• D&D General v3
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[QUOTE=Funktastic Dog;46387630]TIP: If you're running a Superhero game, always think about the villains. Usually, the overarching story is the most important thing to consider when planning a game, but in Superhero games, the Rogues Gallery is the most important part. Characters like facing off against a throwaway villain every now and then, but in the end, you want those recurring villains, who you love to hate.[/QUOTE] my favourite comic book reoccuring villian is executive editors
Vampires Pied count in our game remains at 0. As it should be. Better luck next time.
[QUOTE=doomkiwi;46390000]Vampires Pied count in our game remains at 0. As it should be. Better luck next time.[/QUOTE] Someday, you filthy vampire. Someday, I will hit you with a pie. And it will be hilarious.
[QUOTE=doomkiwi;46390000]Vampires Pied count in our game remains at 0. As it should be. Better luck next time.[/QUOTE] Do you like fun? :v:
So far in our superhero game we've had around 12 or so sessions and garnered a fair gallery of rogues so far (at least one dedicated per group member). Now I'm just a session or two away from when I throw them all at the (considerably more developed) team at the same time and see how they fare. Among the rogues we have: - [B]Aunty Matter and the Graviton Gang[/B]: A super-science gang that uses gravity-based weapons and is led by an elderly woman in a spandex costume - [B]Felix 'The Stroke' Salantino[/B]: a gangbanger with a lethal power that paralyzes body parts (and organs) on touch - [B]Cinnamonster[/B]: basically Sandman if he had fallen into a cereal factory - [B]Paul 'Swarm' Harrison[/B]: a man with a Liverpudlian accent who can transform into insects of varying sizes and quantity - [B]The Centurion[/B]: an ancient, transforming, bronze robot assassin designed only to kill the player who is playing as Jesus Christ - [B]Walter 'Time Teller' Chronenburg[/B]: a clock-obsessed, time-traveling, pain in the ass - [B]Trapmaster[/B]: A magical fat man in a patchwork ringmaster's costume who enjoys subjecting people to stupid riddles, lethal traps, and improbable scenarios for shits n' giggles and several other who are either uninterested in fighting the party, on the side of good now, or are dead beyond dead. The best part of running games like these is that any plot holes, ridiculous changes in powersets, or stupid ideas can just be chalked up to 'comicbook-writer stupidity' and the game continues unhindered.
Aunty Matter. Brilliant.
So today I managed to kill 2 player controlled characters, including myself, an NPC and 3 cats. Because of a god damn sandwich. This is also the first PnP game I've ever played. :v:
[QUOTE=Sunkite;46395117]So today I managed to kill 2 player controlled characters, including myself, an NPC and 3 cats. Because of a god damn sandwich. This is also the first PnP game I've ever played. :v:[/QUOTE] Story time, now.
Two people in the Only War campaign I'm in is currently getting nommed by nids. Thought of the day: Run! Fuck that! Run! Nids got, guns! - Wu Tang Chapter master
[QUOTE=kenji;46395151]Story time, now.[/QUOTE] Allright. I'll try to keep it short and precise. As I wrote. This is my first PnP game ever. A friend asked if I wanted to tag along about 2 months ago. And I said to myself. Why not. I meet up with the guys playing and the GM. I'm told we're playing something called World of Darkness. I've never heard about it before. In case you haven't either. It's set in the modern day. Werewolves, ghosts vampires and all that hassle exist. And you are supposed to fucking kill them and be the good guy. It is very streamlined, and our GM is also pretty good at speeding things up when needed. I heard what all the others had made. One was an russian assassin. Another your standard soldier, and the third was a very social character. So, I decided that I had to make a tank. Now, I just didn't want this to be some standard big fella. So I called him Jimbo. A young man from the southern states who really liked monstertrucks. And wanted to become a pro wrestler. Jimbo, the gigantic, hot headed amateur wrestler from the state of Georgia was born. I'm gonna skip alot of stuff. Because we've been playing for 2½ months (with a long break here in October.) I can tell whoever. That over the course of 3 sessions. We had managed to kill off 4 what would be mid level. NPC's supposed to help us. :v: Anyway, fast forward to todays session. We were in Poland. Some stinking vampires wanted to cause havoc. We were the guys meant to stop it. Now, in this World of Darkness. You play as a hunter, you start on tier 1 and can end up being a tier 3 hunter. Which means you're a badass to the extreme. Some tier 2 groups were going to help us. In one of them, there is an even bigger and dumber version of Jimbo. We'd been given a mobile HQ in the form of a truck with 2 trailers on the back. First trailer is the kitchen, bed area, storage and what else. Second trailer is the interrogation room. The night went by without trouble. But when morning came, shit went down. You see, through the current sessions we've played. I've made it very clear that Jimbo, he REALLY likes food. You need alot of food to power a gigantic fuckton of muscles that can flip over cars like they were made of foam. Jimbo has allready smashed a couple of doors and knocked down NPC's because they got in they way of the fridge. So, Jimbo needs his morning sandwich. Problem is. The other giant is allready awake, and he's standing in front of the fridge. Jimbo is normally humble at first, and therefore asked politely the other giant to move aside. He got a no. In World of Darkness. You are supposed to pick both a flaw, and a "plus" to your character. Jimbos flaw is wrath. So, rather upset he starts arguing with this giant. Which ends with the giant trying to grab Jimbo and throw him away. Shitsgoingdown.png I tell the GM that I wanna roll for pushing this guy, who is both bigger and stronger than my amateur wrestler. Thing is, I have absurd high strength, and every bonus I could have to unarmed. Meaning I get to use 11 D10s (World of Darkness primarily uses D10. had we been in combat I could've used 15), which is, a fuckload of potential shitfuckery. Which is what happened. 9 out of 11 dices were a succes. I pushed this giant of a man so hard, that he slammed in to the side of the trailer we were in, and the momentum tipped the truck and the trailer we were in, over, the last trailer only got stopped because there were 3 cars parked next to it, whom got crushed by the trailer falling on top of them. One guy got knocked unconcious, because our doc slammed into him. He then landed on his 3 cats, which were killed by him landing on top of them. Now, the only persons who were awake was my character and the NPC I just slammed into the wall of the trailer. So no one knew what had happened. When the leader, who is an NPC asked what the hell happened, I decided to lie, because he allready hated me and my glorious freedom, and tell him I didn't know while eating a sandwich. All the noise from the truck and the trailers keeling over and slamming into the ground/cars, got the attention of something really bad. Werewolves. In this game, werewolves are the last guys you wanna fuck with. Since they have hilarious amounts of damage modifiers/speed and a good chunk of health. Before I can make a bluff check, everyone is told to pack their shit together, get out, and find cars we can get away in. I find one car, break into it by crushing the window in a single blow, and highjack it. The other giant dude and our detective jump in with me, there is not room for anyone else, since I carry and use a flamethrower when I'm not suplexing people to death. We get the hell out, only to find out there is next to no gas left, which is the least of our problems, as a werewolf jumps out in front of the car. GM asks me to roll to see what happens. Here I think "Now I can finally get to use the 3/5 points I put into driving along with my stunt driver perk!" I roll 9 dices. Not one succes. Resulting in the car slamming into the werewolf, tipping over and landing on the wolf (it botched it's reflex roll) The other guys race past us, leaving us to fend for ourselves as 3 werewolves come running for us. We were pretty fucking boned by that point. You can normally use a perk called Common Sense, which allows you to ask the GM for advice on what to do. You can only use it once per day though. Jimbo doesn't have it, because asking for advice is for pussies, and the other player allready used his. I had allready fought against a werewolf before (which lead to one of the NPC deaths. Not my fault his rolls sucked.) And decided that Jimbo ain't a cowardly un-American sissy who'd run away from a bunch of oversized puppies. So we stand our ground. Killing one werewolf (by a lucky crit done by the detective) and severely damaging the other 2, before we both succumb to the rather ludicrous amount of damage they give us. (I was told afterwards that the one I had doused in napalm and Xbox sized fists only had 2 HP left.) Sadly, no rescue reached us before we bled out and died in the middle of a isolated highway in Poland. That is the story of how Jimbo, the not-so-pro-but-hardhitting, hotheaded, nascar-loving, truck-driving wrestler from the state of Georgia died. Rest in peace, you magnificent bastard. May you wrestle on in heaven. [video=youtube;XS8hpeWBjfg]http://www.youtube.com/watch?v=XS8hpeWBjfg[/video] ;_;7 [editline]3rd November 2014[/editline] All because he wanted his god damn sandwich.
Today in Shadowrun: Our decker gets out of prison and the adept goes to pick her up. On the cab ride home, the driver(with a dumb tophat and a bear for a coat) offers them a job: Nuke Seattle, get ¥1mil. They turn him down, he gasses them and leaves them in an alley, we all decide to stop him from nuking the city. After arranging a meetup through one of my contacts, we meet a dude who works under Daddy Pimp(the taxi driver), and his whole gang of people and also a truck full of bunraku slaves. We steal the truck(kind of) and start to leave, then Knight Errant gets on our asses because apparently they had a sting operation planned on these people. We manage to all get out, save for the adept who gets filled with lead. The Decker and I later patch him up so he's OK now. After that, we head to the Pillsbury Factory that Daddy Pimp apparently stays at. It's surrounded by guards(and succubi, on the astral side of things), so the other mage decides to try using his Void hand thing to create an EMP using a Force 7 Lightning Bolt. He also adds blood magic to this mixture. The result is a factory full of dead people bleeding from every orifice. We head in and find a little spirit that appears to be part-machine, part-blood spirit, that has apparently just been created by the blood-void-emp. Its head is a CRT monitor playing white noise that chimes with the screams of hundreds of dead souls. We head down to the basement and find a vault with still-living people inside, and that's where we decide to stop for the night.
So kids, since halloween just passed, did anyone in their experience ever try to play a legit scary pen-n-paper game?
[QUOTE=Alxnotorious;46392811]Do you like fun? :v:[/QUOTE] Of course! My Character has fun by doing interesting things, like closing on realestate deals, or running multi-industry corporations, or signing his name with a big old John Hancock flourish. He's great at parties!
[QUOTE=gufu;46395690]So kids, since halloween just passed, did anyone in their experience ever try to play a legit scary pen-n-paper game?[/QUOTE] To be honest I can't think of a less scary medium than a bunch of nerds sitting around a table rolling dice and arguing over rules
[QUOTE=gufu;46395690]So kids, since halloween just passed, did anyone in their experience ever try to play a legit scary pen-n-paper game?[/QUOTE] The games I was in mostly had a 'spooky'-themed special session, exploring a haunted house and the like. It was mostly played for laughs, fighting things like actual bedsheet ghosts and a fusion of Count Dracula, Frankenstein, and a werewolf as the boss.
[QUOTE=Wealth + Taste;46395986]To be honest I can't think of a less scary medium than a bunch of nerds sitting around a table rolling dice and arguing over rules[/QUOTE] You mean an average casino?
[QUOTE=Sunkite;46395398]-jimbo-[/QUOTE] this story is unrealistic we have no highways in Poland
[QUOTE=Wealth + Taste;46395986]To be honest I can't think of a less scary medium than a bunch of nerds sitting around a table rolling dice and arguing over rules[/QUOTE] You've never read [url=http://suptg.thisisnotatrueending.com/archive/12130366/]this[/url] story, then.
[QUOTE=gufu;46395690]So kids, since halloween just passed, did anyone in their experience ever try to play a legit scary pen-n-paper game?[/QUOTE] I did a ghost-haunting-themed dungeon last halloween (wasn't really full-blown horror), but I'm basically on hiatus from PnP for a while so I didn't do one this year.
[QUOTE=M.Ciaster;46396184]this story is unrealistic we have no [B]roads [/B]in Poland[/QUOTE]
Only War campaign went well today. The Officer had his foot ripped off and was viciously mauled and left for dead by Termagants while his comrades were being ripped to pieces or blown apart by a stray multilaser blast. The Enginseer is on fire, surrounded by dead servitors and covered in swarms of Rippers swinging in all directions and firing in random directions with a meltapistol. The base is full of Raveners and Genestealers and there's a couple of dozen Termagants about to storm into the base through an open ramp to the surface as soon as they nom their way through a few troopers. Losing is fun.
you left out the part where we took down a tyrannofex and carnifex
unspeakable crimes which you will pay for in due time
I ordered a bunch of D&D 3.5 books last Friday. I got: Dungeons & Dragons -- 3.5 Players Handbook Dungeons & Dragons -- 3.5 Dungeon Master Guide Dungeons & Dragons -- 3.5 Monster Manual Dungeons & Dragons -- Races of Dragons Dungeons & Dragons -- Draconomicon (The Book of Dragons) Dungeons & Dragons -- Savage Species (Playing Monstrous Characters) Dungeons & Dragons -- Arms and Equipment Guide For about $50 ($80 with shipping). They ought to show up tomorrow. Our group is getting kind of tired of Jason Mical's Fallout PnP, because we don't really play it as a wasteland game (the DM loves to have huge entities with massive amounts of resources that really don't fit into the worlds), and it's kind of hard to balance.
Wait, you got all that for $50? Holy shit.
Yeah, what's interesting is I don't use ebay much, so I put my bid in at 60 but it gave it to me for $53. Let's just hope I don't get ripped off, the package is in the mail. [editline]3rd November 2014[/editline] I think it was a pretty great deal, I got 7 books for the price I would have paid for 2. Yeah.
So as an update, the charity event went really well, even though only a few people showed up. The event was for extra life, the charity that makes sure that everyone can play regardless of disability. Basically, it was a really hard dungeon run that allowed people to buy health potions, resurrection, and equipment, with a 5 dollar buy in. We raised a little over 100 dollars with just 4 people. It was alot of fun, and it's all going to charity. You guys should try something like that if you want.
Man Expedition to Ravenloft is deadly Nearly killed my party twice already
Welp Shadowrun went to hell We got hired to nuke seattle by a bunraku dealer for unspecified reasons, we said no, myself and the physad who picked me up from jail got gassed and knocked out, we collectively decide to be good human beings and stop this, and in the course of the night we may or may not have bought a dozen sex slaves, gotten caught in a police ambush, murdered at least a hundred perverts by EMP, and created a cyborg blood spirit from hell I'm starting to wonder if we can do any job without accidentally killing dozens of people along the way
Dnd this weekend again. The group received a quest from a bunch of intelligent *relative* goblins that lived in a massive cave network below a large town. They want the group to travel into the Southern part of the world and recover for them the cave goblin homelands. The goblin leader also gave the bard a box containing the "sweet robes" as the bard put it that belonged to the cult of the party god. Upon heading south they bumped into a group of monks wearing elegant blue robes who were accompanying a group of traders. The monks told the players if they truly wanted to head south it would be best to travel west to the coast and then south to the western mountain pass as the one directly south of where they currently were was incredibly perilous. Ignoring these warnings the group decided to head directly south and came upon a bunch of rotting corpses at the beginning of the mountain pass trail. Two of the players decide to eat the flesh (I honestly cannot tell you what was the fucking IC explanation for this, I do not remember and it was fucking stupid, no living creature is going to willingly eat from a rotten corpse) of one of the corpses. (ork barbarian and the dog guy I decided to let play) One passes a DC 20 fortitude save and the other succumbs to illness. Dog guy now has the plague. This is no ordinary plague either, it's a plague caused by a demon that has manifested its taint all across the southern half of the continent. The party then dragged their friend to a nearby wizard's tower for help. Upon looking at their friend the wizard sends them on a quest to the western shores to bring them a magic artifact that he believes washed up with a ship wreck recently. At this time the other corpse eater slaps the wizard in the face and the wizard turns him into a fern. The two players are then allowed to play as two kobolds in jester garb (wizard's assistants are a bunch of magically enhanced kobolds) who joined the party to help them. As much as I was fucking tired of their shenanigans, I wasn't about to kill two more player characters within the first five sessions. (making the total 4 dead at that point would not be good. (the cheater and his mulligan character who "retired" are the other two)) So they go and end up finding the wreck of the old ship. The hold contained crates and crates of "stupid three pronged pitch forks" as well as the body of the ship's captain who was impaled on at least six of the damn things. (those who recall, this was the old character of the cheater that retired to be a trident salesman. Fucking tridents.) They detect magic only to find that there is a massive magic presence upon the entire vessel. Searching the captain's quarters nets them the magic trident of the captain. (when he swung it or anything it would leave a trail of magic sparkles in the air. Pretty rainbow sparkles.) They then decide to burn the ship to give the captain a proper sea funeral. At this act, a massive shade manifests from the burning ship and attacks the group. They manage to fend of the shade long enough for the ship to be totally consumed in flame, which progressively weakens the shade as it's tether to this world is destroyed. The ship collapses and the shade "dies". The players then go back to the wizard who tells them that it was as he feared and the ship was a gateway used to bring demons into this world. They would come through the ship and attach them selves to people or magic items, which would then carry them out into this realm. The wizard then followed up by destroying the magic trident and tethering the demon that was in it to the sick PC. The wizard explained how demons don't like to share and the demon tethered to their friend would work to "cure" him of the magic plague, but only by technicality. Unless they can stop the plague, their friend would succumb to his illness if the demon were to be exorcised and killed or banished from him. He also had no helpful words to offer if their friend would suffer any effects from this possession. He sent them on their way south west with only the advice that they should procure some holy water in the event the demon took over their friend, as it is more preferable to kill their friend than let another demon have near free reign over this land. [editline]3rd November 2014[/editline] [QUOTE=SiberysTranq;46398292]Welp Shadowrun went to hell We got hired to nuke seattle by a bunraku dealer for unspecified reasons, we said no, myself and the physad who picked me up from jail got gassed and knocked out, we collectively decide to be good human beings and stop this, and in the course of the night we may or may not have bought a dozen sex slaves, gotten caught in a police ambush, murdered at least a hundred perverts by EMP, and created a cyborg blood spirit from hell I'm starting to wonder if we can do any job without accidentally killing dozens of people along the way[/QUOTE] Did you at least stop the nuke?
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