So, I just ran the black fang's dungeon starter module with two players, a druid, and a monk. The druid is based around snakes and poison, and the monk is an hononorabru warrior. Monk got possessed and murdered their contact that hooks them up with various missions, setting is similar to a 1800's british town. Next session will be based around them being in a prison, how should I handle the escaping/torture/trial part?
[QUOTE=madman770;45770105]So, I just ran the black fang's dungeon starter module with two players, a druid, and a monk. The druid is based around snakes and poison, and the monk is an hononorabru warrior. Monk got possessed and murdered their contact that hooks them up with various missions, setting is similar to a 1800's british town. Next session will be based around them being in a prison, how should I handle the escaping/torture/trial part?[/QUOTE]
You could do one thing where you make them feel powerless without being unfair. Eg if someone attacks a guard to try to escape and he rolls high and escapes. Let him do that but if he fails he gets tortured or beaten or maybe even lose a bodypart like a finger. And for escaping you could have one of their friends/family/contact help them by giving them shanks in cake. Or maybe one of the leaders of a gang plan a prison riot if they cannot get out on their own. Or maybe outlaws want to free their buddies so they assault the prison then the pcs can choose to join them if they want.
Or another one a guard is gonna get shanked so the pcs can choose to save him and if they do he tries to help them get out for saving his life.
Also give them spoons maybe they want to shawshank redemption it?
A near goverment order is establishing a suicide squad of deadly prisoners and their on it. Do it like arrow where they have a poison but only the goverment have a cure and they need it every 24 hours or dead pcs. That way its logical sort've and they can't just run off and have to complete missions
That's all I've got so hopefully it helps.
[QUOTE=Kisame;45770397]You could do one thing where you make them feel powerless without being unfair. Eg if someone attacks a guard to try to escape and he rolls high and escapes. Let him do that but if he fails he gets tortured or beaten or maybe even lose a bodypart like a finger. And for escaping you could have one of their friends/family/contact help them by giving them shanks in cake. Or maybe one of the leaders of a gang plan a prison riot if they cannot get out on their own. Or maybe outlaws want to free their buddies so they assault the prison then the pcs can choose to join them if they want.
Or another one a guard is gonna get shanked so the pcs can choose to save him and if they do he tries to help them get out for saving his life.
Also give them spoons maybe they want to shawshank redemption it?
A near goverment order is establishing a suicide squad of deadly prisoners and their on it. Do it like arrow where they have a poison but only the goverment have a cure and they need it every 24 hours or dead pcs. That way its logical sort've and they can't just run off and have to complete missions
That's all I've got so hopefully it helps.[/QUOTE]
Thanks for the advice, I'll post what I did later to avoid possible spoilers, one of them browses FP.
[QUOTE=madman770;45772074]Thanks for the advice, I'll post what I did later to avoid possible spoilers, one of them browses FP.[/QUOTE]
No problem.
So I rolled on the random treasure table, and they got universal solvent. They were supposed to get mining charges to blow out the prison wall, but here's where things got interesting. They used the solvent to melt the adhesive holding the bricks of the wall together, allowing a stealthy exit. They only had to kill the captain of the guard, who nearly killed the monk in one hit with a critical, brought him down to 1 hp. So the monk was happy because none of the convicted criminals, murderers, and bandits escaped along with them, AND they have access to enough mining charges to level a large building. Not to mention all the gear from the prison armory.
You shoulda gave them a spoon and made them roll on a 1d20 each time they rolled to dig, anything under 15 make it break because lets be honest here spoons are fragile as shit.
[QUOTE=Kisame;45775886]You shoulda gave them a spoon and made them roll on a 1d20 each time they rolled to dig, anything under 15 make it break because lets be honest here spoons are fragile as shit.[/QUOTE]
not if its an ADAMANTIUM SPOON
[QUOTE=elowin;45776128]not if its an ADAMANTIUM SPOON[/QUOTE]
Why would anyone make an adamantium spoon? Is it to eat adamantium cornflakes?
Breakfast of true adventurers.
[URL="http://www.d20pfsrd.com/equipment---final/cybertech"]Pathfinder is a heroic fantasy setting where you fight evil dragons with magical swords and well-placed arrows[/URL]
[url=http://www.d20pfsrd.com/equipment---final/weapons/technological-weapons]Having anything more advanced than a musket is generally frowned upon and will never be implemented by Paizo.[/url]
god I love this
monowhips
I have a mighty need
[QUOTE=LiquidNazgul;45776651][URL="http://www.d20pfsrd.com/equipment---final/cybertech"]Pathfinder is a heroic fantasy setting where you fight evil dragons with magical swords and well-placed arrows[/URL]
[url=http://www.d20pfsrd.com/equipment---final/weapons/technological-weapons]Having anything more advanced than a musket is generally frowned upon and will never be implemented by Paizo.[/url]
god I love this[/QUOTE]
Reminds me, the [url=http://www.d20pfsrd.com/classes/hybrid-classes]hybrid classes[/url] from the advanced class guide finally got added to the srd, too.
[I][url=http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager]Mighty need.[/url][/I]
[QUOTE=Rats808;45778066]Reminds me, the [url=http://www.d20pfsrd.com/classes/hybrid-classes]hybrid classes[/url] from the advanced class guide finally got added to the srd, too.
[I][url=http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager]Mighty need.[/url][/I][/QUOTE]
20th level arcanist power is the most hilariously broken thing ever. And I love it. Too bad nobody ever gets to level 20 so it's kind of irrelevant anyway.
One day I want to play a 20th level game
Just to see all the awesome cheese come out of the woodwork
It'd be silly but still
One day I'd like to level up.
[QUOTE=DiscoInferno;45778185]One day I'd like to level up.[/QUOTE]
impossible
I've been in a level 20 game. As a wizard. We started all the way from level 1 too; this game only took about a year to finish since we were on the fast track.
[QUOTE=DiscoInferno;45778185]One day I'd like to level up.[/QUOTE]
Let's not get too silly here.
That yearlong game I would talk about went from level 3 to level 18 over the course of said year. The DM had planned for us to make it all the way to 20 but it just didn't bear out with the plot, even with how fast-tracked we were.
Speaking of D&D, in yesterday's session two members of the party got kidnapped by bounty hunters!
The rest of the party beat said incompetent bounty hunters up and pressed them into slavery.
Also we got a dog!
did you call it dogmeat
It did earn a name, dogmeat was suggested, I don't remember what was decided on.
Has anyone on the history of ever ever tried a rulesless running of a campaign of a game that usually has rules. Like a D&D module but the DM and players use no dice and the DM allows or disallows thing based on the story and the player's gumption, and basically just decides whatever happens based on what they feel rather than by dice?
[QUOTE=DiscoInferno;45783271]Has anyone on the history of ever ever tried a rulesless running of a campaign of a game that usually has rules. Like a D&D module but the DM and players use no dice and the DM allows or disallows thing based on the story and the player's gumption, and basically just decides whatever happens based on what they feel rather than by dice?[/QUOTE]
Uhh I'm running a campaign with a diceless system right now but running D&D diceless would just be choose your own adventure in generic fantasyland
[QUOTE=Rats808;45778066]Reminds me, the [url=http://www.d20pfsrd.com/classes/hybrid-classes]hybrid classes[/url] from the advanced class guide finally got added to the srd, too.
[I][url=http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager]Mighty need.[/url][/I][/QUOTE]
[url]http://www.d20pfsrd.com/classes/hybrid-classes/slayer/archetypes/paizo---slayer-archetypes/stygian-slayer[/url]
You can now be Corvo.
[QUOTE=DiscoInferno;45783271]Has anyone on the history of ever ever tried a rulesless running of a campaign of a game that usually has rules. Like a D&D module but the DM and players use no dice and the DM allows or disallows thing based on the story and the player's gumption, and basically just decides whatever happens based on what they feel rather than by dice?[/QUOTE]
I think giving the DM absolute power like that would make for a REALLY dull game unless you were doing a very specific kind of gig, where you wanted to more or less write fiction collaboratively with one director and the players controlling key characters. Like you couldn't do a dungeon crawl or similar adventure like that, it would be horrible. It becomes a game when the party, the DM and chance play equal roles in deciding what takes place
The only place I've encountered freeforming over D&D is as a lead-up explanation/demonstration of what a roleplaying game is at all
[QUOTE=DiscoInferno;45783271]Has anyone on the history of ever ever tried a rulesless running of a campaign of a game that usually has rules. Like a D&D module but the DM and players use no dice and the DM allows or disallows thing based on the story and the player's gumption, and basically just decides whatever happens based on what they feel rather than by dice?[/QUOTE]
You'd be better off playing "Once Upon a Time" (it's a collaborative storytelling tabletop game) with custom cards than trying to run a tabletop RPG with no rules or dice, I've played a few RPGs where the DM just used the dice to figure out the outcome of what we wanted to do, but no rules at all, and that was fun.
No dice means everything that happens is decided by the DM, which becomes really boring quite fast. At least in "Once Upon a Time" everyone has a chance to step in and tell the story their way using the cards they're handled to achieve the ending they got, but they can be interrupted by others when they mention something that is on a card that someone else has, it also has variant rules to play it like a tabletop RPG.
[QUOTE=LiquidNazgul;45776651][URL="http://www.d20pfsrd.com/equipment---final/cybertech"]Pathfinder is a heroic fantasy setting where you fight evil dragons with magical swords and well-placed arrows[/URL]
[url=http://www.d20pfsrd.com/equipment---final/weapons/technological-weapons]Having anything more advanced than a musket is generally frowned upon and will never be implemented by Paizo.[/url]
god I love this[/QUOTE]
Meanwhile crossbows still suck ass because muh heroic fantasy :v:
Crossbows are pretty strong, they just have a feat tax to use effectively.
plus simple weapons so even your shitty sorcerer can use one as a backup
or, if you're like me, be too poor to afford a crossbow and kill things with a sling instead
which are honestly super convenient since they're free, you can use almost anything as ammo, and still pretty decent backup, and if you have a strength mod (because you're weird like me and somehow got 14's almost across the board, save for a 16 and a 12) you get to add it too, and if you're in a shit-tiers game then those 1 or 2 points of damage can make a huge difference
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