• D&D General v3
    11,241 replies, posted
just realized what my matrix persona in shadowrun needs to be [img]http://static.tumblr.com/b3fa60f1de4fa0be0ef35438806811e8/z1bn7pr/bnEn8cjdt/tumblr_static_4z2sz79uzqo880cgwoksskkwk.gif[/img] motherfuckin bonzi buddy
I save my ridiculous levels of writing for background setting and fluff that's going to be mostly the same regardless of what my players do, because it saves me a lot of disappointment and lets the plot write itself but speaking of such, I'm starting this super high-tech space opera game in Traveller, and so far I've been having so much fun just doing the prepwork that I'm really excited for the first session. I had a mini-session with one of my players to do something for his backstory last night, which basically entailed his robot swordsman boarding a ship and blowing through a bunch of drones and mechs before fighting a superhuman cyborg in EPIC SWORD DUELS, which was really fun despite that fight taking the better part of 2 hours just because the blow-by-blow was such a rollercoaster. Although the only reason he had a chance at all was because he was a robot, any human would have been dead in one or two turns at best, which is basically exactly what I'd intended for the fight and it was a close thing even so. And I didn't even fudge anything during the fight itself, which was really, really satisfying for me but anyway, I'm actually loving doing my prepwork for this, mostly because the system is not as completely gridlocked as pathfinder and that leaves me so much more free to wing it and just put in the ridiculous and whacky stuff because I can, and that lets me do so much more with making cool stuff up to put in the setting
[QUOTE=DiscoInferno;45586521]I have 1,264 words on the physical descriptions, personality, and history of the 4 major NPCs of my campaign. Is that normal?[/QUOTE] So you ARE going to run a game?
You guys and your planning. My method of prepping a session is creating a few archetypes and rolling with what my players do. Like so: The Duke: Not (?) John Wayne. Rich. Kind of a dick. Wants to gain control over neighboring duchy. Mouthbreather when angry.
[QUOTE=SiberysTranq;45587883]I save my ridiculous levels of writing for background setting and fluff that's going to be mostly the same regardless of what my players do, because it saves me a lot of disappointment and lets the plot write itself but speaking of such, I'm starting this super high-tech space opera game in Traveller, and so far I've been having so much fun just doing the prepwork that I'm really excited for the first session. I had a mini-session with one of my players to do something for his backstory last night, which basically entailed his robot swordsman boarding a ship and blowing through a bunch of drones and mechs before fighting a superhuman cyborg in EPIC SWORD DUELS, which was really fun despite that fight taking the better part of 2 hours just because the blow-by-blow was such a rollercoaster. Although the only reason he had a chance at all was because he was a robot, any human would have been dead in one or two turns at best, which is basically exactly what I'd intended for the fight and it was a close thing even so. And I didn't even fudge anything during the fight itself, which was really, really satisfying for me but anyway, I'm actually loving doing my prepwork for this, mostly because the system is not as completely gridlocked as pathfinder and that leaves me so much more free to wing it and just put in the ridiculous and whacky stuff because I can, and that lets me do so much more with making cool stuff up to put in the setting[/QUOTE] For MAID im anticipating writing a few novels worth of backstory and information about the master also still hammering out mekton zeta shit slowly but surely, I would hate to gm something that I didn't feel certain of
[QUOTE=DiscoInferno;45586521]I have 1,264 words on the physical descriptions, personality, and history of the 4 major NPCs of my campaign. Is that normal?[/QUOTE] i have 0 words written about anything in either of the two campaigns i am running
[QUOTE=DiscoInferno;45586521]I have 1,264 words on the physical descriptions, personality, and history of the 4 major NPCs of my campaign. Is that normal?[/QUOTE] That's only 300 words per NPC, not too excessive. I've run games off a one-sentence plot description and a couple trimmed-down character sheets for NPCs. I've also run games with multiple pages of plot (though I focus on motivations and plans, not physical descriptions, since my players care little for the latter and tend to screw up the plot enough that I have to improvise what characters will do in response, requiring the former). I also write all my GM stuff in code, to prevent players from getting a peek at it. But I'm pretty sure that's just me.
[QUOTE=elowin;45588061]i have 0 words written about anything in either of the two campaigns i am running[/QUOTE] dedication
I write jack shit for my campaigns aswell tbh I just write a guide of how its going to play out and make up the rest as I go
Has anyone played Star Wars Saga edition?
[QUOTE=Glent;45588874]dedication[/QUOTE] real men dont need silly things like that
Yay, I've found a place that sells D&D stuff near me. Okay, it's 30 minutes by train and a 20 minute walk but I'm getting free public transit this month anyway for the next 3 years. On second thought, there's one in the city I'll be going to college to so that might be a better option.
[QUOTE=MakoSkyDub;45587901]So you ARE going to run a game?[/QUOTE] If this odd little spurt of motivation continues, maybe.
[QUOTE=Mellowbloom;45589105]Has anyone played Star Wars Saga edition?[/QUOTE] yes. word to the wise don't let your players have acrobatics if they don't have the class for it. don't bother with cover either, because the aim move completely negates cover and is only a simple action aka complete horseshit and ruined all of my encounters.
[QUOTE=lintz;45591718]yes. word to the wise don't let your players have acrobatics if they don't have the class for it. don't bother with cover either, because the aim move completely negates cover and is only a simple action aka complete horseshit and ruined all of my encounters.[/QUOTE] I'm playing it, not gm'ing.
[QUOTE=lintz;45587776]unless your players allow you to throw plot at them, most of that's going out the window in that session.[/QUOTE] Well, that was kind of the point, it's got a plot, it's not dungeon crawling. The guys I'm GMing for don't mind; I finished a shorter game with them about a week ago and that was like a story. Most of the stuff though is there so that I can quickly throw shit together for wherever the players go and whatever they do, in the framework of this little world I have put together and not have it be an incoherent, retarded, spontaneous mess. It's not all like "this dude is at this location and this is his backstory and he does this and if the players never enter this location then they'll never meet him". It's more of "if they go in this direction from here, then they end up in this location, and I can throw these NPCs in" I don't know what's the "standard", if there even is one, or if people just make shit up as it happens, but I'm really not good improvisation so I like to plan things out to use.
[QUOTE=Mellowbloom;45591738]I'm playing it, not gm'ing.[/QUOTE] in that case, abuse aim as much as is physically possible because cover negation is great.
The moment you guys haven't been waiting for, two more Fallout PnP logs (along with a Magical Burst log)! These are before our new players were selected for the Fallout game. They'll be joining us this Friday. [B]Fallout NY Reboot: Session 6: Payment[/B] [url]http://pastebin.com/UEAFFC7f[/url] [quote]After repairing their gear and themselves at Greasy Gene's repair shop, Marlowe, Dez and Doc head out with Gene in tow, back through raider territory and to Terminal. After a little Outdoorsman fumbling, the gang spots the glint of a sniper scope on the little standing platform attached to a billboard down the road. After diving to cover and instructing Gene to stay down, Marlowe and Doc sprint into an alley way while Dez advances down the street to draw the sniper's attention. This goes on for a bit, Dez continuing to act as a target and advance from cover-to-cover down the street while managing to get hit only once, until Marlowe and Doc arrive under the billboard, at which point they unload on the sniper. The loot: [1] M1 Carbine CND: 12/50, [12] .30 FMJ rounds, [1] Nuka Cola, [2] Radfruits, [1] Jar of Piss, [1] M65 Field Jacket CND: 10/50 Continuing further in, they encounter a small group of several more raiders, who Gene manages to talk down, as he recognizes this particular gang and pays them for protection. The gang tells Gene and the party to not take the streets if they don't want to end up dead, and to take the subway tunnels instead. Heading down below, they begin following the tunnels. Walking along, they hear some odd noises, almost like grinding and rustling, coming from inside the walls, but it eventually fades, and nothing comes of it. Even further along, they encounter a few ghouls standing on the tracks aimlessly wandering around, who don't yet notice the party. Quickly dispatching the ghouls, they wander down the tunnels until they finally emerge by Terminal, where they drop off Gene, who gets to work on the purifier, get paid by Will, and do some trading. End session.[/quote] [B]Fallout NY Reboot: Session 7: Grand Old Time[/B] [url]http://pastebin.com/RrNrbDyD[/url] [quote]Dez and Marlowe talk for a bit, where Marlowe explains how he was a private detective back in California, and is a pre-war android, while Dez was a bodyguard that did odd jobs. After this, Marlowe heads to the hospital to check on Sarah, where it's revealed she up and left of her own accord without the doctor's permission. Marlowe asks the doctor where she went, to which he responds he doesn't know. Marlowe's next order of business was to hit up Will and see if Sarah stopped by to collect her pay for her previous job, which he did not. Next, he asks Will where Sarah's Vault, Vault 9, is, to which Will responds that he does not know. But, he says, the Yellow Cab caravan company deals with them on occasion, as they are an open Vault, and Yellow Cab has a dedicated floor to their business in the Empire State Building. The State Building's a settlement much like Terminal, but far grander. Doc and Dez walk in soon after, the situation is explained to them, and the gang decides to head out to The Empire State Building to hopefully not blow it up this time like they did in the previous campaign. They head on their way to the ESB. Critfailing an Outdoorsman roll, they stumble under an overhead passage connecting two buildings that is a nest for gigantic bats. 10 of them to be precise. This combat lasts some time, with Dez, Doc and Marlowe getting completely fucking assraped as the bats score 4 crits in a row. Doc shouts "Fuck this" and runs off into the city, away from Dez and Marlowe, while those two run out from under the shadow of the passage, where the bats do not chase them. But hey, they managed to kill two of the bats so that's something. They continue on their way to the ESB to make sure that Sarah got back to her Vault in one piece. This takes them back to the subway tunnels, which they enter and proceed along. A successful Outdoorsman roll later, and they feel some vibrations and tremors in the walls, like something is moving, behind them, located ahead of the party, and growing fainter. Though they're going in the direction the party was. At this, they elect to wait it out and hang around for a few minutes, which they do with no conflicts. Wandering along the tunnels further, they encounter a lone man armed with an MP5 and a flashlight. He explains how he's from a town that makes a living in the tunnels. The town is plagued not by raiders, but rather, "The real issue we have is with the tunnel snakes. Those damned things not only cause a racket, but occasionally collapse tunnels and tend to pick off lone individuals who aren't careful." The man is a guard who patrols the tunnels. He marks the location of his town on Dez's map, then continues on his way, as do Dez and Marlowe. Emerging in Grand Central, they find that "The place is absolutely bustling. It's like a flea market. There are stands and vendors all across the flat platforms and little shops that are there, and the massive glass windows are surprisingly intact. Oversized, tattered flags hang from the walls, and the arched ceiling is painted with faded constellations." Wading through the crowd, they head back onto street level and to the ESB, where they finally arrive with no further issues. End session.[/quote] [B]Magical Burst: Session 33: Potentially Problematic[/B] [url]http://pastebin.com/3w35h9wA[/url] [quote]We begin with Ayano, who is in her room, now newly transformed, with her nerd friends. As Ayano gets over her new super sentai magical transformation, she hears a certain, easily identified sound come from her computer. This sound comes from her hacker frienemy, whose internet handle and only known alias is (cyber)spaceInvader. Ayano investigates her computer to see a small, chibi form of a person, in a gray hooded sweatshirt with wires and blue lights all across it. Its face is uncovered and slightly blushed, but the little sprite lacks any eyes, and its hair is completely covered by the hood, while it sports a crooked half-smile [url=http://i.imgur.com/x17sIeA.png](click for reference).[/url] The program itself resembles a shimeji, one of those cute little desktop buddies that like to crawl around the edges of your monitor, throw your browser windows around and replicate themselves like horny guinea pigs. This little shimeji waves at Ayano. (cyber)spaceInvader and Ayano (internet handle electricWishes) have a heated internet debate which goes about as well as any heated internet debate between two super nerd hackers would go, with computer shenanigans revolving around the shimeji included. (cyber)spaceInvader says she's looking for information regarding the murders that have occurred recently, as a hobby of hers is solving crimes the police can't. She stopped by Ayano's computer to see if she happened to know anything. Ayano vehemently denies knowing anything, and in the process accidentally explains how she knows everything. Mostly regarding how "magic isn't totally fake" and how "the chess queen at school (who has recently gone missing) needs help." (cyber)spaceInvader then leaves with this information to go hack the missing girl's computer. Ayano then directs her four nerd minions upstairs and outside, saying they're heading to the "guild hall" (aka the magical bar) to "recruit guildmembers" (aka random magical girls) to lead a "rescue raid" (aka Ayano is incredibly incompetent and magically inept and needs other people to work for her to save the missing girl). Before this, Ayano realizes she is out of delicious golden spongecakes, having given all of hers to her flower familiar Florana as an apology for throwing it. With that, Ayano untransforms, and herself, along with the four nerds, head to the nearest convenience store to resupply and stock up on necessary items to go on this raid. Sending her lackeys out to fetch the necessary items, Ayano proceeds to browse the lewd and uncovered pictures of rigs inside a PC World magazine. The nerds return shortly afterwards, carrying 4 boxes of delicious golden spongecakes, a simple toothbrush, some fishing string, a flashlight, batteries, and four foam swords "for protection." The total for this is $57. She shares a twinkie with everyone and they head down to the bar. It is then that she realizes: the bar does not allow boys and non-magical girls in. As Ayano discusses this matter with Lispy, Fatty and Lanky proceed to have a heated duel with their foam swords, as Shouty screams out the lyrics to Rules of Nature to set the mood. It is eventually decided, as Fatty finishes Lanky off, that they should dress up in drag and pretend to be magical girls, and have a false magical presence with the use of their currently still a WIP magical barrier generator. After deciding on this, Ayano thinks she needs to carry Fatty to Lispy's (the only other girl in the group besides Ayano) house, and hurts her back in the process. Jumping backwards in narrative, we switch to Saiko the alcoholic loli's perspective. She is unsurprisingly in the bar, and begins talking with her friend and favorite bartender Namiyo, the squirrelgirl. Namiyo looks down, and she says it's because of the business back when the entire bar turned into a Nightmare. Someone she knew died in that and she is very upset. Namiyo is called down to help a bunnygirl (Valentine), and comes back shortly after to begin mixing the girl's drink, which she asked for "something colorful." They talk some more, Namiyo brings the bunnygirl (who someone else has just now sat next to) her drink, and returns to Saiko again. Saiko asks Namiyo about the bunnygirl and the other girl, who is "clad in a loose, flowy lavender dress that ends just above the knees. It has a gold collar, and on her chest is a white bow that glitters like freshly fallen snow. The center of this bow is the head of a teddy bear. Her ponytail is also tied back with a ribbon of similar style, minus the bear head, while the short sleeves of her dress are trimmed with gold. On her naval is a pink heart-shaped crystal." Namiyo responds that the bunnygirl is Valentine, while she doesn't know the other girl. Namiyo goes on to say how "Yarif's been running himself ragged... well, as fast as tortoises can run, I guess. Then Enomatia has that business about the murders of his contractees, and I haven't heard anything from Haku recently." Namiyo is called over to the bunnygirl again, at which point Saiko decides to join her, now that the other girl in the lavender dress has left. Again jumping backwards in perspective, we're with Valentine, who is currently sitting at the bar, after having dropped Eve off (since last time they were both in her limo), and it now being the following day. Val raises a hand to call over a bartender, and Namiyo the squirrelgirl approaches. Val orders "something colorful," which Namiyo nods to, then heads back to the girl she was talking to just before as she begins mixing the drink. At this point, the previously mentioned girl in the lavender dress takes a seat next to Val. They begin talking, and this girl is revealed to be Kimiko, who nobody but Eri knows is a homicidal poison-spewing bitch that works for Mr. A. Seems like Kimiko is actually very polite and sane when not on the job. They discuss their magical elements for a short time, Kimiko revealing hers as Poison and Val for some reason saying her's is Bunnies when it's actually Emotion. Kimiko mumbles to herself about someone who was very resilient to her poison that she still needed to find. Namiyo returns with Val's drink and heads back to Saiko. Val then asks Kimiko to make a poison that can put people to sleep for hours, to which Kimiko accepts. They exchange numbers, and Kimiko gets up to leave, saying she'll call when it's ready. After Kimiko leaves, Val calls Namiyo down again, and tries to cheer her up. At this point, Saiko joins in. They introduce themselves, and after some mindless chatter, Val orders herself and Saiko 5 shots each, and they proceed to play the drinking game "Never Have I Ever," where you say something you've never done, and if the other person /has/ done it, they have to take a drink. This goes on for a few minutes before Saiko hears a male voice poorly singing Rules of Nature outside. They cut the game, finish their drinks, and head outside to investigate. Ayano, the four nerds, Saiko and Val are now all together. They introduce themselves, Ayano flips out over the fact that Shosuke, the paranormal club's financial sponsor's, sister is here, and she lets them all in on her plan to sneak her nerd friends into the bar. Val agrees to help and Saiko tags along because she can, and they head to Val's house, who has the most clothing and makeup to disguise the nerds. Val calls her limo, everyone piles in, and they arrive at Val's mansion shortly later. Some chatter and offhand comments about Sarah, Ramona and Celestine, a bit of showing off magical items, and more mindless chatter, and Ayano finally reveals her plan to dress the guys up in magical cosplay to sneak them into the bar. Saiko says she isn't drunk enough for this shit, at which point Val has her butler bring in a bottle of vodka, which Saiko happily accepts. Val them dumps her tin of magical edible powder onto the nerds to "give them a magical presence." They then begin looking for proper magical wardrobes to fit the nerds in. End session.[/quote]
I'm playing a Barbarian who has a magic hammer. I love my hammer more than life itself [quote]>someone stole my hammer >go on a rampage >tracked it to a cave of kobolds >bust in smashing >stepped on and stragled kobolds >two leader ones ran away >found my hammer "finaly" >enchantment was removed >engage in ultimate anger >track down the ones who ran away >beat the fucking shit out of them >kobold who isn't dead tells me he gave the enchantment to a wizard who went to this island up north >kill him too >get shitty rowboat >go to island >island is run by devils >dont give a fuck >punch devil >kick open door to wizards house >break his stuff >throw him to the devils >get enchantment back >kill a devil >get in boat >row the fuck back >hit kraken >go to cleric on mainland >collapse in his arms >get healed >all is well[/quote] [editline]boop[/editline] Friend said I should make a /tg/ thread [url=http://i.imgur.com/iP328xo.png]so I did.[/url]
[QUOTE=Katatonic717;45594159]I'm playing a Barbarian who has a magic hammer. I love my hammer more than life itself[/QUOTE] Totally reminds me of [url=http://imgur.com/pr2C6bq]this.[/url]
I don't think anybody in my SGG group is going to be able to actually speak to eachother
I've always wanted to get into this sort of stuff, but I couldn't find a community near me or near my college that did that sort of stuff.
[QUOTE=nerdster409;45598758]I've always wanted to get into this sort of stuff, but I couldn't find a community near me or near my college that did that sort of stuff.[/QUOTE] We all play online, it's way easier.
Have you guys ever used pathfinder cards? [url]http://www.amazon.ca/Pathfinder-Adventure-Card-Game-Runelords/dp/1601255500/ref=pd_cp_b_0[/url] It seems like a nice idea (Easier to pick up and play?) so I'm interested but I'm unsure if it'll just be garage.
It's a nice idea but it's $60.
[QUOTE=Rents;45600786]It's a nice idea but it's $60.[/QUOTE] I've spent as much on stuff I'll have used less if I end up playing it with my family at least once. Just looking for something a bit lighter than full out pathfinder (Or something similar, with all the planning that comes with it) to play with my brother and father. They just don't have time to make up characters really and I feel like something like this might be easier. Also open for suggestions, for some reason it never crossed my mind to ask here. Lighter weight kinda things we can easily pick up and play for a couple hours, probably fantasy.
I have it, its a pretty cool idea if you just want to have fun with your friends, its odd because it boils D&D and other dungeoncrawl games down to JUST their barebones, and does it really well.
Played the first game of a DnD campaign last night with some friends. I'm Barry, a Planar Ranger on a mission to kill the undead, mostly Vampires though, I fucking hate vampires. Did I mention I'm also a weasel? After justifying it to the DM that I should be able to be a small(instead of tiny) size weasel based on the fact of me being a planar ranger, he allowed it, and thus, Barry the Weasel was born. Our party: Gnome Rogue Half-Orc Barbarian Hyena Rogue, I don't even know how he allowed this to happen because the hyena doesn't even know common, but the DM ruled that since I'm an animal, I can talk to him? So okay I guess. Planar Ranger Weasel We rode into this town that is apparently sick with some kind of plague and make our way to what looks like the manor of the town's mayor. The only guard at the gate looks sick and our gnome just decides to play him a lullaby on his skull. After this we pick the lock and make our way inside. Passing a move silently check we sneak upstairs and find the room that the Mayor is in, the barbarian fails his hide check and almost the entire fucking room of guards chases him down the hallway, leaving only two guards and the mayor. The hyena follows the barbarian because that was about six guards chasing that poor dumb brick and the gnome sticks with me. I did a spot check to see if the Mayor looked sick, instead all I notice is that he has oddly large canine teeth, and that he was black, he was very clearly a blacula. We spring into action, the rogue sneaks behind him with his wooden holy symbol, just out of the area it would effect the vampire, I stealthily manage to fire my light crossbow into the faces of both guards using rapid reload and rapid shot talents (unearthed arcana OP as fuck.), rolled lethal damage and then reloaded a wooden bolt into my crossbow as I called the mayor out for his crimes. He responded by calling me a fool and saying that he was no blacula. I respond by shooting him in the heart, the DM let me roll with my prefered foe undead roll and I rolled high enough to hit him, dealing lethal damage. After this we looted the house, found a dragon in the basement and after informing it of the fact the previous mayor was a blacula and had to die, the dragon agree'd that it should be the new mayor of the town. Notable loot: A dog sized hat with +1 damage to natural weapons. An opal statue of Dickbutt, which I laid claim to instantly. We then went to find a church, we succeeded in finding the church and some monks there sold us a lot of holy water, I personally went to find the head priest, since it was odd that he wasn't around and asked him to bless a thing of already holy water, he oddly refused and kept his distance when I held it out to him, this was odd to me so I asked him to help me burn the vampire body of the ex-mayor, the priest smiled when we were doing this, another spot check, he had larger than normal canine teeth, I shot him in the heart with another wooden bolt and burnt his body as well. The DM asked me OOCly what my justification was for shooting both of these guys without any actual proof, "Well, if you're asking ICly why, it's because of the large canine teeth and the fact there was a coffin in one of the rooms of the manor for the mayor, and the priest kept his distance from the already blessed holy water which I had innocently asked him to bless. If we take into account any metagame reasons, it's because you let me roll with my prefered foe undead modifier." He replied, "Shit. That ruins that then." I had clearly thwarted his plan for them to be normal humans. The gnome ends up talking to some street urchins who tell him that the plague is said to be coming from the nearby mine. (OHOHOHOH, the DM is playing us through the Burning Plague prefab game, what fun this will be.) We enter the mine and all seems well until we look through a keyhole and find a room full of kobolds, the Gnome and I do a move silently check and after fashioning three bottles with oil and rags, and we throw them into the room, we number the grid spaces of the room and roll dice to see where the bottles land since we threw them all at once. Every kobold but one dies from fire damage and the Hyena charges into the last kobold, rolls a nat-20 and rips the kobold's face off. We noticed that the walls were engraved with something, I did a knowledge history check, nat-20 ahoy, we learn that the Dickbutt statue is sacred and he who is capable of holding it is considered to be in divine favour of the gods. Whatever. We continue on our way into the cave, the ambush by the dire weasel is boring because the barbarian hulk smashed it into pieces with a lucky roll and we enter a grotto, clearly the DM modified the campaign a little since there is no pit in the room. I search check for alcoves above us, finding one I climbed to it and found some loot. The room is essentially just a large murky pool of water with opposite exits, and the rest of the party goes to cross the water. Ambush ahoy. Ambushed by 9 kobolds, one of them being a warleader, the party is surpised, but I'm not, in fact the DM ruled that I get a surprise round because I was clever enough to say I would ready my crossbow as they crossed in case of danger. Three of the kobolds are standing right next to each other, "Rule of cool, I want to load three bolts into my crossbow and fire them as part of Rapid Shot at those three kobolds, trying to hit all three of them." "Okay I guess, but you'll have to roll a nat-20." Opss, I rolled a nat-20. Rolled 16 total damage per kobold. Reloaded with rapid reload and then shot at the spear holding arm of the warleader, nat-20 again, also rolled lethal damage. "Can I just dismember the warleader and render him unconscious instead of outright killing him? I would like that much more." "Hmm, okay sure." The hyena pulled a jaws and after succeeding an escape artist check with a barrel of booze tied to his back, mauled some poor kobold to death. The rest was standard combat moves from the gnome and barbarian. We decided to interrogate the warleader since apparently he spoke common. I asked him about the plague, "yeah, that's why we don't leave this cave." "Do you know anything about this statue?" The kobold proceeded to freak the fuck out over seeing me holding this statue. "You, You're a god!" "No, I don't think I am, but I'm flattered you think so. Did you know the ex-mayor of the nearby town was a vampire?" "What, no he wasn't." "Yes, he was, we have proof." "No, he wasn't, he was a normal human." "Someone just earned themselves a smiting." Rolled to hit at point blank range, hit, warleader is dead. Gnome decided to speak up, "Lucky we came along, that mayor seemed to have had everyone fooled." "Yup." DM decides to speak up again, "What the fuck dude, you're a good aligned character and you've murdered three unarmed creatures so far." "Actually only one of them was unarmed, hehe, also I'm chaotic good, and vampires are evil aligned creatures." "They weren't vampires." "Whatever they were, If you let me roll with my bonus against undead, they were undead of some kind, and undead are still evil aligned. IC I will believe they were vampires, and I have plenty of reason for it." "Okay fair enough, and the captured kobold?" "He would have died from blood loss anyway, and if he didn't, he would be a trap checker for the next set of rooms." "And how would any of that be a good aligned action?" "If you're talking strictly alignment wise, Kobolds are usually lawful evil. Otherwise, the chaotic portion of my alignment should cover that." Proceed with DM flipping madly through his rulebook. "I guess you're right." As a bit of an explanation, our friend who is DMing is a complete fucking dickbag when he DM's, he reads in a completely monotone voice and his descriptions of things are horribly unimaginative. On top of this he always plays a min-maxed character and complains about the consequences of rolling a nat-1 being too harsh when it happens. Or whatever bullshit he finds to bitch about. The worst part is he's a stickler for rules, down to the fucking tee most of the time. My character was created strictly following the rules and anything that wasn't followed his permission to do. My entire goal, with the consent of the rest of the group, is to pretty much piss on his DMing parade.
[QUOTE=TrannyAlert;45587224]Got this commissioned after we attacked a cultist church and burnt it down. [IMG]http://i.imgur.com/Q1SPEgW.gif[/IMG][/QUOTE] I think you're missing a party member. [t]http://i.imgur.com/CMKEVg5.jpg[/t]
I feel like I should discuss this campaign of mine with a seasoned GM but then that person wouldn't get to play because of spoilers.
Sorry, you need to Log In to post a reply to this thread.