• D&D General v3
    11,241 replies, posted
[QUOTE=thisguy123;45543715]"I Shall use the Minor Spasm power." "Ok.. Roll for demonic summons!"[/QUOTE] WFRP uses the same system as Dark Heresy for magic, if you roll a 9 you're rolling on tables of doooom. And it's not just "Whew, occupational hazard, sorry guys!" It's farmers and wood-burners with stakes and pitchforks doing their bit for the Empire by killing a wizard.
[QUOTE=cyclocius;45544460]WFRP uses the same system as Dark Heresy for magic, if you roll a 9 you're rolling on tables of doooom. And it's not just "Whew, occupational hazard, sorry guys!" It's farmers and wood-burners with stakes and pitchforks doing their bit for the Empire by killing a wizard.[/QUOTE] and then the wizard turn them all to dead
[QUOTE=Rats808;45544268]In related news we spent ~4 hours playing with a battery because we didn't realize it was a battery. We were also inside the battery for a bit but who gives a shit about that.[/QUOTE] Who says it's a Battery?
[QUOTE=RearAdmiral;45546278]Who says it's a Battery?[/QUOTE] The fact that it generates electricity and was powering a giant 'tree' thing that it also apparently created as some kind of runoff It's Numenera, battery is the closest word I can think of that fits. [editline]30th July 2014[/editline] I still wanna know if I'm ever gonna get my finger back.
Best way to mess with players? Ask them "Are you SURE you want to (mundane action?)" laugh manically as they spend an hour trying to get down a harmless corridor without touching the floor.
[QUOTE=thisguy123;45549030]Best way to mess with players? Ask them "Are you SURE you want to (mundane action?)" laugh manically as they spend an hour trying to get down a harmless corridor without touching the floor.[/QUOTE] the number of times my GM has done this...
Second session of pokemon went pretty great. In contrast to the first session where we went over the DM's time estimates through copious roleplaying, this time we went under by accidentally beelining through the maze of corridors straight to our objective. We pasted a good dozen steel/dark Durants, saw some spooky illusions and apparitions, torture equipment and nests made out of human bone... at which point we learned that our hosts had just sort of found the carrier adrift and empty and took it without properly searching it. We found the girl we were looking for, though she was a bit more dead by mauling than we would have hoped. Cue boss fight against a really fucking creepy poison/dark Dragalge that had been spooking us throughout the session. As reward for our efforts and for being the least homogeneous team present we got put in charge of the Adventure Town the lot of us had set out to make. Which entails planning out said shantytown, infrastructure, logistics, and probably the most difficult, keeping the locals from kicking us out because we're a bunch of batshit drinking teenagers with pokemon. Gon' be fun.
[QUOTE=thisguy123;45549030]Best way to mess with players? Ask them "Are you SURE you want to (mundane action?)" laugh manically as they spend an hour trying to get down a harmless corridor without touching the floor.[/QUOTE] Usually I try to avoid this as it just clogs up gametime and my players end up too suspicious, and everything takes longer.
[QUOTE=thisguy123;45549030]Best way to mess with players? Ask them "Are you SURE you want to (mundane action?)" laugh manically as they spend an hour trying to get down a harmless corridor without touching the floor.[/QUOTE] I did this kind of shit all the time. I would ask people how they open a door, or bring attention to completely meaningless details, etc. In a Shadowrun game I ran I had the players roll perception for no reason occasionally, and once told them the were a couple Orcs standing around near their car. They stationed snipers on rooftops, and were ready to go to war. I always thought it was hilarious how paranoid players get when you do that type of thing. It can slow the game down a bit though, and I sometimes used it to distract the players while I drew maps, or figured out how I was going to deal with the completely retarded plan they came up with for a run. Maybe I'm an asshole, but they seemed to be having fun and isn't that all that matters in the end?
Best activity ever in an RP Fishing for nanites And then managing to increase their size by a factor of a billion or so using two size-manipulating portals and one person who can phase through walls, and keeping them in a stasis cube Numenera is great
Now there's four portals and everything is confusing.
Meanwhile I walked in to one of the portals and locked myself inside the thing it goes to. That thing is a hollow iphone-sized slab of obsidian. My dude is a werewolf and it's the full moon. [img]http://puu.sh/azA0V.png[/img]
We've unlocked unlimited potential. We're alike gods as I plan to steal an entire city and make it snow globe sized. :v: I don't even know what I want Bright Ash to ultimately accomplish.
Any games open to new players? I'm game for whatever.
[QUOTE=LobsterPastry;45559110]Any games open to new players? I'm game for whatever.[/QUOTE] I'm half tempted to start a DnD 3.5 campaign but eh, maybe if enough people are interested. I'm not terribly fond of GMing, I'm good at it, but eh, not really my thing.
Are there any rules for anything (any systems, really) that govern two or more characters controlling one entity? I could really use some kind of references for that kind of thing right now.
[QUOTE=ElectricSquid;45569324]Are there any rules for anything (any systems, really) that govern two or more characters controlling one entity? I could really use some kind of references for that kind of thing right now.[/QUOTE] [img]http://img.4plebs.org/boards/tg/thumb/1389/93/1389936788426s.jpg[/img] [editline]1st August 2014[/editline] Unless you mean them controlling a single person simultaneously in which case just have them make contested rolls when they disagree. [editline]1st August 2014[/editline] You may or may not want to enforce them making said contested rolls without modifiers to make it perfectly balanced. Up to you.
[QUOTE=Rats808;45569425][img]http://img.4plebs.org/boards/tg/thumb/1389/93/1389936788426s.jpg[/img] [editline]1st August 2014[/editline] Unless you mean them controlling a single person simultaneously in which case just have them make contested rolls when they disagree. [editline]1st August 2014[/editline] You may or may not want to enforce them making said contested rolls without modifiers to make it perfectly balanced. Up to you.[/QUOTE] oh my Jesus yes. Everyone is John is really great. I've ended up summoning a stag-related eldritch abomination with the sacrifice of countless hospital-dwellers. A bit of creativity and a bit of general horrible-ness both go a long way.
[QUOTE=Rats808;45569425][img]http://img.4plebs.org/boards/tg/thumb/1389/93/1389936788426s.jpg[/img] [editline]1st August 2014[/editline] Unless you mean them controlling a single person simultaneously in which case just have them make contested rolls when they disagree.[/QUOTE] Well, what I was looking for was more of a case of the characters needing to be in some kind of harmony. I was considering having them combine rolls to check against whatever the minimum skill requirement of the object they're driving is. So suppose they want to punch, both players would have to roll and add their rolls together to pass the "vehicle's" unarmed skill. Basically, they're going to be controlling a giant golem Jaeger-style, and before I go and homebrew some rules that govern this, I was hoping to see if there was some other similar pre-existing ruleset I could use or cannibalize from.
[QUOTE=Rats808;45569425][img]http://img.4plebs.org/boards/tg/thumb/1389/93/1389936788426s.jpg[/img] [editline]1st August 2014[/editline] Unless you mean them controlling a single person simultaneously in which case just have them make contested rolls when they disagree. [editline]1st August 2014[/editline] You may or may not want to enforce them making said contested rolls without modifiers to make it perfectly balanced. Up to you.[/QUOTE] Everyone is John is hilarious. Last time my group played my personalty thought it was a pigeon and tried to shit on people constantly.
[QUOTE=ElectricSquid;45569479]Well, what I was looking for was more of a case of the characters needing to be in some kind of harmony. I was considering having them combine rolls to check against whatever the minimum skill requirement of the object they're driving is. So suppose they want to punch, both players would have to roll and add their rolls together to pass the "vehicle's" unarmed skill. Basically, they're going to be controlling a giant golem Jaeger-style, and before I go and homebrew some rules that govern this, I was hoping to see if there was some other similar pre-existing ruleset I could use or cannibalize from.[/QUOTE] In one of the Acquisitions Inc. games they pilot a colossal statue by each controlling a limb. Pretty unimaginative but they also each had to contest wills with a spirit in the statue for control of their respective limbs which made it a bit more interesting
For the first edition of Coastlines and Kaiju I had each pilot control a limb, pooling their stats for things like the head and torso. I've been spitballing something along the lines of fighting game combos for v2 to encourage the pilots to more thoroughly coordinate and plan their attacks as they act in sequence.
So the first Arc of my first DnD campaign ever just ended. My character, Arthur Swick, died doing what he was best at, saving his friends. Aka, taking out an avatar of Tiamat in his dying moments via praying his butt off while pointing his holy symbol of Pelor at her. 'Course, mortals don't just attack gods with out the gods getting their pound of flesh. So she took him down with her, taking him down to -22, from 1 in a single strike. His bloodied value is freakin' [B]21[/B] man. Not bad for a first Character/Campaign, at level 4, eh? I played Zulf's Theme from bastion while this was happening, got all choked up :c That was just the killing blow, mind you, there was a whole big ass fight with an Avatar of Tiamat and an Avatar of Bahamut duking it out in the middle.
Turns out that sticking your hand inside a chest known to eat people during a stealth mission is not the brightest of ideas. Now our resident birdman is missing an arm and is very, very sad about it.
My DM keeps playing Spooky Scary Skeletons over mic any time we fight them.
I just beat the party rogue at cards and the cards were marked Thank you based sorcerer bluff skill
today in shadowrun, our wizard gets 8 successes and obliterates 7 gangers while i fail to do anything useful with my shooty gunny matrix stuff. in the meantime, our rigger pastes all the other gangers with his full auto machinegun drones while our decker hacks the shit out of things however, i've discovered that i can dodge the shit out of things, with 9 and 8 successes on my dodge tests. one of which was on the top of a moving car.
Yesterday in d&d, our DM realizes that she'd planned out an extremely similar 'fight these giant ants and look for a missing girl' quest to the one we'd just done in the PTU game. Highlights include the warforged falling almost the entire way down the anthill and living, casting mage armor on our giant scorpion and watching it rip and tear, and being in the perfect spot to stop the queen from flying out the hill and escaping with my last spell of the day because I stayed outside (scorpion people are not exactly the best at abseiling).
I have started playing as a Wookie in an Edge of the Empire game hosted at a friend's house. I don't know much about Star Wars lore, so I didn't know until later that strangling an Imperial governor to death in front of hundreds of witnesses might have been a slight mistake*. *Being uneducated in Star Wars lore was my given excuse, of course strangling some Nazi dude in front of a crowd of other Nazis will land my hairy, Wookie ass in the cutter :v:
I stole a box of chalk sticks from a ghost, turned out we were supposed to be helping it by killing the other undead that were haunting the building, we agreed since we were gonna do that anyway, and the ghost gave us a bunch of cursed stuff that belonged to the other undead when they were alive, including a spellbook with a bunch of spells I'm gonna copy out of it. [editline]3rd August 2014[/editline] Oh, and when the sorcerer looks at the spellbook, he can see his name written in blood on every page, no one else could see it, after fucking with the book some and managing to see her own name written in blood for a second or so, my character concluded it was definitely cursed and gave it back to the sorcerer.
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