a goblin dog while not being hit once. The crying goblin guard now has to watch his friends murdering each other for seemingly no reason, which just makes him cry harder.
The party decides to attack the rest of the guards outside of the camp while they're too busy killing each other like retards, and we make sure to kill every one but the crying one. I decide the goblin isn't sad enough yet so I roll for Intimidate, high enough to shaken the goblin even more than he already was. At this point, I decided to grab him and then throw him into the trap, mostly because I feared he could potentially run off and warn the camp about us but he was apparently so emotionally broken that wasn't gonna be the case.
We discussed the idea of keeping him as a mascot but none of us are that evil.
[QUOTE=SiberysTranq;45369368]why would anyone specialize in grappling ever
that's like asking for the dice to betray you
especially since any monster ever will pretty much guaranteed be better at it than you[/QUOTE]
Having improved grapple on a monk is handy, their speed means you can bumrush casters and make them unable to do anything without a concentration check while you beat the crap out of them.
[QUOTE=Rents;45369610]Having improved grapple on a monk is handy, their speed means you can bumrush casters and make them unable to do anything without a concentration check while you beat the crap out of them.[/QUOTE]
Yea, but that's only one feat
building a whole character around it seems really limiting though, mostly because of aforementioned 'most monsters being better at it than you'
[QUOTE=LiquidNazgul;45369460]Given the right feats it can actually come in handy, especially at lower levels. I've played a monk before with Improved/Greater Grapple and it worked out fine; quite a number of monsters just could not break free without their buddies helping out. But you have a point: no one, not even the monk, should specialize ONLY in grappling, especially by level 13 (the level we're playing at). One trick ponies are not cool.[/QUOTE]
Unless that one trick is... MAGIC
[QUOTE=SiberysTranq;45369757]Yea, but that's only one feat
building a whole character around it seems really limiting though, mostly because of aforementioned 'most monsters being better at it than you'[/QUOTE]
Making your whole character about any combat maneuver is dumb, but they're all useful at the right times, I thought you were just dissing grapple entirely (Although fuck the grapple rules, but at least there's a flowchart for it on the PF wiki).
Actually, that's why I really like PF's Brawler class in the ACG, they can temporarily give themselves combat feats, so you can just take power attack and combat expertise, and when you REALLY need to trip/grapple/sunder, you can just use that ability and be able to do it for that fight.
[QUOTE=Rents;45369813]Making your whole character about any combat maneuver is dumb, but they're all useful at the right times, I thought you were just dissing grapple entirely (Although fuck the grapple rules, but at least there's a flowchart for it on the PF wiki).
[/QUOTE]
You know what, it's [I]considerably[/I] better than 3.5's grappling could have ever hoped to be. I no longer get a spontaneous migraine when someone wants to grapple something in Pathfinder.
Adventures in Pathfinder, episode 3
Bebiliths Are Bad News
Surprise round, it grabs my fighter and webs her up on the ceiling. Round 1, destroys the oracle's armor, but gets a bit dinged by our armiger. I manage to wriggle free, but hold onto the web so I don't fall 50 feet to the floor.
Round 2, bebi uselessly dings at the armiger but then bites our cleric and gives him Super Space Aids, so he's losing 2 con a round on a thing he can't possibly make the save for except on a 20. Armiger smacks bebi a bit more. I drop from the ceiling and fire at it, but my arrow dings off and I land on the thing's back. Cleric turns into a fire elemental
Round 3, more smashing, cleric continues to lose con to super space aids, and I keep missing arrows because horray for rolling multiple 1's consectively, cleric flame breath's all over the thing, our wizard appears and mage armor's the cleric.
Round 4, space aids continues, bebi rips off our armiger's armor, and then I finally manage to stand on it's back and unload a full volley into the thing, doing stupid amounts of damage because horray for celestial mithral, and we finally kill it
So our cleric is now down 10 constitution, two people's armor are completely screwed, and all in all it was a hell of a fight
And that was just one fight! This dungeon is just full of fun things!
Just realized how little I know about tabletop RPG's other than Shadowrun and WH40k Only War. I've only played like, one 3.5 campaign and it didn't last past two sessions because the GM is a flake and forgot he was even GMing a game.
[QUOTE=cdr248;45372492]Feng Shui Adventures:
[IMG]http://i.imgur.com/o5Y9zrN.png[/IMG][/QUOTE]
You lot all need better monitors. I'm on a laptop and I [I]still[/I] have more pixels than all of you, by a lot.
so my fighter died in pathfinder
then lived again because yay having a mythic-tier oracle who can heal is great
but seriously though, fuck paralysis, and fuck coup-de-grace's, and fuck darkness, and fuck silence, and fuck negative levels
it was like a perfect storm of fuck you for this party
[QUOTE=SiberysTranq;45372747]so my fighter died in pathfinder
then lived again because yay having a mythic-tier oracle who can heal is great
but seriously though, fuck paralysis, and fuck coup-de-grace's, and fuck darkness, and fuck silence, and fuck negative levels
it was like a perfect storm of fuck you for this party[/QUOTE]
Pathfinder sounds like the most fun you can have short of sticking your hand in a running garbage disposal.
[QUOTE=gman003-main;45372741]You lot all need better monitors. I'm on a laptop and I [I]still[/I] have more pixels than all of you, by a lot.[/QUOTE]
I purposefully keep my steam chat screen really small
[editline]12th July 2014[/editline]
[QUOTE=draugur;45372753]Pathfinder sounds like the most fun you can have short of sticking your hand in a running garbage disposal.[/QUOTE]
I think the DnD designers got bored at some point and started throwing in a bunch of random rules for whatever they could think of.
[QUOTE=cdr248;45372800]I purposefully keep my steam chat screen really small
[editline]12th July 2014[/editline]
I think the DnD designers got bored at some point and started throwing in a bunch of random rules for whatever they could think of.[/QUOTE]
Sounds a lot like a few other RPGs I've tried to get into because friends ask me to. I end up having to explain half the stupid complex rules to my friends, they decide they don't want to play because these rules exist and are too lazy to make better homebrew rules if they REALLY didn't want to deal with X bullshit feature. Everyone looses interest, I waste my time learning a new system beyond reading the table of contents and flipping to a page.
[QUOTE=draugur;45372870]Sounds a lot like a few other RPGs I've tried to get into because friends ask me to. I end up having to explain half the stupid complex rules to my friends, they decide they don't want to play because these rules exist and are too lazy to make better homebrew rules if they REALLY didn't want to deal with X bullshit feature. Everyone looses interest, I waste my time learning a new system beyond reading the table of contents and flipping to a page.[/QUOTE]
Usually it isn't too bad unless the GMs try to use and enforce every rule (and DnD/Pathfinder GMs tend to do that quite a bit)
[editline]12th July 2014[/editline]
The biggest problem I have with DnD/Pathfinder is the layout of the books. Creating a character can be really annoying when the rules and everything you need to make one are scattered all about and they don't do anything to really help you with learning.
[QUOTE=cdr248;45372800]I think the DnD designers got bored at some point and started throwing in a bunch of random rules for whatever they could think of.[/QUOTE]
I feel like they kept track of any improvised rules they had to make up during games, and turned them into official rules. So I just ignore any of them that I can't remember offhand, and just improvise.
You can also clearly feel the wargame lineage, even after three and three-quarter editions. The combat rules in general are very precise. Depending on which group I'm with, I either gloss over most of it, or focus purely on combat scenarios instead of RP.
Fuck the fucking boss monster in this room
after screwing with us for the better part of two hours, crippling and paralyzing us left and right, I was the only one not paralyzed, the thing was coming at me, channelling some life-draining spell
I used my last use of mythic power, nocked an arrow, and fired at it. Rolled a 20. Confirmed. My arrow fucked the thing six ways to sunday, did something like 110 damage and finally killed it, albeit still getting my health drained and putting me into negative hitpoints and knocking me unconscious for the second time that fight
But we beat it
we fucking beat it
fuck that fight
[QUOTE=cdr248;45372941]Usually it isn't too bad unless the GMs try to use and enforce every rule (and DnD/Pathfinder GMs tend to do that quite a bit)
[editline]12th July 2014[/editline]
The biggest problem I have with DnD/Pathfinder is the layout of the books. Creating a character can be really annoying when the rules and everything you need to make one are scattered all about and they don't do anything to really help you with learning.[/QUOTE]
Sounds like a pain in the ass. Is it worth it in the end though?
[QUOTE=draugur;45373067]Sounds like a pain in the ass. Is it worth it in the end though?[/QUOTE]
The first part of the post suggests that it isn't.
After a week long hiatus caused by 7/4, we return with the final Feng Shui session!
[url]http://pastebin.com/sWYbUZub[/url]
AKA: the big fiery finale!
After our friendly neighborhood grouchy cook slash restaurant owner's niece gets captured, the party stops at nothing to get her back! Wuchang the magic cop mows a hallway of mooks down with his MP5 after sneaking through the fire escape after Dororo the ninja assassin rides an impromptu zipline down into the apartment the niece's held in, shoots one guard and breaks the other's neck with his legs after busting through the window! Seriously this was motherfucking boss y'all.
After that, Wuchang kicks the living shit out of the Thorns' leader, while one of his mooks jumps out of the window and... floats away? Fucking weird. (Not before shooting fire out of his hands, which leads the party to the conclusion that this is the mysterious Ta Yu. (they were right.)) During that, Dororo grabs the unconscious Carina, cuts her handcuffs open and leaves through the fire escape, at Wuchang's request.
Then Wuchang punches through like five goddamn floors with his Disintegrate Blast power along with the Thorns' boss, both of them taking massive falling damage, challenges him to a hand-to-hand duel, and then, realizing that he's hopefully outclassed, he just walks away and leaves his mortally wounded enemy to get crushed by flaming debris.
Finally, the party gets a small share in the Eating Counter, and by doing that, they get attuned to it, as it's a fairly powerful Feng Shui site! Roll credits...
But not without an after credits stinger, in which someone calls Wuchang and asks for help with a case. To quote the man himself...
"Sounds like a sequel to me!"
[editline]13th July 2014[/editline]
it was really goddamn fun to GM
[QUOTE=M.Ciaster;45373384]After a week long hiatus caused by 7/4, we return with the final Feng Shui session!
[url]http://pastebin.com/sWYbUZub[/url]
AKA: the big fiery finale!
After our friendly neighborhood grouchy cook slash restaurant owner's niece gets captured, the party stops at nothing to get her back! Wuchang the magic cop mows a hallway of mooks down with his MP5 after sneaking through the fire escape after Dororo the ninja assassin rides an impromptu zipline down into the apartment the niece's held in, shoots one guard and breaks the other's neck with his legs after busting through the window! Seriously this was motherfucking boss y'all.
After that, Wuchang kicks the living shit out of the Thorns' leader, while one of his mooks jumps out of the window and... floats away? Fucking weird. (Not before shooting fire out of his hands, which leads the party to the conclusion that this is the mysterious Ta Yu. (they were right.)) During that, Dororo grabs the unconscious Carina, cuts her handcuffs open and leaves through the fire escape, at Wuchang's request.
Then Wuchang punches through like five goddamn floors with his Disintegrate Blast power along with the Thorns' boss, both of them taking massive falling damage, challenges him to a hand-to-hand duel, and then, realizing that he's hopefully outclassed, he just walks away and leaves his mortally wounded enemy to get crushed by flaming debris.
Finally, the party gets a small share in the Eating Counter, and by doing that, they get attuned to it, as it's a fairly powerful Feng Shui site! Roll credits...
But not without an after credits stinger, in which someone calls Wuchang and asks for help with a case. To quote the man himself...
"Sounds like a sequel to me!"
[editline]13th July 2014[/editline]
it was really goddamn fun to GM[/QUOTE]
I imagined this animated in the same style as Black Dynamite.
[QUOTE=draugur;45373067]Sounds like a pain in the ass. Is it worth it in the end though?[/QUOTE]
I would say playing it and GM'ing it has been a hell of an experience and overall I'm having fun (whilst also truly learning the system). There are plenty of rules you can look over, ignore, improvise, or homebrew on top of suggested optional rules to change whatever else you might not like such as the health system can be switched to a vigor/hp system to help narrate combat easier instead of following a health bar.
It's just in the particular case that fights and bosses can be really unforgiving but it feels fucking awesome when you beat that god damn boss or enemy. It's similar to the Soul's games if you played those and if the campaign enforces that difficulty.
If you've never been in a PF/D&D game I'd say look for an incredibly laid-back or casual RP focused group and give it a shot. You may end up loving it.
[QUOTE=Trooper-guy1;45373621]I would say playing it and GM'ing it has been a hell of an experience and overall I'm having fun (whilst also truly learning the system). There are plenty of rules you can look over, ignore, improvise, or homebrew on top of suggested optional rules to change whatever else you might not like such as the health system can be switched to a vigor/hp system to help narrate combat easier instead of following a health bar.
It's just in the particular case that fights and bosses can be really unforgiving but it feels fucking awesome when you beat that god damn boss or enemy. It's similar to the Soul's games if you played those and if the campaign enforces that difficulty.
If you've never been in a PF/D&D game I'd say look for an incredibly laid-back or casual RP focused group and give it a shot. You may end up loving it.[/QUOTE]
Thank you. It always seemed interesting, but I've never found a group of people who were terribly dedicated to actually finishing a campaign ever. I've met three different groups who play locally and none of them are capable of finishing a campaign or really playing for more than one or two sessions before starting another one because they forgot about it and only had two sessions in like, three months, which was down from the original plan of one session every week or at least every other week.
[QUOTE=draugur;45373747]Thank you. It always seemed interesting, but I've never found a group of people who were terribly dedicated to actually finishing a campaign ever. I've met three different groups who play locally and none of them are capable of finishing a campaign or really playing for more than one or two sessions before starting another one because they forgot about it and only had two sessions in like, three months, which was down from the original plan of one session every week or at least every other week.[/QUOTE]
I've learned quickly it takes time, dedication, and collaboration from both GM and players for a campaign to last longer than a few months. If you can hit all the sweet spots and have a story and adventures that people fall in love with a campaign can last years. I know of a few that have been happening for the past decade.
I could suggest places to look but here is always a good start. After that PF and D&D forums, reddit, places like that could get you a group if you can't find one locally. Virtual is easy these days. Keep an eye out for a GM that looks like they give a damn about their game and you'll likely be in it for the long haul.
[QUOTE=draugur;45372587]Just realized how little I know about tabletop RPG's other than Shadowrun and WH40k Only War. I've only played like, one 3.5 campaign and it didn't last past two sessions because the GM is a flake and forgot he was even GMing a game.[/QUOTE]
shadowrun is the best game anyway
other than d20 naruto of course
In Shadowrun, I cut a grenade in half with a katana last night. I was making my way through an underground subway, alone (Don't split the party), and wandered into some crazy blood demon shit. There were dead bodies everywhere, and even some dead killteam officers. Crazy shit son, like, piles of dead bodies where the eyes are just following me as I walk past, and lightning bolts flying at me, and crazy motherfuckers with machine guns shooting at me. I finally get near the exit, and the GM tells me I hear a sound, turn to look, and there's a grenade flying at me. He tells me I could try to run up the escalator to safety, or I could try to dive behind some debris nearby for cover. I don't really like either of those options, the cover doesn't look too good, and I don't think I would make it up the escalator in time. So I have one choice left.
Glorious Nippon Steel. Folded over 6000 times. Can cut through anything. Including grenades.
I saw this shit in an anime once. I got this, right? Right. I roll for quickdraw, and get the successes I need. (I would have needed the Iaijutsu martial art technique normally, but the GM simply said "Rule of cool, bro") I edged my blades roll, and get 6 successes, cutting perfectly through the grenade. (GM said 6 was what I needed) The two halves of the grenade fly past, inert, and black powder spills on the floor as they land. My only regret is that nobody was there to see it happen. My GM awarded me the 'Strike Without Thought' badge, which gives me the Iaijutsu technique for free.
The more you fold a Katana doesn't make it stronger, there's a limit to everything.
[QUOTE=TrannyAlert;45376930]The more you fold a Katana doesn't make it stronger, there's a limit to everything.[/QUOTE]
It's Shadowrun.
[QUOTE=TrannyAlert;45376930]The more you fold a Katana doesn't make it stronger, there's a limit to everything.[/QUOTE]
[QUOTE=ElTacoLad;45376452]"Rule of cool, bro"[/QUOTE]
Man, I'm basing these AT rules off of L5R because it's the system I know best. But I've felt upto now that even with the differences I've put in I was just really re-writing the L5R rules. But I've got the the magic part now, and I did not once read that section of the L5R rulebook. I feel like I'm actually being slightly original now.
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