so I was bored this afternoon, and decided to trawl collection of traveller books for ideas about challenges and enemies I could throw at my player party
remembering that I'd allowed psionics on account of the game being very space-opera-y, I decided to roll up a test psionic enemy, just to see what it'd be like. Rolled the default stats, nothing too ridiculous there. Then noticed the modifier table for latent psionic potential, and took a few choice samples from there, just to give the guy a little flavor because it was a potential enemy and that's how you do it
Rolled it all
End result, psionic strength of 55. For comparison, most stats in traveller consider a 15 to be the height of human accomplishment
and now I'm going to go laugh maniacally in the corner about the fact I've created something I could never in good conscience throw my players against because it would annihilate them
[QUOTE=SiberysTranq;45602665]so I was bored this afternoon, and decided to trawl collection of traveller books for ideas about challenges and enemies I could throw at my player party
remembering that I'd allowed psionics on account of the game being very space-opera-y, I decided to roll up a test psionic enemy, just to see what it'd be like. Rolled the default stats, nothing too ridiculous there. Then noticed the modifier table for latent psionic potential, and took a few choice samples from there, just to give the guy a little flavor because it was a potential enemy and that's how you do it
Rolled it all
End result, psionic strength of 55. For comparison, most stats in traveller consider a 15 to be the height of human accomplishment
and now I'm going to go laugh maniacally in the corner about the fact I've created something I could never in good conscience throw my players against because it would annihilate them[/QUOTE]
Christ.
[QUOTE=DiscoInferno;45602359]I feel like I should discuss this campaign of mine with a seasoned GM but then that person wouldn't get to play because of spoilers.[/QUOTE]
Over 60 games of experience and counting, baby. And probably just as many or more as a player too.
Catch me on Steam and we can bounce ideas. I'm too booked up to join any new games anyway.
[QUOTE=SiberysTranq;45602665]so I was bored this afternoon, and decided to trawl collection of traveller books for ideas about challenges and enemies I could throw at my player party
remembering that I'd allowed psionics on account of the game being very space-opera-y, I decided to roll up a test psionic enemy, just to see what it'd be like. Rolled the default stats, nothing too ridiculous there. Then noticed the modifier table for latent psionic potential, and took a few choice samples from there, just to give the guy a little flavor because it was a potential enemy and that's how you do it
Rolled it all
End result, psionic strength of 55. For comparison, most stats in traveller consider a 15 to be the height of human accomplishment
and now I'm going to go laugh maniacally in the corner about the fact I've created something I could never in good conscience throw my players against because it would annihilate them[/QUOTE]
ooh ooh kill rats with it
[QUOTE=SiberysTranq;45602665]so I was bored this afternoon, and decided to trawl collection of traveller books for ideas about challenges and enemies I could throw at my player party
remembering that I'd allowed psionics on account of the game being very space-opera-y, I decided to roll up a test psionic enemy, just to see what it'd be like. Rolled the default stats, nothing too ridiculous there. Then noticed the modifier table for latent psionic potential, and took a few choice samples from there, just to give the guy a little flavor because it was a potential enemy and that's how you do it
Rolled it all
End result, psionic strength of 55. For comparison, most stats in traveller consider a 15 to be the height of human accomplishment
and now I'm going to go laugh maniacally in the corner about the fact I've created something I could never in good conscience throw my players against because it would annihilate them[/QUOTE]
Could use it in like a big brawl like thing, like have them tag along with the psimonster and a couple of other "normal" people, against a huge mob of mercs or something. Just to show them that whatever you throw at them that might seem hard, you could make it much harder so they shouldn't whine :v:
[QUOTE=DiscoInferno;45602359]I feel like I should discuss this campaign of mine with a seasoned GM but then that person wouldn't get to play because of spoilers.[/QUOTE]
You already have me on steam, and I can help you.
[QUOTE=DiscoInferno;45602359]I feel like I should discuss this campaign of mine with a seasoned GM but then that person wouldn't get to play because of spoilers.[/QUOTE]
i can tell you how to ruin your campaign if you want
[QUOTE=elowin;45609338]i can tell you how to ruin your campaign if you want[/QUOTE]
Trust this man he is a expert.
[QUOTE=elowin;45609338]i can tell you how to ruin your campaign if you want[/QUOTE]
[url=http://www.penny-arcade.com/comic/2011/11/23]Relevant[/url]
[QUOTE=Sir Whoopsalot;45619811][url=http://www.penny-arcade.com/comic/2011/11/23]Relevant[/url][/QUOTE]
Implying that the GM winning somehow ruins the game
im in a deadlands noire game thats about to start as soon as one of the other players returns from camping next week but in the meantime the gm has asked us how we all met and nobody has offered up any suggestions and im honestly tapped for ideas. anybody got anything thats not "you all meet at a speakeasy..."
?
the characters we got are:
a harrowed boxer, an all around tough guy
a hobo, general "street smart" character
a bored globe-trottin rich kid pacifist, a jack-of-all-trades sort of dude
a grim "kill all bad guys" private eye, he shoots stuff dead
The rich kid could've hired the private eye and the boxer as bodyguards (who are happy to remind him they could kill him at any moment so as to avoid him bossing them around too hard, though that's optional. They could view it more as a companionship than a hierarchical relationship) and the hobo as a guide (because he knows the environment) to some potentially nefarious end?
Instead of having them meet in a bar, have them meet in a Thai underground fight club
Set the game in Bangkok
[QUOTE=DowntownTiger;45621387]im in a deadlands noire game thats about to start as soon as one of the other players returns from camping next week but in the meantime the gm has asked us how we all met and nobody has offered up any suggestions and im honestly tapped for ideas. anybody got anything thats not "you all meet at a speakeasy..."
?
the characters we got are:
a harrowed boxer, an all around tough guy
a hobo, general "street smart" character
a bored globe-trottin rich kid pacifist, a jack-of-all-trades sort of dude
a grim "kill all bad guys" private eye, he shoots stuff dead[/QUOTE]
youre playing deadlands
and none of you are playing a huckster
i am very dissapointed
[QUOTE=elowin;45626003]youre playing deadlands
and none of you are playing a huckster
i am very dissapointed[/QUOTE]
Deadlands NOIRE. No hucksters in that one, remember?
[QUOTE=Chronische;45626017]Deadlands NOIRE. No hucksters in that one, remember?[/QUOTE]
implying they shouldnt have just been a huckster anyway
[QUOTE=Chronische;45626017]Deadlands NOIRE. No hucksters in that one, remember?[/QUOTE]
deadlands without hucksters isn't deadlands at all
even post apocalyptic deadlands has hucksters, technically.
I love the poker system hucksters use. Really interesting and fun way to manage magic.
so Rearadmiral has convinced me that I want to play Shadowrun
and I have already figured out how I could probably use an assault cannon as a human from chargen
someone stop me before I hurt myself or, more likely, someone else
unlikely, all assault cannons are above 12 availability
It's the using that's important, not the having. That can happen later
It's the potential for mayhem out of the gate, not necessarily having the all the means but the potential
Besides everyone in our cluster is already gming something so I'm sure if we ever play it I'll have regained sanity by then
In todays Shadowrun session, I kicked an electrified dog at a guy.
I love this game.
Everytime there's a Shadowrun session without Pixie marines, God kills a campaign.
[QUOTE=DiscoInferno;45645049]Everytime there's a Shadowrun session without Pixie marines, God kills a campaign.[/QUOTE]
Every time someone says "I don't believe in pixies", a pixie dies.
Thank god for that. If we played a game of Shadowrun in which there were pixies, I'd play Mecha Captain Hook.
Captain Hook never intentionally harmed a pixie mind :v:
Last year, I would have laughed in people's faces that Pathfinder would actually have Paizo-made, non-third party stats for rocket launchers, laser rifles, plasma grenades, cybernetics, rules for radiation and artificial intelligences.
[quote][IMG]http://i.imgur.com/VK9n5Ks.png[/IMG][/quote]
[quote][IMG]http://i.imgur.com/9OLvXuX.png[/IMG][/quote]
[quote][IMG]http://i.imgur.com/nPB7CbA.png[/IMG][/quote]
[quote][IMG]http://i.imgur.com/lIU4khh.png[/IMG][/quote]
[quote][IMG]http://i.imgur.com/LymUvVD.png[/IMG][/quote]
All in this tome, to be released this Thursday (I got it early because Paizo subscription yesss)
[IMG]http://static3.paizo.com/image/product/catalog/PZO/PZO9272_500.jpeg[/IMG]
How does that work within Pathfinder? What is the story behind this advanced tech?
magic
[QUOTE=Nabobalis;45647624]How does that work within Pathfinder? What is the story behind this advanced tech?[/QUOTE]
Ancient aliens.
[editline]10th August 2014[/editline]
[QUOTE=Funktastic Dog;45645036]In todays Shadowrun session, I kicked an electrified dog at a guy.
I love this game.[/QUOTE]
And I got shot and everyone else hid in a tunnel.
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