[QUOTE=M.Ciaster;46263424]not too many euro games 'round here, you'd probably have to start up your own
otherwise, you'd just have to play at night during weekends and sleep during the day which is hardly ideal but workable, I've been doing that for a while now[/QUOTE]
heh, starting up my own game without any rpg experience at all sounds waaaay too hard.
i wouldn't mind playing at night / sleeping during the day during the weekend though, that's what i do anyway.
[QUOTE=draugur;46263427]Stains is running a 40k PnP and most of the people in that are Euros, it runs Sunday from like 8:00 GMT till like midnightish or something for you guys.[/QUOTE]
ah, darn, unfortunately 20:00 - 24:00 GMT is still 23:00 - 03:00 for me.
i'm not very interested in 40k anyway; pathfinder, shadowrun, d&d and the like seem more appealing to me.
[QUOTE=Funktastic Dog;46262825]Or you can get a collapsible ten foot pole![/QUOTE]
Fuck no, then everyone will think i'm Goku.
Terrible
Today on PTU!
We try to interrogate the hoodlums that attacked us before the crazy fallout squad showed up.
We learn that said hoodlums have had their tongues cut out.
Upon psychic investigation we find weird-ass cult shit, then kill the lot and bury them under the docks.
We send a guy from the [sp]Zygarde cult[/sp] Teeth team to scope out the arcade that the undercover mob police tipped us off to, he finds nothing.
Zed builds a little gun robot.
We get another tip that tells us how to get into the secret base part. It involves being good at DDR.
Zed is a fabulous dancer.
The secret base is practically abandoned except for an annoyingly pokemon-esque switch puzzle with railgun turrets.
Zed angsts because this base seems connected to dicks in his backstory.
Tara's Aggron is bulletproof and gives no fucks.
We find the missing girls! Also they kidnapped one of the adventuring girls too somehow.
The team leader of the base is game-themed and mad as hell because Tara beat her high score in Ducklett Hunt.
End session so we have time to give the Ducklett Hunt-themed showdown justice.
Seriously though, what type of music do you want, classical/folk style stuff or can it be modern. Also how long do you want the calm part to be.
anything from the payday 2 soundtrack probably
[media]http://www.youtube.com/watch?v=LLk4Uy3pKQ8[/media]
[QUOTE=lintz;46269845]anything from the payday 2 soundtrack probably
[media]http://www.youtube.com/watch?v=LLk4Uy3pKQ8[/media][/QUOTE]
I don't think there's a time in my Shadowrun game where it doesn't fit.
For stuff on the slower, more suspenseful side, check out the [url=http://www.youtube.com/watch?v=1EQ0V0NsoXs]Republic Commando OST[/url]. Prologue, They Must Be Asleep, Improvised Entry, and Comm Interference sound like the best fits.
[QUOTE=lintz;46269845]anything from the payday 2 soundtrack probably[/QUOTE]
Payday 2 is good for barenuckle, modern/future fight scenes, but it isn't particularly scary.
If you're going for the killer being a master of stealth, where you don't know where the enemy is, Japanese horror soundtracks are good for that.
[media]http://www.youtube.com/watch?v=ICiU01l8tI4&list=PL5249413C7D99410B[/media]
If you're going for the killer being a master of his class, some really unnerving classical music would be perfect, I found this, which is a good example.
[media]http://www.youtube.com/watch?v=K4JDGyPG-7M[/media]
All in all, it really depends on what kind of killer he is. And think about whether you want the sound to be something the Players CHARACTERS can hear, or just the Players. Diegetic vs non-diegetic. Because if it's non-diegetic, it'd be a little metagamey.
[media]http://www.youtube.com/watch?v=2fF6AmrL4wY[/media]
[media]http://www.youtube.com/watch?v=ly_FAIOPH0Y[/media]
Something like this? These games remixes are usually pretty good for just pnp's in general due to the fuckton of different styles, just pretty hard to find one that starts out calm, goes into a battle tempo without being too hard to talk over.
What kind of game are you running D&D? Cause if so that music is a little unfitting, it's very moderny.
I just about got everything ready for the wizard tower for tomorrow's session. I plan on having a Shadow Dragon's ghost as a boss battle for the PCs in the upper reaches. The spells I plan on including here, if they clean the place out completely, will be a good start to help with the further securing of the town.
WHEN THE ASSASSIN STRIKES
ONLY THE STRONGEST SURVIVE
[media]http://www.youtube.com/watch?v=N3472Q6kvg0[/media]
Maybe something with a bit more tension?
[video=youtube;C1L6GAcqAVE]http://www.youtube.com/watch?v=C1L6GAcqAVE[/video]
confirming that the only game I ever ran with a soundtrack was entirely set to MGR
mostly because of robot ninjas and supersoldiers and mecha
Wasn't feeling up to it so today's session with the guys was canceled. We'll probably relegate it to sometime next week.
[QUOTE=Jackald;46271083]The killer is basically the fucking terminator of stealth, and is 2 full levels above the players, so I've settled on this for the "stalking" theme.[/QUOTE]
just 2 levels?
assassin is gonna get fucked
During one of our first sessions the DM's girlfriend came over and ended up misreading the name of "Giant Fiendish Spider" as "Giant Friendship Spider", which promptly became a joke among our group. To tease our first big fight (which we unfortunately couldn't do because people left to do a quick errand 45 minds into the game the game and then literally didn't come back for the rest of the night), the DM mentioned that in the area we'd be fighting two big monsters, one of which was "Bigger and friendlier than the other".
Half the guys in the group couldn't figure it out despite the answer being obvious. Really looking forward to the next session just to see their faces.
[QUOTE=elowin;46275982]just 2 levels?
assassin is gonna get fucked[/QUOTE]
At low levels it's more of a noticeable difference, but the Assassin will still probably get stomped if she attacks on her own.
Numbers account for a lot.
So, I really want to DM, and our current DM said it was fine after I get more playtime in and get more comfortable the rules.
I'm currently planning stuff out. Our current DM gave me this massive map of a city that he owns, so I've picked the starting district, basically a poor, crime riddled area, for where the party will get there first few quests and such. Basically, the Thieves' Guild is running into some problems; a rival guild has cropped up, but its a lot more sloppy than the normal Thieves' guild. They get caught a lot, they piss off the wrong people, etc., and its bringing a lot of unwanted attention from the guards.
So the Guild Master is at wits end. He can't spare the resources to get rid of this himself, he's too busy dealing with the Guards and all the nasty people the other guild has pissed off. So, he goes to every Adventurer's favorite establishment; a tavern! Here is where our wonderful, young, amorous heroes are. And so, looking like a band of mercenaries, the Guild Master approaches and offers a contract; a good chunk of gold in exchange for rooting out and getting rid of this other guild.
He says he knows one lead, because he's seen some shady figures go in an out of the Butchers, so in other words, start there.
Each place they go will have a clue or two to lead to other buildings (normally a riddle). They get the riddle wrong and bust into the wrong home? Well the guards won't be happy about that. Got the right building? If they play their cards right they can get through and get the clue without even having to fight. If not, well they can always fight a bunch of thieves, bandits, etc. and maybe the pissed off shopkeep if he's not a pussy.
So, I want your guys' opinions; sound fun? No? Maybe?
Also I need help thinking of a name for the knockoff guild.
I am currently participating in a game of [url=http://en.wikipedia.org/wiki/All_Flesh_Must_Be_Eaten]All Flesh Must Be Eaten[/url] via Roll20. And I guess the GM is allowing avatar characters (ie where you play as yourself) and he is playing as...well, himself. As a GMPC. If the GM wasn't my best friend I'd rip on him for that more than I already am :v:
After two other players decided to play as avatars of themselves, and after being badgered by the GM to do the same, I decided to play someone who is very similar to myself in real life: a Chinese woman with magic kung fu powers who has 5 Dexterity, 5 Strength, and 5 Constitution. (2 is the human average in this system, 5 is the human limit.) Except for the ethnicity, gender, statistics, personality, chi powers, and outlooks on life, this characters is basically me IRL! So I said to the GM.
so as it turns out, the party werewolf i spent 20 hours of my life plotting against turned out to be a goddamn pizza shit vampire pulling the wool over everyone's eyes from the get-go. He played me like a fiddle. A big, wizardy fiddle.
If you're reading this bloodhound, I swear to dog. gonna deck you one of these days, even with your ability to turn to mist.
[QUOTE=LiquidNazgul;46280682]I am currently participating in a game of [url=http://en.wikipedia.org/wiki/All_Flesh_Must_Be_Eaten]All Flesh Must Be Eaten[/url] via Roll20. And I guess the GM is allowing avatar characters (ie where you play as yourself) and he is playing as...well, himself. As a GMPC. If the GM wasn't my best friend I'd rip on him for that more than I already am :v:
After two other players decided to play as avatars of themselves, and after being badgered by the GM to do the same, I decided to play someone who is very similar to myself in real life: a Chinese woman with magic kung fu powers who has 5 Dexterity, 5 Strength, and 5 Constitution. (2 is the human average in this system, 5 is the human limit.) Except for the ethnicity, gender, statistics, personality, chi powers, and outlooks on life, this characters is basically me IRL! So I said to the GM.[/QUOTE]
God I hate All Flesh Must Be Eaten. The rule book is so fucking shit it isn't funny. The only reason it still holds merit as a game imo is because of how in depth it went with the zombies. That isn't saying much though since zombies are 100% lame.
[QUOTE=xxfalconxx;46281265]so as it turns out, the party werewolf i spent 20 hours of my life plotting against turned out to be a goddamn pizza shit vampire pulling the wool over everyone's eyes from the get-go. He played me like a fiddle. A big, wizardy fiddle.
If you're reading this bloodhound, I swear to dog. gonna deck you one of these days, even with your ability to turn to mist.[/QUOTE]
[media]http://www.youtube.com/watch?v=4JuK1Yr35Io[/media]
[QUOTE=draugur;46281561]God I hate All Flesh Must Be Eaten. The rule book is so fucking shit it isn't funny. The only reason it still holds merit as a game imo is because of how in depth it went with the zombies. That isn't saying much though since zombies are 100% lame.[/QUOTE]
Yeah the rulebook doesn't have the best organization, hence why I had to compile a bunch of tables together for easy reference. And apparently he's not so subtly hinted that we might be facing things other than zombies and angry humans, which I guess will spice things up and make it more interesting depending on how he handles it.
[QUOTE=xxfalconxx;46281265]so as it turns out, the party werewolf i spent 20 hours of my life plotting against turned out to be a goddamn pizza shit vampire pulling the wool over everyone's eyes from the get-go. He played me like a fiddle. A big, wizardy fiddle.
If you're reading this bloodhound, I swear to dog. gonna deck you one of these days, even with your ability to turn to mist.[/QUOTE]
Oh my god that reveal was so sweet. We've been playing for months, and 14 fucking sessions, and I've been waiting to reveal it the entire time.
Here's some fucking things that I did constantly that somehow DID NOT CLUE THE PARTY IN:
1. Had a very very keen ability to identify garlic (and then proceeded to get sick in a garbage can)
2. Never stepped foot inside of a place of living without being invited in. I literally stood outside several important events waiting to be invited in. This includes the apartment of another vampire as well as a dying old lady and a mansion full of bad guys.
3. Never crossed running water, always stepping around it or doing something else to bullshit that I couldn't go somewhere.
4. tried to bite people and turn them to "save" their lives. Granted, that's what werewolves could do but...
5. Was averse to any and all holy stuff.
6. Would discreetly "take aside" enemies whenever I was in need of healing so I could suck their blood (don't worry they're fine and not vampires).
7. Couldn't be seen in mirrors
8. Had a cape that allowed me to blend in with the shadows
9. Would hypnotize people in front of the party
10. Had a moon ring with mysterious magical properties
11. Had a demonic kukuri that is scorched with the blood of the vampire I inherited my powers from
12. Could shapeshift at will
13. I had an inconsistant backstory that any digging into would disprove. Any, at all. Basic search check.
And so much fucking more...
Have I mentioned that my character speaks with a terribly fake Minnesotan accent straight outta Fargo? Cuz that shoulda been the first tip-off.
Do you really think someone would do that, just go to a DnD group and tell lies all the time? We didn't. So much for inter-party trust.
[QUOTE=xxfalconxx;46282920]Do you really think someone would do that, just go to a DnD group and tell lies all the time? We didn't. So much for inter-party trust.[/QUOTE]
You can always TRUST the party to do something like that.
only trust your other party members as much as your ability to take them out of action in a single round
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