• D&D General v3
    11,241 replies, posted
The main reason I DM now too is because I can choose who's in my group and I make the rules, which I am very relax on and literally allow anything if you give a good enough reason.
I only have one problem person in my campaign. He's a good player, but he doesn't seem to know when to shut the fuck up and stop arguing over small, pointless shit.
To be fair online is full of terrible people too, but at least you don't have to see/smell the worse ones. (I'm not kidding either, in one of the few in-person games I played, there was one fat guy in filthy clothes who smell like rotten milk) And that's why I GM as well, I know enough people who play games online to be able to go around inviting specific people I know, rather than go HEY I'M RUNNING A GAME WHO WANTS TO PLAY and getting a ton of weird, antisocial nerds with self-diagnosed aspergers.
Someone once told me a good rule for IRL DnD. With your freinds or not at all. [editline]28th July 2014[/editline] I find that opening up with a not super srs game when playing with new people is usually a good idea, joke break tension, you get a feel for the other guys and the whole experience becomes a little more fun. You can go be a little more srs when you know them better, because you know how they're liable to play.
[QUOTE=Rents;45525207]To be fair online is full of terrible people too, but at least you don't have to see/smell the worse ones. (I'm not kidding either, in one of the few in-person games I played, there was one fat guy in filthy clothes who smell like rotten milk) And that's why I GM as well, I know enough people who play games online to be able to go around inviting specific people I know, rather than go HEY I'M RUNNING A GAME WHO WANTS TO PLAY and getting a ton of weird, antisocial nerds with self-diagnosed aspergers.[/QUOTE] The problem with online is that you still have to hear them.
[QUOTE=cdr248;45525874]The problem with online is that you still have to hear them.[/QUOTE] All text, baby.
[QUOTE=Rents;45525909]All text, baby.[/QUOTE] where do you play these online D&D things
[QUOTE=war_man333;45526241]where do you play these online D&D things[/QUOTE] most of them start here in this thread. every so often someone sounds the war call and people sign up and contact the GM through steam and then skype. usually they use roll20 for dice.
[QUOTE=Rents;45525909]All text, baby.[/QUOTE] I wish. Me and Gleb and to convince our roll20 party to use text only and then the GM complains that things run too slowly with just text when he is the one who thinks that 6 people in a party is optimal.
[QUOTE=war_man333;45526241]where do you play these online D&D things[/QUOTE] Roll20.net is a great app for maps and dice rolling, pretty easy to use once you figure out how to import images and manipulate them. Especially if you're got a good .pdf for an adventure path or something like that, you can just copy the maps out of it, upload them and scale it a bit so that it fits the grid. No need to install things, fuck about with port forwarding or any of the hassle most other programs like this have, just make an account. [editline]28th July 2014[/editline] Speaking of, here's a peek at how silly the barbarian in my saturday game is; [img]https://dl.dropboxusercontent.com/u/5636656/rekt.png[/img] [editline]28th July 2014[/editline] (We're level 2)
Is that Pathfinder/DnD? Are you sure that's how you're supposed to apply the x4 multiplier? Don't you do a normal damage roll first, then multiply by 4?
[QUOTE=lintz;45526498]Is that Pathfinder/DnD? Are you sure that's how you're supposed to apply the x4 multiplier? Don't you do a normal damage roll first, then multiply by 4?[/QUOTE] "A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2." [url]http://www.d20pfsrd.com/gamemastering/combat#TOC-Critical-Hits[/url]
Dug up the logs of some old games I was in: [QUOTE]3:22 AM - Wing Attack Plan R: silenced dildodrill[/QUOTE] Such a free spirit I was
Man do I feel lucky compared to you guys. I've been gaming at both my college and local game store for almost two years now and I can't say I've met a lot of the intolerable people you guys are describing. Haven't met [I]a lot[/I] being the key phrase here.
[QUOTE=No Party Hats;45523733]i dont need to smell people i game with online case and point[/QUOTE] You might think this is a joke. Its not. I ran a game with good friends of mine, and one of the players had the worst smelling feet imaginable, it literally made the ENTIRE room smell like old feet. He's a nice guy, but goddamn.
oh no trust me ive done in person pnp before there's a reason i only do online now lol, pnp attracts some fuckin' manchildren i swear
So I found a set of armor... [img]http://i.imgur.com/jFP07ro.png[/img]
If anyone has played Hollowpoint before, I could use some help describing the whole dice rolling thing, since its kind of confusing in the manual.
3...2...1... ciaster [editline]28th July 2014[/editline] wow he isn't here yet that's actually suprising
[QUOTE=Blockhead;45528522]If anyone has played Hollowpoint before, I could use some help describing the whole dice rolling thing, since its kind of confusing in the manual.[/QUOTE] You roll the amount of dice equal to the skill you want to use in the Scene (if you're the GM, you roll 2 dice per every player, and add 2 more each round after the first (so if you've got 3 players, the first round you roll 6 dice, the next one 8 dice, etc.)) That should give you 'sets' of dice. Each 'set' is how many times you rolled the same number on your dice rolls. Sets have 'length', which is how many times you rolled the same number, and 'height' - which is how high is the value. For example, let's say you roll five dice and get 6 ; 6 ; 4 ; 4 ; 5. That means you get two sets - 2x6 and 2x4. Singles are not counted. Longest and highest sets go first - so for example 3x2 goes before 2x6, and 2x6 goes before 2x4. Each time someone acts in a round, they choose their target (barring any interparty combat or an inclusion of a Principal, that's just going to be the GM's dice pool), and knock one dice off their most valuable set. So, for example, if someone was to attack our example characters, they'd knock one dice off their 2x6 set, making it a 1x6 and thus removing one of their opportunities to act during the round. Sets get removed when you act on them - so for example, if someone acted on their 2x6 set, it'd be discarded, and thus couldn't block the damage. That's the gist of it, there's more options you've got (and they're described in detail in the book) though. Also, that recap was done from memory, so I might've gotten something wrong :v: [editline]29th July 2014[/editline] [QUOTE=cdr248;45528793]3...2...1... ciaster [editline]28th July 2014[/editline] wow he isn't here yet that's actually suprising[/QUOTE] sup
[B]Good News Everyone![/B] For the people who actually read the Fallout PnP logs I am happy to announce that I have dug up the logs of the original Windy City campaign (with a few extras from Aloha Smoothskin) and have saved them all for prosperity: [url]https://www.dropbox.com/sh/cqkceqmzgcqn2r2/AAAvga2dnjENfZ0uwwnovP_ia[/url] [editline]28th July 2014[/editline] Now you can see me, Ciaster, Disco, Nerts, and Dwarfy (with a little bit of aperture fan and elowin sprinkled on top) act like the cunts we were 2 years ago
[QUOTE=cdr248;45529080][B]Good News Everyone![/B] For the people who actually read the Fallout PnP logs I am happy to announce that I have dug up the logs of the original Windy City campaign (with a few extras from [B]Aloha Smoothskin[/B]) and have saved them all for prosperity: [url]https://www.dropbox.com/sh/cqkceqmzgcqn2r2/AAAvga2dnjENfZ0uwwnovP_ia[/url] [editline]28th July 2014[/editline] Now you can see me, Ciaster, Disco, Nerts, and Dwarfy (with a little bit of aperture fan and elowin sprinkled on top) act like the cunts we were 2 years ago[/QUOTE] So exactly how bad was it?
[QUOTE=MeltingData;45530848]So exactly how bad was it?[/QUOTE] i played a robot woofie with such bad luck that it rubbed off on everyone around me, causing all the enemies to kill themselves accidentally it was okay
[QUOTE=MeltingData;45530848]So exactly how bad was it?[/QUOTE] most successful game i was ever a part of because i left ;-;
[QUOTE=No Party Hats;45523733]i dont need to smell people i game with online case and point[/QUOTE] Case [I]in[/I] point Also the idiom works best in reply to incidental examples or inadvertently damning points from the opposition in a given argument ANYWAY I completely believe in the stereotype when it comes to playing a game in a store or something, I would never dare try it. I meant playing at a real table with friends or people you choose :v: [editline]29th July 2014[/editline] On another note here is an illustration of a Grey Ooze (D&D monster though I probably don't have to explain that in here) that I did recently [img]http://i.gyazo.com/c898a509ea8c76b2508fcb4cbaef741f.png[/img]
it looks like a massive pile of cobwebs to me living cobweb monster is go
Wow that's a really lame monster
Oozes usually suck unless they aren't seen. Unless it's this Ooze [url]http://www.dandwiki.com/wiki/SRD:Genius_Loci[/url]
[QUOTE=MeltingData;45530848]So exactly how bad was it?[/QUOTE] Brule was fun to play and all around i had lots of fun with it. Then we nuked chicago on accident :v:
[QUOTE=MeltingData;45530848]So exactly how bad was it?[/QUOTE] 3:41 AM - The Goddamn Batman: "SHUUUUUUUUUUUUUUUUUUUUUUUUUUUUORE" 3:42 AM - DarkMime77: (Why does batman have downs)
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