Lawful Good / Paladins Done Well
[t]http://static.comicvine.com/uploads/original/9/99449/3779149-no+you+move+cap+says.jpg[/t]
[editline]31st October 2014[/editline]
[url=http://s3.amazonaws.com/dk-production/images/74273/large/captainkirby.jpg?1395520478]A paladin falls[/url]
The only time I was in a group that gave a fuck about allignment was the first few games I played. Two characters, in both cases it was lawful good, a paladin and monk respectively. There was near enough no roleplay so it never came up though. The GM was always following adventure paths pretty strictly as well.
Since then I've been in games with actual roleplay and allignment has never been an issue, and I'm kinda glad for it.
[QUOTE=elowin;46378102]Eh, I can't really agree with that. I'd say Neutral Good.
I mean, after all, his entire thing is that he doesn't believe the law works in the case of Arkham City.
The nature of the criminals there need someone outside of the law to effectively apprehend. That kind of makes him seem non-lawful to me.
But on the other hand, he clearly has a code of conduct, even if it's rather limited. Basically just, don't kill people, try to save anyone you can, even if you don't believe they deserve life.
Also don't use guns because.[/QUOTE]
Lawful doesn't mean following the laws of the city. It means you believe law works when done right. And Batman has his own law that he believes the city should follow. Captain America is similar. He constantly clashes with the US government.
[QUOTE=Funktastic Dog;46378170]Lawful doesn't mean following the laws of the city. It means you believe law works when done right. And Batman has his own law that he believes the city should follow. Captain America is similar. He constantly clashes with the US government.[/QUOTE]
He doesn't really have much of a law, though.
Lawful Good implies that he, at least, has an extensive code of conduct, from my perspective at least.
And I wouldn't really consider "don't kill people" particularly extensive.
[QUOTE=Dalndox;46376430]Almost everyone in my group is this way to a degree. Nobody seems to like playing anything outside of "____ Neutral" or "Chaotic _____" and I honestly don't know if it's because it's in their comfort zone or if it's because they can't be arsed to roleplay anything else.
I have a player who, while being an excellent player, is frankly not that great of a roleplayer. He tends to never play anything outside of "selfish dick" and straight up refuses to play Lawful Good because he doesn't like the "restrictions" or something to that effect.[/QUOTE]
Lawful Neutral best alignment.
If you ain't playing Stannis Baratheon reborn you're doing it wrong.
[QUOTE=elowin;46378190]He doesn't really have much of a law, though.
Lawful Good implies that he, at least, has an extensive code of conduct, from my perspective at least.
And I wouldn't really consider "don't kill people" particularly extensive.[/QUOTE]
Batman does more than just "not killing people", if he's written right, he has a complex philosophy, sooorta similar to Kant.
Lawful Good is basically "Laws are vital to goodness". Chaotic good is basically "Laws are harmful to goodness", and Neutral good is "Law does not affect what is good".
plus batman totally kills people
[QUOTE=Mellowbloom;46379128]plus batman totally kills people[/QUOTE]
only either A: in the really early works, B: in the really edgy works, or C: on accident
Besides, if you're not killing things in D&D you're doing it wrong.
Batman doesn't kill people he just allows them to die
[QUOTE=RearAdmiral;46380568]Batman doesn't kill people he just allows them to die[/QUOTE]
Again, depends on the writer, but almost always, Batman will save everyone.
Arkham Series spoilers [sp]Even when the Joker fucks himself by trying to stab Batman to take the antidote away, Batman says he would've saved him.[/sp]
[QUOTE=DarkMonkey;46377925]Would Red Son supes be lawful evil then? Are comics convoluted enough that we can make an alignment chart entirely out of Supermans?[/QUOTE]
I believe that he would be lawful neutral because he follows just the law. He doesn't do it to just fuck up someone's day all the time. He does save people and I don't really believe that a Lawful Evil person would do that.
I've been reading the Engine Heart rulebook lately.
I'm going to try running a short campaign, either in person or online. I just love the idea behind it, robots continuing on after humans have left for whatever reason.
[QUOTE=Seiteki;46382109]I've been reading the Engine Heart rulebook lately.
I'm going to try running a short campaign, either in person or online. I just love the idea behind it, robots continuing on after humans have left for whatever reason.[/QUOTE]
Wait, wait, what? I've never heard of this before, and it sounds pretty interesting. I was primarily into sword and sorcery roleplay with a little Shadowrun on the side myself, but frankly this sounded a bit similar to Wall-E to me for whatever reason :v:
[QUOTE=Zonesylvania;46382501]Wait, wait, what? I've never heard of this before, and it sounds pretty interesting. I was primarily into sword and sorcery roleplay with a little Shadowrun on the side myself, but frankly this sounded a bit similar to Wall-E to me for whatever reason :v:[/QUOTE]
Because you can do that if you want. Google it.
I ask my group to make death cultists for a one-shot with a guaranteed TPK at the end and they give me adorable children and a surfer bro.
I still killed them all, but damn these tribal death cults must have done some outsourcing or something.
when my mates enter a room they throw a mirror down and cast flash to blind everyone in the room and kill them all but when i try to make the monsters harder they get killed. how do i level a room without just adding more enemies or making them harder
[QUOTE=barrab;46382685]when my mates enter a room they throw a mirror down and cast flash to blind everyone in the room and kill them all but when i try to make the monsters harder they get killed. how do i level a room without just adding more enemies or making them harder[/QUOTE]
Traps to hell, son.
Hypercube the fuckers.
[QUOTE=barrab;46382685]when my mates enter a room they throw a mirror down and cast flash to blind everyone in the room and kill them all but when i try to make the monsters harder they get killed. how do i level a room without just adding more enemies or making them harder[/QUOTE]
Add a mirror on the opposite of entrance and let them blind themselves.
[QUOTE=barrab;46382685]when my mates enter a room they throw a mirror down and cast flash to blind everyone in the room and kill them all but when i try to make the monsters harder they get killed. how do i level a room without just adding more enemies or making them harder[/QUOTE]
can you not just like
give them enemies immune to being blinded
edit: 7,500 posts [IMG]http://www.giraffeboards.com/images/smilies/emot-toot.gif[/IMG]
[QUOTE=barrab;46382685]when my mates enter a room they throw a mirror down and cast flash to blind everyone in the room and kill them all but when i try to make the monsters harder they get killed. how do i level a room without just adding more enemies or making them harder[/QUOTE]
[QUOTE=Mellowbloom;46383686]can you not just like
give them enemies immune to being blinded[/QUOTE]
Make a dungeon section with an artificial beach and a bunch of surfing monster dudes with super good sunglasses.
they've been flashbanging monsters so long they've evolved echolocation and are now rampaging through the local area at night
[QUOTE=barrab;46382685]when my mates enter a room they throw a mirror down and cast flash to blind everyone in the room and kill them all but when i try to make the monsters harder they get killed. how do i level a room without just adding more enemies or making them harder[/QUOTE]
Giant bat. Always have a giant bat.
have them fight monsters that grow more powerful when exposed to light
like giant plant monsters
Our druid just attempted to tame a stuffed lynx.
[QUOTE=Rents;46384827]Our druid just attempted to tame a stuffed lynx.[/QUOTE]
...did he succeed?
[QUOTE=Rents;46384827]Our druid just attempted to tame a stuffed lynx.[/QUOTE]
Is the druid's name Calvin by any chance?
[QUOTE=M.Ciaster;46384920]...did he succeed?[/QUOTE]
No, they're a fucking idiot who never reads things properly, this is just the most amusing mistake they've made so far.
[editline]1st November 2014[/editline]
They are now refusing to let their animal companion help the fighter against rust monsters while his equipment gets wrecked, in case the rust monsters kill it.
My fighter managed to cleave a charging war-horse in a single blow, I'm feeling pretty good right about now.
The party got concerned how I was always targeting the horses though, it's like they [I]want[/I] me to attack the rider and cause a Mounted Combat check.
[B]Edit:[/B]I just discovered Mounted Combat applies to the mount and not the rider... Fuck.
TIP: If you're running a Superhero game, always think about the villains. Usually, the overarching story is the most important thing to consider when planning a game, but in Superhero games, the Rogues Gallery is the most important part.
Characters like facing off against a throwaway villain every now and then, but in the end, you want those recurring villains, who you love to hate.
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