[QUOTE=Zernbrog;46036591]I can understand if it was spells, but for like tripping, grappling, etc. That shit gets boring really quick. Especially if they just look up a new rule every damn round. I really hate that.[/QUOTE]
Spells and Abilities are worth slowing down a bit to make sure they're right (cause that can be vital!)
if you dont have combat rules burned into your brain by now something is wrong. it's gotten to the point that the two IRL 3.5 groups im in will be like "oh can you look up grappling" and I can just recite all of it to them due to just hammering that into myself within the first 3 years of playing tabletop :v:
I'm planning on running a zombie apocalypse/sword and sorcery style campaign in the next couple of weeks. Basically anything goes as far as playstyle/sourcebooks/homebrew is concerned. Any experienced DMs have any situational input/recommendations on this front? My first time running something like this.
[QUOTE=Zonesylvania;46038127]I'm planning on running a zombie apocalypse/sword and sorcery style campaign in the next couple of weeks. Basically anything goes as far as playstyle/sourcebooks/homebrew is concerned. Any experienced DMs have any situational input/recommendations on this front? My first time running something like this.[/QUOTE]
Did you advertise it as a zombie apocalype thing? Because if you did it might ruin the "surprise". Almost every player in an apocalypse game consiously or unconsiously makes preparations for when society goes to shit and that can cramp on the atmosphere a bit.
[QUOTE=DiscoInferno;46038277]Did you advertise it as a zombie apocalype thing? Because if you did it might ruin the "surprise". Almost every player in an apocalypse game consiously or unconsiously makes preparations for when society goes to shit and that can cramp on the atmosphere a bit.[/QUOTE]
Nah, no advertising, it's going to be a fresh start. None of my group has any idea about what's going on.
[QUOTE=Zonesylvania;46038328]Nah, no advertising, it's going to be a fresh start. None of my group has any idea about what's going on.[/QUOTE]
Try to not have the zombies start off right off the bat. If anything, advertise it as either a regular plague which kills [sp]and eventually reanimates the dead[/sp], or give the players subtle hints until they realize just how insane it is all getting.
It all really depends on when do you want the apocalypse to start. My advice would be two or three sessions in, with hints beforehand.
[QUOTE=Zonesylvania;46038127]I'm planning on running a zombie apocalypse/sword and sorcery style campaign in the next couple of weeks. Basically anything goes as far as playstyle/sourcebooks/homebrew is concerned. Any experienced DMs have any situational input/recommendations on this front? My first time running something like this.[/QUOTE]
Are you doing this in Dungeons and Dragons or what?
If you are, you're eventually going to be running into the issue that zombies no longer really challenge the players at higher levels.
You could just buff them, but that will easily get really silly if you have an entire legion of zombies at CR10 or something.
[QUOTE=elowin;46038338]Are you doing this in Dungeons and Dragons or what?
If you are, you're eventually going to be running into the issue that zombies no longer really challenge the players at higher levels.
You could just buff them, but that will easily get really silly if you have an entire legion of zombies at CR10 or something.[/QUOTE]
He could make it a primary objective to stop the spread of zombies rather than have the players become zombie exterminators. I'm going to make a wild guess and say that a cultist conspiracy of some sort is spreading the infection.
[QUOTE=elowin;46038338]Are you doing this in Dungeons and Dragons or what?
If you are, you're eventually going to be running into the issue that zombies no longer really challenge the players at higher levels.
You could just buff them, but that will easily get really silly if you have an entire legion of zombies at CR10 or something.[/QUOTE]
3.5 ed. I should have blanketed it more as 'undead apocalypse' than zombie apocalypse though; I plan on including and utilizing as many types and variants of undead as possible, including several interesting homebrew monsters. I'm planning it on being similar to Cataclysm the roguelike in the sense that there will be almost no survivors left, and what few of those from the old order of civilization there are will be some high level figures and those who learned to survive the cataclysm as a whole.
I'm planning for the causative agent to be an experiment at manipulating the Negative Material plane gone terribly wrong. There will be no real long-term consequences of said experiment, but what's done is done and the survivors have to escape the tide or become undead themselves.
[QUOTE=croguy;46038337]Try to not have the zombies start off right off the bat. If anything, advertise it as either a regular plague which kills [sp]and eventually reanimates the dead[/sp], or give the players subtle hints until they realize just how insane it is all getting.
It all really depends on when do you want the apocalypse to start. My advice would be two or three sessions in, with hints beforehand.[/QUOTE]
Having it be a disease that spreads like a plague, rather than only through zombie bites or what have you, does bring up the question of why the players aren't infected.
[QUOTE=elowin;46038351]Having it be a disease that spreads like a plague, rather than only through zombie bites or what have you, does bring up the question of why the players aren't infected.[/QUOTE]
They regularly bathe.
If they don't regularly bathe, infect them.
And I really can't agree with not telling the players, because a lot of people would not want to play a zombie apocalypse game.
[editline]21st September 2014[/editline]
rip automerge
[QUOTE=elowin;46038359]And I really can't agree with not telling the players, because a lot of people would not want to play a zombie apocalypse game.
[editline]21st September 2014[/editline]
rip automerge[/QUOTE]
Eh, we'll see how it's received. My group likes hack and slash a bit so I can find something for everybody here.
[QUOTE=croguy;46038355]They regularly bathe.
If they don't regularly bathe, infect them.[/QUOTE]
bathing doesn't help all that much in a plague setting
Don't use the Z word. The players can use the Z word, but never the GM.
[QUOTE=DiscoInferno;46038370]Don't use the Z word. The players can use the Z word, but never the GM.[/QUOTE]
it's DnD though they are most likely literally zombies.
and skeletons, and vampires, and other random shit
[QUOTE=elowin;46038369]bathing doesn't help all that much in a plague setting[/QUOTE]
That makes it far less cool than a regular plague. I mean, an ebola outbreak is fine, too, but if you can't really protect yourself without using magical shit there's not much to be done.
Oh oh, how about an undead cult which spreads a regular plague to kill a bunch of filthy cityfolk, and THEN raise them as undead?
[QUOTE=croguy;46038378]That makes it far less cool than a regular plague. I mean, an ebola outbreak is fine, too, but if you can't really protect yourself without using magical shit there's not much to be done.
Oh oh, how about an undead cult which spreads a regular plague to kill a bunch of filthy cityfolk, and THEN raise them as undead?[/QUOTE]
Nah, it's already decided, an experiment with the neg material gone wrong is how I'm having it as. This sounds like a decent idea too though.
[QUOTE=croguy;46038378]That makes it far less cool than a regular plague. I mean, an ebola outbreak is fine, too, but if you can't really protect yourself without using magical shit there's not much to be done.
[/QUOTE]
Except for using magical shit!
Have [del]Merlin[/del] [del]Mordenkainen[/del] Elminster pop out and give them a potion of non-zombieness
[QUOTE=elowin;46038409]Except for using magical shit!
Have [del]Merlin[/del] [del]Mordenkainen[/del] Elminster pop out and give them a potion of non-zombieness[/QUOTE]
Next you'll be telling me that Jupiter is going to descend down from the Heavens bust the adventurers out of a zombie-infested prison!
[QUOTE=Zonesylvania;46038127]I'm planning on running a zombie apocalypse/sword and sorcery style campaign in the next couple of weeks. Basically anything goes as far as playstyle/sourcebooks/homebrew is concerned. Any experienced DMs have any situational input/recommendations on this front? My first time running something like this.[/QUOTE]
Make the players cultists or whatever that want to spread the plague, being the bad guys is always fun, especially if you have to be sneaky bastards.
[QUOTE=Rents;46038609]Make the players cultists or whatever that want to spread the plague, being the bad guys is always fun, especially if you have to be sneaky bastards.[/QUOTE]
Maybe the second time, I'm running it as a standard undead apocalypse this time over.
[QUOTE=Rents;46038609]Make the players cultists or whatever that want to spread the plague, being the bad guys is always fun, especially if you have to be sneaky bastards.[/QUOTE]
I don't like playing the bad guys....
[QUOTE=DiscoInferno;46038632]I don't like playing the bad guys....[/QUOTE]
It tends to turn out more creepy and/or weird than fun if you're trying to make them act like seriously evil person-made-monster types. They should either have an objective completed by evil goals, or they should be comically evil to curb down the serious factor.
Playing in a party full of evil characters who were only working together because any defection would've meant the rest of the party killing you to cover their own asses is honestly one of the most fun games I've had with tabletops. We had a doom fortress with a basement full of monsters, traps everywhere, an undead army and everything, my guy went into town to commit petty crime and frame people [del]for shits and giggles[/del] to sow unrest.
[editline]21st September 2014[/editline]
Actually caused an angry mob when I gave myself in to the city guard and got jailed while disguised as someone I had stabbed to death, then had the wizard Dimension Door into the cell with the corpse, and jump us out, the whole town were blaming the guards.
Tomorrow, on Shadowrun:
[IMG]http://i.imgur.com/lulQ1yP.png[/IMG]
[QUOTE=croguy;46040514]Tomorrow, on Shadowrun:
[IMG]http://i.imgur.com/lulQ1yP.png[/IMG][/QUOTE]
The return and death of Captain Haddock.
Ended up saving the paladin twice today in my group's session, first by doing a celerity->benign transposition and then two turns later polymorphing him into himself for healing.
He then saved the rest of the party by brutalizing the beholder we were fighting (he was buffed quite a bit).
Now there's just the problem of us being in the middle of a city with a few hundred ice-thingies, and the party is more or less half-dead after that fight.
So getting betrayed by a johnson with two of our party members now infected with the undead virus and only a weeks worth of meds between us in Shadowrun
Not fun
Did I also mention zombie plague is currently incurable?
[QUOTE=SiberysTranq;46043405]So getting betrayed by a johnson with two of our party members now infected with the undead virus and only a weeks worth of meds between us in Shadowrun
Not fun
Did I also mention zombie plague is currently incurable?[/QUOTE]
There is only one thing you can do now
Sell them for research
[QUOTE=SiberysTranq;46043405]So getting betrayed by a johnson with two of our party members now infected with the undead virus and only a weeks worth of meds between us in Shadowrun
Not fun
Did I also mention zombie plague is currently incurable?[/QUOTE]
At least they're not vampires.
Sorry, you need to Log In to post a reply to this thread.