• D&D General v3
    11,241 replies, posted
[QUOTE=Rents;45688466]Explosives are rarely stealthy, although there's lots of things you can load squirtguns with that are effective/fun, even without using DMSO as previously mentioned.[/QUOTE] The problem is 5th edition is seriously lacking in combat-useful chemicals right now, since only the core book has any, and of those there is exactly one lethal one which is also availability 20 so not exactly something one could start with and the only instant-action, easily-acquired chemical is just a generic tranq, which although still pretty useful provided the target isn't packing tox-resistant mods, it's just... not terribly entertaining either. The truth-drug thing seems like it might have potential because instant and total paralysis if they fail to resist it, but again availability issues and it's also pretty expensive, although I suppose if one needed to pop a guard then get him to tell you his passwords it'd be perfect Liquid explosives from Run & Gun could work if I ever seriously needed to go loud with it, since DIY fuel-air bombs are great, but it's also expensive as hell but I suppose the novelty of splatting a guy with it, waiting for the explosives to circulate in his blood, then setting it off would be pretty hilariously cruel beyond that though it starts getting into houseruling since given shadowrun's tenuous connections with reality you can't really just go 'well this substance would normally kill you in your bloodstream let's just say it does so here' because I don't like to depend on houserules for my concept characters to work (although provided anyone in our cluster ever runs shadowrun, then I can start worrying about it)
You know what's liquid and very deadly? Most cleaning chemicals, improvise.
[QUOTE=Rents;45688466]Explosives are rarely stealthy, although there's lots of things you can load squirtguns with that are effective/fun, even without using DMSO as previously mentioned.[/QUOTE] What are you talking about, explosives are stealthy, you just gotta make sure it's big enough to blow up everyone within earshot :v:
[QUOTE=Crimor;45689593]What are you talking about, explosives are stealthy, you just gotta make sure it's big enough to blow up everyone within earshot :v:[/QUOTE] Campaign goal: Blow up THE WORLD in order to cover up an assassination-via-explosion.
[QUOTE=SiberysTranq;45689285]I suppose if one needed to pop a guard then get him to tell you his passwords it'd be perfect[/QUOTE] We once injected a guard with saline solution and told him it was deadly poison. He answered all of our questions and helped us bypass security in exchange for the "antidote".
[QUOTE=Rents;45689450]You know what's liquid and very deadly? Most cleaning chemicals, improvise.[/QUOTE] That's actually a very good suggestion, and not just when related to cleaning chemicals. You could easily make or even buy acids and/or bases capable of dissolving most enemies' equipment and obstructions when deployed in some amounts. Heck, the only way stuff like sulphuric acid or even aqua regis could be blocked is if the guys you're up against have armor that's worth their weight in gold.
[QUOTE=croguy;45689968]That's actually a very good suggestion, and not just when related to cleaning chemicals. You could easily make or even buy acids and/or bases capable of dissolving most enemies' equipment and obstructions when deployed in some amounts. Heck, the only way stuff like sulphuric acid or even aqua regis could be blocked is if the guys you're up against have armor that's worth their weight in gold.[/QUOTE] That brings up the opposite problem, because armor-destroying acids tend to do the exact same thing to their delivery systems Because they don't really say what the Super Squirt is made of but my guess is since it's more ranged tranquilizer dispenser than chemical sprayer the intent was not to house industrial-grade corrosives
[QUOTE=SiberysTranq;45690102]That brings up the opposite problem, because armor-destroying acids tend to do the exact same thing to their delivery systems Because they don't really say what the Super Squirt is made of but my guess is since it's more ranged tranquilizer dispenser than chemical sprayer the intent was not to house industrial-grade corrosives[/QUOTE] I assume it's basically a super soaker.
[QUOTE=SiberysTranq;45690102]That brings up the opposite problem, because armor-destroying acids tend to do the exact same thing to their delivery systems Because they don't really say what the Super Squirt is made of but my guess is since it's more ranged tranquilizer dispenser than chemical sprayer the intent was not to house industrial-grade corrosives[/QUOTE] For balance reasons it'd be best to only store them inside glass jars, actually. You either have to spill them carefully or just lob the stuff at people from a relatively close range.
[QUOTE=SiberysTranq;45690102]That brings up the opposite problem, because armor-destroying acids tend to do the exact same thing to their delivery systems Because they don't really say what the Super Squirt is made of but my guess is since it's more ranged tranquilizer dispenser than chemical sprayer the intent was not to house industrial-grade corrosives[/QUOTE] I think they're made out of plastics, but I assume you could pay extra for what would basically be a weaponised chemical sprayer. [editline]14th August 2014[/editline] One of these assholes, basically. [img]https://dl.dropboxusercontent.com/u/5636656/chem_trooper_pop.jpg[/img]
[QUOTE=Rats808;45690266]I assume it's basically a super soaker.[/QUOTE] It actually looks like a pretty conventional pistol since it fires gel packets instead of a stream of fluid, which is also how it can deliver stuff like stun gas direct to people's bloodstreams Also probably why it's pretty restricted compared to the other nonlethals, since it can deliver almost anything you want, hence my ammo decision connundrum. Even just going by hard crunch-supported stuff it's super versatile, hence why I picked it up (although that's not keeping me from having two other guns, a taser, throwing knives, and a combat knife as backup) because seriously shadowrun is my favorite shopping system after trav, since all of it's items have fluff and names unlike the generics in trav and just hnnng it's fun Then again I'm the sort of insane hardware nut who owns physical copies of gearbooks for games I will never play so that might just be me
Reminds me of [url]https://www.youtube.com/watch?v=KnPM7I49fj8[/url] (why have they changed media tags)
[QUOTE=SiberysTranq;45690102]That brings up the opposite problem, because armor-destroying acids tend to do the exact same thing to their delivery systems Because they don't really say what the Super Squirt is made of but my guess is since it's more ranged tranquilizer dispenser than chemical sprayer the intent was not to house industrial-grade corrosives[/QUOTE] Get a custom made one made from chemistry grade plastics :v:
[QUOTE=Rents;45688466]Explosives are rarely stealthy, although there's lots of things you can load squirtguns with that are effective/fun, even without using DMSO as previously mentioned.[/QUOTE] [media]http://www.youtube.com/watch?v=K2M_fQnVqew[/media] why bother with squirt guns?
[QUOTE=M.Ciaster;45693933][media]http://www.youtube.com/watch?v=K2M_fQnVqew[/media] why bother with squirt guns?[/QUOTE] I'm not sure what you mean, you load squirtguns with DMSO and other drugs.
[QUOTE=Crimor;45694137]I'm not sure what you mean, you load squirtguns with DMSO and other drugs.[/QUOTE] Or you could just use regular old guns. Those work fine at killing people. Plus there are a variety of bullet types for lethal and nonlethal combat.
[QUOTE=MakoSkyDub;45693752]Reminds me of [url]http[b]s[/b]://www.youtube.com/watch?v=KnPM7I49fj8[/url] (why have they changed media tags)[/QUOTE] They didn't. You need to take the s out of https eg:[noparse][media]http://www.youtube.com/watch?v=KnPM7I49fj8[/media][/noparse] gives you [media]http://www.youtube.com/watch?v=KnPM7I49fj8[/media]
[QUOTE=Crimor;45694137]I'm not sure what you mean, you load squirtguns with DMSO and other drugs.[/QUOTE] was referring to the "swabbing door handles of cop cars" part, much less conspicuous than rolling around with a squirt gun :v: and also because I couldn't pass up an opportunity to post this song
Alright, I just had an idea. Can't tell if it's entirely a good one yet: So start with D&D, Pathfinder, or any other similar system you favor. I'm making this post based on PF because that's what I'm most familiar with but the core idea isn't system-specific. Only requirement is, you need gods and divine magic (which usually means fantasy, but maybe 40K could work...) Throw away any arcane spellcasting classes. This isn't truly necessary but it does fit with the idea. Throw away the spell lists and other magic rules for divine spellcasters. We'll rewrite those later. In particular, anything about "X spells per day" or prepared spell lists is gone for good. Throw away any existing pantheon - this is at least partially a homebrew setting. Invent a ton of new ones. Give them an alignment or affinity or something as well. And maybe invent some rituals or something associated with them, some common sacrifice or shit. Assign spells to these gods, and give them some sort of rating that spellcasters will have to roll higher than on magic checks. So something like Ray of Frost might be a DC5 check praying to an ice god, something like Wish is DC40 to the main god. Divvy up all the regular divine (and if you got rid of wizards and sorcerers like I told you, arcane) spells this way, except spells that don't work with the new rules we're writing. Now invent some religions. Most fantasy settings seem to have everyone know the gods exist, and other than favoring some over others, there's no real religious strife. Stick gods in different cults - some polytheistic, some monotheistic. Have some gods be in multiple. Let's throw some crusades and jihads in there too - these guys do not always get along. Give that list of gods and religions and spells and stuff to your players. On your own list, cross some of them out - those gods don't actually exist, people just think they do. NEVER reveal that to your players. Don't even tell them that it's a possibility. And if something happens that could plausibly kill one of the gods, do it. Cross them off too. Whenever someone casts a spell now, they make their prayer check (1d20, +1 per spellcaster level, plus any other god-specific bonuses or item bonuses or fuckall). As GM, roll a d20-10 behind the screen - tell them this is a secret modifier added to their roll, to see if it's part of the god's plan. If the god they're asking for magic exists, use the DC you listed to see if they passed it. If the god doesn't exist, the spell always fails. Or if conditions are right (or if they rolled so high they can't possibly fail by the rules you've told them), maybe one of the gods that is actually real answers the prayer anyways. GM fiat and/or improvised bullshitting will be heavily involved here. The point of all of this is to try to replicate actual religion more. We don't have inarguable proof of any gods in our universe, why does every fictional fantasy world seem to have inarguable proof of theirs? And even without the "haha your entire belief system was a lie sucks to be you", it's a more chaotic magic system than you normally get in D&D-based games. Good for fluff-heavy campaigns, maybe not for crunch-heavy campaigns. I'm definitely not saying this is how the rules should have worked. It's a lot more complexity, it changes the tone of everything, and it has a high chance of breaking the game balance completely. Hell, I know for certain that one of my gaming groups would absolutely hate this idea just for the gameplay changes. But the other one might love it. I'll float the idea past them tomorrow, but for now, what do you all think about that? Good idea? Bad idea? Worst idea ever?
It's pretty much how truenaming works in 3.X. It's too bad true naming was really terrible.
[QUOTE=gman003-main;45694708]:words:[/QUOTE] the reason everyone knows the gods exist in most fantasy settings is because there is actual, physical proof of it. hell if you're good enough at magic you can straight up go visit their home plane. and sometimes they come down to the material plane and fuck shit up for one reason or another. :v:
[QUOTE=gman003-main;45694708] I'm definitely not saying this is how the rules should have worked. It's a lot more complexity, it changes the tone of everything, and it has a high chance of breaking the game balance completely. Hell, I know for certain that one of my gaming groups would absolutely hate this idea just for the gameplay changes. But the other one might love it. I'll float the idea past them tomorrow, but for now, what do you all think about that? Good idea? Bad idea? Worst idea ever?[/QUOTE] It's interesting, but not really practical. Also it'd suck majorly if you're the guy who made a cleric of a god that's not real.
[QUOTE=cdr248;45372492]Feng Shui Adventures: [IMG]http://i.imgur.com/o5Y9zrN.png[/IMG][/QUOTE] The Sequel: [IMG]http://i.imgur.com/c3eqSV7.png[/IMG] [editline]16th August 2014[/editline] I miss the old steam UI
I like the blue though
[QUOTE=Stren;45696223]It's interesting, but not really practical. Also it'd suck majorly if you're the guy who made a cleric of a god that's not real.[/QUOTE] "If there was no God, It would be necessary to invent him." - Voltaire Except he gets to be cooler and he gets to try to become a god himself. Just so he can worship himself. Yes.
I'm probably in the minority when I say I don't have much interest in being part of a Fallout RPG. I love the games and all, but when a friend of mine said he'd like to run a Fallout game using the Star Wars Edge of the Empire rules I wasn't exactly enthusiastic about it. I think I'd be more interested if it was set in a place that wasn't in North America, like maybe China; but my friend was adamant in having it set in either the Capital Wasteland or somewhere else in the U.S. Bleh.
Don't worry I also couldn't care less about fallout pnp. On that note I've finally started concrete planning for my magical burst game. Gonna have their tsukaima hang out in an illusory hobo.
Every time without fail [t]http://i.cubeupload.com/CVvdhL.jpg[/t] I don't know it seems that I wind up planning the most in depth and cerebral stories but then it always ends with me getting my player characters tearing up New York while drunk, fighting a Space Nazi Mercenary Group called the Death Kampf or fist fighting NTOMBO, WARLORD OF EDUCATION while on a rocket train (that is fleeing a nuclear explosion). [editline]16th August 2014[/editline] RIP Ntombo, he wanted to hire the Party to run one of his acid mines staffed by child slaves
[QUOTE=RearAdmiral;45705998]:words:[/QUOTE] You are the Hideo Kojima of PNP RPGs.
[QUOTE=RearAdmiral;45705998]Every time without fail -snip- I don't know it seems that I wind up planning the most in depth and cerebral stories but then it always ends with me getting my player characters tearing up New York while drunk, fighting a Space Nazi Mercenary Group called the Death Kampf or fist fighting NTOMBO, WARLORD OF EDUCATION while on a rocket train (that is fleeing a nuclear explosion). [editline]16th August 2014[/editline] RIP Ntombo, he wanted to hire the Party to run one of his acid mines staffed by child slaves[/QUOTE] To be fair, New York was ENTIRELY 2nd's fault the rest of it though was all on you it's fine though it was all hella fun aside from that whole thing where I was Miku getting mind-raped while the party was fighting people and my time travelling clone-sister-bitch who kept saying sorry in retrospect my characters have gotten the short end of the stick a few times in your games not that I care because they're all hella great it's just funny to think back on it edit: also that time you MADE ME SHOOT ICE CREAM JOE
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