Oh shit right, I forgot about morphs... I was really worried for a second when the GM told us he was going to be killing one of us.
Eclipse phase is such an awesome universe for RP'ing in because it eliminates the need for GM coddling.
I think GM coddling in any system isn't exactly ideal.
I like how you're the one actually playing EP but I'm the one who remembered morphs.
I legitimately only read the list of morphs and a few sentences of the character creation thing in the EP pdf booklet thing.
[editline]28th April 2013[/editline]
@PartyPoodle
[QUOTE=gman003-main;40459985]
Difficulty is my main concern. The stuff I threw at them today was supposed to be pretty tough (I threw some CR3 stuff at a group of five level one characters), and only two players even took damage, both from non-combat (one fell into a pit trap, the other stood too close to brown mold). The hell hounds didn't even hurt them, mostly because the two fighters have an AC of 19 and 21, respectively.[/QUOTE]
Crank it up a little. If the fighters have high ACs but can't hit monsters, the monsters are just going to get bored and go snack on the juicier, easier to hit classes.
Also, nets and things that target touch AC can be fun every now and then against someone feeling secure in their armor.
[QUOTE=Rats808;40461385]I like how you're the one actually playing EP but I'm the one who remembered morphs.[/QUOTE]
I remembered it... I just forgot about the... logistics of it...
[editline]29th April 2013[/editline]
[QUOTE=RearAdmiral;40461358]I think GM coddling in any system isn't exactly ideal.[/QUOTE]
True, but by that I mean, in a game like pathfinder the objective isnt to see the players dead, its to see them get quite a run for their money and be clever, but not dead. In this, death *will* happen, hell there are entire traits for resleeving.
[QUOTE=Carnotite;40461596]Crank it up a little. If the fighters have high ACs but can't hit monsters, the monsters are just going to get bored and go snack on the juicier, easier to hit classes.
Also, nets and things that target touch AC can be fun every now and then against someone feeling secure in their armor.[/QUOTE]
I would have done that, but these guys are really good at tactics. Seriously, they pulled out some straight-up legion tactics against that last Hell Hound. (Maybe I should have mentioned that the last games this group has played were [I]Rise and Fall of the Third Reich[/I] and [I]Advanced Squad Leader[/I], and that most of us are at least armchair generals).
Maybe what I need to do is mess with their system. They play pretty slowly and methodically - trap-check every door, constant perception checks, and so on. What's a good way to introduce a time limit to a dungeon crawl? As in, how do you keep the clock ticking even when they're in free-range no-combat mode? Or do you just keep them "in combat" all the time, and give them a certain number of rounds to get it done? I can already come up with dozens of in-game reasons to have it time-limited - ultra-cold weather, Griffith-style three-way chase, etc.
Your predicament reminds me of the last session of D&D I played, in which the GM had me and my team in a town that was being invaded by hordes of undead. We had to work with the town guard to keep the undead distracted/block off their access routes as they tried to get the townspeople to the docks. He had us on a timer, and for every few minutes that passed a certain amount of townspeople were overrun/the horde got worse.
Maybe that helps?
I was playing a Guntank, Urban Barbarian, Unbreakable in Pathfinder Society. We were fighting a summoner who had 3 spiders, a demon that looked like a clay golem, and a archer minion. I spent the game throwing pellet grenades and alchemist fires at the summoner to interrupt him and he soon starts focuses on me. My gun broke when the encounter started, handy capping me. In the end we forced him down a stairway down into a 100 ft drop ravine, and he kept hiding under a wood bridge after I figured out I could use gunsmithing to fix my gun. So with him hiding, I dropped a grenade right next to him and killed him.
I got an idea for a character, I wanna see what you guys think.
He's a Lizardfolk/Lizardman and his name is Slint the Strange.
He is blind but can see with magic, so he has total dark vision and can never be "blinded". There is a downside to this though, while he can never take a hit to perception, I'm going to slap a constant -5 to all rolls involving it since he's actually really bad at detecting things with magic. That and I'm sure the DM wouldn't appreciate character being able to see all the time.
My favorite part here is that he's a good aligned necromancer. "But Kata, how can a necromancer be good?" Well if you shut up I'll tell you.
He views necromancy as neutral, and it's what you do with it that makes it good or evil. He sees himself as a healer and life giver to things that have left this world. Though the skeletons and zombies he raises from their once eternal slumber don't even resemble who they once were, he puts them to use in doing good. Maybe he made a spooky ladder of skeletons to save a cat from a tree, I dunno.
What do you guys think of this idea? I'm trying to do something unique.
I came up with it while listening to this song:
[url]http://www.youtube.com/watch?v=5Pm-MGQAFQg[/url]
[QUOTE=M.Ciaster;40460209]Extensive civilian casualities are a sign of a great PnP session. Well done! :v:[/QUOTE]
I remember the last session I DM'd with a group.. Oh god..
They burnt down a major plot point for the story and any citizens that the fire didn't kill, they did (Mostly by accident, kind of..). I understand that you shouldn't think too much into a big story with this kind of thing but how was I supposed to know that they would burn down the starter town within an hour of playing? Ah yes, they also escaped to a nearby deserted island by making a raft of dead bodies, pip! Pip!
[editline]29th April 2013[/editline]
Note: Few citizens escaped the flames due to them being so close to the main gate, that's right, an ENTIRE town.. A few also escaped on various ships on the docks but that was more first in, first served.
[QUOTE=Katatonic717;40462679]I got an idea for a character, I wanna see what you guys think.
He's a Lizardfolk/Lizardman and his name is Slint the Strange.
He is blind but can see with magic, so he has total dark vision and can never be "blinded". There is a downside to this though, while he can never take a hit to perception, I'm going to slap a constant -5 to all rolls involving it since he's actually really bad at detecting things with magic. That and I'm sure the DM wouldn't appreciate character being able to see all the time.
My favorite part here is that he's a good aligned necromancer. "But Kata, how can a necromancer be good?" Well if you shut up I'll tell you.
He views necromancy as neutral, and it's what you do with it that makes it good or evil. He sees himself as a healer and life giver to things that have left this world. Though the skeletons and zombies he raises from their once eternal slumber don't even resemble who they once were, he puts them to use in doing good. Maybe he made a spooky ladder of skeletons to save a cat from a tree, I dunno.
What do you guys think of this idea? I'm trying to do something unique.
I came up with it while listening to this song:
[URL]http://www.youtube.com/watch?v=5Pm-MGQAFQg[/URL][/QUOTE]
I dunno, I always liked the idea of non-evil necromancers not trying to justify their use of necromancy to achieve their ends, over necromancers that try to justify it. I played a non-evil necromancer in a 4e game, who was Unaligned, ie non-evil, but definitely not a ner-do-well, either. "If the power exists to command the dead, I will use it" was his ideology. But he never used it for evil purposes.
As for the blind thing: a constant -5 would be meaningless in the higher levels. If you're level 12 (assuming this is 3.5 or Mathfinder) and your Perception is +20, a -5 is really a bump in the road for you. Other than that it's an interesting concept, at least it's not like some bullshit like "I have constant [I]see invisibility[/I] and [I]detect magic[/I]!
[QUOTE=Diago21;40462739]I remember the last session I DM'd with a group.. Oh god..
They burnt down a major plot point for the story and any citizens that the fire didn't kill, they did (Mostly by accident, kind of..). I understand that you shouldn't think too much into a big story with this kind of thing but how was I supposed to know that they would burn down the starter town within an hour of playing? Ah yes, they also escaped to a nearby deserted island by making a raft of dead bodies, pip! Pip!
[editline]29th April 2013[/editline]
[B]Note: Few citizens escaped the flames due to them being so close to the main gate, that's right, an ENTIRE town.. A few also escaped on various ships on the docks but that was more first in, first served.[/B][/QUOTE]
too bad they didn't have cortical stacks
am i rite eclipse maze players
am i riiiiiight
[QUOTE=LiquidNazgul;40462765]I dunno, I always liked the idea of non-evil necromancers not trying to justify their use of necromancy to achieve their ends, over necromancers that try to justify it. I played a non-evil necromancer in a 4e game, who was Unaligned, ie non-evil, but definitely not a ner-do-well, either. "If the power exists to command the dead, I will use it" was his ideology. But he never used it for evil purposes.
As for the blind thing: a constant -5 would be meaningless in the higher levels. If you're level 12 (assuming this is 3.5 or Mathfinder) and your Perception is +20, a -5 is really a bump in the road for you. Other than that it's an interesting concept, at least it's not like some bullshit like "I have constant [I]see invisibility[/I] and [I]detect magic[/I]!
[/QUOTE]
I was going to make him unaligned, but I decided to make him good instead on account of his very friendly and polite personality.
Also we play 4e.
I really want to try 3.5, but one our better players/DMs is a bitch and says "I don't want to learn a whole new game because 5e is gonna come out soon and I gotta learn that"
So I dropped a lot of money on these 3.5 rule books for nothing.
We made a point of removing the stacks of any notable kills.
[editline]29th April 2013[/editline]
I actually tried to zandatsu the guy I bisected w/ my sword, but I failed the roll so I just kicked him outta the air
[editline]29th April 2013[/editline]
5e? As in next?
Oh boy maybe you should find a nice hearty 3.5/pf group
[QUOTE=No Party Hats;40462803]
5e? As in next?
Oh boy maybe you should find a nice hearty 3.5/pf group[/QUOTE]
Well our fight isn't so much about the fact I wanna try 3.5, it's more about how his reason is stupid as fuck.
I have all the books, and one of our new players used to play 3.5 all the time who is more than willing to teach us.
He has zero excuse to not learn is what makes me pissed.
Laziness isn't even an excuse here because since we got a guy who knows his shit, we could learn how to play it in one session.
[QUOTE=No Party Hats;40462803]
Oh boy maybe you should find a nice hearty 3.5/pf group[/QUOTE]
I completely and utterly disagree. People should not brush off an edition and call it bad if they've never tried it themselves. I was skeptical of Next until I actually tried it, and it's a good blend of 4e and 3.5 mechanics. I don't mean to turn this into an argument over a bland edition war or whether Next is bad or not, but people should try stuff themselves before judging it.
[QUOTE=Katatonic717;40462794]I was going to make him unaligned, but I decided to make him good instead on account of his very friendly and polite personality.
Also we play 4e.
I really want to try 3.5, but one our better players/DMs is a bitch and says "I don't want to learn a whole new game because 5e is gonna come out soon and I gotta learn that"
So I dropped a lot of money on these 3.5 rule books for nothing.[/QUOTE]
Nothing says you can't have a friendly and polite personality and be unaligned. I play my characters by what I define their personality as, not as their alignment. My ninja in one Pathfinder game is neutral evil, but is only that way because she's willing to cut a bar maid's hand off because she was too loud, stuff like that. This is why I find 3.5 and, to a lesser extent, Pathfinder, extremely frustrating when it comes to alignment.
Also, I think that DM is just too proud to be taught the game by his players, but is too lazy to do the reading by himself
No skills is no buy for me, I'm sorry but it's just not an appealing system at all. Besides, I never told him not to try next, I said maybe she could find a 3.5 group as well because obviously his dm isn't gonna do it
So I've pretty much condensed [url=http://dl.dropboxusercontent.com/u/10971026/Combat%20Maneuvers%20Cheat%20Sheet%202.04.pdf]GURPS combat[/url] down to:
Just fuckin roll
[QUOTE=LobsterPastry;40466135]So I've pretty much condensed [url=http://dl.dropboxusercontent.com/u/10971026/Combat%20Maneuvers%20Cheat%20Sheet%202.04.pdf]GURPS combat[/url] down to:
Just fuckin roll[/QUOTE]
Really, because I'm staring at a wall of text.
[QUOTE=Rents;40466188]Really, because I'm staring at a wall of text.[/QUOTE]What if I told you that they expect you to follow that to the letter?
[editline]29th April 2013[/editline]
I mean [i]FUCK[/i] this is a [b]Cheat Sheet[/b].
you could always use the lite combat system if you dont want things to be that ridiculously complicated.
That's something that could really do with some automatic VTT systems.
Y'know there is a much better generic universal system that isn't clunky and overcomplicated like GURPS is, and where combat can be summed up on one little neat sheet, and where the core rulebook is under 200 pages
[URL="http://www.peginc.com/freebies/SWcore/TD06.pdf"]quick start rules[/URL]
Seriously, this will be so much less of a headache to run as a GM and play as a player. just saying, I mean I've played GURPS a lot not too long ago and everything was just bufaw: clunky character creation, complicated combat, and fuck all hundreds and hundreds and [I]hundreds[/I] of pages of rules that often contradict each other. Savage Worlds has none of this.
Yes I am a blatant salesman of SW sue me it's literally the greatest universal ruleset in existence, except for maybe FATE. maybe
[URL="http://www.peginc.com/freebies/SWcore/Combat Survival Guide.pdf"]here's the combat sheet for it btw[/URL] My group only had to reference it for a few sessions and then only had to occasionally reference it by session 4
[URL="http://1d4chan.org/wiki/Savage_Worlds"]here read this for more infomation and education for make benefit your brain
[/URL]
[QUOTE=LobsterPastry;40466326]What if I told you that they expect you to follow that to the letter?
[editline]29th April 2013[/editline]
I mean [i]FUCK[/i] this is a [b]Cheat Sheet[/b].[/QUOTE]
Well hit locations and critical miss/hit are all optional. So... that's something
I don't know where you got that they expect you to follow it to the letter. It states at the beginning and multiple times that it is a toolbox and you should include or remove things as they suit your tastes or the style of game you want.
I like GURPS combat, it's pretty brutal.
I started playing in a Pathfinder game at university last week, just had the second session now. Although I'm familiar with AD&D 2E, it's fun to get to be a player for once so I'm enjoying it.
We were tasked with convincing the mayor of a town to give us young men to take back to the Count as conscripts, and to do that we had to deal with a bandit problem in the area (the bandits themselves were deserting conscripts). We got a new player this session, a barbarian we found chained up in an overturned caravan.
We were tracking bandits through the woods with our rogue scouting up ahead, shouting-distance away while the cleric, gunslinger, bard, sorcerer and barbarian followed. The rogue hears what is clearly a man making a hooting noise, and looks up, awkwardly locking eyes with a sentry who began drawing a bead on him with his musket. Having been on the bad side of a bandit's musket in the last session, he ducked behind a tree.
The barbarian, without hesitation, sprints to the tree from the back of our group and swings at it with a scavenged shortsword - he rolled high enough (thanks to his rage bonuses, I believe) to cut right through the tree, though the DM said the sword shattered in the process, and the tree falls. This lone bandit is on the ground, coming to his senses, when the barbarian rolls to punch him and gets a crit. The bandit's head pretty much exploded. It was great.
Later we find the main camp, with its 30 bandits. Concealed by the sorcerer's Obscuring Mist, and having taken blindfighting, he butchered 23 people in one round as he ended up with a shitload of attacks of opportunity, while a summoned eagle picked off people outside of the mist, and I played Amazing Grace on my bagpipes for my Bardic Performance. Holy fuck.
[QUOTE=dirty harry;40484271]I started playing in a Pathfinder game at university last week, just had the second session now. Although I'm familiar with AD&D 2E, it's fun to get to be a player for once so I'm enjoying it.
We were tasked with convincing the mayor of a town to give us young men to take back to the Count as conscripts, and to do that we had to deal with a bandit problem in the area (the bandits themselves were deserting conscripts). We got a new player this session, a barbarian we found chained up in an overturned caravan.
We were tracking bandits through the woods with our rogue scouting up ahead, shouting-distance away while the cleric, gunslinger, bard, sorcerer and barbarian followed. The rogue hears what is clearly a man making a hooting noise, and looks up, awkwardly locking eyes with a sentry who began drawing a bead on him with his musket. Having been on the bad side of a bandit's musket in the last session, he ducked behind a tree.
The barbarian, without hesitation, sprints to the tree from the back of our group and swings at it with a scavenged shortsword - he rolled high enough (thanks to his rage bonuses, I believe) to cut right through the tree, though the DM said the sword shattered in the process, and the tree falls. This lone bandit is on the ground, coming to his senses, when the barbarian rolls to punch him and gets a crit. The bandit's head pretty much exploded. It was great.
Later we find the main camp, with its 30 bandits. Concealed by the sorcerer's Obscuring Mist, and having taken blindfighting, he butchered 23 people in one round as he ended up with a shitload of attacks of opportunity, while a summoned eagle picked off people outside of the mist, and I played Amazing Grace on my bagpipes for my Bardic Performance. Holy fuck.[/QUOTE]
Barbarians are pretty much just the cannons of D&D and Pathfinder. Point them in the right direction, set them off and wait for the screaming to stop.
The only thing worse than a barbarian is an angry barbarian.
What about a buffed Angry Barbarian? Or does magic just get in the way of being angry
[QUOTE=RearAdmiral;40488394]What about a buffed Angry Barbarian? Or does magic just get in the way of being angry[/QUOTE]
Milk drinker.
Barbarians don't need magic.
[QUOTE='[Green];40488415']Milk drinker.
Barbarians don't need magic.[/QUOTE]
Set up a sign somewhere.
"If you can read this, you're not a real barbarian."
[QUOTE=RearAdmiral;40488394]What about a buffed Angry Barbarian? Or does magic just get in the way of being angry[/QUOTE]
Magic is often what makes them angry to start with.
Pictured: Barbarian-wizard relations
[video=youtube;gZEdDMQZaCU]http://www.youtube.com/watch?v=gZEdDMQZaCU[/video]
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