Yo guys, just a future reference, if you want anyone to actually read your D&D stories, make them under 500 words.
Not being mean, but like, people post like 1500 word posts all the time, and if you just trim it up, a lot more people will actually know about what happened during your game.
[QUOTE=Funktastic Dog;46156219]Yo guys, just a future reference, if you want anyone to actually read your D&D stories, make them under 500 words.
Not being mean, but like, people post like 1500 word posts all the time, and if you just trim it up, a lot more people will actually know about what happened during your game.[/QUOTE]
I'd like to see you summarize an entire 8 hour session in 500 words or less. (on average, the sessions I DM end up lasting between 5-12 hours because the players just want to keep going) I left out quite a bit there and tried to almost bullet point as much as possible.
[QUOTE=draugur;46157147]I'd like to see you summarize an entire 8 hour session in 500 words or less. (on average, the sessions I DM end up lasting between 5-12 hours because the players just want to keep going) I left out quite a bit there and tried to almost bullet point as much as possible.[/QUOTE]
challenge; summarize a campaign in 100 tweets. I have to see it happen.
[QUOTE=draugur;46157147]I'd like to see you summarize an entire 8 hour session in 500 words or less. (on average, the sessions I DM end up lasting between 5-12 hours because the players just want to keep going) I left out quite a bit there and tried to almost bullet point as much as possible.[/QUOTE]
you make a tl;dr version with a few highlights and a pastebin with the full version for anyone interested
??? problem solved
In my Savage Worlds game today the bruiser smashed his SUV through eight bikers (killing six) and our sneaky bastard stole the current big bad's staff (a weird science powered motorcycle exhaust that shoots fire).
There we go.
[QUOTE=Zonesylvania;46157160]challenge; summarize a campaign in 100 tweets. I have to see it happen.[/QUOTE]
sometimes I feel like I should make a twitter for my roleplaying sessions
I end up getting the urge to post about things happening in my game sessions all the time in the middle of them, and it gets distracting trying to post them on forums all the time
[QUOTE=draugur;46157147]I'd like to see you summarize an entire 8 hour session in 500 words or less. (on average, the sessions I DM end up lasting between 5-12 hours because the players just want to keep going) I left out quite a bit there and tried to almost bullet point as much as possible.[/QUOTE]
12 hours what the fuck
[QUOTE=cdr248;46157533]12 hours what the fuck[/QUOTE]
i played a 26 hour game once
i regretted it intensely because i couldn't speak properly afterwards
[QUOTE=cdr248;46157533]12 hours what the fuck[/QUOTE]
Dude I don't even know. I'm like, "you guys wanna call it a night?"
"No."
"Uhh, k"
And then it ends up lasting like 12 hours.
[QUOTE=cdr248;46157533]12 hours what the fuck[/QUOTE]
12 hours isn't that uncommon. We've done it twice in Burst, one of which was the first session. :v:
[QUOTE=croguy;46147192]After much waiting, you'll finally be able to mess with Lo Wang.[/QUOTE]
you dont mess with Lo Wang
or he'll call his brother Long Wang and they'll double team you dead
[QUOTE=elowin;46157613]you dont mess with Lo Wang
or he'll call his brother Long Wang and they'll double team you dead[/QUOTE]
Wasn't his twin brother actually called Hung Lo according to the old Shadow Warrior expansions?
[QUOTE=cdr248;46157533]12 hours what the fuck[/QUOTE]
Our standard sessions are 7-10 hours every week. On special occasions I've been in 25+ hour marathon oneshots.
[QUOTE=Zonesylvania;46158116]Wasn't his twin brother actually called Hung Lo according to the old Shadow Warrior expansions?[/QUOTE]
of [i]course[/i] he is
[QUOTE=Zonesylvania;46158116]Wasn't his twin brother actually called Hung Lo according to the old Shadow Warrior expansions?[/QUOTE]
they'll all get together and triple team you to death
[QUOTE=draugur;46157555]Dude I don't even know. I'm like, "you guys wanna call it a night?"
"No."
"Uhh, k"
And then it ends up lasting like 12 hours.[/QUOTE]
I once had a game that ran 12+ hours after I had already been up for over 24. I vaguely recall being tortured for like 20 minutes at one point.
My games usually last 9 hours, we start at 10AM all the way to 2PM, then go for lunch and resume at 3PM going all the way to 8PM. Anything less than that feels like we didn't accomplish much. But I can perfectly see myself playing a 12+ hour game if everyone has the free time.
[QUOTE=ElTacoLad;46159540]I once had a game that ran 12+ hours after I had already been up for over 24. I vaguely recall being tortured for like 20 minutes at one point.[/QUOTE]
Perhaps you actually got [i]kidnapped[/i] but you've repressed it in such a way that you remember it being a game of L5R?
[QUOTE=MakoSkyDub;46160786]Perhaps you actually got [i]kidnapped[/i] but you've repressed it in such a way that you remember it being a game of L5R?[/QUOTE]
doesn't sound like that different of an experience, to be honest; you get to spend some time with unpleasant people, there's torture, it all takes entirely too long, and a ton of people die
[QUOTE=lintz;46157545]i played a 26 hour game once
i regretted it intensely because i couldn't speak properly afterwards[/QUOTE]
I really wanted to do an all nighter session of DnD with my friends once we graduated high school, never happened though :C
i'm going to be gming a pathfinder game. 4 player spots available, i'm in the est time zone so it would be preferred if you were in a similar time zone so everyone can easily agree on a time to play. mic required, we will be using skype for ooc and roll20 for icc (communicating with players who can't use a mic slows the game down). the game won't be too serious. pm me here to apply.
Man turns out mixing my decker abilities with some street-sam stuff was a really good plan
nothing like having your agent program fuck people up in the matrix while you're breaching a house and popping people with an ex-ex loaded battle rifle
I've added a decker, a troll sammy, and two physads to my bodycount (Plus some random ganger but he's not really notable so screw him)
And that was just the first day of Urban Brawl! We've got one more day of doubles elimination to go, and then fame and 100k nuyen will be ours (which rocks for everyone except the mages who're both all 'grrrr we're undercover')
[QUOTE=Shortyish;46161712]i'm going to be gming a pathfinder game. 4 player spots available, i'm in the est time zone so it would be preferred if you were in a similar time zone so everyone can easily agree on a time to play. mic required, we will be using skype for ooc and roll20 for icc (communicating with players who can't use a mic slows the game down). the game won't be too serious. pm me here to apply.[/QUOTE]
Applying~!
For SR I already created Hellcar and made it fly into a helicopter. This session involved Hell Kitty Refrigerator that I caused to actually eat a mage, trap an adept inside with a grenade, and barrel into a troll with me surfing on top of it.
I've been having so much fun with Magician. I just need to look up everything possible and learn to manage my spells and abilities.
[editline]6th October 2014[/editline]
[QUOTE=SiberysTranq;46161824]Man turns out mixing my decker abilities with some street-sam stuff was a really good plan
nothing like having your agent program fuck people up in the matrix while you're breaching a house and popping people with an ex-ex loaded battle rifle
I've added a decker, a troll sammy, and two physads to my bodycount (Plus some random ganger but he's not really notable so screw him)
And that was just the first day of Urban Brawl! We've got one more day of doubles elimination to go, and then fame and 100k nuyen will be ours (which rocks for everyone except the mages who're both all 'grrrr we're undercover')[/QUOTE]
If I can get a thing to alter or mask my astral signature I'd have no problem with the fame. It's just difficult when you're a Blood Mage :v:
[QUOTE=SiberysTranq;46161824]Man turns out mixing my decker abilities with some street-sam stuff was a really good plan
nothing like having your agent program fuck people up in the matrix while you're breaching a house and popping people with an ex-ex loaded battle rifle
I've added a decker, a troll sammy, and two physads to my bodycount (Plus some random ganger but he's not really notable so screw him)
And that was just the first day of Urban Brawl! We've got one more day of doubles elimination to go, and then fame and 100k nuyen will be ours (which rocks for everyone except the mages who're both all 'grrrr we're undercover')[/QUOTE]
Jesus fuck, is it me or no GM ever makes a viable fitting power-level enemies in Shadowrun? It's like, you're supposed to go on MGR levels of whacky, but with magic included, instead everything is damn straightforward.
played my first real game of DnD today using the newest stuff. fell off a roof within the first 20 minutes trying to hop onto the back of an ogre and almost killed myself :v:
Taught one of my players how to dm tonight instead of us playing more of my campaign. I quickly rolled up an alcoholic dwarf monk. I killed ten tribal people by shotgun fisting over a dozen coconuts at them.
[editline]6th October 2014[/editline]
I also obtained all these coconuts by drunken brawling their respective trees.
-snip-
[QUOTE=SiberysTranq;46161824]Man turns out mixing my decker abilities with some street-sam stuff was a really good plan
nothing like having your agent program fuck people up in the matrix while you're breaching a house and popping people with an ex-ex loaded battle rifle
I've added a decker, a troll sammy, and two physads to my bodycount (Plus some random ganger but he's not really notable so screw him)
And that was just the first day of Urban Brawl! We've got one more day of doubles elimination to go, and then fame and 100k nuyen will be ours (which rocks for everyone except the mages who're both all 'grrrr we're undercover')[/QUOTE]
VR hackers can fuck people up, main problem is the cost of a cyberdeck and programs, but an urban brawl based game probably involves mad cash so you're gonna end up pretty powerful against other sams and generic goons.
[editline]6th October 2014[/editline]
And probably make riggers cry if you can destroy any thing you can't hack.
[QUOTE=Stren;46163579]VR hackers can fuck people up, main problem is the cost of a cyberdeck and programs, but an urban brawl based game probably involves mad cash so you're gonna end up pretty powerful against other sams and generic goons.
[editline]6th October 2014[/editline]
And probably make riggers cry if you can destroy any thing you can't hack.[/QUOTE]
Problem is it's not exactly easy to be doing both hackery things and physical things at the same time.
And hacking requires a pretty large skillset to be truly versatile.
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