• D&D General v3
    11,241 replies, posted
[QUOTE=Nabobalis;45647624]How does that work within Pathfinder? What is the story behind this advanced tech?[/QUOTE] In the Pathfinder setting, there is a region called Numeria where a bunch of barbarians lived. Then about 9000 years ago a spaceship crashed so you have Conan the barbarian meets lasers and robots. For the longest time Paizo has revealed little about Numeria because they were uncertain how people would react to having sci fi in their fantasy. But last year they announced the Iron Gods Adventure Path, which was to be set in Numeria; this bold move wouldn't have happened if they didn't get such good reception to experimental things they tried (ie [URL="http://paizo.com/products/btpy8yv5?Pathfinder-Adventure-Path-71-Rasputin-Must-Die"]creating an Adventure Path where you go to Earth circa 1918 to save Baba Yaga from her son Rasputin[/URL] and releasing a book that [URL="http://paizo.com/products/btpy8qib?Pathfinder-Campaign-Setting-Distant-Worlds"]detailed the other planers in the settings solar system[/URL]), hence all this stuff being released in support of an Adventure Path where the line between science fiction and heroic fantasy vanishes.
[QUOTE=Funktastic Dog;45645036]In todays Shadowrun session, I kicked an electrified dog at a guy. I love this game.[/QUOTE] I stood in a tunnel literally
[QUOTE=lintz;45643851]unlikely, all assault cannons are above 12 availability[/QUOTE] There's a talent you can take that gives you one item above 12 availability. So he could technically start with an assault cannon.
[QUOTE=Funktastic Dog;45645036]In todays Shadowrun session, I kicked an electrified dog at a guy. I love this game.[/QUOTE] One of our players did that. Except he threw it like a lance, at a guy in a 40k style armor, and the dog was me, an electric pysker 18 year old girl.
[QUOTE=Justnobody;45652837]One of our players did that. Except he threw it like a lance, at a guy in a 40k style armor, and the dog was me, an electric pysker 18 year old girl.[/QUOTE] That's just about the only useful thing you can do with a psyker.
[QUOTE=croguy;45652867]That's just about the only useful thing you can do with a psyker.[/QUOTE] not in Fallout!
[QUOTE=M.Ciaster;45652925]not in Fallout![/QUOTE] Oh what do you know, the first game we had with a properly statted Psyker you weren't around for :v:
[QUOTE=Aperture fan;45653058]Oh what do you know, the first game we had with a properly statted Psyker you weren't around for :v:[/QUOTE] well, you and me re-statted them together, for one? :v:
[QUOTE=Justnobody;45652837]One of our players did that. Except [B]he [/B]threw it like a lance, at a guy in a 40k style armor, and the dog was me, an electric pysker 18 year old girl.[/QUOTE] hi
[QUOTE=draugur;45649767]There's a talent you can take that gives you one item above 12 availability. So he could technically start with an assault cannon.[/QUOTE] I actually found the Gauss rifle in one of the 5e supplements, which is only availability 12, and it's basically just an assault cannon with less damage and more armor pen So I took that and then also learned ridiculous martial arts because way of the cyborg fist
Today, on Chthonian Stars: The players spend ~3 hours finding all the clues I planned out and ~2.5 hours doubting every npc or hint I give them to try and make them realize they've actually figured out the entire mystery as far as their characters could know. Like seriously I had some fellow Wardens show up like "Hey guys our mutual lieutenant sent us to get a status report." and they immediately suspect them to be impostors without any other reason. Also Rillek shouted at two of the suspect's neighbors, one of them after making her call her son over, then tried to summon Satan.
[QUOTE=Justnobody;45652837]One of our players did that. Except he threw it like a lance, at a guy in a 40k style armor, and the dog was me, an electric pysker 18 year old girl.[/QUOTE] wtf you stole my character concept except mine is paraplegic and thus superior!
Anyone looking for players for any game really right now? I haven't played anything in a good 8-9 months by now.
[QUOTE=Rats808;45654927]Today, on Chthonian Stars: The players spend ~3 hours finding all the clues I planned out and ~2.5 hours doubting every npc or hint I give them to try and make them realize they've actually figured out the entire mystery as far as their characters could know. Like seriously I had some fellow Wardens show up like "Hey guys our mutual lieutenant sent us to get a status report." and they immediately suspect them to be impostors without any other reason. Also Rillek shouted at two of the suspect's neighbors, one of them after making her call her son over, then tried to summon Satan.[/QUOTE] Rats, we're playing basically Call of Cthulu in space. If we ever, at any point, stop being paranoid and suspecting greater conspiracies behind everything, we're not doing our jobs
[QUOTE=SiberysTranq;45658380]Rats, we're playing basically Call of Cthulu in space. If we ever, at any point, stop being paranoid and suspecting greater conspiracies behind everything, we're not doing our jobs[/QUOTE] Isn't that kind of metagamey though?
[QUOTE=LiquidNazgul;45659144]Isn't that kind of metagamey though?[/QUOTE] Well let's put it like this we're literally the men in black in-setting. Our job is when weird shit involving monsters, cults, and human sacrifices comes up, we're to go in and find out what the fuck happened and stop it. That entails a lot of incredibly sketchy stuff, most of which all points to larger, darker things lurking just out of reach and this last job, until our CO actually contacted us, had way too many loose ends for any of us to think that we were even close to finishing it the cultist leader whom we captured turned into a floating telekinetic blue bastard before we accidentally killed him trying to recapture him, and nobody could explain HOW he had done this, after we broke into his apartment and went through his personals we discovered he starting behaving oddly exactly one year ago but couldn't find a correlating event that might indicate why, he had the in-setting equivalent of an old nokia that could magically open a pocket dimension in his apartment, the colony we were sitting on for some reason had a colony of flesh-eating monsters living beneath it that nobody seemed at all concerned about, the local police were almost maliciously negligent, and the only reason that the cultists didn't end up summoning their star god is that they'd already fucked everything up long before we arrived basically, the plot solved itself, and we just showed up to record it all, and thus we all think that something more important MUST be happening somewhere, and are all justifiably paranoid, especially when other agents show up unannounced and tell us to give them our info, when our CO had actually just ordered them to tell us to report to him Basically, we had every reason to think something bigger was going on
I do admit some of the loose ends were caused by me improvising shit on the fly but by the end it all just added up to the police and the cultists both being massively incompetent.
[QUOTE=Rats808;45660295]I do admit some of the loose ends were caused by me improvising shit on the fly but by the end it all just added up to the police and the cultists both being massively incompetent.[/QUOTE] The one lose end that I think confused us was going to his apartment and really not finding anything just because it was drawn and stuff [editline]11th August 2014[/editline] I still thought it was fun though especially when I tried to kick down the door after she closed it on me. But I still think were just going to put this all down as timmy was the leader.
[QUOTE=Kisame;45660493]The one lose end that I think confused us was going to his apartment and really not finding anything just because it was drawn and stuff [editline]11th August 2014[/editline] I still thought it was fun though especially when I tried to kick down the door after she closed it on me. But I still think were just going to put this all down as timmy was the leader.[/QUOTE] Honestly my original plan was crime scene->shuttle station->apartment->gym->back to earth. But then the players actually went through it and it was a massive cluster fuck of "oh fuck I didn't plan for this uh here have this random number that sort of fits with what I was going for."
[B]Fallout NY Reboot: Session 8: Motorcycle Massacre[/B] [url]http://pastebin.com/hfjwZ8uN[/url] [quote]Marlowe and Dez enter the Empire State Building and proceed to get separated in the small crowd in the lobby (Marlowe's player was absent). Dez finds a woman sitting at a desk with a computer, and asks about the Yellow Cab company. He finds out they have the 27th floor as their HQ, but needs a visitor pass to enter. To apply for a visitor pass (one of which can grant up to 5 people a time entrance) requires a mountain of paperwork and a 5000 cap processing fee, neither of which Dez is interested in doing. Looking around, Dez is waved over by a man in a gas mask. This man is Surd. He offers Dez a free visitor pass if Dez lets him tag along, which he accepts. Dez then is granted access to the elevators, and Surd begins tagging along. They head to floor 27, and follow the signs to the head honcho, Darcy's, office. The gold plate on the office door says "Darcy" but has the family name covered with a piece of duct tape, presumably because this particular Darcy's family name is not what is on the plate. Surd peels the piece of tape off, revealing that family name to be "Walt." Surd pockets the piece of tape for some ungodly reason. This is entirely irrelevant. The man Darcy is fast-talking, irritated, and not in the mood to deal with shit. Dez proceeds to give him much shit. Darcy, head of Yellow Cab, tells Dez and Surd he isn't the one they were supposed to talk to if they wanted a job, but they're welcome to hit up the Grand Central stand of Yellow Cab for that, while stating the Yellow Cab has a non-disclosure agreement with Vault 9, dubbed 'the hole,' regarding its location. The caravan to Vault 9 leaves in a few hours. With this information, Dez punches the man unconscious because he was a dick, then leaves, whispering to Surd about how they should raid the caravan. Dez and Surd head back to Grand Central, but on their way, stop at a building which is currently spewing smoke and flames. Long story short, the party gains a new psycho: Flint, the Pyro-kinetic Psyker. She is moderate to severely unstable. Greaaaat. The trio make their way to Grand Central, signs on to the guard, gets a 400 caps advance payment, and they buy a few things before the caravan shoves off. There are 3 trucks to guard, with 6 other guards. The guards and party, totaling 9, split into convenient groups of 3, and each board their own truck to guard. Dez sits in the front seat, while Surd and Flint sit in the flatbed's back, with the cargo. The caravan leaves soon after, with the truck the party is on being last in the lineup, as the three trucks speed through the city. About an hour into the drive, the caravan is accosted by 6 people wearing leather jackets and riding motorcycles, 3 on either side. The three on the left side surround the back truck (ie the truck the party is on) while the other three speed ahead to handle the forward trucks. Flint shares a short exchange with the presumable leader, a big man with a bushy beard. The three motorcycles accosting the party have punny license plates: "DSRT R4T, FE HORSE," "MUTANT B8." MUTANT B8 is the leader's. Combat starts. Round 1: -Surd shoots and hits once MUTANT B8, dealing fair damage. -MUTANT B8 goes next, pulls alongside the passenger seat, and shoots Dez. Crit. Armor-bypassing 26 damage, leaving Dez half dead. -Flint goes, hurling fireballs at MUTANT B8, and setting his beard on fire while dealing some good damage. -Dez stimpaks up, healing 20 damage thanks to a max healing roll. Dez then tries to make a jump for a motorcycle. Rolls AGI. Fails. I give him a courtesy second roll. Fails. Last chance, I have him roll Luck, and he finally passes that, which gets the shaft of his spear tangled between some cords strapped to the truck. This prevents Dez from being left in the dust. -DSRT R4T shoots and misses Flint. -FE HORSE burst fires at the back of the truck, hitting Surd once and Dez twice. Round 2: -Surd shoots DSRT R4T 5 times, missing 3 shots, critically hitting once and critically failing once. His critical hit deals 300% damage, killing his target, while the critfail results in Surd shooting himself in the foot as the truck hits a bump. -MUTANT B8 shoots Flint for setting his beard on fire, hitting and dealing 14 damage. -Flint rolls 100 and critically fails, but gets off easy, only losing all her AP for the round as she snaps her fingers trying to make another spark for her fireballs. -Dez climbs back onto the truck, and jumps for FE HORSE's bike. Pass. He then tries to punch HORSE, failing and bashing his hand against the motorcycle helmet ineffectually. -FE HORSE pulls a wheelie with his motorcycle in an attempt to knock Dez off. Dez fails the roll to stay on the bike, fails the second roll to try and drag HORSE to the pavement with him, and fails the Melee roll to stab HORSE as he gets knocked off. Dez is left in the dirt. Skipping to Dez's outside combat perspective for a moment, he slides face-first across the pavement for a few feet, before finally stopping and getting up. Looking around, he spots a rocket-red bicycle with a basket and a little bell in an alleyway. He mounts this, then proceeds to pedal. Roll STR to pedal. Critpass. He goes FAST. Roll STR again. Critpass again. He goes LUDICROUS SPEED. Dez shortly after catches up to the caravan and keeps pace with the speeding motor vehicles with nothing but a bicycle. Round 3: -Surd reloads and fires at MUTANT B8 four times. Two misses, a hit, and a critical hit. Another 300% damage hit, dealing about 31 damage. His non-crit kills MUTIE B8. -Flint hurls two fireballs at HORSE, dealing 14 and 16 damage. -Dez rolls AGI as a little bonus, and as he speeds past MUTIE B8's fallen corpse, he grabs a machete off of it. Charging up to HORSE while shouting "HOOOORSE!" and "WAAAAAAAAAAAGH" while ringing the bell on the bike and banging the blunt side of the machete on his helmet, he goes for a chop, but misses as HORSE ducks. -HORSE goes for a chop at Dez, hitting and dealing 2 damage. Amazing. At this point, two bikers from the forward group slow down and start attacking the party, having gotten beat up from the forward truck. Surd and Flint make short work of one biker (Surd critfailing again), while the other turns around and fucks right off, having had enough of this shit. Dez goes for another chop, slicing HORSE's head clean off, which then lands in the basket on Dez's bicycle. This leaves us with: Surd: Master of Crits, both beneficial and not so. Flint: Flaming Probably A Lesbian, mistress of fire. Dez: Pedal to the Metal, taker of heads. End session.[/quote]
[QUOTE=Rats808;45660768]Honestly my original plan was crime scene->shuttle station->apartment->gym->back to earth. But then the players actually went through it and it was a massive cluster fuck of "oh fuck I didn't plan for this uh here have this random number that sort of fits with what I was going for."[/QUOTE] even after I've been gone for so long you still don't plan for shit. RAAAAAAATSSSS
[QUOTE=No Party Hats;45661278]even after I've been gone for so long you still don't plan for shit. RAAAAAAATSSSS[/QUOTE] I did plan for shit just not EVERYTHING the players ended up going for.
I DM'd my first ever session of dnd with the 5e starter set. The entire party was new to DnD so it was pretty daunting for them when they saw all the rules. It dragged on a bit but I think it went well enough. I need to figure out a good way to make the players feel comfortable with the rules as I felt like they never really got a full grasp of them I think we had fun anyway, started off with a tavern brawl including 5 terrified chickens and 1 cockerel, and the rogue had his minute in the spotlight at the end when he ALMOST one-shotted the first bugbear that the party found, which was quite funny. It was great but I think next time I dm I will be more relaxed and more prepared. And try not to railroad as much, which I caught myself doing from time to time.
I'm planning on picking up a 5e starter set soon. Read through the rules myself and get familiar (and I mean FAMILIAR) with them, then my 2 brothers and finally a friend so that maybe we can indulge our inner high school nerd one day.
I kinda like hearing of people completely new to tabletop RPGs trying it out, a lot of people just consider it nerdy as all shit but it's actually pretty good fun. And actually requires you to be social and well spoken, despite the stereotype.
Can anybody help a bunch of new d&d players get started? We tried playing it but the rules were extremely confusing and we just got messed up, is there any video tutorials out there that can explain how to play the game step-by-step without fail?
There's some really useful tutorial content for D&D - DawnforgedCast is especially useful for the basics of pathfinder but I'm not sure what version of D&D you're playing. Alternatively, You could try something more rules light like Dungeon World.
[QUOTE=Rents;45661546]I kinda like hearing of people completely new to tabletop RPGs trying it out, a lot of people just consider it nerdy as all shit but it's actually pretty good fun. And actually requires you to be social and well spoken, despite the stereotype.[/QUOTE] Last year, i got a D&D group together at my university. My modus operandi was simple: asked a friend from high school who immediately jumped in, he asked one of his friends who went with a reluctant "this sounds nerdy as shit but okay". I knew one guy who has a flag of Wales in his dorm so I asked him. "yo, them dragons are pretty cool, huh?" and he said "Yeah." I said "Would you like dungeons too?" and he was like "Hell yeah." And then the fourth guy was a dude I didn't know at all but he looked nerdy as fuck so I straight up asked him "I don't know you, but would you be interested in playing dungeons and dragons with my group?" And he was all like "Hell. Yes." So then I was in my dorm with 3 virtual strangers and a high school friend, none of them 4 really knowing each other. We didn't like D&D too much (too number crunchy) but we all play Dungeon World and became close friends. The best part is that we ain't even the nerdy stereotype, just some guys who like smashing in goblin skulls while laughing over a beer. We still keep our activity secret from our other friends though. :v: We just make bullshit excuses about playing board games if anybody asks, which is strictly speaking a half-truth.
[QUOTE=Te Great Skeeve;45661850]Can anybody help a bunch of new d&d players get started? We tried playing it but the rules were extremely confusing and we just got messed up, is there any video tutorials out there that can explain how to play the game step-by-step without fail?[/QUOTE] There are quite a few games that are recorded that are on youtube, but honestly the best way is trial and error. If you feel like you can do a system better than the book did, go for it! That's the first rule of tabletops, if it's not fun (or way too complicated!) change it! Also a really good bet is to use one of the preset adventures, they're fantastic for learning and can branch off into your own crazy stories afterwards, once you have some decently tough characters you're comfortable with under your belt!
[QUOTE=Te Great Skeeve;45661850]Can anybody help a bunch of new d&d players get started? We tried playing it but the rules were extremely confusing and we just got messed up, is there any video tutorials out there that can explain how to play the game step-by-step without fail?[/QUOTE] What edition? Generally you just kinda follow the rules step by step until you get the hang of it.
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