Turbo is one of my favorite words, second only to [url=https://www.youtube.com/watch?v=-ykSvNyJlBU/]mondo[/url].
ill ask again, does anyone have a spot open in their group? i would really love to play.
so since my shadowrun character (being the only person in the group who is not some manner of magical person) is the only one in our group with both serious weapon skills and the money to buy serious weapons, I decided to splurge a little and get an AK with a grenade launcher
which prompted me to read the explosives section
which led to me reading the 'blasts in confined spaces' bit
I am now utterly terrified of anything carrying grenades if we're fighting anywhere other than an open lot
[QUOTE=SiberysTranq;45897721]so since my shadowrun character (being the only person in the group who is not some manner of magical person) is the only one in our group with both serious weapon skills and the money to buy serious weapons, I decided to splurge a little and get an AK with a grenade launcher
which prompted me to read the explosives section
which led to me reading the 'blasts in confined spaces' bit
I am now utterly terrified of anything carrying grenades if we're fighting anywhere other than an open lot[/QUOTE]
don't worry about it, vast majority of the time the blast will just break through the wall.
if it doesn't, either the blast has gotten so weak that at that point that it's barely an issue, or it's a ridiculously strong wall, in which case you become dead
It's only really frags that create a tunnel of condensed rape when used in a corridor, since they have bad AP and don't lose much damage over range, but they'll still blow up most walls. HE grenades will fuck buildings up, not much chance to reflect damage, actual explosive charges and rockets do a shitload of damage so they usually just invoke the chunky salsa rule straight off anyway.
but as a general rule stay away from explosives kids
[QUOTE=Mellowbloom;45898338]but as a general rule stay away from explosives kids[/QUOTE]
as a general rule always use explosives
[QUOTE=elowin;45898393]as a general rule always use explosives[/QUOTE]
My characters never go far because I never use fire, explosives, or magic. My next character should really utilise all three.
magic incendiary grenades
[editline]e[/editline]
made with lemons
[QUOTE=snake eye;45898852]My characters never go far because I never use fire, explosives, or magic. My next character should really utilise all three.[/QUOTE]
luckily magic is capable of all those things
and everything else
When does this shadowrun game happen? Is it open?
[QUOTE=elowin;45897761]don't worry about it, vast majority of the time the blast will just break through the wall.
if it doesn't, either the blast has gotten so weak that at that point that it's barely an issue, or it's a ridiculously strong wall, in which case you become dead[/QUOTE]
alternatively you can roll gm missile parry because you're neo
I think it's closed for now, first time for everyone involved running it so I think the GM wants to keep potential insanity down by keeping it to 3 people for now
I'm a complete asshole I guess. I got a bunch of RL friends hooked on the idea of Shadowrun, so we're running 4E and starting after mid-terms.
I decided to play instead of DM this one.
Character: Franz East
+ Hardcore Pacifist quality
+ Hawk eyes quality
+ Photographic memory quality
+ Entire bag of camera gear
+ Fucking art and art history knowledge skills boi
+ Speaks Latin
+ Drives Subcompact
+ Maxed artisian skill
+ Thrill seeking quality
+ Perfect time quality
I don't expect to survive long as a photojournalist, but uhh, it'll be fucking hilarious. Everyone else is running hardcore bitch-ass street samurai combat shit anyway.
So FFG has a new RPG coming out where you play as people in [url=http://www.fantasyflightgames.com/edge_news.asp?eidn=5027]various apocalypses.[/url]
I love the idea of like, a bunch of different apocalypses, and FFG games are almost always top tier in terms of rules and book design... but one aspect strikes me as a little troubling.
[quote]The End of the World line changes all of this by inviting you to play as yourself amidst the tumult of the world’s ending! You’ll use your own physical, mental, and social attributes to create yourself as an in-game character, allowing you to come as close as you (safely) can to experiencing the apocalypse first-hand.[/quote]
Now, this is pretty shitty, because unlike most RPGs, where everyone is balanced in one aspect, in real life some people are just better and worse than other people. Like, even amongst RPG players I've played with some are fat, dumb, awkward nerds, and there are others who are fit, genius-level, charismatic people.
Basically, they are asking for a LOT of trouble.
[editline]6th September 2014[/editline]
Like, what if one guy puts his charisma level at well above average, when he's really actually pretty awkward, it's not like youre gonna be a dick and say "No man, youre awkward as fuck". Even moreso with intelligence skills. Sheesh.
[QUOTE=Funktastic Dog;45904388]So FFG has a new RPG coming out where you play as people in [url=http://www.fantasyflightgames.com/edge_news.asp?eidn=5027]various apocalypses.[/url]
I love the idea of like, a bunch of different apocalypses, and FFG games are almost always top tier in terms of rules and book design... but one aspect strikes me as a little troubling.
Now, this is pretty shitty, because unlike most RPGs, where everyone is balanced in one aspect, in real life some people are just better and worse than other people. Like, even amongst RPG players I've played with some are fat, dumb, awkward nerds, and there are others who are fit, genius-level, charismatic people.
Basically, they are asking for a LOT of trouble.
[editline]6th September 2014[/editline]
Like, what if one guy puts his charisma level at well above average, when he's really actually pretty awkward, it's not like youre gonna be a dick and say "No man, youre awkward as fuck". Even moreso with intelligence skills. Sheesh.[/QUOTE]
Well it doesn't really take a genius to figure out that if you're playing as [I]~yourself~[/I], you probably aren't gonna be doing mental/social stats at all. That kind of stuff will probably just be like 'if you can't figure this out in real life then you can't figure it out'/'if you can't convince this alien warrior not to kill you then hahaha you're fucked kid'.
Sure, it may not be [I]balanced[/I], since the gm could fuck with you pretty easily. But, hey, you're playing a game where you're supposed to be [I]~yourself~[/I] and yet the GM is still an omnipotent controller of all things, of course it isn't gonna be balanced.
[editline]5th September 2014[/editline]
Idk it sounds like a shitty game to me overall if they're expecting people to stat themselves up with any kind of accuracy. You're only going to end up with 400 lb neckbeards giving themselves max dex/str and cha so they can powergame and woo the [I]~females~[/I] if you pull that kind of stuff.
That and you only get one life and if you're screwed early by the dice then have fun playing on your phone or 3DS or with yourself for the next 5 hours of the session.
[QUOTE=DiscoInferno;45904837]That and you only get one life and if you're screwed early by the dice then have fun playing on your phone or 3DS or with yourself for the next 5 hours of the session.[/QUOTE]
That's true for most games. But yeah, I'd assume they've got some kind of rule for that game on where to draw the line with what's possible and what's people bullshitting to get an advantage.
So uh
Lessons learned last night:
1. between the 5 or so beers, shot of Jagermeister straight from the bottle and Jim Bean with coke somethin' really fucked me up
2. Don't try to play RPGs when you're really fucked up
I'm sorry if I messed up the experience for someone but this is precisely why I was pushing for moving the game to Saturdays
[editline]6th September 2014[/editline]
As penance I'll try finishing the NPC sheet once I get over my hangover
[QUOTE=Funktastic Dog;45904388]So FFG has a new RPG coming out where you play as people in [url=http://www.fantasyflightgames.com/edge_news.asp?eidn=5027]various apocalypses.[/url]
I love the idea of like, a bunch of different apocalypses, and FFG games are almost always top tier in terms of rules and book design... but one aspect strikes me as a little troubling.
Now, this is pretty shitty, because unlike most RPGs, where everyone is balanced in one aspect, in real life some people are just better and worse than other people. Like, even amongst RPG players I've played with some are fat, dumb, awkward nerds, and there are others who are fit, genius-level, charismatic people.
Basically, they are asking for a LOT of trouble.
[editline]6th September 2014[/editline]
Like, what if one guy puts his charisma level at well above average, when he's really actually pretty awkward, it's not like youre gonna be a dick and say "No man, youre awkward as fuck". Even moreso with intelligence skills. Sheesh.[/QUOTE]
I really cannot agree with you on FFG being top tier in neither rules nor book design.
And this sounds like a terrible idea. It's gonna be a shitfest if how they described it is accurate.
hmmm
so Shadowrun GM is giving us the opportunity to start in debt (up to half again our starting money)
and much as I'm disinclined to give him anything he can use against us, the opportunity to trade my crappy baseline wired reflexes mod for a level-2 synaptic booster is extremely tempting
plus it would let me fill out my arsenal with basically every other weapon I would want and am allowed to start with
and get a car
choices are difficult
I'd take it, more gear makes it way easier to make money as a street sammy, plus you can always work something out with your debtors.
[editline]6th September 2014[/editline]
Money is the main way augmentation focused characters advance, for everyone else cash can buy nice things, but they mostly depend on skills or magic, for street sams and riggers, you NEED that cybereye replaced with deltaware, that new drone or that fancy smartgun and a bunch of EX-explosive rounds.
[QUOTE=Stren;45906350]I'd take it, more gear makes it way easier to make money as a street sammy, plus you can always work something out with your debtors.
[editline]6th September 2014[/editline]
Money is the main way augmentation focused characters advance, for everyone else cash can buy nice things, but they mostly depend on skills or magic, for street sams and riggers, you NEED that cybereye replaced with deltaware, that new drone or that fancy smartgun and a bunch of EX-explosive rounds.[/QUOTE]
You especially need rocket launchers.
[QUOTE=elowin;45905639]I really cannot agree with you on FFG being top tier in neither rules nor book design.
And this sounds like a terrible idea. It's gonna be a shitfest if how they described it is accurate.[/QUOTE]
Perhaps not always rules, but in terms of book design and quality, they're second to none. Almost all their core books are 400 pages, full colour, with fantastic artwork.
Of course, the price reflects this quality... so theyre also super expensive.
[QUOTE=elowin;45907422]You especially need rocket launchers.[/QUOTE]
at this point I've already got every small arm I would need, except for a machine pistol because I have SMGs and I have pistols so why do I need the inbetween, got the gauss rifle for anti-vehicle stuff and exceptionally big tanky bastards and mages, got an MMG for suppressive fire, grenade launcher on the assault rifle for applying smokes/flashbangs/frags, and although I want a sniper rifle I think right now until I can afford an AM-47 to load up with Ex-ex and proceed to reduce people and vehicles to confetti there's just not enough inbetween from the AR and the gauss rifle to justify wasting the money during chargen
and obviously got a monowhip and spurs to mess people up with in melee, though that's mostly the physads job anyway
so I think I'm more or less set on heavy weapons, especially since as a practical matter having to chose between which one to carry with me is already going to be tough
[QUOTE=Funktastic Dog;45907483]Perhaps not always rules, but in terms of book design and quality, they're second to none. Almost all their core books are 400 pages, full colour, with fantastic artwork.
Of course, the price reflects this quality... so theyre also super expensive.[/QUOTE]
And we all know it's not the game that matters, but how pretty the book is when you leave it sitting on your shelf because it's not fun to play.
[QUOTE=Rats808;45907691]And we all know it's not the game that matters, but how pretty the book is when you leave it sitting on your shelf because it's not fun to play.[/QUOTE]
Which... is why I also said the rules are usually always top notch, for the system they're in.
Seriously, like, 9 of the last 10 games I GM'ed were FFG games.
[QUOTE=SiberysTranq;45907659]at this point I've already got every small arm I would need, except for a machine pistol because I have SMGs and I have pistols so why do I need the inbetween, got the gauss rifle for anti-vehicle stuff and exceptionally big tanky bastards and mages, got an MMG for suppressive fire, grenade launcher on the assault rifle for applying smokes/flashbangs/frags, and although I want a sniper rifle I think right now until I can afford an AM-47 to load up with Ex-ex and proceed to reduce people and vehicles to confetti there's just not enough inbetween from the AR and the gauss rifle to justify wasting the money during chargen
and obviously got a monowhip and spurs to mess people up with in melee, though that's mostly the physads job anyway
so I think I'm more or less set on heavy weapons, especially since as a practical matter having to chose between which one to carry with me is already going to be tough[/QUOTE]
Except rocket launchers are stronger than any of those weapons.
And every other man-portable weapon that isn't another rocket launcher, really.
[QUOTE=elowin;45907887]Except rocket launchers are stronger than any of those weapons.
And every other man-portable weapon that isn't another rocket launcher, really.[/QUOTE]
At least for our game, though, I can't practically start with them on standard chargen rules, since the only ammo I could buy would be frag rockets, and I already have many more cost-effective ways of dealing with unarmored swarms than a 2,000 nuyen rocket
like, say, normal grenades
[QUOTE=SiberysTranq;45908018]At least for our game, though, I can't practically start with them on standard chargen rules, since the only ammo I could buy would be frag rockets, and I already have many more cost-effective ways of dealing with unarmored swarms than a 2,000 nuyen rocket
like, say, normal grenades[/QUOTE]
Who cares about cost effectiveness when you have a [I]rocket launcher[/I]?
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