• D&D General v3
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New logs! And there aren't 5 of them this time, so that's nice. [B]Fallout NY Reboot: Session 11: Cathy Carbine[/B] [url]http://pastebin.com/qL8Adgva[/url] [quote]Starting the session where we left off, they begin looting the raiders, netting themselves: [1] 5mm-chambered Kalashnikov AKM CND: 14/50, [1] Air Force Survival Rifle CND: 12/50, [1] Colt 6520 10mm CND: 20/50, [1] Wondernine CND: 22/50, [1] Lead Gloves CND: 25/50, [1] Leather Jacket CND: 22/50, [1] Leather Jacket CND: 20/5, [1] M65 Field Jacket CND: 18/50, [1] Leather Armor CND: 16/50, [1] Metal Armor CND: 12/50, [23] 5mm FMJ, [25] .22 Long Rifle FMJ, [4] .410 Buckshot, [18] 10x25mm FMJ, [19] 9x19mm FMJ, [2] Bandages, [1] Band-Aids (10 uses left), [1] Healing Powder, [3] Radfruit, [1] Donut, [2] Booze, [3] Beer, [1] Nuka Cola, [1] Jet, [1] Pre-War Money, [1] Box of Matches (9 uses left), [1] Pack of Cigarettes (6 uses left), [1] Bic Lighter, [1] Pack of Cards, [2] Set of Dice, [1] Harmonica, [1] Electronic Parts. That's a lot of loot for doing pretty much nothing, but I digress. Since Marlowe's player Ciaster was absent, Marlowe watched the truck while the others ventured deeper into the parking garage, the lower ramp of which was blocked off for vehicles by barriers that would take more than the lot of them can lift. So they walk down, Machinegun Kelly's head in tow, to see three raiders chatting amicably. They all have shrunken heads hanging from their belts. Surd attempts diplomacy, showing Machinegun Kelly's head, and asking where they can go to get it shrunk. He critfails, and accidentally punches the raider in the face while extending his arm to display the head. This leads to combat with the three raiders, which ends soon after, though not before a raider with a pair of spiked knuckles gets more than a few good hits onto the party, and giving a shit-eating grin. They dispatch the raiders, earning even more loot: [11] .22 Long Rifle HV rounds, [1] Baseball hat CND17, [1] Raider Armor CND14, [2] Generic .22 Revolvers CND20, [1] Pre War Money, [1] Radfruit, [1] Import Beer, [1] Whiskey, [2] Stimpaks, [3] Molotov Cocktails, [1] Colt 6520 10mm CND12, [1] .38 Snubnose Revolver CND22, [20] .28 Special FMJ, [21] 10x25mm FJM, [1] Leather Jacket CND20, [1] Harmonica, [1] Spare Parts, [1] Larry's Shining Finger (Unique Spiked Knuckles) CND16, [1] Leather Jacket CND16, [1] Leather Flight Cap CND20, [2] Blamco Mac 'n Cheese, [1] Bug-on-the-shell, [1] 5 meter coil of rope After they settled the loot, they hear a bitchy voice call out, asking what's taking so long. In walks a lady in metal armor, Cathy Carbine. The exchange with Cathy went something like this: 9:51 PM - Moderate to Severely Unstable GM: "You got 5 seconds to explain this shit." 9:51 PM - Dez: "We gunna murder your ass." 9:51 PM - Surd: "We were having a barbecue" 9:51 PM - Dez: "That." 9:51 PM - Surd: "And a gun convention" 9:52 PM - Surd: "Things got ugly." 9:52 PM - Dez: "And a shoveling." 9:52 PM - Dez: Dez does the shovel dance 9:52 PM - Dez: "Scoop to the left, left.. scoop to the right, right...." 9:52 PM - Surd: "You have to dig a proper barbecue pit, after all." 9:52 PM - Moderate to Severely Unstable GM: "I'm gettin' mixed signals, so I'll just mix up your insides." 9:52 PM - Moderate to Severely Unstable GM: She pulls out her carbine. This is definitely Cathy! They proceed to have a heated shootout, quite literally, as Flint hurls a more than a few fireballs. After a bit, they finally off Cathy, and loot her corpse. Inside the breastplate of her metal armor was a bunch of pipes and doodads wired into her, which intermittently healed her during the combat. Flint does some Science and manages to think up a blueprint similar to the design she sees inside the armor (which itself is no use because the device is slagged thanks to the fire) which can be crafted. Their loot from Cathy: [1] Metal Armor CND16, [1] Cathy's Carbine (M1 Carbine), [17] .30 Carbine FMJ rounds, [2] Stimpaks, [1] Nuka Cola, [1] Med-X, [1] Cathy's Head The entire session's worth of combats netted them 1600xp, as well. Remaining heads to collect: Laser Larry, Humvee Huey. End session.[/quote] [B]Magical Burst: Session 36: Case Closed[/B] [url]http://pastebin.com/zEMMLn6F[/url] [quote]Starting with Celestine, she and Princess exit the spa, grab what they need, and head to the Akechi Corp, aiming to get Princess her job back, bringing the suitcase of Arcanium as a peace offering. Celestine teleports them up a few floors, before Princess decides that's taking too long before she drags them both to the elevator, after stealing a keycard from a guy she knocked unconscious. Eventually, they kick in Mr. A's door, and confront him, presenting the Arcanium. Mr. A is interested, and eventually accepts Princess back into his employment. Celestine tries to get in on this as well, and Mr. A asks that she spar with his current employee, Kimiko, under the condition that it be a nonlethal sparring match with little destruction to his office. Kimiko enters, and Celestine teleports out of the tall skyscraper while hugging Kimiko, before teleporting back in. Mr. A doesn't like the way Celestine can't follow simple directions, and dismisses her. Celestine leaves the office, and meets Kimiko walking back in through the lobby. They exchange pleasant talk and phone numbers, then part ways, Kimiko telling Celestine to tell Val that her order of sleep poison is almost done. Celestine's player decides to switch gears and play his other character, Ramona. Ramona starts off on Tuesday, having left the hospital with Sarah the night before, by texting Eri and asking what's up. They have a brief conversation about how Eri and the others are currently engaged in combat, and Ramona's pretty much all "oh cool" but that's about it. Ramona then decides to build some guns with her Gunsmithing skill in her father's workshop. She creates an improvised grenade launcher with some pnumatics and pipes, and a Loudenboomer LMG which fires .22 rounds at 4600 fps. Eri eventually texts Ramona that she needs medical evac, and Ramona flies down to the coordinates Eri provides because of some magic technomancy bullshit or whatever. Jumping back a bit, we start in mid-combat with the party, the murderer the party's been tracking on and off, as well as her apparent resurrected friend, a snakelike naga youma. The murderer, now dubbed Robegirl (as she was clad in a long robe), summons forth four familiars, which are floating clouds of stained glass. The youma, named Norie, knocks Rin unconscious (because her player wasn't present). After some damage exchanging and a few shenanigans, Norie ends up constricting Saiko with her tail, and whispers into Saiko's ear about how "Kindness was my specialty" and "let me do you a kindness and end your suffering." Saiko breaks free, more damage is exchanged all around, and eventually Robegirl joins the fight proper. She then approaches Eri, and magically makes it appear as though she pulled Eri's face off like a mask, revealing a hooded figure beneath the apparent Eri mask, then does the same with her own hood, revealing Eri's face beneath. To clarify outside the perspective of the narrative, Robegirl magically illusioned Eri to appear (and sound) like herself, and made herself appear (and sound) like Eri. This caused some confusion for Tami (who was using Eri's sword), Saiko (who ended up shooting Eri) and other such nonsense. Saiko eventually cleared it up by voiding out parts of the ceiling with magic and dropping rocks on everyone, dispelling the illusions. Robegirl pulls out the knife holding Namiyo's soul and tells Noire, who is pretty beat up at this point, "Usually, we need him to refine the soul for the right energy, but this should do for now. This will sting for just a moment, please hold tight, for me?" She goes to stab the knife into Norie's head, but Saiko intercepts. Val uses one of her special moves to freeze Robegirl in place as Eri texts Ramona casually and Saiko pins and stabs Robegirl, before Eri finishes off Norie. Robegirl goes beserk, breaks free of the bind and pin, before threatening to release Namiyo's soul, so it'd be irretrievable. Saiko shoots her dead before she can. Ramona barrels in, evacs Eri and Tami, Val grabs Rin and runs, then Saiko collects the Oblivion Seed from Norie, and the knife holding Namiyo's soul, before magical bursting.[/quote]
[QUOTE=Aperture fan;45876075]New logs! And there aren't 5 of them this time, so that's nice. [B]Fallout NY Reboot: Session 11: Cathy Carbine[/B] [QUOTE]9:52 PM - Dez: Dez does the shovel dance 9:52 PM - Dez: "Scoop to the left, left.. scoop to the right, right...."[/QUOTE] [url]http://pastebin.com/qL8Adgva[/url] [/QUOTE] Shovel dance in action: [IMG]http://cdn1.akamai.coub.com/coub/simple/cw_gif_big/bca0caa6d45/fb4e1128f8e0a51316d62/1386473142_u3f0u8_yiwc5ai.gif[/IMG]
[QUOTE=LiquidNazgul;45874895]One of the big hurdles I've noticed with Eclipse Phase...well, other than the political bias that reads as preachy anarchist propaganda at times...is that the setting has some pretty concepts that has only just begun to gain any sort of foothold in media: transhumanism, post-scarcity economies, reputation networks, nanofabrication, egocasting, mind uploading. New players might find these themes a bit dense. The last part, mind uploading, I know has been around for a while, but I noticed it led to a very long discussion in the group I played with about whether or not you're the same person when you are restored from a backup. If you die on Earth, and you're restored on Mars, is that person actually the original you that died in the Fall? If you're infected with the exusrgent virus and turned into an exsurgent and you're restored from backup, are you fighting your "original" self? Is the only way for the original "you" to survive is if your cortical stack is retrieved? This is why I sympathize with the Jovians in the setting, despite the writers painting them as space North Koreans (at least in the core book; in Rimward they did a better job). As far as they're concerned, "transhumanity" consists almost entirely of clones of people who died on the Fall. Only people who retained their original bodies are still "themselves".[/QUOTE] The splat books make the political bias less noticeable (but it was one of the criticisms lodged at the system when it first came out as core), as for the rest of what you've raised - now you're thinking with Eclipse Phase! The whole sense of self thing is a pretty valid concern and one I've personally thought about in my approach to the game. It's also why given the chance when it comes to egocasting I'd rather do it with forks than my original ego. The game does have a mechanic for this - Loss of Continuity comes with a lot of mental stress as even if you try not to think about these concerns are usually being raised somewhere in your character's mind. Also oh my gosh you should add me on steam so we can talk about stuff. [editline]3rd September 2014[/editline] And hey if you ever do play you can play as a bioconservative and raise all of those points.
[QUOTE=Aperture fan;45872927]I think we're gonna overload the poor sod with work. [b]And cash.[/b][/QUOTE] Hah not really, $5 a piece is essentially the same as not paying him at all Like he'll [I][B]eat[/B][/I] that much to sustain himself while drawing each thing
[QUOTE=MakoSkyDub;45877798]Hah not really, $5 a piece is essentially the same as not paying him at all Like he'll [I][B]eat[/B][/I] that much to sustain himself while drawing each thing[/QUOTE] let me put this in perspective- I was charging on average $20 a piece when I was living off commissions, and at THAT rate I managed to skim off rent, but learned through desperation that bricks of ramen are considered "two" servings
Well I sure fuckin hope he's not living off commissions at that price. Maybe they have a living situation where they don't have to pay much for food or board and so its pretty much just disposable income?
far from uncommon, but even if they're well off and doing it for fun, it'd be worth it (if there's enough demand) to raise the paywall
[QUOTE=dai;45878075]let me put this in perspective- I was charging on average $20 a piece when I was living off commissions, and at THAT rate I managed to skim off rent, but learned through desperation that bricks of ramen are considered "two" servings[/QUOTE] Mmm. I've done several commissions for people in this thread at $20 flat rate plus $10 per hour I spend painting, which generally ends up above $50. Even a rate like that is considered an absolute pittance for a freelancer, $5 is a joke. (not that I'm complaining, I'm not exactly professional and I know $50+ isn't nothing to spend on your RPG character, the dudes around here have mostly been very respectful and great to work for. Except that knightsolaire guy, I'm still waiting on most of my money from him and that was the fucking end of last year) Really though charging $5 is kind of a dick move to other artists as well as yourself, I'm glad I'm not competing with this guy at the moment due to my current workload. That kind of undercutting really pollutes the graphic design industry too, people who spend time and money to get really good at what they do can't get much work because of wannabe designers who do an inferior job for half nothing
The real questions are do they do porn and do they have a strong stomach?
Anyone have any suggestions on writing a good campaign? I am currently working on a sewer based Pathfinder campaign under a giant city. Players will using small races for most part. I was thinking of going with the initial 'Rat King' big bad, but even having a bigger big bad pulling the strings in the background. Any advice and what are your thoughts on my initial idea?
Small races.. Rat baddie.. I think you should run a Beatrix Potter based pathfinder campaign
[QUOTE=Eva-1337;45878431]Anyone have any suggestions on writing a good campaign? I am currently working on a sewer based Pathfinder campaign under a giant city. Players will using small races for most part. I was thinking of going with the initial 'Rat King' big bad, but even having a bigger big bad pulling the strings in the background. Any advice and what are your thoughts on my initial idea?[/QUOTE] Seems like an incredibly icky place to set a whole campaign. Even if the characters are used to it there's still bodily waste caked everywhere. Storm drains would be better than sewers.
[QUOTE=dai;45878234]far from uncommon, but even if they're well off and doing it for fun, it'd be worth it (if there's enough demand) to raise the paywall[/QUOTE] Mhm, because it lowers the bar for everybody else. Why pay what someone's art is worth who's relying on commissions when somebody else can afford to offer the same quality for a pittance?
[url]http://www.fiverr.com/ateliermuse/sketch-you-a-character?funnel=2014090308185971213112120[/url] Here's the link, he has 0 people in queue at the moment so first come first served!
fiverr.com and similar are examples of exactly what I was talking about above, whole sites dedicated to shitting up the creative industry
I love fiverr.com Also I messaged him and he said he only does stuff on Fiverr as a hobby since he only gets 4 dollars per commission.
[QUOTE=MakoSkyDub;45878478]Small races.. Rat baddie.. I think you should run a Beatrix Potter based pathfinder campaign[/QUOTE] There is actually something called [URL="http://www.mouseguard.net/"]Mouse Guard[/URL] that sounds right up your alley.
I would honestly feel bad paying someone only $5 for work like that
I have come to the conclusion that Cyberclaws are the most devastating nonlethal weapon in Eclipse Phase Not because of their actual damage, which is lethal and honestly kind of ass, but because of the fact that you can, provided you have the wares for it, apply electric shocks, conventional toxins, and nanotoxins through them, all at the same time The potential for hilarity with this is immense
What do you think is the best morph in Eclipse Phase? My guy started out as a flat, but we found a morph cache and now I'm in a fury.
[QUOTE=Rich209;45880919]What do you think is the best morph in Eclipse Phase? My guy started out as a flat, but we found a morph cache and now I'm in a fury.[/QUOTE] Depends what you're doing I've still found nothing quite able to out-cheese the combat system against conventional foes like octomorphs (8 SMG's! Even with 3 of those taking ambidextrous penalties you can put out an absurd number of bullets) A lot of the high-quality synthmorphs are just really great overall, and they can take robot upgrades which are really whack Really can't beat a Sylph for social stuff And right now, I'm test-building a remade, and quite like it so far. Lots of good stat bonuses, almost all of the worthwhile background mods are included base, and quite cheap. Only downside is Uncanny Valley but unless you're a face that's not really terribly crippling (and considering the number of non-humans it might not even come up all that much)
[QUOTE=MakoSkyDub;45878358]Really though charging $5 is kind of a dick move to other artists as well as yourself, I'm glad I'm not competing with this guy at the moment due to my current workload. That kind of undercutting really pollutes the graphic design industry too, people who spend time and money to get really good at what they do can't get much work because of wannabe designers who do an inferior job for half nothing[/QUOTE] it's like this all the way up. If you're an artist, it doesn't get easier- I've got people asking to pay ~4.5 hours of my rate for two week long projects that require two people, aka [i]160 man-hours[/i]. I always get linked to examples of cheap 'competitors', often some weird chinese website for a firm whose address leads to an apartment complex in the bronx, and their website gallery of 3D renders consists of stolen images (one time I found an old project of mine covered in korean watermarks!) and outright photos of luxury hotel rooms (that are easy to find the websites for) Let's be honest, though, the client wouldn't stick around to haggle with you if they thought their examples' [I]quality[/I] was even worth the low price. They like your work and really want it, they're just cheap fucking assholes and found the lowest rate to try and guilt you with don't try to make artists lower their own price just for the honor of gracing you with their artwork, and [i]never[/i] compare their work to others as some sort of means of proving they're not worth what they're asking. By all means, if they ask low and you know it (like the $5 dude we're talking about), pay what they ask, [i]but throw a tip on top[/i] to let them know how much it was worth to you. an extra $5 sounds like nothing but 200% of his asking price is a huge ego boost and might get him to realize he could raise his prices a bit.
[QUOTE=Rich209;45880919]What do you think is the best morph in Eclipse Phase? My guy started out as a flat, but we found a morph cache and now I'm in a fury.[/QUOTE] sexy robot morph
[QUOTE=dai;45881021]it's like this all the way up. If you're an artist, it doesn't get easier- I've got people asking to pay ~4.5 hours of my rate for two week long projects that require two people, aka [i]160 man-hours[/i]. I always get linked to examples of cheap 'competitors', often some weird chinese website for a firm whose address leads to an apartment complex in the bronx, and their website gallery of 3D renders consists of stolen images (one time I found an old project of mine covered in korean watermarks!) and outright photos of luxury hotel rooms (that are easy to find the websites for) Let's be honest, though, the client wouldn't stick around to haggle with you if they thought their examples' [I]quality[/I] was even worth the low price. They like your work and really want it, they're just cheap fucking assholes and found the lowest rate to try and guilt you with don't try to make artists lower their own price just for the honor of gracing you with their artwork, and [i]never[/i] compare their work to others as some sort of means of proving they're not worth what they're asking. By all means, if they ask low and you know it (like the $5 dude we're talking about), pay what they ask, [i]but throw a tip on top[/i] to let them know how much it was worth to you. an extra $5 sounds like nothing but 200% of his asking price is a huge ego boost and might get him to realize he could raise his prices a bit.[/QUOTE] Hah oh dear, I've not had anyone link me to cheaper options before. I would be very professionally chilly in my reply to clients like that. Which is the key word I think, professional. You have to act pro at all costs in correspondence, ask for their budget straight away and so on to relieve them of the idea that they're doing you a favour by coming to you for art, as you said. [QUOTE=dai;45881021] Let's be honest, though, the client wouldn't stick around to haggle with you if they thought their examples' [I]quality[/I] was even worth the low price.[/QUOTE] Aye but you have to wonder just how many clients compared and didn't even consider the decent, relatively more costly option because they barely know the difference between something good and something terrible
you get what you pay for, and if they don't mind paying less for something they consider adequate, all the power to them. It becomes a problem when [i]the VP of the arch firm [b]that I work at[/b][/i] continuously sends me the scam "hi can we offer our service :)" emails he gets from those aforementioned overseas """competitors""" to ask the same questions like he would rather fire me and pay for slave labor. The person asking for the 4.5 hour rate [i]is the new design team leader here[/i] because she used to only deal with those cheapo companies. It's a huge stressing factor that the people trying to make decisions over my work are too inept to accept the fact we created an entire branch of the company to provide quality imagery instead of lots of cheap fast shit [B]let's cut the derailment though[/B]. (my bad for the ramble here). Go pay for commissions and understand the time spent making something. it's appreciated beyond belief when you compliment their work and throw on a few extra bucks! [B]In the meantime[/B], I'm picking up dice for a friend's first set tonight, though I'm not sure he'll be able to play our first adventure but his character's gonna be hilarious- Eric Clapton as a human Bard. He's definitely interested in playing, but we've already got 6 other people crammed into our roster on an adventure meant for 4. We've got a guy who's been absent maybe 50% of the time (and also spends four days at my house just to be here for the day) and I took to just covering for his character half the time over the last set. talked with dalndox yesterday about things and we really have to figure out how to say "commit to showing up or make space for somebody else because this is a huge time investment and nobody's picking up your slack" without turning to the "99% attendance or you're kicked!" attitude that'd make the whole party kind of weary
[QUOTE=RearAdmiral;45876667]The splat books make the political bias less noticeable (but it was one of the criticisms lodged at the system when it first came out as core), as for the rest of what you've raised - now you're thinking with Eclipse Phase! The whole sense of self thing is a pretty valid concern and one I've personally thought about in my approach to the game. It's also why given the chance when it comes to egocasting I'd rather do it with forks than my original ego. The game does have a mechanic for this - Loss of Continuity comes with a lot of mental stress as even if you try not to think about these concerns are usually being raised somewhere in your character's mind. Also oh my gosh you should add me on steam so we can talk about stuff. [editline]3rd September 2014[/editline] And hey if you ever do play you can play as a bioconservative and raise all of those points.[/QUOTE] Yeah I'm probably gonna play a character like the Jovian Envoy pregen character in Transhuman: someone who isn't hardcore biocon but is both religious and does not hide his political leanings. And my steam name is my facepunch name, hit me up bb
[QUOTE=Chronische;45879641]There is actually something called [URL="http://www.mouseguard.net/"]Mouse Guard[/URL] that sounds right up your alley.[/QUOTE] I own the physical book, as well as two seasons of the comic. I really want to run this sometime. [editline]3rd September 2014[/editline] I actually created my own character sheet. [url]https://docs.google.com/spreadsheet/ccc?key=0An3Mwv3gfPQMdHpISmlvRV9QaUZPOE1FSEhGRFJKSkE&usp=docslist_api[/url]
[QUOTE=dai;45881965] [B]In the meantime[/B], I'm picking up dice for a friend's first set tonight, though I'm not sure he'll be able to play our first adventure but his character's gonna be hilarious- Eric Clapton as a human Bard. He's definitely interested in playing, but we've already got 6 other people crammed into our roster on an adventure meant for 4. We've got a guy who's been absent maybe 50% of the time (and also spends four days at my house just to be here for the day) and I took to just covering for his character half the time over the last set. talked with dalndox yesterday about things and we really have to figure out how to say "commit to showing up or make space for somebody else because this is a huge time investment and nobody's picking up your slack" without turning to the "99% attendance or you're kicked!" attitude that'd make the whole party kind of weary[/QUOTE] Yeah, I really need to figure out how to implement a system that will cut out non-attendees. I just don't have it in me to just straight-up tell someone they're out. Especially when said person is good friends with another person in the group and I'd rather not hear any bitching over it. Anyone got any ideas?
[QUOTE=Dalndox;45884519]Yeah, I really need to figure out how to implement a system that will cut out non-attendees. I just don't have it in me to just straight-up tell someone they're out. Especially when said person is good friends with another person in the group and I'd rather not hear any bitching over it. Anyone got any ideas?[/QUOTE] The rule I used to use is "if one person person [out of our group of three players] is missing, the game continues with the DM controlling that character, and all effects are permanent. If two or more are missing, the session is cancelled." I'm not sure what the quorum will alter to in my new 4-player+DM game - might keep it at 1 person, might let two be gone and still keep going. That handles occasional missed games, I have no idea how to handle people who basically drop out but refuse to acknowledge it. I've never had that problem.
Speaking of doing things to enhance our experiences. I'm planning on writing some general use background music for the Eclipse Phase game I'm playing in. We've already used some of my music for certain [I]key events[/I] that have happen during our campaign. Here something we used recently that I wrote. [media]http://soundcloud.com/russiangodfather/the-forgotten-portal-finished[/media]
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