So my Shadowrun character is everything I've ever wanted
Nothing like gauss-gunning zombies to death
And never rolling less than 20 for initiative
Based 500k of cyberware
Rats it's a gauss rifle, it's relationship to a shotgun is the same as a slingshot to an M16
Ran another session of that extremely intermittent dark heresy game yesterday.
[t]http://i.imgur.com/j1I3PFE.jpg?1[/t]
Shotguns and greataxes are too much fun.
[quote][media]http://www.youtube.com/watch?v=z8ZqFlw6hYg&feature=youtu.be&t=32s[/media][/quote]
ork adept got oneshotted in melee
t-thanks dice
Is contributing quest ideas and characters overstepping my boundaries as a player? The DM seems pretty cool with it, mainly because the initial character I worked in (my characters boss, a local crimelord) presented us with a convenient person to get more jobs from as well as possibly a villain for later on. Right now I've got this trinket, a clockwork fish that perpetually swims in circles, and it reminded me of an idea I had a while back that I thought would make an interesting quest. I'm considering writing up a basic synopsis of the premise in the same way I did the crimelord and then letting him work with it however he pleases.
I'd consider it kosher to suggest ideas so long as you aren't too involved in the idea. Give him starting points and let him come up with the details. Otherwise it might not be too fun to go through the quest if you already know what you need to do, how it will end, etc
[QUOTE=Archimedes;45983051]Is contributing quest ideas and characters overstepping my boundaries as a player? The DM seems pretty cool with it, mainly because the initial character I worked in (my characters boss, a local crimelord) presented us with a convenient person to get more jobs from as well as possibly a villain for later on. Right now I've got this trinket, a clockwork fish that perpetually swims in circles, and it reminded me of an idea I had a while back that I thought would make an interesting quest. I'm considering writing up a basic synopsis of the premise in the same way I did the crimelord and then letting him work with it however he pleases.[/QUOTE]
From a GM point of view, I love it when my players get involved and come up with neat ideas I can incorporate into the game somehow! RPGs are more of a communal experience for me, though, so YMMV
I'm the kind of guy who will get an idea, no matter how perfect it is, I don't want that one player to see his idea in the game to a tee. So give him the vaguest of ideas.
Oh, except when it comes to backstories, the more you write, the more I incorporate into the game, and it's a little unfair too. Like, if one guy is super invested into his character, and the others are way less so, that one guy will basically become the protagonist, and everyone else is a secondary character.
I imagine this stuff is true for a lot of GM's too.
Just GM'd a random game my two friends found on the internet called Murder Hobos, and we decided to take the name literally and have the PCs be crazy hobos. They made characters in like 5 seconds, and then I improv'd the entire session.
[url]http://rpg.drivethrustuff.com/product/129865/MurderHobos[/url]
The group went from crazy hobos waking up in a dumpster to Tag Team Wrestling Champions of the World while trying to earn breakfast money. The Four Horsemen of the Apocalypse showed up and they ran Famine over with a dumpster, then Macho Man Randy Savage burst out of the dumpster and transported everybody to a wrestling ring, where they had a 3v3 tag team match versus the remaining three horsemen. Conquest got punched in the dick so hard that he died, and Death was beaten to death with a dildo. War ended up going Super Saiyan and Macho Man Randy Savage was forced to unleash the Slimjim Bomb while the party held off War. In the end Macho Man pinned War, and then ascended to take the place of the Four Horsemen, and the party was declared World Tag Team Champions.
The sorcerer and druid in my saturday PF game are pissing me off, the druid is constantly collecting animals, and the sorc is trying to build an army of minions or something, which means nearly every single encounter gets derailed with them trying to capture whatever we're fighting and taking twice as long. And we have no way of keeping or transporting the fucking things since the druid doesn't believe in using cages and the sorc can't carry that much, so we have to kill whatever it is that they've knocked out anyway.
[QUOTE=ElTacoLad;45984327]and then I improved the entire session.[/QUOTE]
You improved it eh! What modesty
[QUOTE=Stren;45984500]The sorcerer and druid in my saturday PF game are pissing me off, the druid is constantly collecting animals, and the sorc is trying to build an army of minions or something, which means nearly every single encounter gets derailed with them trying to capture whatever we're fighting and taking twice as long. And we have no way of keeping or transporting the fucking things since the druid doesn't believe in using cages and the sorc can't carry that much, so we have to kill whatever it is that they've knocked out anyway.[/QUOTE]
So, they're trying to play a darker version of Pokémon?
[QUOTE=Technopath;45984619]So, they're trying to play a darker version of Pokémon?[/QUOTE]if there would have been a competent country in Golarion they might've been proclaimed game poachers, but they'll have to do with "really bad trappers" instead.
The GM had to threaten them with alignment change towards evil and one point to get them to give up and attempt to advance the plot.
So we finally got started on a campaign in D&D, our first one. Were using the Temple Of Elemental Evil (revised for 4E) as a starter, and everything went well(???)
All I can say is there are rollerblading-disco-dragons, a heist on the armory involving hundreds of sunrods on the roof, setting the building on fire, and dance competitions with the priests for money.
I don't know if were playing this right
sounds like an average d&d campaign in all honesty
[editline]15th September 2014[/editline]
any dm worth his weight knows when to give up and to put on the clown shoes every once in a while
or all the while depending on the table crowd (which would be in my group's case) :v:
I [I]would[/I] like to DM when I get better, for the sheer ridiculous factor, and also so I can use photoshop to paint up and reveal maps and crap because it'd be fun
I mean, I took my first serious jaunts with dalndox making a ranger who could enchant acorns to be irresistable to squirrels, who would then jam them onto an arrow and fire them into an enemy, attracting squirrels (location permitting) who'd attempt to get the nut, causing bleed DoT damage. I think just copied the bleed damage in place of normal poison so it had no point other than to be stupid. I think the secondary class was a healer, so technically I could enchant my arrows so I could shoot teammates to heal them.
We didn't play the character in the end, I made some sort of clockwork guy with a crossbow and thought it'd be cool to run with a golem and stuff, but at the start of several major fights I rolled so terribly that I shot myself in the foot and got pinned to the ground. I had to take actions to try and free myself because the pain was too much to focus on shooting enemies with an arrow in my foot. By the time I was free the fights had ended.
towards the end we ended up trying to get down with some bar wenches, but I think I rolled so badly during that one that I ended up getting raped and male-pregnant by virtue of some crazy rare condition roll. Things went wrong at the bar and I think somebody accidentally killed a hooker, and in the end the town ended up turning angry mob on us and we had to wipe them all out
i was following until i read that last bit
what
[editline]15th September 2014[/editline]
well, uh, what an interesting group you got there, uh, dai
blame dalndox for DMing, the dice he loaned me, and wherever that damn list of rare conditions spawned from
[editline]e[/editline]
"STC" or "STI"s or something like that
are you sure you don't mean STDs considering what happened at the end there? :v:
[QUOTE=ForgottenKane;45986482]are you sure you don't mean STDs considering what happened at the end there? :v:[/QUOTE]
that's the intent, instead of D for disease it was I for inflictions I think, since they're more magical curses than generic diseases
My Pathfinder party looks like it's going to be a bunch of special snowflakes:
Aasimar ranger (undead specialization)
Tiefling cleric
Ifrit wizard (fire elementalist)
Oread monk
I might make my GMNPC a boring Human Fighter just to counter the half-breed obscure-classes-or-specializations they're all doing.
I always find a simple joy in playing mechanically simple classes like fighter or the resident equivalent
Especially when I manage to be incredibly effective even so
I still hope I can bring back my archer someday. She was so hilariously broken but fun as hell goddamn. Like, touhou-with-arrows level spam. And taking out two major bosses basically single-handedly on the damage front (won't deny the contribution of tanks and spellcaster support but the damage was all me)
speaking of which, as I said on the last page, my street sam is awesome, she's basically only useful for combat but it's okay because I've got too many guns and she turned out to be just as amazing in play as she looked on paper. I need to see if I can get my GM to let me buy the anti-vehicle assault cannon rounds from the previous edition for my gauss rifle, cuz currently the thing is proving to be the single best close-quarters weapon by the dint of being able to punch through almost 3m of solid steel, which is nutso, and even if I'm only working off general directions and what I can hear I'm still good enough to reliably nail people through walls with it. I really need to get ultrasound sensors so I can see things through solid objects and make it even better
meanwhile in shadowrun - making plans to invade eastern european countries
[QUOTE=Mellowbloom;45988411]meanwhile in shadowrun - making plans to invade eastern european countries[/QUOTE]
Must be Monday.
[QUOTE=Mellowbloom;45988411]meanwhile in shadowrun - making plans to invade eastern european countries[/QUOTE]
You guys really know how to think outside the box! Now all that remains is making sure that the tugboat full of illegal immigrants doesn't tip over once you load the Roadmaster on to it.
[QUOTE=dai;45986378]I [I]would[/I] like to DM when I get better, for the sheer ridiculous factor, and also so I can use photoshop to paint up and reveal maps and crap because it'd be fun
I mean, I took my first serious jaunts with dalndox making a ranger who could enchant acorns to be irresistable to squirrels, who would then jam them onto an arrow and fire them into an enemy, attracting squirrels (location permitting) who'd attempt to get the nut, causing bleed DoT damage. I think just copied the bleed damage in place of normal poison so it had no point other than to be stupid. I think the secondary class was a healer, so technically I could enchant my arrows so I could shoot teammates to heal them.
We didn't play the character in the end, I made some sort of clockwork guy with a crossbow and thought it'd be cool to run with a golem and stuff, but at the start of several major fights I rolled so terribly that I shot myself in the foot and got pinned to the ground. I had to take actions to try and free myself because the pain was too much to focus on shooting enemies with an arrow in my foot. By the time I was free the fights had ended.
towards the end we ended up trying to get down with some bar wenches, but I think I rolled so badly during that one that I ended up getting raped and male-pregnant by virtue of some crazy rare condition roll. Things went wrong at the bar and I think somebody accidentally killed a hooker, and in the end the town ended up turning angry mob on us and we had to wipe them all out[/QUOTE]
Just... what were you playing?
[QUOTE=Mellowbloom;45988411]meanwhile in shadowrun - making plans to invade eastern european countries[/QUOTE]
We can totally take Andorra, their army is like 100 people.
Y'all were playing shadowrun on Tuesdays, right? I believe you guys said you're currently gonna stick with just three players for now just to keep it sane, but I shall keep my medic-face when the time comes.
[QUOTE=Twistshock;45988570]Just... what were you playing?[/QUOTE]
I and one other guy had no idea what was going on and that's probably what drove it into the ground, though I'm not sure who ended up hitting on the bar hookers when we returned to town. It was just a one-day adventure to introduce me/the other clueless one so we didn't really have much personal investment in the whole "safety of the town" thing, let alone sticking to rules all that much. Daln just went with it and made the town one big bossfight with the mayor at the end
honestly if I ever come up with a campaign to DM I'd be pretty OK with making plot twists that intentionally mislead the party into fucking things up with otherwise simple concepts, though I'm not sure if it'd be good to lead that too hard or leave a lot open to impromptu choices
[QUOTE=LiquidNazgul;45988825]Y'all were playing shadowrun on Tuesdays, right? I believe you guys said you're currently gonna stick with just three players for now just to keep it sane, but I shall keep my medic-face when the time comes.[/QUOTE]
um
we play on mondays and there's like 8 of us or something
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