Yeah, my gnome alchemist has been mainly throwing rocks in combat so far due to nearly everything we fight being made of fire or getting into melee range before I can explode it.
[QUOTE=LiquidNazgul;45776651][URL="http://www.d20pfsrd.com/equipment---final/cybertech"]Pathfinder is a heroic fantasy setting where you fight evil dragons with magical swords and well-placed arrows[/URL]
[URL="http://www.d20pfsrd.com/equipment---final/weapons/technological-weapons"]Having anything more advanced than a musket is generally frowned upon and will never be implemented by Paizo.[/URL]
god I love this[/QUOTE]
[URL="http://paizo.com/pathfinderRPG/prd/technologyGuide/artifacts.html"]Power armor is beautiful and if I find a suit I'm never taking it off.[/URL]
Doubly so if it comes with a heavy weapons harness so I can wield a vortex cannon like it's a minigun.
Only thing I'm iffed about is the complete lack of plasma swords. We have railguns and smart armor, why not power weapons?
I'm planning a game in a waterworld type setting. Anybody know of a system that has good ship combat rules?
[QUOTE=ElTacoLad;45797675]I'm planning a game in a waterworld type setting. Anybody know of a system that has good ship combat rules?[/QUOTE]
7th Sea maybe. I haven't played it or looked over the rules, so I can't say for sure, but it's the only system I know that actually has sea-based naval combat(as opposed to space battles) as a core part of the system/setting.
[QUOTE=Canuhearme?;45795616][URL="http://paizo.com/pathfinderRPG/prd/technologyGuide/artifacts.html"]Power armor is beautiful and if I find a suit I'm never taking it off.[/URL]
Doubly so if it comes with a heavy weapons harness so I can wield a vortex cannon like it's a minigun.
Only thing I'm iffed about is the complete lack of plasma swords. We have railguns and smart armor, why not power weapons?[/QUOTE]
"Rumors persist of variant forms of powered armor, including suits sized for giants or that can function as vehicles for multiple creatures." :v:
[QUOTE=Rents;45797755]"Rumors persist of variant forms of powered armor, including suits sized for giants or that can function as vehicles for multiple creatures." :v:[/QUOTE]
Reminds me of this picture from the Exalted book on Alchemicals.
[t]http://img.4plebs.org/boards/tg/image/1377/45/1377451403951.jpg[/t]
Dnd 3.5 with Stormwrack. hehehehe.
Haven't read it in a long time, but nothing beats pirate gnomes and sharkhide armour.
[QUOTE=draugur;45798105]Dnd 3.5 with Stormwrack. hehehehe.
Haven't read it in a long time, but nothing beats pirate gnomes and sharkhide armour.[/QUOTE]
I did like Stormwrack's rules, though if you're not using sailing ships it's kind of a bit wonkier
still can work though
Before I was doing pathfinder and then traveller (in space) I was working on a ruleset for doing realistic-ish surface naval combat for traveller itself, but that never really got far since that's just sort of my personal nerd thing as opposed to my group's so I stopped making it
[QUOTE=Canuhearme?;45795616][URL="http://paizo.com/pathfinderRPG/prd/technologyGuide/artifacts.html"]Power armor is beautiful and if I find a suit I'm never taking it off.[/URL]
Doubly so if it comes with a heavy weapons harness so I can wield a vortex cannon like it's a minigun.
Only thing I'm iffed about is the complete lack of plasma swords. We have railguns and smart armor, why not power weapons?[/QUOTE]
The Technology Guide was made specifically for the Iron Gods Adventure Path; in other words, it's not meant to be genre neutral. The alien culture that made all those stuff weren't into melee weapons. Plus, as the creative director James Jacobs said, having laser swords would be going into a type of sci-fi they weren't interested in getting into (ie Star Wars).
However, Paizo has a history of expanding upon certain things if they sell very well. The Tech Guide sold out at GenCon and it's gotten nothing but glowing reviews so far. Who knows, maybe an Ultimate Technology book is right around the corner...
I am having way too much fun with this campaign backstory. I'm up to 2800 words in the loredoc (still only on the first pass!), and the map is almost done (just need to figure out where the entrances to all the underground parts are).
Now I just need to find a script-looking font that has proper combining diacritic marks, and I'll be good to go.
[QUOTE=ElTacoLad;45797675]I'm planning a game in a waterworld type setting. Anybody know of a system that has good ship combat rules?[/QUOTE]
Run CATastrophe.
[QUOTE=Rents;45797755]"Rumors persist of variant forms of powered armor, including suits sized for giants or that can function as vehicles for multiple creatures." :v:[/QUOTE]
Use traveller rules and remove a dimension and 75% of the tech levels
Dunno if here or the Warhammer thread is the right place to post about it, but I recently bought Dark Heresy 2nd Edition. Without going into detail, it's essentially Only War mashed with parts of Black Crusade, minus Comrades. It's a helluva lot more streamlined than DH1, and I can't wait to try it out. Overall, I prefer it over DH1. Some of my friends who prefer tougher games will probably be sticking with DH1 though, since DH2 is a lot 'easier'.
Also, I had a hilarious issue with my copy. The first one I bought was missing the entire first chapter, so I had to go back and get a replacement, which thankfully had all the pages in it :v:
[QUOTE=EXPLOOOSIONS!;45799912]Dunno if here or the Warhammer thread is the right place to post about it, but I recently bought Dark Heresy 2nd Edition. Without going into detail, it's essentially Only War mashed with parts of Black Crusade, minus Comrades. It's a helluva lot more streamlined than DH1, and I can't wait to try it out. Overall, I prefer it over DH1. Some of my friends who prefer tougher games will probably be sticking with DH1 though, since DH2 is a lot 'easier'.
Also, I had a hilarious issue with my copy. The first one I bought was missing the entire first chapter, so I had to go back and get a replacement, which thankfully had all the pages in it :v:[/QUOTE]
This is the general roleplaying thread, I'm being made to wait until my birthday in November to grab a copy of the 2nd edition, so excited though.
[IMG]http://i.imgur.com/uMD1Fsw.jpg[/IMG]
New Fallout and Magical Burst logs hastily summarized.
[B]Fallout NY Reboot: Session 9: Heads Hunted[/B]
[url]http://pastebin.com/ZUNaQdw6[/url]
[quote]Marlowe, while lost in the Empire State Building, found and chatted up a pre-war ghoul, Deadeye, who offers him a lift to where the caravan is now.
Marlowe hops onto the caravan with Dez, Flint and Surd. After recapping with each other, Dez tells Marlowe they're going to pillage the caravan. Marlowe does not approve, but Dez manages to get him to agree to go along with it thanks to some rolls, but only under the condition that they steal just this truck.
Marlowe slides into the front passenger seat and gets into a tussle with the driver, eventually managing to kick him out, but letting him live. The gang then takes their loot and drives off to an out-of-the-way parking lot, to check what they got, which went something like:
"You find entirely useless bits and pieces that you can't even imagine a feasible use for, mostly replacement parts for exceedingly specific Vault equipment most likely. Nothing worth taking. You find other crates with various medical compounds that have symbols and words you don't understand, too. But, you did find one box of useful materials, that has [5] Stimpaks, [4] Bandages, [3] Bandaids, [1] Psycho."
Using her Science skill and Vault knowledge from her backstory, Flint recognizes a few water chips, some replacement parts for the fans within the air vents of a Vault, and some innards from an AutoDoc, among the junk, along with about half a Mister Handy.
Flint says she didn't sign up to become no wasteland justice thing or whatever, and demands 20% of all future profit, which the others reluctantly agree to.
After some more chatter I can't be arsed to summarize because I'm in a hurry and don't want to read the log again, the gang picks up a hitchhiker. Dez convinces this hitchhiker to start spreading the word that "Dez Durgein is looking for men who are willing to get rid of the raider menace."
After this and some more chatter, they spot a nice-looking armored truck fly by. Dez demands that Marlowe follow it, but Marlowe's had enough shit and refuses. The hitchhiker declares that it was a Brotherhood truck, and that it's unusual to see them this far away from their aircraft carrier.
The party is eventually accosted by a group of raiders in a compact which is decorated with numerous heads on sticks.
After concentrating fire (some of it literal, courtesy of Flint's fireballs) on the driver, chaos ensued within the little compact, and it eventually crashed into a fire hydrant. Dez gets off his bike (which he had mounted during combat, scoring another critical on his STR roll to pedal, earning him a medal: "Pedal to the Metal - You gain +2 to all speed-related STR checks in relation to bicycles") and proceeds to loot the compact before its nuclear reactor explodes.
With that, they head back to Terminal to rest up and repair their equipment. Courtesy of the multiple nonstop criticals, both passing and failing, that Surd keeps making, he was given a medal of his own: "Critical Mess - Your critical chance is increased by 2."
End session.[/quote]
[B]Fallout NY Reboot: Session 10: Recon, Ride, Raid[/B]
[url]http://pastebin.com/pLf52ieW[/url]
[quote]The gang, at Terminal and now rested up, enters the nearest tavern, who is a throwback character to the original Fallout: New York campaign I did. Red hair, unnecessarily big tits that an obscene amount of attention is drawn to, and named Clara.
The party takes on a job to eradicate a base of raiders, most notably the leaders of the Headhunters, named "Machinegun Kelly," "Cathy Carbine," "Laser Larry," and the clearly labeled head honcho of all of them, "Humvee Huey."
They drive to the Empire State Building and debate who should go up to the observation deck after their latest shenanigans, and decide on Flint and Surd. They head up, take a peak around with some binoculars, and spot three things, in this order: A humvee covered in heads enter an underground parking lot, some suspicious, similarly dressed, black-clad individuals walking along a tilted skyscraper, and the two trucks from the caravan the party raided exiting Central Park and heading here. Flint and Surd take their leave and return to the truck.
They drive to where Surd saw the humvee enter the underground parking garage and pull to a stop a few blocks away. Flint and Surd exit the truck and look for, then find, a second entrance to the parking garage and wait for Dez and Marlowe to go in the front.
Dez and Marlowe pull the truck in the front and go guns blazing, ramming into raiders and shooting others, at which point Surd and Flint come down to clean up after them.
End session.[/quote]
[url=http://facepunch.com/showthread.php?t=1266694&p=45195079&viewfull=1#post45195079]Session 1[/url]
[url=http://facepunch.com/showthread.php?t=1266694&p=45257747&viewfull=1#post45257747]Session 2[/url]
[url=http://facepunch.com/showthread.php?t=1266694&p=45320718&viewfull=1#post45320718]Session 3[/url]
[url=http://facepunch.com/showthread.php?t=1266694&p=45401663&viewfull=1#post45401663]Session 4[/url]
[url=http://facepunch.com/showthread.php?t=1266694&p=45468797&viewfull=1#post45468797]Session 5[/url]
[url=http://facepunch.com/showthread.php?t=1266694&p=45591834&viewfull=1#post45591834]Session 6[/url]
[url=http://facepunch.com/showthread.php?t=1266694&p=45591834&viewfull=1#post45591834]Session 7[/url]
[url=http://facepunch.com/showthread.php?t=1266694&p=45661209&viewfull=1#post45661209]Session 8[/url]
[B]Magical Burst: Session 34: Showtime![/B]
[url]http://pastebin.com/DM54SSLX[/url]
[quote]We start the game off with a new character, Cathrin Alston, otherwise known as Rin, as played by Eve's player. Rin starts her day (by that I mean it's about 4pm) before her official first day at her new school as a transfer student by watching the news, which has coverage on the serial murders and kidnappings, and how the Council, the 7 people who hold the most power in the city, were considering instating an official curfew.
Rin turns the TV off at her mother's request, then heads into her room, where she sneaks out. Rin has recently become a magical girl, but has not actually fought anything yet. Rin decides she needs to track down the evil-doer kidnappers and murderers and bring them to justice, because she's all about that shit. To start, she strikes up a conversation with a street lamp, courtesy of her "talk to anything" power. The lamp talks in an exaggerated manner similar to Foghorn Leghorn from the old cartoon of the same name. This conversation gets Rin nowhere, so she bids the newly dubbed Lampy farewell and goes to talk to a dumpster instead.
The dumpster is far more helpful, being a gossipy oversized trash can that talks to other gossipy oversized trash cans of his likeness found all across the city. They apparently communicate through the trash chutes that connect them all. The newly dubbed Dumpy the dumpster reveals to Rin that, according to dumpster-gossip, two girls recently fell down one of them. These girls, unknown to Rin, are of course Princess and Sarah, as happened during their fight not too long ago.
Dumpy also tells Rin about a terrifying spider-like creature that uses the trash chutes to travel around the city. Rin takes this information to heart, intending to slay the spider, and she jumps into Dumpy, beginning her slide down the chutes. Along the way, she encounters a banana peel, named Ms. Peele, who is crying because she was peeled off her husband and thrown into the trash. Rin comforts Ms. Peele, saying she'll find another man, then pockets the peel and continues sliding through the chutes.
Eventually, she ends up in the room where Saiko was some time ago, that the spiderdemon made into its nest. Looking to the gears in the ceiling, Rin converses with them, seeing that they're jammed up with bodies and limbs. The gears tell Rin to run, because she is going to get slaughtered by the spider, but she ignores the gears, and eventually, the spider shows up. They proceed to have some back-and-forth engagements, with Rin attempting to dislodge the corpses in the ceiling, which would open the big grate the spider is standing on that leads into the incinerator below. At this point Rin's player gets tired and goes to sleep.
From Eri's perspective now, she is at home with her last surviving family member, Jin, her little 6-year-old brother. Jin is playing Generic Video Game: Online on his Jony™ Gamestation Portable. Eri asks what he wants for his upcoming birthday in several days, and he says he wants Eri to stop being sad. Eri says she'll try, then asks again if he wants anything. Jin says a trip to the amusement park. Eri has brief flashbacks to the clown youma they fought some time ago, but agrees anyway, under the condition of "no clowns, /ever/." After this, Eri leaves to go to the bar, hopefully to find out about the possibility of getting her magical mutations, called Changes, removed, and to locate Enomatia the magical raven.
Switching to Val, she decides to go to the bar, after having left her house and leaving Ayano with the nerds to get them into cosplay or some weird shit like that. Arriving at the bar, Val dumps her Hat of Infinite Rabbits out into the street for a bit before entering, where she then starts talking to Namiyo, the squirrelgirl, and asks about a job. Namiyo mentions a job about a famous pop idol who needs bodyguards/backup dancers. Val accosts Eve with horrifically spelled, incredibly creepy, unnecessary text messages. Eve does not respond. Suddenly, the seat next to Val is occupied by Saiko.
Switching to Saiko's perspective some time before, she leaves Val's house, leaving Ayano with the nerds to get them into cosplay or some weird shit like that. After pouring vodka on a cat, she proceeds to make some Social rolls while tramping around the house, eventually accumulating a following of cats. After this, she leaves, cat army in tow, and heads to the bar. Finding the bar front covered in rabbits, Saiko orders her stolen cats to clear a path, which they do.
Eri enters the bar and calls over Namiyo, who was with Saiko and Val. Eri asks about the possibility of getting Changes removed, and Namiyo directs her to a location in Tier 5 run by someone called the Witch Doctor. Eri, while she's here, gives all the info she knows about the Akechi Corp and the church incident with the massive fleshbeasts to Namiyo, who will give the info to Yarif the magic tortoise. Eri hears about the murderer killing Enomatia's contractees, and is obviously concerned, being one herself.
Saiko and Val, now together, start talking to Namiyo. Namiyo goes back and forth between these two and Eri, who had entered the bar some time before. Eventually, Eri slides over. The matter of the job is brought up, Eri pays the commission fee to get the details on the job, and they all agree to do it together. Celestine walks in shortly after, joins these three, and also hops onto the job train.
They follow the directions, which lead them to a park with a stage set up on Tier 1. Celestine and Saiko decide to check out the stage while Eri and Val head to the big fancy trailer behind the stage.
Eri and Val encounter Sakura, the older sister to and hair stylist of Kammi, self-proclaimed Super Shining Star Kam-chan, the 10-year-old pop idol who sings Vocaloid songs. Oh, she's also a magical girl. After entertaining her for some time as Sakura stepped out to fetch the crew to ready the stage for the performance that night, Kammi tries to sneak away, only to be caught by Eri. Kammi makes a break for it, Val tries to steal a car, Eri catches up to her and talks her down. They go out for ice cream.
Celestine and Saiko start investigating the catwalk on the stage, tightening obviously loosened catwalks that are hanging far away from anywhere that anyone on stage would be, plugging in wires and basically trying to ignore Eri and Val as they fail to catch Kammi.
Jumping forwards some time, it's about 10 minutes before the concert. Celestine, Eri, Saiko, Val and Kammi are all backstage and talking. Kammi says she sabotaged the concert because she was bored of singing, but didn't want to stop singing because people like her. She then suddenly drops the fact that they'll need to be on stage with her onto Celestine and Saiko. Celestine drags Saiko off, saying they need to practice dancing. She then says they're going to not perform on stage, and will just teleport away and collect their pay later. To give themselves a good excuse as to why they weren't on stage, Saiko summons her magic gun, and they shoot each other in the leg. They then sense a youma back on stage and limp over to help kill it.
Eri, Val and Kammi perform, with Eri and Kammi singing duets while Val dances and scatters rabbits everywhere with her hat of infinite rabbits. Eventually, a youma appears, and they start fighting it while continuing to sing and shouting off cheesy lines. Saiko and Celestine appear soon later, their legs shot, and they reveal the fact that the wounds were self-inflicted accidentally. Nobody really cares.
They fight and kill the youma. Eri tries to give the seed to Kammi, but she turns it down, saying "my wish has already come true. I had fun!" Eri tosses the seed, and Val catches it.
End session.[/quote]
[B]Magical Burst: Session 34.5: Champion of Justice, Posing and Carrots[/B]
[url]http://pastebin.com/2kKCWHM0[/url]
[quote]Rin starts off this minisession mid-fight with the terrifying spider-like youma, Dardanos. They exchange blows, Rin dodges most of the youma's hits like a motherfucker. She does get hit twice, though, and this brings her down to 3 Resolve. Though that's about it, she doesn't get hit again.
They fight some more, Rin dislodges all the bodies from the gears in the ceiling, the grate the youma is standing on opens, and it's hanging over the open pipe on its own strength. Rin then slices all the legs it's using to hang onto the ledge off, and the spider falls down the pipe into the incinerator.
Rin can't leave it at that, though, and she jumps in after it, landing on it and posing. The then initiate a fight in freefall. The youma by now has mentioned, several times, "MUST... FEAST..."
When Rin is about to strike the final blow, the youma asks, "WHY... DO YOU... STRUGGLE?"
Rin responds, "For justice!"
Then she Magical and Heart Bursts, killing the youma as she falls into the now-off incinerator that Princess and Sarah had fought in not hours before. Remnants of the fight still stick around, even with after the fires of the incinerator.
Rin wakes up early Tuesday morning and begins to climb her way out of Tier 5 and back home.
End session.[/quote]
[B]Magical Burst: Session 35: Murder She Wrote[/B]
[url]http://pastebin.com/P4iwJSy8[/url]
[quote]Celestine, $1500 richer after the previous night's work, wakes up on Tuesday morning and decides to go to her favorite coffee shop before going to school. After ordering her drink, Princess walks up soon after, looking clearly weak and unsteady. The two talk for a bit, before Princess reluctantly agrees to a day of relaxing with Celestine, as paid by Celestine's latest paycheck. They play at a jazz club and end up at a spa, where Princess spills her backstory to Celestine, who agrees to help Princess however she can.
Val wakes up, heads to the bar, and starts talking with the only person currently inside: Minami, a bartender in her 20s. She is actually the same bartender whose number Ramona got in the past. Val talks with her before dragging her out to look for Eve, ending up inside Eve's classroom, though she isn't there. But Eri and a few other people are.
Eri wakes up in the morning and heads to school with Tami, where they talk about mostly nothing, before meeting up with Ko and Suzu. Yuri shenanigans ensue, before the group arrive in class, where Soshu [aka Fatty, of the paranormal club], presents Eri with the magical barrier generator. While about to test it, Eri gets a panicked call from Saiko, saying Namiyo the squirrelgirl has been murdered.
Rin wakes up, climbs out of the incinerator, climbs out of Tier 5 onto Tier 4, then heads back home on Tier 3. After making excuses to her mother, Rin quickly gets dressed and runs to school, though she's new and doesn't know where to go, so she ends up outside Eri's classroom, overhearing everything inside before entering herself.
Saiko wakes up, hobbles out of her house on her shot leg, gets it fixed at the nearest hospital, then starts wandering looking for youma. Eventually, she hears a scream from an alleyway, which presents itself to be Namiyo, clutching her throat as a purple-robed figure makes a break for it. Saiko gives chase, but eventually loses her, before finally giving up and going back to Namiyo's body and calling Eri.
Eri talks with Saiko on the phone, Val enters through the window with Minami, Rin enters after listening in, and after the situation is explained to everyone, they summon Enomatia, who teleports the lot of them (minus all NPCs except Tami and himself) to Saiko's position. Enomatia reveals that Namiyo's soul has been torn from her body. Eri uses Shadow Pull to create a compass from Namiyo's shadow that points in the direction of her soul. Enomatia brings Namiyo's body back to The Tortoise Shell, while the gang follows Saiko, who took the compass, and they end up at a church.
Entering the church, they find the robed girl who killed Naimyo. She explains how her dagger (the same one Sarah saw from a memory orb), can remove the soul of any girl who made a contract with Enomatia, and that she's been feeding the souls to a youma, who the robed girl refers to as "she." After some more exposition, the robed girl shouts "Norie! Dinner time!" and the entire church, with everyone inside, turns into a Nightmare, where a snakelike youma about 10 feet long, with the body of a human girl from the waist up, and with skin that looks blackened in a manner similar to the "magical cancer" seen by girls who absorbed too many Oblivion Seeds, appears. Combat starts.
End session.[/quote]
There is only so much one man can expect another to read his tabletop stories. I think five session logs is a little over the top, even for this thread.
but i don't even read them...
post highlights or not at all
[QUOTE=Aperture fan;45808963]logs[/QUOTE]
o shit BoS has an aircraft carrier?
[editline]26th August 2014[/editline]
oh man I wanna mother base that shit so hard
[QUOTE=Nitrowing;45809054]There is only so much one man can expect another to read his tabletop stories. I think five session logs is a little over the top, even for this thread.[/QUOTE]
I just dump them so they're out of the way :v: Posting them is like, wiping my hands of them, going, "yep, that's done," and moving on.
Besides, it's possible that someone reads them, whether or not they post about it. It's nice to dream...
[QUOTE=Nitrowing;45809054]There is only so much one man can expect another to read his tabletop stories. I think five session logs is a little over the top, even for this thread.[/QUOTE]
I think we just post them because we posted the others, we don't really expect anyone to read these in full. But maybe someone does, so why not, right?
The 5 logs thing is probably because he let them build up and just made a consolidated post of several at a time :v:
EDIT: Appy, you sniping motherfucker.
[QUOTE=cdr248;45809473]o shit BoS has an aircraft carrier?
[editline]26th August 2014[/editline]
oh man I wanna mother base that shit so hard[/QUOTE]
you were [i]literally there[/i], in the game, in character, when the guy mentioned it. Hell, you were the only one talking to him. He basically outright stated it directly [i]to[/i] you.
[QUOTE=Aperture fan;45809625]you were [i]literally there[/i], in the game, in character, when the guy mentioned it. Hell, you were the only one talking to him. He basically outright stated it directly [i]to[/i] you.[/QUOTE]
Next game have the bad guy tell the players exactly how to defeat him then see if they ignore it.
[QUOTE=DiscoInferno;45809952]Next game have the bad guy tell the players exactly how to defeat him then see if they ignore it.[/QUOTE]
I guarantee you everyone but Wing would see it.
I read some of the logs sometimes
[QUOTE=Aperture fan;45809625]you were [i]literally there[/i], in the game, in character, when the guy mentioned it. Hell, you were the only one talking to him. He basically outright stated it directly [i]to[/i] you.[/QUOTE]
I never said you didn't tell me. I kinda just assumed it was a regular BoS base like in Fallout 1 instead of a sick ol aircraft carrier and probably just skimmed over that part :v:
[QUOTE=cdr248;45810177]I never said you didn't tell me. I kinda just assumed it was a regular BoS base like in Fallout 1 instead of a sick ol aircraft carrier and probably just skimmed over that part :v:[/QUOTE]
We are still not taking on the BOS
Until I get at least a Gauss pistol or two
You do know that the BoS aren't going to kill you on sight, right? I mean, they're human. You can just talk to them. Assuming you make a good impression, you might even make some friends [sp]that you can stab in the back later if you keep this shit up[/sp].
I shouldn't be planning [I]your[/I] coups, man. I'm the GM for god's sake.
Today on Sib's Traveller:
When your warship AI says 'oh shit'
You've fucked up
player made coups are the best coups
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