• D&D General v3
    11,241 replies, posted
I've had the most character deaths out of anybody in my group. Usually because I'm the squishiest and either I put myself in danger without realizing it or whoever I'm hiding behind charges off and leaves me to defend myself. Or in one case because I kept poking an anti-AT field with a knife. I still partially blame Trooper for that one since he kept telling me to poke it again. [editline]15th October 2014[/editline] *Or because I'm a Psyker and the dice fuck me over.
[QUOTE=Rats808;46239848]Dodge feat okay I'm dumb. [editline]15th October 2014[/editline] Thanks for the ninja.[/QUOTE] Yes, I have dodge as my feat and my starting stats are 14 Str, 20 Dex, 14 Con, 14 Int, 20 Wis and 10 Cha. This should read 12 Con, not 14 my bad.
In the three years I've been doing tabletop I never actually got my PC killed. There's been close calls, but even the obvious glass characters like my Traveller scientist character managed to avoid death.
So since nobody in our party has posted about it yet, we had an... interesting Shadowrun session recently one of our mages, whom was part of some evil mage terrorist organization, was contacted by his handlers after a few months of solid silence. They were offering 700k Nuyen for us to deliver a mysterious package to the basement of NeoNET headquarters in Boston. Sketchy as fuck, but we're currently various flavors of dead broke, so after a fuckton of hemming and hawing we accepted. We picked up the package, and a VTOL piloted by a spirit appeared overhead to cart us to boston. Halfway there, the autopilot spirit disintegrated screaming, and we just so happened to be over Denver at the time, so my decker had to take control of the VTOL. This prompted a lot of confusion as to why the fuck we were over Denver but we kept going nonetheless. Anywho, we arrive in Boston to find the city currently undergoing lockdown due to some ridiculous supernatural bullshit happening in a place we just so happened to fly over, and on such a scale that it was for some reason considered feasible to lock down every city in the UCAS. We tried to land, but the automatic hailing program rejected my fake pilot's license and fined me, so we ended up having to set down in an abandoned district full of vagrants. Naturally, a milspec VTOL setting down in hobotown attracted some attention, not helped when our first mage hopped out masked as a rich white dude. He was accosted by a large group of thugs surrounding the plane, decided the best idea here was to stunbolt a single one of them in the face, and they all pull guns on us. Before any attempts at diplomatic damage control can be attempted, the other mage soaks the entire area in acid, annihilating the gang attacking us, dozens of other vagrants, and critically damaging the VTOL Everyone in a sour mood from this, we find a shitty motel to stay the night in. My decker gets to work on the outer levels of Neonet's security, and gets reasonably far in before being link-locked by IC, traced, and forced to jack out. Meanwhile, the idiot mage goes astral, and gets blind-sided by something, which deafens him and kicks him out of astral. Some tests later, the thing (described as a 'void spirit' of antimagic or something) gets bored of him and starts following the other. Given we had just relocated motels and my decker wasn't going back into that system for a few hours, the other mage decides to go talk to this spirit following him. The rest of us have no idea what they agreed upon, but 14 hours later the other mage comes back from astral. One of his arms is gone, replaced by one that ignores non-organic matter, and decays organics. He pinches himself with it and accidentally herniates out a small portion of his soul (which comes back, thankfully). The other mage, despite his deafness, had done some astral scouting of the exterior magical defenses of the building, and identified a lot of things that would need to be taken down before the direct hit. My decker, since recovered from dumpshock, was ready to go back into VR, so I paired up with the technomancer to make a rush for security control while the mages took down the astral defenses. Our lone troll sammy (the other two core-combat players were away for the session) did a bit of scouting and found a relatively-unguarded entrance, then having nothing else more to do went and got drunk while the rest of the party went all out-of-body. To skip the blow-by-blow, we did great. Team mage cut through every trap, alarm, spirit, and mana barrier down to our target without being detected, in part due to the new magic-killing void hand that had been acquired, while team Super Hackers made it in undetected until overwatch caught onto us just as I grabbed control of their communications systems, thus rendering our detection mostly moot. We then proceeded to blast through several more layers of security, grabbing all kinds of sensitive files and full control of the building's physical security systems (which accounted for the bulk of it, owing to that less than 100 people work there, most of the corp's population being in a geosynchronous platform in orbit overhead), before a DemiGOD appeared, kicked the technomancer back to meatspace in one shot, and if I hadn't completely trashed the security controls and ejected myself on the turn I had I would have been at the mercy of a swarm of Black IC. But, end of session, we've basically ensured that the ensuing physical run will be as close to a cakewalk as we could expect. No magical traps, no security systems to trigger alarms and cry for help, no swarms of drones coming after us. Just, maybe, a few guys with guns between us and our target. And we can worry about the fact that the general betting pool consensus is we are going to totally be causing Crash 3.0 in the process later, once we've gotten paid
Let's not forget me and the other mage also found that they set a trap in the astral inside the room all their deckers and spiders and shit are in to catch out/kill dual-natured beings that could also completely fucking vaporize their somewhere between half and all of their hacker force at the same time. And since we can astrally project we can trigger it without being in the room and thus without getting hurt.
I really need to get back into shadowrun, haven't had a campaign of it in forever.
By common consensus, it looks like we're headed out to one of the nearby wizard towers. The party wizard is already drooling at the thought of adding shiny spellbooks to his spell repertoire.
[QUOTE=Zonesylvania;46249920]By common consensus, it looks like we're headed out to one of the nearby wizard towers. The party wizard is already drooling at the thought of adding shiny spellbooks to his spell repertoire.[/QUOTE] "Accidentally" burn the tower down :v:
[QUOTE=Crimor;46249924]"Accidentally" burn the tower down :v:[/QUOTE] If they do that, that's more or less a signal for every undead being in the vicinity that the dinner bell just rang :v:
[QUOTE=Zernbrog;46245742]Yes, I have dodge as my feat and my starting stats are 14 Str, 20 Dex, 14 Con, 14 Int, 20 Wis and 10 Cha.[/QUOTE] jesus christ those stats what the fuck
[QUOTE=elowin;46249983]jesus christ those stats what the fuck[/QUOTE] A socially awkward muscle monk!
[QUOTE=croguy;46250016]A socially awkward muscle monk![/QUOTE] 10 charisma isnt even socially awkward tho
[QUOTE=elowin;46249983]jesus christ those stats what the fuck[/QUOTE] It's ok, he's still a monk so it's balanced.
I've been thinking of running a very dungeon-focused campaign in D&D 5th edition with plenty of combat and complex layouts and puzzles. The puzzles in particular give me trouble because I want to make them something which isn't super cliche (like riddles) or impossible in a pen and paper game. What do you guys do when designing puzzles? Are there any particular sources you draw from? If you're a player, what are your favorite/least favorite types of puzzles to be confronted with?
[QUOTE=croguy;46250016]A socially awkward muscle monk![/QUOTE] He best be careful, it's a jungle out there.
[QUOTE=elowin;46249983]jesus christ those stats what the fuck[/QUOTE] You could have those stats to if you were in our campaigns (he's apart of the group). when i get 5e material i'm gonna give less stats :v but hey, the stat amount is universal, so it's not like the group isn't fighting someone with the same point buy.
[QUOTE=Canuhearme?;46217268]My party faced down the Stag Lord last night. Began as pretty standard fare; alchemist snuck to the gate and set a breaching charge which allowed the rest of us to get in. My character (a particularly min-maxed fighter) carved his way through the bandits as the rest secured the walls... Until some leathery ponce (one of the Stag Lord's lieutenants) sent an Owlbear after us - which would've been a problem had it not been for another lieutenant raging and attacking the creature due to some rivalry between the two lieutenants. While the battle raged the Stag Lord showed up on a third story balcony, fired down at my character and missed both times. Cue scene where my big hulking fighterman stormed through the main hall hunting the Stag Lord down while the party secured the castle. Duel began on the third floor with neither side getting a good hit in, mostly parries and near misses. Stag Lord rolled a nat 1 at one point, resulting in him "missing, and my character kicking the sword out of his hand where it tumbled to my feet." Stag Lord took a step back, drew out his bow and got two hits in before jumping out a window to the second story balcony (taking an Attack of Opportunity that hit pretty hard as he did so.) My character pursued in the only way he knew how; Bull-rush out the window directly onto him. The result of my high roll was that, as my character slammed into his the old roof gave out, hurting him significantly as we both fell amongst the debris to the first floor. Fight continued with a clear advantage going to my character, and as the Stag Lord tried to take the battle out into the courtyard the Alchemist, out of nowhere, threw a high explosive right at my guy, the splash damage killing the Stag Lord. [sp]It was a cool fight, but I [I]had[/I] him in what was an awesome 1v1 duel, and then the Alchemist came out of nowhere to steal my thunder. Is it petty disappointment? Maybe, but it was such an abrupt and un-cinematic end to what was otherwise an awesome fight.[/sp][/QUOTE] Here's how it went with my group. They snuck in through the trap door, buffed the ranger, he one-shot the Stag Lord in his sleep, the Owlbear that was released started to attack the leathery ponce, and entanglement made everybody stand still. Fun group
[QUOTE=Intense Funkid;46250213]You could have those stats to if you were in our campaigns (he's apart of the group). when i get 5e material i'm gonna give less stats :v but hey, the stat amount is universal, so it's not like the group isn't fighting someone with the same point buy.[/QUOTE] unless you're overwhelming them with fucktons of super mooks, you literally never get stats that high like, those are stats that even 20th level characters don't get. it takes so much time to get one stat to 20, let alone another, PLUS the rest at 14/10
So it has come to this, after a long time in waiting. I, group paladin, must use my piddly 3 charisma to persuade the group rogue to either stop being evil, or return the doomsday device he so aptly stole from me before I could lock it up. To make it worse, I'm pretty sure he's bringing a superrogue to help him, should we get into a fight. I really don't want to have to kill him, but as a paladin, I suppose no evil can go unpunished. Being good is hard. I understand why so many people become evil now.
[QUOTE=xxfalconxx;46250763]So it has come to this, after a long time in waiting. I, group paladin, must use my piddly 3 charisma to persuade the group rogue to either stop being evil, or return the doomsday device he so aptly stole from me before I could lock it up. To make it worse, I'm pretty sure he's bringing a superrogue to help him, should we get into a fight. I really don't want to have to kill him, but as a paladin, I suppose no evil can go unpunished. Being good is hard. I understand why so many people become evil now.[/QUOTE] 3 Charisma? Paladin? Being good is easy. Being borderline mute is hard.
Isn't charisma like a paladin stat
First time playing 5th Edition tonight, and I want to be a nun wizard. Can I do that?
[QUOTE=xxfalconxx;46250763]I, group paladin[/QUOTE] [QUOTE=xxfalconxx;46250763]my piddly 3 charisma[/QUOTE] Were you deliberately trying to make the worst character build possible?
[QUOTE=lintz;46250712]unless you're overwhelming them with fucktons of super mooks, you literally never get stats that high like, those are stats that even 20th level characters don't get. it takes so much time to get one stat to 20, let alone another, PLUS the rest at 14/10[/QUOTE] Actually if you have enough points to make a stat 18 in pathfinder, you can make it a 20 due to racial bonuses. just depends on your class for which stats are the highest. like i said i'm considering how much i'm going to reduce it for when i try 5E.
And if you're nerds like our group and just roll everything all bets are off Not that it'll save you if things go really shit, as demonstrated by our TPK despite above-average rolls all around
[QUOTE=SiberysTranq;46251722]And if you're nerds like our group and just roll everything all bets are off Not that it'll save you if things go really shit, as demonstrated by our TPK despite above-average rolls all around[/QUOTE] while i like the concept of randomized rolls, point buys are better in my opinion. being able to distribute points and make your character is more pleasant instead of relying on lucky rolls.
[QUOTE=Intense Funkid;46251739]while i like the concept of randomized rolls, point buys are better in my opinion. being able to distribute points and make your character is more pleasant instead of relying on lucky rolls.[/QUOTE] Okay but in order to get 14/20/14/14/20/10 as a tengu, using point buy, that's a point total of 54. That's so high it's transcended from pathfinder's level 1 high fantasy scrubs into being level 1 demigods. Like seriously most point-buy games have around 32 points at most, and you're adding another 22 onto that(which is itself enough for a 'low fantasy' game). You might as well just say roll 1d6+12 for your stats before applying racial mods. I'm not saying it's wrong to have that many points, I'm just saying holy shit that's a high-powered game and I wouldn't be surprised to see the fighter/berserker punching down city walls within the first few sessions just because.
[QUOTE=Denicide;46250081]I've been thinking of running a very dungeon-focused campaign in D&D 5th edition with plenty of combat and complex layouts and puzzles. The puzzles in particular give me trouble because I want to make them something which isn't super cliche (like riddles) or impossible in a pen and paper game. What do you guys do when designing puzzles? Are there any particular sources you draw from? If you're a player, what are your favorite/least favorite types of puzzles to be confronted with?[/QUOTE] Older Silent Hill puzzles are GREAT for D&D and I used them heavily in my last campaign.
That or stupidly high DCs for really simple shit to compensate for how stupidly strong everyone is. [editline]16th October 2014[/editline] [t]http://www.ninjastars.org/wp-content/uploads/2011/07/Ninja1.jpg[/t]
[QUOTE=Rats808;46251846]Okay but in order to get 14/20/14/14/20/10 as a tengu, using point buy, that's a point total of 54. That's so high it's transcended from pathfinder's level 1 high fantasy scrubs into being level 1 demigods. Like seriously most point-buy games have around 32 points at most, and you're adding another 22 onto that(which is itself enough for a 'low fantasy' game). You might as well just say roll 1d6+12 for your stats before applying racial mods. I'm not saying it's wrong to have that many points, I'm just saying holy shit that's a high-powered game and I wouldn't be surprised to see the fighter/berserker punching down city walls within the first few sessions just because.[/QUOTE] actually those are his stats after racial mods, and it also depends on the group. i don't play with FP'ers (which seem to literally break everything :v) it's just pals who are more interested in roleplay with combat, rather than crush weak puny baby man.
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